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| Class Summary | |
| AudioEngine | A AudioEngine object encapsulates the AudioDevice's basic information. |
| AudioEngine3D | The AudioEngine3D Class defines an audio output device that generates sound 'image' from high-level sound parameters passed to it during scene graph. |
| AuralParameters | The AuralParameters Class defines a set of fields that correspond to AuralAttribute fields. |
| Sample | The Sample Class defines the data and methods associated with a sound sample played thru the AudioDevice. |
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