/******************************************************************************\ * Copyright (C) Leap Motion, Inc. 2011-2014. * * Leap Motion proprietary. Licensed under Apache 2.0 * * Available at http://www.apache.org/licenses/LICENSE-2.0.html * \******************************************************************************/ using UnityEngine; using System.Collections; public class IgnoreInternalCollisions : MonoBehaviour { void Start () { Collider[] colliders = gameObject.GetComponentsInChildren(); for (int i = 0; i < colliders.Length; ++i) for (int j = i + 1; j < colliders.Length; ++j) Physics.IgnoreCollision(colliders[i], colliders[j]); } }