/******************************************************************************\ * Copyright (C) Leap Motion, Inc. 2011-2014. * * Leap Motion proprietary. Licensed under Apache 2.0 * * Available at http://www.apache.org/licenses/LICENSE-2.0.html * \******************************************************************************/ using UnityEngine; using System.Collections; using Leap; // The finger model for our skeletal hand made out of various non-deforming models. public class SkeletalFinger : FingerModel { public Transform[] bones = new Transform[NUM_BONES]; public Transform[] joints = new Transform[NUM_BONES - 1]; public override void InitFinger() { SetPositions(); } public override void UpdateFinger() { SetPositions(); } protected void SetPositions() { for (int i = 0; i < bones.Length; ++i) { if (bones[i] != null) { bones[i].transform.position = GetBoneCenter(i); bones[i].transform.rotation = GetBoneRotation(i); } } for (int i = 0; i < joints.Length; ++i) { if (joints[i] != null) { joints[i].transform.position = GetJointPosition(i + 1); joints[i].transform.rotation = GetBoneRotation(i + 1); } } } }