using System.Collections; using System.Collections.Generic; using UnityEngine; public class vaatamine : MonoBehaviour { public GameObject sihtmark; int kaadriloendur; public int pallMitmendalKaadril = 100; void Start () { } void looPall() { GameObject uusPall = GameObject.CreatePrimitive(PrimitiveType.Sphere); uusPall.transform.position = new Vector3(Random.Range(3f, 5f), 5, Random.Range(3f, 5f)); Rigidbody rb=uusPall.AddComponent(); } void Update () { kaadriloendur++; if (kaadriloendur % pallMitmendalKaadril == 0) { looPall(); kaadriloendur = 0; } //this.transform.LookAt(sihtmark.transform); if (Input.GetKeyDown(KeyCode.Mouse0)) { Ray kiir = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(kiir, out hit, 100)){ Vector3 suurendus=hit.collider.transform.localScale; suurendus.y *= 0.8f; hit.collider.transform.localScale = suurendus; } } } }