]¨ 4.3.4f1þÿÿÿMaterialBaseÿÿÿÿ€unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDstringm_Nameÿÿÿÿ€ArrayArrayÿÿÿÿ @intsize chardata PPtrm_Shader intm_FileID intm_PathIDvectorm_ShaderKeywordsÿÿÿÿ€ArrayArrayÿÿÿÿ€intsizestringdataÿÿÿÿ€ArrayArrayÿÿÿÿ@intsizechardataintm_CustomRenderQueueUnityPropertySheetm_SavedPropertiesÿÿÿÿ€mapm_TexEnvsÿÿÿÿ€ArrayArrayÿÿÿÿ€intsizepairdataÿÿÿÿ€FastPropertyNamefirstÿÿÿÿ€stringnameÿÿÿÿ€ArrayArrayÿÿÿÿ@intsizechardata UnityTexEnvsecond!PPtrm_Texture"intm_FileID#intm_PathID$Vector2fm_Scale% floatx& floaty' Vector2fm_Offset( floatx) floaty* mapm_Floatsÿÿÿÿ+€ArrayArrayÿÿÿÿ,€intsize-pairdataÿÿÿÿ.€FastPropertyNamefirstÿÿÿÿ/€stringnameÿÿÿÿ0€ArrayArrayÿÿÿÿ1@intsize2chardata3floatsecond4mapm_Colorsÿÿÿÿ5€ArrayArrayÿÿÿÿ6€intsize7pairdataÿÿÿÿ8€FastPropertyNamefirstÿÿÿÿ9€stringnameÿÿÿÿ:€ArrayArrayÿÿÿÿ;@intsize<chardata=ColorRGBAsecond> floatr? floatg@ floatbA floataB  ¨resources/unity_builtin_extraBlackReflectiveMatÿÿÿÿ_MainTex€?€?_BumpMap€?€? _ToonShade€?€?_Ramp€?€?_Cube€?€? _Shininess =_Outline ×#;_Colorˆ‡>ˆ‡>ˆ‡>€? _SpecColorµ´T?µ´T?µ´T?€? _OutlineColorñðð>µ´4?€? _ReflectColor€?€?€??