]ь 4.5.2f1■   MaterialBase    Аunsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDstringm_Name    АArrayArray     @intsize chardata PPtrm_Shader intm_FileID intm_PathIDvectorm_ShaderKeywords    АArrayArray    Аintsizestringdata    АArrayArray    @intsizechardataintm_CustomRenderQueueUnityPropertySheetm_SavedProperties    Аmapm_TexEnvs    АArrayArray    Аintsizepairdata    АFastPropertyNamefirst    Аstringname    АArrayArray    @intsizechardata UnityTexEnvsecond!PPtrm_Texture"intm_FileID#intm_PathID$Vector2fm_Scale% floatx& floaty' Vector2fm_Offset( floatx) floaty* mapm_Floats    +АArrayArray    ,Аintsize-pairdata    .АFastPropertyNamefirst    /Аstringname    0АArrayArray    1@intsize2chardata3floatsecond4mapm_Colors    5АArrayArray    6Аintsize7pairdata    8АFastPropertyNamefirst    9Аstringname    :АArrayArray    ;@intsize<chardata=ColorRGBAsecond> floatr? floatg@ floatbA floataB  ьresources/unity_builtin_extra StemGrabbed      _MainTexА?А?_ControlА?А?_BumpMapА?А? _DecalTexА?А?_IllumА?А?_Splat3А?А?_Splat2А?А?_Splat1А?А?_Splat0А?А? _Shininessа= _EmissionLM_Color▄v>жее>├иЗ>А? _SpecColor???А?