/******************************************************************************\ * Copyright (C) Leap Motion, Inc. 2011-2014. * * Leap Motion proprietary. Licensed under Apache 2.0 * * Available at http://www.apache.org/licenses/LICENSE-2.0.html * \******************************************************************************/ using UnityEngine; using System.Collections; using Leap; // The finger model for our debugging. Draws debug lines for each bone. public class DebugFinger : FingerModel { protected Color[] colors = {Color.yellow, Color.green, Color.cyan, Color.blue}; public override void InitFinger() { DrawDebugLines(); } public override void UpdateFinger() { DrawDebugLines(); } protected void DrawDebugLines() { for (int i = 0; i < NUM_BONES; ++i) Debug.DrawLine(GetJointPosition(i), GetJointPosition(i + 1), colors[i]); } }