using UnityEngine; using System.Collections; public class RecordingControls : MonoBehaviour { public KeyCode record = KeyCode.R; public KeyCode finishAndSave = KeyCode.S; public KeyCode resetRecording = KeyCode.Space; void Update () { HandController controller = GetComponent(); if (Input.GetKeyDown(record)) controller.Record(); if (Input.GetKeyDown(finishAndSave)) { Debug.Log("Recording saved to: " + controller.FinishAndSaveRecording()); } if (Input.GetKeyDown(resetRecording)) controller.ResetRecording(); } }