] 4.5.2f1MaterialBaseunsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDstringm_NameArrayArray @intsize chardata PPtrm_Shader intm_FileID intm_PathIDvectorm_ShaderKeywordsArrayArrayintsizestringdataArrayArray@intsizechardataintm_CustomRenderQueueUnityPropertySheetm_SavedPropertiesmapm_TexEnvsArrayArrayintsizepairdataFastPropertyNamefirststringnameArrayArray@intsizechardata UnityTexEnvsecond!PPtrm_Texture"intm_FileID#intm_PathID$Vector2fm_Scale% floatx& floaty' Vector2fm_Offset( floatx) floaty* mapm_Floats+ArrayArray,intsize-pairdata.FastPropertyNamefirst/stringname0ArrayArray1@intsize2chardata3floatsecond4mapm_Colors5ArrayArray6intsize7pairdata8FastPropertyNamefirst9stringname:ArrayArray;@intsize<chardata=ColorRGBAsecond> floatr? floatg@ floatbA floataB  resources/unity_builtin_extra HandDetector_MainTex??_BumpMap??_Color??? ?