/* * @(#)SimpleTextureApp.java 1.0 99/09/10 13:34:00 * * Copyright (c) 1996-1999 Sun Microsystems, Inc. All Rights Reserved. * * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use, * modify and redistribute this software in source and binary code form, * provided that i) this copyright notice and license appear on all copies of * the software; and ii) Licensee does not utilize the software in a manner * which is disparaging to Sun. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. 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Licensee represents and warrants that it will not use or * redistribute the Software for such purposes. */ /* */ import java.applet.Applet; import java.awt.BorderLayout; import java.awt.Label; import com.sun.j3d.utils.geometry.*; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.universe.*; import com.sun.j3d.utils.image.TextureLoader; import javax.media.j3d.*; import javax.vecmath.*; /** * SimpleTextureSpinApp creates a single plane with texture mapping. */ public class SimpleTextureSpinApp extends Applet { BranchGroup createScene() { BranchGroup objRoot = new BranchGroup(); Transform3D transform = new Transform3D(); QuadArray plane = new QuadArray(4, GeometryArray.COORDINATES | GeometryArray.TEXTURE_COORDINATE_2); Point3f p = new Point3f(-1.0f, 1.0f, 0.0f); plane.setCoordinate(0, p); p.set(-1.0f, -1.0f, 0.0f); plane.setCoordinate(1, p); p.set(1.0f, -1.0f, 0.0f); plane.setCoordinate(2, p); p.set(1.0f, 1.0f, 0.0f); plane.setCoordinate(3, p); Point2f q = new Point2f( 0.0f, 1.0f); plane.setTextureCoordinate(0, q); q.set(0.0f, 0.0f); plane.setTextureCoordinate(1, q); q.set(1.0f, 0.0f); plane.setTextureCoordinate(2, q); q.set(1.0f, 1.0f); plane.setTextureCoordinate(3, q); Appearance appear = new Appearance(); String filename = "stripe.gif"; TextureLoader loader = new TextureLoader(filename, this); ImageComponent2D image = loader.getImage(); if(image == null) { System.out.println("load failed for texture: "+filename); } // can't use parameterless constuctor Texture2D texture = new Texture2D(Texture.BASE_LEVEL, Texture.RGBA, image.getWidth(), image.getHeight()); texture.setImage(0, image); //texture.setEnable(false); appear.setTexture(texture); appear.setTransparencyAttributes( new TransparencyAttributes(TransparencyAttributes.FASTEST, 0.1f)); Shape3D planeObj = new Shape3D(plane, appear); // rotate object has composited transformation matrix Transform3D rotate = new Transform3D(); Transform3D tempRotate = new Transform3D(); rotate.rotX(Math.PI/4.0d); tempRotate.rotY(Math.PI/5.0d); rotate.mul(tempRotate); TransformGroup objRotate = new TransformGroup(rotate); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objRotate); objRotate.addChild(objSpin); // Create a simple shape leaf node, add it to the scene graph. // ColorCube is a Convenience Utility class objSpin.addChild(planeObj); Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, 4000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin, yAxis, 0.0f, (float) Math.PI*2.0f); // a bounding sphere specifies a region a behavior is active // create a sphere centered at the origin with radius of 1 BoundingSphere bounds = new BoundingSphere(); rotator.setSchedulingBounds(bounds); objSpin.addChild(rotator); Background background = new Background(); background.setColor(1.0f, 1.0f, 1.0f); background.setApplicationBounds(new BoundingSphere()); objRoot.addChild(background); return objRoot; } public SimpleTextureSpinApp (){ setLayout(new BorderLayout()); Canvas3D c = new Canvas3D(null); add("Center", c); c.setStereoEnable(false); SimpleUniverse u = new SimpleUniverse(c); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(createScene()); } public static void main(String argv[]) { System.out.print("SimpleTextureSpinApp.java \n- "); System.out.println("The simpliest example of using texture mapping.\n"); System.out.println("This is a simple example progam from The Java 3D API Tutorial."); System.out.println("The Java 3D Tutorial is available on the web at:"); System.out.println("http://java.sun.com/products/java-media/3D/collateral "); new MainFrame(new SimpleTextureSpinApp(), 256, 256); } }