I5.0.0f4GǚC敏PjgnԊi^Di.'o6_er06*q%Q+thNwїM0溟/ԖGGdOs-o1ոU,2L8KMzP8 00>H00@H00AP8,00Bd00Dy00F@ 00G I00Hf@00I8V00fX>00iY|00(#'00)#PD(00*#)00+#HED'00'lUt'(|u'00v'xw'H'|e++'XF ++'8M ++'g ++'x ]++'p |++' ++'| ,++'( ++'& $++') 0++'@0 ++'83 ++(05 Pt( dR( *(% (l(X((x((@0(p(h(H (H( (p *?00*B*HCPr*a`*b*eh*fl*`hh*id*0kx+ll+o+o+p+q+s+t+v+x +Pz +(| +}t +pl ++++`h+ȋh+0l.ass.hqss.Qss.DeveloperConsoleDeveloperConsole UnityEngineUnityEngine.dllUserAuthorizationDialogRKe{WV3_$UserAuthorizationDialog UnityEngineUnityEngine.dllGUISkinjgnԊiGUISkin UnityEngineUnityEngine.dllInternal-ErrorShaderShader "Hidden/InternalErrorShader" { SubShader { Pass { GpuProgramID 29919 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX void main () { gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); } #endif #ifdef FRAGMENT void main () { gl_FragData[0] = vec4(1.0, 0.0, 1.0, 1.0); } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Matrix 0 [glstate_matrix_mvp] "vs_2_0 dcl_position v0 dp4 oPos.x, c0, v0 dp4 oPos.y, c1, v0 dp4 oPos.z, c2, v0 dp4 oPos.w, c3, v0 " } SubProgram "d3d11 " { Bind "vertex" Vertex ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerDraw" 0 "vs_4_0 eefiecedijhpljdppnfhjnjaadaickkmhicpkjbcabaaaaaaheabaaaaadaaaaaa cmaaaaaagaaaaaaajeaaaaaaejfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafaepfdejfeejepeoaaklklkl epfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaafdfgfpfaepfdejfeejepeoaafdeieefcniaaaaaaeaaaabaa dgaaaaaafjaaaaaeegiocaaaaaaaaaaaaeaaaaaafpaaaaadpcbabaaaaaaaaaaa ghaaaaaepccabaaaaaaaaaaaabaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaa aaaaaaaafgbfbaaaaaaaaaaaegiocaaaaaaaaaaaabaaaaaadcaaaaakpcaabaaa aaaaaaaaegiocaaaaaaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaacaaaaaakgbkbaaaaaaaaaaa egaobaaaaaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaaaaaaaaaaadaaaaaa pgbpbaaaaaaaaaaaegaobaaaaaaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerDraw" 0 "vs_4_0_level_9_1 eefieceddggiiplcpkoeljnckhkjahapknjdfpkhabaaaaaadeacaaaaaeaaaaaa daaaaaaaomaaaaaammabaaaaaaacaaaaebgpgodjleaaaaaaleaaaaaaaaacpopp iaaaaaaadeaaaaaaabaaceaaaaaadaaaaaaadaaaaaaaceaaabaadaaaaaaaaaaa aeaaabaaaaaaaaaaaaaaaaaaaaacpoppbpaaaaacafaaaaiaaaaaapjaafaaaaad aaaaapiaaaaaffjaacaaoekaaeaaaaaeaaaaapiaabaaoekaaaaaaajaaaaaoeia aeaaaaaeaaaaapiaadaaoekaaaaakkjaaaaaoeiaaeaaaaaeaaaaapiaaeaaoeka aaaappjaaaaaoeiaaeaaaaaeaaaaadmaaaaappiaaaaaoekaaaaaoeiaabaaaaac aaaaammaaaaaoeiappppaaaafdeieefcniaaaaaaeaaaabaadgaaaaaafjaaaaae egiocaaaaaaaaaaaaeaaaaaafpaaaaadpcbabaaaaaaaaaaaghaaaaaepccabaaa aaaaaaaaabaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaa aaaaaaaaegiocaaaaaaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaa aaaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaa aaaaaaaaegiocaaaaaaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaa dcaaaaakpccabaaaaaaaaaaaegiocaaaaaaaaaaaadaaaaaapgbpbaaaaaaaaaaa egaobaaaaaaaaaaadoaaaaabejfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafaepfdejfeejepeoaaklklkl epfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaafdfgfpfaepfdejfeejepeoaa" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { "ps_2_0 def c0, 1, 0, 1, 1 mov_pp oC0, c0 " } SubProgram "d3d11 " { "ps_4_0 eefiecedlfbokalingbkfpbcgbelaibibjjpegjnabaaaaaalaaaaaaaadaaaaaa cmaaaaaadmaaaaaahaaaaaaaejfdeheoaiaaaaaaaaaaaaaaaiaaaaaaepfdeheo cmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaa apaaaaaafdfgfpfegbhcghgfheaaklklfdeieefcdiaaaaaaeaaaaaaaaoaaaaaa gfaaaaadpccabaaaaaaaaaaadgaaaaaipccabaaaaaaaaaaaaceaaaaaaaaaiadp aaaaaaaaaaaaiadpaaaaiadpdoaaaaab" } SubProgram "d3d11_9x " { "ps_4_0_level_9_1 eefiecedmblnfbnbncopakhhmcjbmnplhpnjlkamabaaaaaaamabaaaaaeaaaaaa daaaaaaaiiaaaaaamiaaaaaaniaaaaaaebgpgodjfaaaaaaafaaaaaaaaaacpppp cmaaaaaaceaaaaaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaacpppp fbaaaaafaaaaapkaaaaaiadpaaaaaaaaaaaaiadpaaaaiadpabaaaaacaaaicpia aaaaoekappppaaaafdeieefcdiaaaaaaeaaaaaaaaoaaaaaagfaaaaadpccabaaa aaaaaaaadgaaaaaipccabaaaaaaaaaaaaceaaaaaaaaaiadpaaaaaaaaaaaaiadp aaaaiadpdoaaaaabejfdeheoaiaaaaaaaaaaaaaaaiaaaaaaepfdeheocmaaaaaa abaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaa fdfgfpfegbhcghgfheaaklkl" } } } } Fallback Off }Camera-DepthNormalTexture̝Shader "Hidden/Camera-DepthNormalTexture" { Properties { _MainTex ("", 2D) = "white" { } _Cutoff ("", Float) = 0.5 _Color ("", Color) = (1,1,1,1) } SubShader { Tags { "RenderType"="Opaque" } Pass { Tags { "RenderType"="Opaque" } GpuProgramID 37153 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX uniform vec4 _ProjectionParams; varying vec4 xlv_TEXCOORD0; void main () { vec4 tmpvar_1; mat3 tmpvar_2; tmpvar_2[0] = gl_ModelViewMatrixInverseTranspose[0].xyz; tmpvar_2[1] = gl_ModelViewMatrixInverseTranspose[1].xyz; tmpvar_2[2] = gl_ModelViewMatrixInverseTranspose[2].xyz; tmpvar_1.xyz = normalize((tmpvar_2 * gl_Normal)); tmpvar_1.w = -(((gl_ModelViewMatrix * gl_Vertex).z * _ProjectionParams.w)); gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); xlv_TEXCOORD0 = tmpvar_1; } #endif #ifdef FRAGMENT varying vec4 xlv_TEXCOORD0; void main () { vec4 enc_1; enc_1.xy = ((( (xlv_TEXCOORD0.xy / (xlv_TEXCOORD0.z + 1.0)) / 1.7777) * 0.5) + 0.5); vec2 enc_2; vec2 tmpvar_3; tmpvar_3 = fract((vec2(1.0, 255.0) * xlv_TEXCOORD0.w)); enc_2.y = tmpvar_3.y; enc_2.x = (tmpvar_3.x - (tmpvar_3.y * 0.003921569)); enc_1.zw = enc_2; gl_FragData[0] = enc_1; } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "normal" Normal Matrix 7 [glstate_matrix_invtrans_modelview0] 3 Matrix 4 [glstate_matrix_modelview0] 3 Matrix 0 [glstate_matrix_mvp] Vector 10 [_ProjectionParams] "vs_2_0 dcl_position v0 dcl_normal v1 dp4 oPos.x, c0, v0 dp4 oPos.y, c1, v0 dp4 oPos.z, c2, v0 dp4 oPos.w, c3, v0 dp3 r0.x, c7, v1 dp3 r0.y, c8, v1 dp3 r0.z, c9, v1 dp3 r0.w, r0, r0 rsq r0.w, r0.w mul oT0.xyz, r0.w, r0 dp4 r0.x, c6, v0 mul r0.x, r0.x, c10.w mov oT0.w, -r0.x " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "normal" Normal ConstBuffer "UnityPerCamera" 144 Vector 80 [_ProjectionParams] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] Matrix 64 [glstate_matrix_modelview0] Matrix 128 [glstate_matrix_invtrans_modelview0] BindCB "UnityPerCamera" 0 BindCB "UnityPerDraw" 1 "vs_4_0 eefiecedpjomaidannfoomkleeehflpappmfocbdabaaaaaaimadaaaaadaaaaaa cmaaaaaakaaaaaaapiaaaaaaejfdeheogmaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaahahaaaagaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa apaaaaaafaepfdejfeejepeoaaeoepfcenebemaafeeffiedepepfceeaaklklkl epfdeheofaaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaa fdfgfpfaepfdejfeejepeoaafeeffiedepepfceeaaklklklfdeieefcimacaaaa eaaaabaakdaaaaaafjaaaaaeegiocaaaaaaaaaaaagaaaaaafjaaaaaeegiocaaa abaaaaaaalaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaadhcbabaaaabaaaaaa ghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaagiaaaaac abaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaabaaaaaa abaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaaaaaaaaaaagbabaaa aaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaa acaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpccabaaaaaaaaaaa egiocaaaabaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadiaaaaai hcaabaaaaaaaaaaafgbfbaaaabaaaaaaegiccaaaabaaaaaaajaaaaaadcaaaaak hcaabaaaaaaaaaaaegiccaaaabaaaaaaaiaaaaaaagbabaaaabaaaaaaegacbaaa aaaaaaaadcaaaaakhcaabaaaaaaaaaaaegiccaaaabaaaaaaakaaaaaakgbkbaaa abaaaaaaegacbaaaaaaaaaaabaaaaaahicaabaaaaaaaaaaaegacbaaaaaaaaaaa egacbaaaaaaaaaaaeeaaaaaficaabaaaaaaaaaaadkaabaaaaaaaaaaadiaaaaah hccabaaaabaaaaaapgapbaaaaaaaaaaaegacbaaaaaaaaaaadiaaaaaibcaabaaa aaaaaaaabkbabaaaaaaaaaaackiacaaaabaaaaaaafaaaaaadcaaaaakbcaabaaa aaaaaaaackiacaaaabaaaaaaaeaaaaaaakbabaaaaaaaaaaaakaabaaaaaaaaaaa dcaaaaakbcaabaaaaaaaaaaackiacaaaabaaaaaaagaaaaaackbabaaaaaaaaaaa akaabaaaaaaaaaaadcaaaaakbcaabaaaaaaaaaaackiacaaaabaaaaaaahaaaaaa dkbabaaaaaaaaaaaakaabaaaaaaaaaaadiaaaaaibcaabaaaaaaaaaaaakaabaaa aaaaaaaadkiacaaaaaaaaaaaafaaaaaadgaaaaagiccabaaaabaaaaaaakaabaia ebaaaaaaaaaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "normal" Normal ConstBuffer "UnityPerCamera" 144 Vector 80 [_ProjectionParams] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] Matrix 64 [glstate_matrix_modelview0] Matrix 128 [glstate_matrix_invtrans_modelview0] BindCB "UnityPerCamera" 0 BindCB "UnityPerDraw" 1 "vs_4_0_level_9_1 eefiecedjgnijdamglbcpdemjoeedgcigidoahbkabaaaaaadaafaaaaaeaaaaaa daaaaaaanaabaaaageaeaaaaniaeaaaaebgpgodjjiabaaaajiabaaaaaaacpopp fiabaaaaeaaaaaaaacaaceaaaaaadmaaaaaadmaaaaaaceaaabaadmaaaaaaafaa abaaabaaaaaaaaaaabaaaaaaalaaacaaaaaaaaaaaaaaaaaaaaacpoppbpaaaaac afaaaaiaaaaaapjabpaaaaacafaaabiaabaaapjaafaaaaadaaaaahiaabaaffja alaaoekaaeaaaaaeaaaaahiaakaaoekaabaaaajaaaaaoeiaaeaaaaaeaaaaahia amaaoekaabaakkjaaaaaoeiaaiaaaaadaaaaaiiaaaaaoeiaaaaaoeiaahaaaaac aaaaaiiaaaaappiaafaaaaadaaaaahoaaaaappiaaaaaoeiaafaaaaadaaaaabia aaaaffjaahaakkkaaeaaaaaeaaaaabiaagaakkkaaaaaaajaaaaaaaiaaeaaaaae aaaaabiaaiaakkkaaaaakkjaaaaaaaiaaeaaaaaeaaaaabiaajaakkkaaaaappja aaaaaaiaafaaaaadaaaaabiaaaaaaaiaabaappkaabaaaaacaaaaaioaaaaaaaib afaaaaadaaaaapiaaaaaffjaadaaoekaaeaaaaaeaaaaapiaacaaoekaaaaaaaja aaaaoeiaaeaaaaaeaaaaapiaaeaaoekaaaaakkjaaaaaoeiaaeaaaaaeaaaaapia afaaoekaaaaappjaaaaaoeiaaeaaaaaeaaaaadmaaaaappiaaaaaoekaaaaaoeia abaaaaacaaaaammaaaaaoeiappppaaaafdeieefcimacaaaaeaaaabaakdaaaaaa fjaaaaaeegiocaaaaaaaaaaaagaaaaaafjaaaaaeegiocaaaabaaaaaaalaaaaaa fpaaaaadpcbabaaaaaaaaaaafpaaaaadhcbabaaaabaaaaaaghaaaaaepccabaaa aaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaagiaaaaacabaaaaaadiaaaaai pcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaabaaaaaaabaaaaaadcaaaaak pcaabaaaaaaaaaaaegiocaaaabaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaa aaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaaacaaaaaakgbkbaaa aaaaaaaaegaobaaaaaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaaabaaaaaa adaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadiaaaaaihcaabaaaaaaaaaaa fgbfbaaaabaaaaaaegiccaaaabaaaaaaajaaaaaadcaaaaakhcaabaaaaaaaaaaa egiccaaaabaaaaaaaiaaaaaaagbabaaaabaaaaaaegacbaaaaaaaaaaadcaaaaak hcaabaaaaaaaaaaaegiccaaaabaaaaaaakaaaaaakgbkbaaaabaaaaaaegacbaaa aaaaaaaabaaaaaahicaabaaaaaaaaaaaegacbaaaaaaaaaaaegacbaaaaaaaaaaa eeaaaaaficaabaaaaaaaaaaadkaabaaaaaaaaaaadiaaaaahhccabaaaabaaaaaa pgapbaaaaaaaaaaaegacbaaaaaaaaaaadiaaaaaibcaabaaaaaaaaaaabkbabaaa aaaaaaaackiacaaaabaaaaaaafaaaaaadcaaaaakbcaabaaaaaaaaaaackiacaaa abaaaaaaaeaaaaaaakbabaaaaaaaaaaaakaabaaaaaaaaaaadcaaaaakbcaabaaa aaaaaaaackiacaaaabaaaaaaagaaaaaackbabaaaaaaaaaaaakaabaaaaaaaaaaa dcaaaaakbcaabaaaaaaaaaaackiacaaaabaaaaaaahaaaaaadkbabaaaaaaaaaaa akaabaaaaaaaaaaadiaaaaaibcaabaaaaaaaaaaaakaabaaaaaaaaaaadkiacaaa aaaaaaaaafaaaaaadgaaaaagiccabaaaabaaaaaaakaabaiaebaaaaaaaaaaaaaa doaaaaabejfdeheogmaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaaaaaaaaa adaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaa ahahaaaagaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaaapaaaaaafaepfdej feejepeoaaeoepfcenebemaafeeffiedepepfceeaaklklklepfdeheofaaaaaaa acaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaa eeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaafdfgfpfaepfdejfe ejepeoaafeeffiedepepfceeaaklklkl" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { "ps_2_0 def c0, 1, 0.281262308, 0.5, 0.00392156886 def c1, 1, 255, 0, 0 dcl t0 add r0.w, t0.z, c0.x rcp r0.x, r0.w mul r0.xy, r0.x, t0 mad_pp r0.xy, r0, c0.y, c0.z mul r1.xy, t0.w, c1 frc r1.xy, r1 mad_pp r0.z, r1.y, -c0.w, r1.x mov_pp r0.w, r1.y mov_pp oC0, r0 " } SubProgram "d3d11 " { "ps_4_0 eefiecedgningppdhdkaeoblkhckpdmipnfedcoaabaaaaaaniabaaaaadaaaaaa cmaaaaaaieaaaaaaliaaaaaaejfdeheofaaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafdfgfpfaepfdejfeejepeoaafeeffiedepepfcee aaklklklepfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaa adaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklklfdeieefcbiabaaaa eaaaaaaaegaaaaaagcbaaaadpcbabaaaabaaaaaagfaaaaadpccabaaaaaaaaaaa giaaaaacabaaaaaaaaaaaaahbcaabaaaaaaaaaaackbabaaaabaaaaaaabeaaaaa aaaaiadpaoaaaaahdcaabaaaaaaaaaaaegbabaaaabaaaaaaagaabaaaaaaaaaaa dcaaaaapdccabaaaaaaaaaaaegaabaaaaaaaaaaaaceaaaaajnabjadojnabjado aaaaaaaaaaaaaaaaaceaaaaaaaaaaadpaaaaaadpaaaaaaaaaaaaaaaadiaaaaak dcaabaaaaaaaaaaapgbpbaaaabaaaaaaaceaaaaaaaaaiadpaaaahpedaaaaaaaa aaaaaaaabkaaaaafdcaabaaaaaaaaaaaegaabaaaaaaaaaaadcaaaaakeccabaaa aaaaaaaabkaabaiaebaaaaaaaaaaaaaaabeaaaaaibiaiadlakaabaaaaaaaaaaa dgaaaaaficcabaaaaaaaaaaabkaabaaaaaaaaaaadoaaaaab" } SubProgram "d3d11_9x " { "ps_4_0_level_9_1 eefiecedjpndamchlnfihklhcifkchncgidfnldmabaaaaaaneacaaaaaeaaaaaa daaaaaaaciabaaaaeiacaaaakaacaaaaebgpgodjpaaaaaaapaaaaaaaaaacpppp mmaaaaaaceaaaaaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaacpppp fbaaaaafaaaaapkaaaaaiadpjnabjadoaaaaaadpibiaiadlfbaaaaafabaaapka aaaaiadpaaaahpedaaaaaaaaaaaaaaaabpaaaaacaaaaaaiaaaaaaplaacaaaaad aaaaaiiaaaaakklaaaaaaakaagaaaaacaaaaabiaaaaappiaafaaaaadaaaaadia aaaaaaiaaaaaoelaaeaaaaaeaaaacdiaaaaaoeiaaaaaffkaaaaakkkaafaaaaad abaaadiaaaaapplaabaaoekabdaaaaacabaaadiaabaaoeiaaeaaaaaeaaaaceia abaaffiaaaaappkbabaaaaiaabaaaaacaaaaciiaabaaffiaabaaaaacaaaicpia aaaaoeiappppaaaafdeieefcbiabaaaaeaaaaaaaegaaaaaagcbaaaadpcbabaaa abaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaacabaaaaaaaaaaaaahbcaabaaa aaaaaaaackbabaaaabaaaaaaabeaaaaaaaaaiadpaoaaaaahdcaabaaaaaaaaaaa egbabaaaabaaaaaaagaabaaaaaaaaaaadcaaaaapdccabaaaaaaaaaaaegaabaaa aaaaaaaaaceaaaaajnabjadojnabjadoaaaaaaaaaaaaaaaaaceaaaaaaaaaaadp aaaaaadpaaaaaaaaaaaaaaaadiaaaaakdcaabaaaaaaaaaaapgbpbaaaabaaaaaa aceaaaaaaaaaiadpaaaahpedaaaaaaaaaaaaaaaabkaaaaafdcaabaaaaaaaaaaa egaabaaaaaaaaaaadcaaaaakeccabaaaaaaaaaaabkaabaiaebaaaaaaaaaaaaaa abeaaaaaibiaiadlakaabaaaaaaaaaaadgaaaaaficcabaaaaaaaaaaabkaabaaa aaaaaaaadoaaaaabejfdeheofaaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaa abaaaaaaadaaaaaaaaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaa abaaaaaaapapaaaafdfgfpfaepfdejfeejepeoaafeeffiedepepfceeaaklklkl epfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklkl" } } } } SubShader { Tags { "RenderType"="TransparentCutout" } Pass { Tags { "RenderType"="TransparentCutout" } GpuProgramID 106902 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX uniform vec4 _ProjectionParams; uniform vec4 _MainTex_ST; varying vec2 xlv_TEXCOORD0; varying vec4 xlv_TEXCOORD1; void main () { vec4 tmpvar_1; mat3 tmpvar_2; tmpvar_2[0] = gl_ModelViewMatrixInverseTranspose[0].xyz; tmpvar_2[1] = gl_ModelViewMatrixInverseTranspose[1].xyz; tmpvar_2[2] = gl_ModelViewMatrixInverseTranspose[2].xyz; tmpvar_1.xyz = normalize((tmpvar_2 * gl_Normal)); tmpvar_1.w = -(((gl_ModelViewMatrix * gl_Vertex).z * _ProjectionParams.w)); gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); xlv_TEXCOORD0 = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw); xlv_TEXCOORD1 = tmpvar_1; } #endif #ifdef FRAGMENT uniform sampler2D _MainTex; uniform float _Cutoff; uniform vec4 _Color; varying vec2 xlv_TEXCOORD0; varying vec4 xlv_TEXCOORD1; void main () { float x_1; x_1 = ((texture2D (_MainTex, xlv_TEXCOORD0).w * _Color.w) - _Cutoff); if ((x_1 < 0.0)) { discard; }; vec4 enc_2; enc_2.xy = ((( (xlv_TEXCOORD1.xy / (xlv_TEXCOORD1.z + 1.0)) / 1.7777) * 0.5) + 0.5); vec2 enc_3; vec2 tmpvar_4; tmpvar_4 = fract((vec2(1.0, 255.0) * xlv_TEXCOORD1.w)); enc_3.y = tmpvar_4.y; enc_3.x = (tmpvar_4.x - (tmpvar_4.y * 0.003921569)); enc_2.zw = enc_3; gl_FragData[0] = enc_2; } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "normal" Normal Bind "texcoord" TexCoord0 Matrix 7 [glstate_matrix_invtrans_modelview0] 3 Matrix 4 [glstate_matrix_modelview0] 3 Matrix 0 [glstate_matrix_mvp] Vector 11 [_MainTex_ST] Vector 10 [_ProjectionParams] "vs_2_0 dcl_position v0 dcl_normal v1 dcl_texcoord v2 dp4 oPos.x, c0, v0 dp4 oPos.y, c1, v0 dp4 oPos.z, c2, v0 dp4 oPos.w, c3, v0 mad oT0.xy, v2, c11, c11.zwzw dp3 r0.x, c7, v1 dp3 r0.y, c8, v1 dp3 r0.z, c9, v1 dp3 r0.w, r0, r0 rsq r0.w, r0.w mul oT1.xyz, r0.w, r0 dp4 r0.x, c6, v0 mul r0.x, r0.x, c10.w mov oT1.w, -r0.x " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "normal" Normal Bind "texcoord" TexCoord0 ConstBuffer "$Globals" 144 Vector 96 [_MainTex_ST] ConstBuffer "UnityPerCamera" 144 Vector 80 [_ProjectionParams] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] Matrix 64 [glstate_matrix_modelview0] Matrix 128 [glstate_matrix_invtrans_modelview0] BindCB "$Globals" 0 BindCB "UnityPerCamera" 1 BindCB "UnityPerDraw" 2 "vs_4_0 eefiecedommkkpkdplcbccclnbmgjoenngghnnbnabaaaaaapiadaaaaadaaaaaa cmaaaaaakaaaaaaabaabaaaaejfdeheogmaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaahahaaaagaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa apadaaaafaepfdejfeejepeoaaeoepfcenebemaafeeffiedepepfceeaaklklkl epfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaafmaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaadamaaaa fmaaaaaaabaaaaaaaaaaaaaaadaaaaaaacaaaaaaapaaaaaafdfgfpfaepfdejfe ejepeoaafeeffiedepepfceeaaklklklfdeieefcoaacaaaaeaaaabaaliaaaaaa fjaaaaaeegiocaaaaaaaaaaaahaaaaaafjaaaaaeegiocaaaabaaaaaaagaaaaaa fjaaaaaeegiocaaaacaaaaaaalaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaad hcbabaaaabaaaaaafpaaaaaddcbabaaaacaaaaaaghaaaaaepccabaaaaaaaaaaa abaaaaaagfaaaaaddccabaaaabaaaaaagfaaaaadpccabaaaacaaaaaagiaaaaac abaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaacaaaaaa abaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaacaaaaaaaaaaaaaaagbabaaa aaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaacaaaaaa acaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpccabaaaaaaaaaaa egiocaaaacaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaal dccabaaaabaaaaaaegbabaaaacaaaaaaegiacaaaaaaaaaaaagaaaaaaogikcaaa aaaaaaaaagaaaaaadiaaaaaihcaabaaaaaaaaaaafgbfbaaaabaaaaaaegiccaaa acaaaaaaajaaaaaadcaaaaakhcaabaaaaaaaaaaaegiccaaaacaaaaaaaiaaaaaa agbabaaaabaaaaaaegacbaaaaaaaaaaadcaaaaakhcaabaaaaaaaaaaaegiccaaa acaaaaaaakaaaaaakgbkbaaaabaaaaaaegacbaaaaaaaaaaabaaaaaahicaabaaa aaaaaaaaegacbaaaaaaaaaaaegacbaaaaaaaaaaaeeaaaaaficaabaaaaaaaaaaa dkaabaaaaaaaaaaadiaaaaahhccabaaaacaaaaaapgapbaaaaaaaaaaaegacbaaa aaaaaaaadiaaaaaibcaabaaaaaaaaaaabkbabaaaaaaaaaaackiacaaaacaaaaaa afaaaaaadcaaaaakbcaabaaaaaaaaaaackiacaaaacaaaaaaaeaaaaaaakbabaaa aaaaaaaaakaabaaaaaaaaaaadcaaaaakbcaabaaaaaaaaaaackiacaaaacaaaaaa agaaaaaackbabaaaaaaaaaaaakaabaaaaaaaaaaadcaaaaakbcaabaaaaaaaaaaa ckiacaaaacaaaaaaahaaaaaadkbabaaaaaaaaaaaakaabaaaaaaaaaaadiaaaaai bcaabaaaaaaaaaaaakaabaaaaaaaaaaadkiacaaaabaaaaaaafaaaaaadgaaaaag iccabaaaacaaaaaaakaabaiaebaaaaaaaaaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "normal" Normal Bind "texcoord" TexCoord0 ConstBuffer "$Globals" 144 Vector 96 [_MainTex_ST] ConstBuffer "UnityPerCamera" 144 Vector 80 [_ProjectionParams] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] Matrix 64 [glstate_matrix_modelview0] Matrix 128 [glstate_matrix_invtrans_modelview0] BindCB "$Globals" 0 BindCB "UnityPerCamera" 1 BindCB "UnityPerDraw" 2 "vs_4_0_level_9_1 eefiecedlfjngnblpiidmhjfheoopmnfcknmcflhabaaaaaamiafaaaaaeaaaaaa daaaaaaapmabaaaaoeaeaaaafiafaaaaebgpgodjmeabaaaameabaaaaaaacpopp hiabaaaaemaaaaaaadaaceaaaaaaeiaaaaaaeiaaaaaaceaaabaaeiaaaaaaagaa abaaabaaaaaaaaaaabaaafaaabaaacaaaaaaaaaaacaaaaaaalaaadaaaaaaaaaa aaaaaaaaaaacpoppbpaaaaacafaaaaiaaaaaapjabpaaaaacafaaabiaabaaapja bpaaaaacafaaaciaacaaapjaaeaaaaaeaaaaadoaacaaoejaabaaoekaabaaooka afaaaaadaaaaahiaabaaffjaamaaoekaaeaaaaaeaaaaahiaalaaoekaabaaaaja aaaaoeiaaeaaaaaeaaaaahiaanaaoekaabaakkjaaaaaoeiaaiaaaaadaaaaaiia aaaaoeiaaaaaoeiaahaaaaacaaaaaiiaaaaappiaafaaaaadabaaahoaaaaappia aaaaoeiaafaaaaadaaaaabiaaaaaffjaaiaakkkaaeaaaaaeaaaaabiaahaakkka aaaaaajaaaaaaaiaaeaaaaaeaaaaabiaajaakkkaaaaakkjaaaaaaaiaaeaaaaae aaaaabiaakaakkkaaaaappjaaaaaaaiaafaaaaadaaaaabiaaaaaaaiaacaappka abaaaaacabaaaioaaaaaaaibafaaaaadaaaaapiaaaaaffjaaeaaoekaaeaaaaae aaaaapiaadaaoekaaaaaaajaaaaaoeiaaeaaaaaeaaaaapiaafaaoekaaaaakkja aaaaoeiaaeaaaaaeaaaaapiaagaaoekaaaaappjaaaaaoeiaaeaaaaaeaaaaadma aaaappiaaaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeiappppaaaafdeieefc oaacaaaaeaaaabaaliaaaaaafjaaaaaeegiocaaaaaaaaaaaahaaaaaafjaaaaae egiocaaaabaaaaaaagaaaaaafjaaaaaeegiocaaaacaaaaaaalaaaaaafpaaaaad pcbabaaaaaaaaaaafpaaaaadhcbabaaaabaaaaaafpaaaaaddcbabaaaacaaaaaa ghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaaddccabaaaabaaaaaagfaaaaad pccabaaaacaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaa aaaaaaaaegiocaaaacaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaa acaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaa aaaaaaaaegiocaaaacaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaa dcaaaaakpccabaaaaaaaaaaaegiocaaaacaaaaaaadaaaaaapgbpbaaaaaaaaaaa egaobaaaaaaaaaaadcaaaaaldccabaaaabaaaaaaegbabaaaacaaaaaaegiacaaa aaaaaaaaagaaaaaaogikcaaaaaaaaaaaagaaaaaadiaaaaaihcaabaaaaaaaaaaa fgbfbaaaabaaaaaaegiccaaaacaaaaaaajaaaaaadcaaaaakhcaabaaaaaaaaaaa egiccaaaacaaaaaaaiaaaaaaagbabaaaabaaaaaaegacbaaaaaaaaaaadcaaaaak hcaabaaaaaaaaaaaegiccaaaacaaaaaaakaaaaaakgbkbaaaabaaaaaaegacbaaa aaaaaaaabaaaaaahicaabaaaaaaaaaaaegacbaaaaaaaaaaaegacbaaaaaaaaaaa eeaaaaaficaabaaaaaaaaaaadkaabaaaaaaaaaaadiaaaaahhccabaaaacaaaaaa pgapbaaaaaaaaaaaegacbaaaaaaaaaaadiaaaaaibcaabaaaaaaaaaaabkbabaaa aaaaaaaackiacaaaacaaaaaaafaaaaaadcaaaaakbcaabaaaaaaaaaaackiacaaa acaaaaaaaeaaaaaaakbabaaaaaaaaaaaakaabaaaaaaaaaaadcaaaaakbcaabaaa aaaaaaaackiacaaaacaaaaaaagaaaaaackbabaaaaaaaaaaaakaabaaaaaaaaaaa dcaaaaakbcaabaaaaaaaaaaackiacaaaacaaaaaaahaaaaaadkbabaaaaaaaaaaa akaabaaaaaaaaaaadiaaaaaibcaabaaaaaaaaaaaakaabaaaaaaaaaaadkiacaaa abaaaaaaafaaaaaadgaaaaagiccabaaaacaaaaaaakaabaiaebaaaaaaaaaaaaaa doaaaaabejfdeheogmaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaaaaaaaaa adaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaa ahahaaaagaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaaapadaaaafaepfdej feejepeoaaeoepfcenebemaafeeffiedepepfceeaaklklklepfdeheogiaaaaaa adaaaaaaaiaaaaaafaaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaa fmaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaadamaaaafmaaaaaaabaaaaaa aaaaaaaaadaaaaaaacaaaaaaapaaaaaafdfgfpfaepfdejfeejepeoaafeeffied epepfceeaaklklkl" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { Vector 1 [_Color] Float 0 [_Cutoff] SetTexture 0 [_MainTex] 2D 0 "ps_2_0 def c2, 1, 0.281262308, 0.5, 0.00392156886 def c3, 1, 255, 0, 0 dcl t0.xy dcl t1 dcl_2d s0 texld_pp r0, t0, s0 mov r1.w, c1.w mad_pp r0, r0.w, r1.w, -c0.x texkill r0 add r0.x, t1.z, c2.x rcp r0.x, r0.x mul r0.xy, r0.x, t1 mad_pp r0.xy, r0, c2.y, c2.z mul r1.xy, t1.w, c3 frc r1.xy, r1 mad_pp r0.z, r1.y, -c2.w, r1.x mov_pp r0.w, r1.y mov_pp oC0, r0 " } SubProgram "d3d11 " { SetTexture 0 [_MainTex] 2D 0 ConstBuffer "$Globals" 144 Float 112 [_Cutoff] Vector 128 [_Color] BindCB "$Globals" 0 "ps_4_0 eefiecedoeahdgmngjegaolobhcjljmdeephkjcgabaaaaaakeacaaaaadaaaaaa cmaaaaaajmaaaaaanaaaaaaaejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaafmaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaadadaaaafmaaaaaaabaaaaaaaaaaaaaaadaaaaaaacaaaaaa apapaaaafdfgfpfaepfdejfeejepeoaafeeffiedepepfceeaaklklklepfdeheo cmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaa apaaaaaafdfgfpfegbhcghgfheaaklklfdeieefcmmabaaaaeaaaaaaahdaaaaaa fjaaaaaeegiocaaaaaaaaaaaajaaaaaafkaaaaadaagabaaaaaaaaaaafibiaaae aahabaaaaaaaaaaaffffaaaagcbaaaaddcbabaaaabaaaaaagcbaaaadpcbabaaa acaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaacabaaaaaaefaaaaajpcaabaaa aaaaaaaaegbabaaaabaaaaaaeghobaaaaaaaaaaaaagabaaaaaaaaaaadcaaaaam bcaabaaaaaaaaaaadkaabaaaaaaaaaaadkiacaaaaaaaaaaaaiaaaaaaakiacaia ebaaaaaaaaaaaaaaahaaaaaadbaaaaahbcaabaaaaaaaaaaaakaabaaaaaaaaaaa abeaaaaaaaaaaaaaanaaaeadakaabaaaaaaaaaaaaaaaaaahbcaabaaaaaaaaaaa ckbabaaaacaaaaaaabeaaaaaaaaaiadpaoaaaaahdcaabaaaaaaaaaaaegbabaaa acaaaaaaagaabaaaaaaaaaaadcaaaaapdccabaaaaaaaaaaaegaabaaaaaaaaaaa aceaaaaajnabjadojnabjadoaaaaaaaaaaaaaaaaaceaaaaaaaaaaadpaaaaaadp aaaaaaaaaaaaaaaadiaaaaakdcaabaaaaaaaaaaapgbpbaaaacaaaaaaaceaaaaa aaaaiadpaaaahpedaaaaaaaaaaaaaaaabkaaaaafdcaabaaaaaaaaaaaegaabaaa aaaaaaaadcaaaaakeccabaaaaaaaaaaabkaabaiaebaaaaaaaaaaaaaaabeaaaaa ibiaiadlakaabaaaaaaaaaaadgaaaaaficcabaaaaaaaaaaabkaabaaaaaaaaaaa doaaaaab" } SubProgram "d3d11_9x " { SetTexture 0 [_MainTex] 2D 0 ConstBuffer "$Globals" 144 Float 112 [_Cutoff] Vector 128 [_Color] BindCB "$Globals" 0 "ps_4_0_level_9_1 eefiecednifodiklkcnnldgpdjnecpbhheeanpccabaaaaaaaaaeaaaaaeaaaaaa daaaaaaaiiabaaaafmadaaaammadaaaaebgpgodjfaabaaaafaabaaaaaaacpppp bmabaaaadeaaaaaaabaaciaaaaaadeaaaaaadeaaabaaceaaaaaadeaaaaaaaaaa aaaaahaaacaaaaaaaaaaaaaaaaacppppfbaaaaafacaaapkaaaaaiadpjnabjado aaaaaadpibiaiadlfbaaaaafadaaapkaaaaaiadpaaaahpedaaaaaaaaaaaaaaaa bpaaaaacaaaaaaiaaaaaadlabpaaaaacaaaaaaiaabaaaplabpaaaaacaaaaaaja aaaiapkaecaaaaadaaaacpiaaaaaoelaaaaioekaabaaaaacabaaaiiaabaappka aeaaaaaeaaaacpiaaaaappiaabaappiaaaaaaakbebaaaaabaaaaapiaacaaaaad aaaaabiaabaakklaacaaaakaagaaaaacaaaaabiaaaaaaaiaafaaaaadaaaaadia aaaaaaiaabaaoelaaeaaaaaeaaaacdiaaaaaoeiaacaaffkaacaakkkaafaaaaad abaaadiaabaapplaadaaoekabdaaaaacabaaadiaabaaoeiaaeaaaaaeaaaaceia abaaffiaacaappkbabaaaaiaabaaaaacaaaaciiaabaaffiaabaaaaacaaaicpia aaaaoeiappppaaaafdeieefcmmabaaaaeaaaaaaahdaaaaaafjaaaaaeegiocaaa aaaaaaaaajaaaaaafkaaaaadaagabaaaaaaaaaaafibiaaaeaahabaaaaaaaaaaa ffffaaaagcbaaaaddcbabaaaabaaaaaagcbaaaadpcbabaaaacaaaaaagfaaaaad pccabaaaaaaaaaaagiaaaaacabaaaaaaefaaaaajpcaabaaaaaaaaaaaegbabaaa abaaaaaaeghobaaaaaaaaaaaaagabaaaaaaaaaaadcaaaaambcaabaaaaaaaaaaa dkaabaaaaaaaaaaadkiacaaaaaaaaaaaaiaaaaaaakiacaiaebaaaaaaaaaaaaaa ahaaaaaadbaaaaahbcaabaaaaaaaaaaaakaabaaaaaaaaaaaabeaaaaaaaaaaaaa anaaaeadakaabaaaaaaaaaaaaaaaaaahbcaabaaaaaaaaaaackbabaaaacaaaaaa abeaaaaaaaaaiadpaoaaaaahdcaabaaaaaaaaaaaegbabaaaacaaaaaaagaabaaa aaaaaaaadcaaaaapdccabaaaaaaaaaaaegaabaaaaaaaaaaaaceaaaaajnabjado jnabjadoaaaaaaaaaaaaaaaaaceaaaaaaaaaaadpaaaaaadpaaaaaaaaaaaaaaaa diaaaaakdcaabaaaaaaaaaaapgbpbaaaacaaaaaaaceaaaaaaaaaiadpaaaahped aaaaaaaaaaaaaaaabkaaaaafdcaabaaaaaaaaaaaegaabaaaaaaaaaaadcaaaaak eccabaaaaaaaaaaabkaabaiaebaaaaaaaaaaaaaaabeaaaaaibiaiadlakaabaaa aaaaaaaadgaaaaaficcabaaaaaaaaaaabkaabaaaaaaaaaaadoaaaaabejfdeheo giaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaafmaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaadadaaaafmaaaaaa abaaaaaaaaaaaaaaadaaaaaaacaaaaaaapapaaaafdfgfpfaepfdejfeejepeoaa feeffiedepepfceeaaklklklepfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklkl " } } } } SubShader { Tags { "RenderType"="TreeBark" } Pass { Tags { "RenderType"="TreeBark" } GpuProgramID 171880 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX uniform vec4 _Time; uniform vec4 _ProjectionParams; uniform mat4 _Object2World; uniform vec4 _TreeInstanceScale; uniform vec4 _SquashPlaneNormal; uniform float _SquashAmount; uniform vec4 _Wind; varying vec2 xlv_TEXCOORD0; varying vec4 xlv_TEXCOORD1; void main () { vec4 tmpvar_1; vec4 tmpvar_2; tmpvar_2.w = gl_Vertex.w; tmpvar_2.xyz = (gl_Vertex.xyz * _TreeInstanceScale.xyz); vec4 pos_3; pos_3.w = tmpvar_2.w; vec3 bend_4; vec4 v_5; v_5.x = _Object2World[0].w; v_5.y = _Object2World[1].w; v_5.z = _Object2World[2].w; v_5.w = _Object2World[3].w; float tmpvar_6; tmpvar_6 = (dot (v_5.xyz, vec3(1.0, 1.0, 1.0)) + gl_Color.x); vec2 tmpvar_7; tmpvar_7.x = dot (tmpvar_2.xyz, vec3((gl_Color.y + tmpvar_6))); tmpvar_7.y = tmpvar_6; vec4 tmpvar_8; tmpvar_8 = abs((( fract(((( fract(((_Time.yy + tmpvar_7).xxyy * vec4(1.975, 0.793, 0.375, 0.193))) * 2.0) - 1.0) + 0.5)) * 2.0) - 1.0)); vec4 tmpvar_9; tmpvar_9 = ((tmpvar_8 * tmpvar_8) * (3.0 - (2.0 * tmpvar_8))); vec2 tmpvar_10; tmpvar_10 = (tmpvar_9.xz + tmpvar_9.yw); bend_4.xz = ((gl_Color.y * 0.1) * gl_Normal).xz; bend_4.y = (gl_MultiTexCoord1.y * 0.3); pos_3.xyz = (tmpvar_2.xyz + (( (tmpvar_10.xyx * bend_4) + ((_Wind.xyz * tmpvar_10.y) * gl_MultiTexCoord1.y) ) * _Wind.w)); pos_3.xyz = (pos_3.xyz + (gl_MultiTexCoord1.x * _Wind.xyz)); vec4 tmpvar_11; tmpvar_11.w = 1.0; tmpvar_11.xyz = mix ((pos_3.xyz - ( (dot (_SquashPlaneNormal.xyz, pos_3.xyz) + _SquashPlaneNormal.w) * _SquashPlaneNormal.xyz)), pos_3.xyz, vec3(_SquashAmount)); tmpvar_2 = tmpvar_11; mat3 tmpvar_12; tmpvar_12[0] = gl_ModelViewMatrixInverseTranspose[0].xyz; tmpvar_12[1] = gl_ModelViewMatrixInverseTranspose[1].xyz; tmpvar_12[2] = gl_ModelViewMatrixInverseTranspose[2].xyz; tmpvar_1.xyz = normalize((tmpvar_12 * normalize(gl_Normal))); tmpvar_1.w = -(((gl_ModelViewMatrix * tmpvar_11).z * _ProjectionParams.w)); gl_Position = (gl_ModelViewProjectionMatrix * tmpvar_11); xlv_TEXCOORD0 = gl_MultiTexCoord0.xy; xlv_TEXCOORD1 = tmpvar_1; } #endif #ifdef FRAGMENT varying vec4 xlv_TEXCOORD1; void main () { vec4 enc_1; enc_1.xy = ((( (xlv_TEXCOORD1.xy / (xlv_TEXCOORD1.z + 1.0)) / 1.7777) * 0.5) + 0.5); vec2 enc_2; vec2 tmpvar_3; tmpvar_3 = fract((vec2(1.0, 255.0) * xlv_TEXCOORD1.w)); enc_2.y = tmpvar_3.y; enc_2.x = (tmpvar_3.x - (tmpvar_3.y * 0.003921569)); enc_1.zw = enc_2; gl_FragData[0] = enc_1; } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "color" Color Bind "normal" Normal Bind "texcoord" TexCoord0 Bind "texcoord1" TexCoord1 Matrix 4 [_Object2World] Matrix 11 [glstate_matrix_invtrans_modelview0] 3 Matrix 8 [glstate_matrix_modelview0] 3 Matrix 0 [glstate_matrix_mvp] Vector 15 [_ProjectionParams] Float 18 [_SquashAmount] Vector 17 [_SquashPlaneNormal] Vector 14 [_Time] Vector 16 [_TreeInstanceScale] Vector 19 [_Wind] "vs_2_0 def c20, 1.97500002, 0.792999983, 0.375, 0.193000004 def c21, 1, 2, -0.5, -1 def c22, 2, 3, 0.100000001, 0.300000012 dcl_position v0 dcl_normal v1 dcl_texcoord v2 dcl_texcoord1 v3 dcl_color v4 mov r0.x, c21.x dp3 r0.x, c7, r0.x add r0.y, r0.x, v4.x add r0.z, r0.y, v4.y mul r1.xyz, v0, c16 dp3 r0.x, r1, r0.z add r0, r0.xxyy, c14.y mul r0, r0, c20 frc r0, r0 mad r0, r0, c21.y, c21.z frc r0, r0 mad r0, r0, c21.y, c21.w abs r0, r0 mul r2, r0, r0 mad r0, r0, -c22.x, c22.y mul r0, r0, r2 add r0.xy, r0.ywzw, r0.xzzw mul r2.xyz, r0.y, c19 mul r2.xyz, r2, v3.y mul r3.y, r0.y, v3.y mul r0.y, v4.y, c22.z mul r3.xz, r0.y, v1 mov r0.z, c22.w mad r0.xyz, r0.xzxw, r3, r2 mad r0.xyz, r0, c19.w, r1 mad r0.xyz, v3.x, c19, r0 dp3 r0.w, c17, r0 add r0.w, r0.w, c17.w mad r1.xyz, r0.w, -c17, r0 lrp r2.xyz, c18.x, r0, r1 mov r2.w, c21.x dp4 oPos.x, c0, r2 dp4 oPos.y, c1, r2 dp4 oPos.z, c2, r2 dp4 oPos.w, c3, r2 dp4 r0.x, c10, r2 mul r0.x, r0.x, c15.w mov oT1.w, -r0.x nrm r0.xyz, v1 dp3 r1.x, c11, r0 dp3 r1.y, c12, r0 dp3 r1.z, c13, r0 dp3 r0.x, r1, r1 rsq r0.x, r0.x mul oT1.xyz, r0.x, r1 mov oT0.xy, v2 " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "color" Color Bind "normal" Normal Bind "texcoord" TexCoord0 Bind "texcoord1" TexCoord1 ConstBuffer "$Globals" 208 Vector 144 [_Wind] ConstBuffer "UnityPerCamera" 144 Vector 0 [_Time] Vector 80 [_ProjectionParams] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] Matrix 64 [glstate_matrix_modelview0] Matrix 128 [glstate_matrix_invtrans_modelview0] Matrix 192 [_Object2World] ConstBuffer "UnityTerrain" 272 Vector 96 [_TreeInstanceScale] Vector 176 [_SquashPlaneNormal] Float 192 [_SquashAmount] BindCB "$Globals" 0 BindCB "UnityPerCamera" 1 BindCB "UnityPerDraw" 2 BindCB "UnityTerrain" 3 "vs_4_0 eefiecedplekakglmnhmgclhmekdjlnbjihamhmfabaaaaaapmaiaaaaadaaaaaa cmaaaaaaceabaaaajeabaaaaejfdeheopaaaaaaaaiaaaaaaaiaaaaaamiaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapahaaaanbaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapaaaaaanjaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa ahahaaaaoaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaadaaaaaaapadaaaaoaaaaaaa abaaaaaaaaaaaaaaadaaaaaaaeaaaaaaapadaaaaoaaaaaaaacaaaaaaaaaaaaaa adaaaaaaafaaaaaaapaaaaaaoaaaaaaaadaaaaaaaaaaaaaaadaaaaaaagaaaaaa apaaaaaaojaaaaaaaaaaaaaaaaaaaaaaadaaaaaaahaaaaaaapadaaaafaepfdej feejepeoaafeebeoehefeofeaaeoepfcenebemaafeeffiedepepfceeaaedepem epfcaaklepfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaabaaaaaa adaaaaaaaaaaaaaaapaaaaaafmaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaa adamaaaafmaaaaaaabaaaaaaaaaaaaaaadaaaaaaacaaaaaaapaaaaaafdfgfpfa epfdejfeejepeoaafeeffiedepepfceeaaklklklfdeieefcgaahaaaaeaaaabaa niabaaaafjaaaaaeegiocaaaaaaaaaaaakaaaaaafjaaaaaeegiocaaaabaaaaaa agaaaaaafjaaaaaeegiocaaaacaaaaaaapaaaaaafjaaaaaeegiocaaaadaaaaaa anaaaaaafpaaaaadhcbabaaaaaaaaaaafpaaaaadhcbabaaaacaaaaaafpaaaaad dcbabaaaadaaaaaafpaaaaaddcbabaaaaeaaaaaafpaaaaaddcbabaaaahaaaaaa ghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaaddccabaaaabaaaaaagfaaaaad pccabaaaacaaaaaagiaaaaacaeaaaaaadgaaaaagbcaabaaaaaaaaaaadkiacaaa acaaaaaaamaaaaaadgaaaaagccaabaaaaaaaaaaadkiacaaaacaaaaaaanaaaaaa dgaaaaagecaabaaaaaaaaaaadkiacaaaacaaaaaaaoaaaaaabaaaaaakbcaabaaa aaaaaaaaegacbaaaaaaaaaaaaceaaaaaaaaaiadpaaaaiadpaaaaiadpaaaaaaaa aaaaaaahccaabaaaaaaaaaaaakaabaaaaaaaaaaaakbabaaaahaaaaaaaaaaaaah ecaabaaaaaaaaaaabkaabaaaaaaaaaaabkbabaaaahaaaaaadiaaaaaihcaabaaa abaaaaaaegbcbaaaaaaaaaaaegiccaaaadaaaaaaagaaaaaabaaaaaahbcaabaaa aaaaaaaaegacbaaaabaaaaaakgakbaaaaaaaaaaaaaaaaaaipcaabaaaaaaaaaaa agafbaaaaaaaaaaafgifcaaaabaaaaaaaaaaaaaadiaaaaakpcaabaaaaaaaaaaa egaobaaaaaaaaaaaaceaaaaamnmmpmdpamaceldpaaaamadomlkbefdobkaaaaaf pcaabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaappcaabaaaaaaaaaaaegaobaaa aaaaaaaaaceaaaaaaaaaaaeaaaaaaaeaaaaaaaeaaaaaaaeaaceaaaaaaaaaaalp aaaaaalpaaaaaalpaaaaaalpbkaaaaafpcaabaaaaaaaaaaaegaobaaaaaaaaaaa dcaaaaappcaabaaaaaaaaaaaegaobaaaaaaaaaaaaceaaaaaaaaaaaeaaaaaaaea aaaaaaeaaaaaaaeaaceaaaaaaaaaialpaaaaialpaaaaialpaaaaialpdiaaaaaj pcaabaaaacaaaaaaegaobaiaibaaaaaaaaaaaaaaegaobaiaibaaaaaaaaaaaaaa dcaaaabapcaabaaaaaaaaaaaegaobaiambaaaaaaaaaaaaaaaceaaaaaaaaaaaea aaaaaaeaaaaaaaeaaaaaaaeaaceaaaaaaaaaeaeaaaaaeaeaaaaaeaeaaaaaeaea diaaaaahpcaabaaaaaaaaaaaegaobaaaaaaaaaaaegaobaaaacaaaaaaaaaaaaah dcaabaaaaaaaaaaangafbaaaaaaaaaaaigaabaaaaaaaaaaadiaaaaaihcaabaaa acaaaaaafgafbaaaaaaaaaaaegiccaaaaaaaaaaaajaaaaaadiaaaaahhcaabaaa acaaaaaaegacbaaaacaaaaaafgbfbaaaaeaaaaaadiaaaaahccaabaaaadaaaaaa bkaabaaaaaaaaaaabkbabaaaaeaaaaaadiaaaaahccaabaaaaaaaaaaabkbabaaa ahaaaaaaabeaaaaamnmmmmdndiaaaaahfcaabaaaadaaaaaafgafbaaaaaaaaaaa agbcbaaaacaaaaaadgaaaaafecaabaaaaaaaaaaaabeaaaaajkjjjjdodcaaaaaj hcaabaaaaaaaaaaaigaabaaaaaaaaaaaegacbaaaadaaaaaaegacbaaaacaaaaaa dcaaaaakhcaabaaaaaaaaaaaegacbaaaaaaaaaaapgipcaaaaaaaaaaaajaaaaaa egacbaaaabaaaaaadcaaaaakhcaabaaaaaaaaaaaagbabaaaaeaaaaaaegiccaaa aaaaaaaaajaaaaaaegacbaaaaaaaaaaabaaaaaaiicaabaaaaaaaaaaaegiccaaa adaaaaaaalaaaaaaegacbaaaaaaaaaaaaaaaaaaiicaabaaaaaaaaaaadkaabaaa aaaaaaaadkiacaaaadaaaaaaalaaaaaadcaaaaalhcaabaaaabaaaaaapgapbaia ebaaaaaaaaaaaaaaegiccaaaadaaaaaaalaaaaaaegacbaaaaaaaaaaaaaaaaaai hcaabaaaaaaaaaaaegacbaaaaaaaaaaaegacbaiaebaaaaaaabaaaaaadcaaaaak hcaabaaaaaaaaaaaagiacaaaadaaaaaaamaaaaaaegacbaaaaaaaaaaaegacbaaa abaaaaaadiaaaaaipcaabaaaabaaaaaafgafbaaaaaaaaaaaegiocaaaacaaaaaa abaaaaaadcaaaaakpcaabaaaabaaaaaaegiocaaaacaaaaaaaaaaaaaaagaabaaa aaaaaaaaegaobaaaabaaaaaadcaaaaakpcaabaaaabaaaaaaegiocaaaacaaaaaa acaaaaaakgakbaaaaaaaaaaaegaobaaaabaaaaaaaaaaaaaipccabaaaaaaaaaaa egaobaaaabaaaaaaegiocaaaacaaaaaaadaaaaaadgaaaaafdccabaaaabaaaaaa egbabaaaadaaaaaadiaaaaaiccaabaaaaaaaaaaabkaabaaaaaaaaaaackiacaaa acaaaaaaafaaaaaadcaaaaakbcaabaaaaaaaaaaackiacaaaacaaaaaaaeaaaaaa akaabaaaaaaaaaaabkaabaaaaaaaaaaadcaaaaakbcaabaaaaaaaaaaackiacaaa acaaaaaaagaaaaaackaabaaaaaaaaaaaakaabaaaaaaaaaaaaaaaaaaibcaabaaa aaaaaaaaakaabaaaaaaaaaaackiacaaaacaaaaaaahaaaaaadiaaaaaibcaabaaa aaaaaaaaakaabaaaaaaaaaaadkiacaaaabaaaaaaafaaaaaadgaaaaagiccabaaa acaaaaaaakaabaiaebaaaaaaaaaaaaaabaaaaaahbcaabaaaaaaaaaaaegbcbaaa acaaaaaaegbcbaaaacaaaaaaeeaaaaafbcaabaaaaaaaaaaaakaabaaaaaaaaaaa diaaaaahhcaabaaaaaaaaaaaagaabaaaaaaaaaaaegbcbaaaacaaaaaadiaaaaai hcaabaaaabaaaaaafgafbaaaaaaaaaaaegiccaaaacaaaaaaajaaaaaadcaaaaak lcaabaaaaaaaaaaaegiicaaaacaaaaaaaiaaaaaaagaabaaaaaaaaaaaegaibaaa abaaaaaadcaaaaakhcaabaaaaaaaaaaaegiccaaaacaaaaaaakaaaaaakgakbaaa aaaaaaaaegadbaaaaaaaaaaabaaaaaahicaabaaaaaaaaaaaegacbaaaaaaaaaaa egacbaaaaaaaaaaaeeaaaaaficaabaaaaaaaaaaadkaabaaaaaaaaaaadiaaaaah hccabaaaacaaaaaapgapbaaaaaaaaaaaegacbaaaaaaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "color" Color Bind "normal" Normal Bind "texcoord" TexCoord0 Bind "texcoord1" TexCoord1 ConstBuffer "$Globals" 208 Vector 144 [_Wind] ConstBuffer "UnityPerCamera" 144 Vector 0 [_Time] Vector 80 [_ProjectionParams] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] Matrix 64 [glstate_matrix_modelview0] Matrix 128 [glstate_matrix_invtrans_modelview0] Matrix 192 [_Object2World] ConstBuffer "UnityTerrain" 272 Vector 96 [_TreeInstanceScale] Vector 176 [_SquashPlaneNormal] Float 192 [_SquashAmount] BindCB "$Globals" 0 BindCB "UnityPerCamera" 1 BindCB "UnityPerDraw" 2 BindCB "UnityTerrain" 3 "vs_4_0_level_9_1 eefiecedbkibfggkamndmgfgefmjbegjldalmpelabaaaaaafmanaaaaaeaaaaaa daaaaaaaimaeaaaapealaaaaomamaaaaebgpgodjfeaeaaaafeaeaaaaaaacpopp niadaaaahmaaaaaaahaaceaaaaaahiaaaaaahiaaaaaaceaaabaahiaaaaaaajaa abaaabaaaaaaaaaaabaaaaaaabaaacaaaaaaaaaaabaaafaaabaaadaaaaaaaaaa acaaaaaaalaaaeaaaaaaaaaaacaaamaaadaaapaaaaaaaaaaadaaagaaabaabcaa aaaaaaaaadaaalaaacaabdaaaaaaaaaaaaaaaaaaaaacpoppfbaaaaafbfaaapka mnmmpmdpamaceldpaaaamadomlkbefdofbaaaaafbgaaapkaaaaaiadpaaaaaaea aaaaaalpaaaaialpfbaaaaafbhaaapkaaaaaaaeaaaaaeaeamnmmmmdnjkjjjjdo bpaaaaacafaaaaiaaaaaapjabpaaaaacafaaaciaacaaapjabpaaaaacafaaadia adaaapjabpaaaaacafaaaeiaaeaaapjabpaaaaacafaaahiaahaaapjaceaaaaac aaaaahiaacaaoejaafaaaaadabaaahiaaaaaffiaanaaoekaaeaaaaaeaaaaalia amaakekaaaaaaaiaabaakeiaaeaaaaaeaaaaahiaaoaaoekaaaaakkiaaaaapeia aiaaaaadaaaaaiiaaaaaoeiaaaaaoeiaahaaaaacaaaaaiiaaaaappiaafaaaaad abaaahoaaaaappiaaaaaoeiaabaaaaacaaaaabiaapaappkaabaaaaacaaaaacia baaappkaabaaaaacaaaaaeiabbaappkaaiaaaaadaaaaabiaaaaaoeiabgaaaaka acaaaaadaaaaaciaaaaaaaiaahaaaajaacaaaaadaaaaaeiaaaaaffiaahaaffja afaaaaadabaaahiaaaaaoejabcaaoekaaiaaaaadaaaaabiaabaaoeiaaaaakkia acaaaaadaaaaapiaaaaafaiaacaaffkaafaaaaadaaaaapiaaaaaoeiabfaaoeka bdaaaaacaaaaapiaaaaaoeiaaeaaaaaeaaaaapiaaaaaoeiabgaaffkabgaakkka bdaaaaacaaaaapiaaaaaoeiaaeaaaaaeaaaaapiaaaaaoeiabgaaffkabgaappka cdaaaaacaaaaapiaaaaaoeiaafaaaaadacaaapiaaaaaoeiaaaaaoeiaaeaaaaae aaaaapiaaaaaoeiabhaaaakbbhaaffkaafaaaaadaaaaapiaaaaaoeiaacaaoeia acaaaaadaaaaadiaaaaaoniaaaaaoiiaafaaaaadacaaahiaaaaaffiaabaaoeka afaaaaadacaaahiaacaaoeiaaeaaffjaafaaaaadadaaaciaaaaaffiaaeaaffja afaaaaadaaaaaciaahaaffjabhaakkkaafaaaaadadaaafiaaaaaffiaacaaoeja abaaaaacaaaaaeiabhaappkaaeaaaaaeaaaaahiaaaaamiiaadaaoeiaacaaoeia aeaaaaaeaaaaahiaaaaaoeiaabaappkaabaaoeiaaeaaaaaeaaaaahiaaeaaaaja abaaoekaaaaaoeiaaiaaaaadaaaaaiiabdaaoekaaaaaoeiaacaaaaadaaaaaiia aaaappiabdaappkaaeaaaaaeabaaahiaaaaappiabdaaoekbaaaaoeiabcaaaaae acaaahiabeaaaakaaaaaoeiaabaaoeiaafaaaaadaaaaabiaacaaffiaajaakkka aeaaaaaeaaaaabiaaiaakkkaacaaaaiaaaaaaaiaaeaaaaaeaaaaabiaakaakkka acaakkiaaaaaaaiaacaaaaadaaaaabiaaaaaaaiaalaakkkaafaaaaadaaaaabia aaaaaaiaadaappkaabaaaaacabaaaioaaaaaaaibafaaaaadaaaaapiaacaaffia afaaoekaaeaaaaaeaaaaapiaaeaaoekaacaaaaiaaaaaoeiaaeaaaaaeaaaaapia agaaoekaacaakkiaaaaaoeiaacaaaaadaaaaapiaaaaaoeiaahaaoekaaeaaaaae aaaaadmaaaaappiaaaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeiaabaaaaac aaaaadoaadaaoejappppaaaafdeieefcgaahaaaaeaaaabaaniabaaaafjaaaaae egiocaaaaaaaaaaaakaaaaaafjaaaaaeegiocaaaabaaaaaaagaaaaaafjaaaaae egiocaaaacaaaaaaapaaaaaafjaaaaaeegiocaaaadaaaaaaanaaaaaafpaaaaad hcbabaaaaaaaaaaafpaaaaadhcbabaaaacaaaaaafpaaaaaddcbabaaaadaaaaaa fpaaaaaddcbabaaaaeaaaaaafpaaaaaddcbabaaaahaaaaaaghaaaaaepccabaaa aaaaaaaaabaaaaaagfaaaaaddccabaaaabaaaaaagfaaaaadpccabaaaacaaaaaa giaaaaacaeaaaaaadgaaaaagbcaabaaaaaaaaaaadkiacaaaacaaaaaaamaaaaaa dgaaaaagccaabaaaaaaaaaaadkiacaaaacaaaaaaanaaaaaadgaaaaagecaabaaa aaaaaaaadkiacaaaacaaaaaaaoaaaaaabaaaaaakbcaabaaaaaaaaaaaegacbaaa aaaaaaaaaceaaaaaaaaaiadpaaaaiadpaaaaiadpaaaaaaaaaaaaaaahccaabaaa aaaaaaaaakaabaaaaaaaaaaaakbabaaaahaaaaaaaaaaaaahecaabaaaaaaaaaaa bkaabaaaaaaaaaaabkbabaaaahaaaaaadiaaaaaihcaabaaaabaaaaaaegbcbaaa aaaaaaaaegiccaaaadaaaaaaagaaaaaabaaaaaahbcaabaaaaaaaaaaaegacbaaa abaaaaaakgakbaaaaaaaaaaaaaaaaaaipcaabaaaaaaaaaaaagafbaaaaaaaaaaa fgifcaaaabaaaaaaaaaaaaaadiaaaaakpcaabaaaaaaaaaaaegaobaaaaaaaaaaa aceaaaaamnmmpmdpamaceldpaaaamadomlkbefdobkaaaaafpcaabaaaaaaaaaaa egaobaaaaaaaaaaadcaaaaappcaabaaaaaaaaaaaegaobaaaaaaaaaaaaceaaaaa aaaaaaeaaaaaaaeaaaaaaaeaaaaaaaeaaceaaaaaaaaaaalpaaaaaalpaaaaaalp aaaaaalpbkaaaaafpcaabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaappcaabaaa aaaaaaaaegaobaaaaaaaaaaaaceaaaaaaaaaaaeaaaaaaaeaaaaaaaeaaaaaaaea aceaaaaaaaaaialpaaaaialpaaaaialpaaaaialpdiaaaaajpcaabaaaacaaaaaa egaobaiaibaaaaaaaaaaaaaaegaobaiaibaaaaaaaaaaaaaadcaaaabapcaabaaa aaaaaaaaegaobaiambaaaaaaaaaaaaaaaceaaaaaaaaaaaeaaaaaaaeaaaaaaaea aaaaaaeaaceaaaaaaaaaeaeaaaaaeaeaaaaaeaeaaaaaeaeadiaaaaahpcaabaaa aaaaaaaaegaobaaaaaaaaaaaegaobaaaacaaaaaaaaaaaaahdcaabaaaaaaaaaaa ngafbaaaaaaaaaaaigaabaaaaaaaaaaadiaaaaaihcaabaaaacaaaaaafgafbaaa aaaaaaaaegiccaaaaaaaaaaaajaaaaaadiaaaaahhcaabaaaacaaaaaaegacbaaa acaaaaaafgbfbaaaaeaaaaaadiaaaaahccaabaaaadaaaaaabkaabaaaaaaaaaaa bkbabaaaaeaaaaaadiaaaaahccaabaaaaaaaaaaabkbabaaaahaaaaaaabeaaaaa mnmmmmdndiaaaaahfcaabaaaadaaaaaafgafbaaaaaaaaaaaagbcbaaaacaaaaaa dgaaaaafecaabaaaaaaaaaaaabeaaaaajkjjjjdodcaaaaajhcaabaaaaaaaaaaa igaabaaaaaaaaaaaegacbaaaadaaaaaaegacbaaaacaaaaaadcaaaaakhcaabaaa aaaaaaaaegacbaaaaaaaaaaapgipcaaaaaaaaaaaajaaaaaaegacbaaaabaaaaaa dcaaaaakhcaabaaaaaaaaaaaagbabaaaaeaaaaaaegiccaaaaaaaaaaaajaaaaaa egacbaaaaaaaaaaabaaaaaaiicaabaaaaaaaaaaaegiccaaaadaaaaaaalaaaaaa egacbaaaaaaaaaaaaaaaaaaiicaabaaaaaaaaaaadkaabaaaaaaaaaaadkiacaaa adaaaaaaalaaaaaadcaaaaalhcaabaaaabaaaaaapgapbaiaebaaaaaaaaaaaaaa egiccaaaadaaaaaaalaaaaaaegacbaaaaaaaaaaaaaaaaaaihcaabaaaaaaaaaaa egacbaaaaaaaaaaaegacbaiaebaaaaaaabaaaaaadcaaaaakhcaabaaaaaaaaaaa agiacaaaadaaaaaaamaaaaaaegacbaaaaaaaaaaaegacbaaaabaaaaaadiaaaaai pcaabaaaabaaaaaafgafbaaaaaaaaaaaegiocaaaacaaaaaaabaaaaaadcaaaaak pcaabaaaabaaaaaaegiocaaaacaaaaaaaaaaaaaaagaabaaaaaaaaaaaegaobaaa abaaaaaadcaaaaakpcaabaaaabaaaaaaegiocaaaacaaaaaaacaaaaaakgakbaaa aaaaaaaaegaobaaaabaaaaaaaaaaaaaipccabaaaaaaaaaaaegaobaaaabaaaaaa egiocaaaacaaaaaaadaaaaaadgaaaaafdccabaaaabaaaaaaegbabaaaadaaaaaa diaaaaaiccaabaaaaaaaaaaabkaabaaaaaaaaaaackiacaaaacaaaaaaafaaaaaa dcaaaaakbcaabaaaaaaaaaaackiacaaaacaaaaaaaeaaaaaaakaabaaaaaaaaaaa bkaabaaaaaaaaaaadcaaaaakbcaabaaaaaaaaaaackiacaaaacaaaaaaagaaaaaa ckaabaaaaaaaaaaaakaabaaaaaaaaaaaaaaaaaaibcaabaaaaaaaaaaaakaabaaa aaaaaaaackiacaaaacaaaaaaahaaaaaadiaaaaaibcaabaaaaaaaaaaaakaabaaa aaaaaaaadkiacaaaabaaaaaaafaaaaaadgaaaaagiccabaaaacaaaaaaakaabaia ebaaaaaaaaaaaaaabaaaaaahbcaabaaaaaaaaaaaegbcbaaaacaaaaaaegbcbaaa acaaaaaaeeaaaaafbcaabaaaaaaaaaaaakaabaaaaaaaaaaadiaaaaahhcaabaaa aaaaaaaaagaabaaaaaaaaaaaegbcbaaaacaaaaaadiaaaaaihcaabaaaabaaaaaa fgafbaaaaaaaaaaaegiccaaaacaaaaaaajaaaaaadcaaaaaklcaabaaaaaaaaaaa egiicaaaacaaaaaaaiaaaaaaagaabaaaaaaaaaaaegaibaaaabaaaaaadcaaaaak hcaabaaaaaaaaaaaegiccaaaacaaaaaaakaaaaaakgakbaaaaaaaaaaaegadbaaa aaaaaaaabaaaaaahicaabaaaaaaaaaaaegacbaaaaaaaaaaaegacbaaaaaaaaaaa eeaaaaaficaabaaaaaaaaaaadkaabaaaaaaaaaaadiaaaaahhccabaaaacaaaaaa pgapbaaaaaaaaaaaegacbaaaaaaaaaaadoaaaaabejfdeheopaaaaaaaaiaaaaaa aiaaaaaamiaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapahaaaanbaaaaaa aaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaanjaaaaaaaaaaaaaaaaaaaaaa adaaaaaaacaaaaaaahahaaaaoaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaadaaaaaa apadaaaaoaaaaaaaabaaaaaaaaaaaaaaadaaaaaaaeaaaaaaapadaaaaoaaaaaaa acaaaaaaaaaaaaaaadaaaaaaafaaaaaaapaaaaaaoaaaaaaaadaaaaaaaaaaaaaa adaaaaaaagaaaaaaapaaaaaaojaaaaaaaaaaaaaaaaaaaaaaadaaaaaaahaaaaaa apadaaaafaepfdejfeejepeoaafeebeoehefeofeaaeoepfcenebemaafeeffied epepfceeaaedepemepfcaaklepfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaafmaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaadamaaaafmaaaaaaabaaaaaaaaaaaaaaadaaaaaaacaaaaaa apaaaaaafdfgfpfaepfdejfeejepeoaafeeffiedepepfceeaaklklkl" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { "ps_2_0 def c0, 1, 0.281262308, 0.5, 0.00392156886 def c1, 1, 255, 0, 0 dcl t1 add r0.w, t1.z, c0.x rcp r0.x, r0.w mul r0.xy, r0.x, t1 mad_pp r0.xy, r0, c0.y, c0.z mul r1.xy, t1.w, c1 frc r1.xy, r1 mad_pp r0.z, r1.y, -c0.w, r1.x mov_pp r0.w, r1.y mov_pp oC0, r0 " } SubProgram "d3d11 " { "ps_4_0 eefiecedmaconhlmipicjgfbpnefpheodcjgohaaabaaaaaapaabaaaaadaaaaaa cmaaaaaajmaaaaaanaaaaaaaejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaafmaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaadaaaaaafmaaaaaaabaaaaaaaaaaaaaaadaaaaaaacaaaaaa apapaaaafdfgfpfaepfdejfeejepeoaafeeffiedepepfceeaaklklklepfdeheo cmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaa apaaaaaafdfgfpfegbhcghgfheaaklklfdeieefcbiabaaaaeaaaaaaaegaaaaaa gcbaaaadpcbabaaaacaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaacabaaaaaa aaaaaaahbcaabaaaaaaaaaaackbabaaaacaaaaaaabeaaaaaaaaaiadpaoaaaaah dcaabaaaaaaaaaaaegbabaaaacaaaaaaagaabaaaaaaaaaaadcaaaaapdccabaaa aaaaaaaaegaabaaaaaaaaaaaaceaaaaajnabjadojnabjadoaaaaaaaaaaaaaaaa aceaaaaaaaaaaadpaaaaaadpaaaaaaaaaaaaaaaadiaaaaakdcaabaaaaaaaaaaa pgbpbaaaacaaaaaaaceaaaaaaaaaiadpaaaahpedaaaaaaaaaaaaaaaabkaaaaaf dcaabaaaaaaaaaaaegaabaaaaaaaaaaadcaaaaakeccabaaaaaaaaaaabkaabaia ebaaaaaaaaaaaaaaabeaaaaaibiaiadlakaabaaaaaaaaaaadgaaaaaficcabaaa aaaaaaaabkaabaaaaaaaaaaadoaaaaab" } SubProgram "d3d11_9x " { "ps_4_0_level_9_1 eefiecedieemlhljdhlbnghbfhglonmhlfjekmnpabaaaaaaomacaaaaaeaaaaaa daaaaaaaciabaaaaeiacaaaaliacaaaaebgpgodjpaaaaaaapaaaaaaaaaacpppp mmaaaaaaceaaaaaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaacpppp fbaaaaafaaaaapkaaaaaiadpjnabjadoaaaaaadpibiaiadlfbaaaaafabaaapka aaaaiadpaaaahpedaaaaaaaaaaaaaaaabpaaaaacaaaaaaiaabaaaplaacaaaaad aaaaaiiaabaakklaaaaaaakaagaaaaacaaaaabiaaaaappiaafaaaaadaaaaadia aaaaaaiaabaaoelaaeaaaaaeaaaacdiaaaaaoeiaaaaaffkaaaaakkkaafaaaaad abaaadiaabaapplaabaaoekabdaaaaacabaaadiaabaaoeiaaeaaaaaeaaaaceia abaaffiaaaaappkbabaaaaiaabaaaaacaaaaciiaabaaffiaabaaaaacaaaicpia aaaaoeiappppaaaafdeieefcbiabaaaaeaaaaaaaegaaaaaagcbaaaadpcbabaaa acaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaacabaaaaaaaaaaaaahbcaabaaa aaaaaaaackbabaaaacaaaaaaabeaaaaaaaaaiadpaoaaaaahdcaabaaaaaaaaaaa egbabaaaacaaaaaaagaabaaaaaaaaaaadcaaaaapdccabaaaaaaaaaaaegaabaaa aaaaaaaaaceaaaaajnabjadojnabjadoaaaaaaaaaaaaaaaaaceaaaaaaaaaaadp aaaaaadpaaaaaaaaaaaaaaaadiaaaaakdcaabaaaaaaaaaaapgbpbaaaacaaaaaa aceaaaaaaaaaiadpaaaahpedaaaaaaaaaaaaaaaabkaaaaafdcaabaaaaaaaaaaa egaabaaaaaaaaaaadcaaaaakeccabaaaaaaaaaaabkaabaiaebaaaaaaaaaaaaaa abeaaaaaibiaiadlakaabaaaaaaaaaaadgaaaaaficcabaaaaaaaaaaabkaabaaa aaaaaaaadoaaaaabejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaa abaaaaaaadaaaaaaaaaaaaaaapaaaaaafmaaaaaaaaaaaaaaaaaaaaaaadaaaaaa abaaaaaaadaaaaaafmaaaaaaabaaaaaaaaaaaaaaadaaaaaaacaaaaaaapapaaaa fdfgfpfaepfdejfeejepeoaafeeffiedepepfceeaaklklklepfdeheocmaaaaaa abaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaa fdfgfpfegbhcghgfheaaklkl" } } } } SubShader { Tags { "RenderType"="TreeLeaf" } Pass { Tags { "RenderType"="TreeLeaf" } GpuProgramID 248790 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX uniform vec4 _Time; uniform vec4 _ProjectionParams; uniform mat4 _Object2World; uniform vec4 _TreeInstanceScale; uniform vec4 _SquashPlaneNormal; uniform float _SquashAmount; uniform vec4 _Wind; attribute vec4 TANGENT; varying vec2 xlv_TEXCOORD0; varying vec4 xlv_TEXCOORD1; void main () { vec4 tmpvar_1; vec4 tmpvar_2; float tmpvar_3; tmpvar_3 = (1.0 - abs(TANGENT.w)); vec4 tmpvar_4; tmpvar_4.w = 0.0; tmpvar_4.xyz = gl_Normal; vec4 tmpvar_5; tmpvar_5.zw = vec2(0.0, 0.0); tmpvar_5.xy = gl_Normal.xy; vec4 tmpvar_6; tmpvar_6 = (gl_Vertex + ((tmpvar_5 * gl_ModelViewMatrixInverseTranspose) * tmpvar_3)); vec3 tmpvar_7; tmpvar_7 = mix (gl_Normal, normalize((tmpvar_4 * gl_ModelViewMatrixInverseTranspose)).xyz, vec3(tmpvar_3)); tmpvar_2.w = tmpvar_6.w; tmpvar_2.xyz = (tmpvar_6.xyz * _TreeInstanceScale.xyz); vec4 pos_8; pos_8.w = tmpvar_2.w; vec3 bend_9; vec4 v_10; v_10.x = _Object2World[0].w; v_10.y = _Object2World[1].w; v_10.z = _Object2World[2].w; v_10.w = _Object2World[3].w; float tmpvar_11; tmpvar_11 = (dot (v_10.xyz, vec3(1.0, 1.0, 1.0)) + gl_Color.x); vec2 tmpvar_12; tmpvar_12.x = dot (tmpvar_2.xyz, vec3((gl_Color.y + tmpvar_11))); tmpvar_12.y = tmpvar_11; vec4 tmpvar_13; tmpvar_13 = abs((( fract(((( fract(((_Time.yy + tmpvar_12).xxyy * vec4(1.975, 0.793, 0.375, 0.193))) * 2.0) - 1.0) + 0.5)) * 2.0) - 1.0)); vec4 tmpvar_14; tmpvar_14 = ((tmpvar_13 * tmpvar_13) * (3.0 - (2.0 * tmpvar_13))); vec2 tmpvar_15; tmpvar_15 = (tmpvar_14.xz + tmpvar_14.yw); bend_9.xz = ((gl_Color.y * 0.1) * tmpvar_7).xz; bend_9.y = (gl_MultiTexCoord1.y * 0.3); pos_8.xyz = (tmpvar_2.xyz + (( (tmpvar_15.xyx * bend_9) + ((_Wind.xyz * tmpvar_15.y) * gl_MultiTexCoord1.y) ) * _Wind.w)); pos_8.xyz = (pos_8.xyz + (gl_MultiTexCoord1.x * _Wind.xyz)); vec4 tmpvar_16; tmpvar_16.w = 1.0; tmpvar_16.xyz = mix ((pos_8.xyz - ( (dot (_SquashPlaneNormal.xyz, pos_8.xyz) + _SquashPlaneNormal.w) * _SquashPlaneNormal.xyz)), pos_8.xyz, vec3(_SquashAmount)); tmpvar_2 = tmpvar_16; mat3 tmpvar_17; tmpvar_17[0] = gl_ModelViewMatrixInverseTranspose[0].xyz; tmpvar_17[1] = gl_ModelViewMatrixInverseTranspose[1].xyz; tmpvar_17[2] = gl_ModelViewMatrixInverseTranspose[2].xyz; tmpvar_1.xyz = normalize((tmpvar_17 * normalize(tmpvar_7))); tmpvar_1.w = -(((gl_ModelViewMatrix * tmpvar_16).z * _ProjectionParams.w)); gl_Position = (gl_ModelViewProjectionMatrix * tmpvar_16); xlv_TEXCOORD0 = gl_MultiTexCoord0.xy; xlv_TEXCOORD1 = tmpvar_1; } #endif #ifdef FRAGMENT uniform sampler2D _MainTex; uniform float _Cutoff; varying vec2 xlv_TEXCOORD0; varying vec4 xlv_TEXCOORD1; void main () { float x_1; x_1 = (texture2D (_MainTex, xlv_TEXCOORD0).w - _Cutoff); if ((x_1 < 0.0)) { discard; }; vec4 enc_2; enc_2.xy = ((( (xlv_TEXCOORD1.xy / (xlv_TEXCOORD1.z + 1.0)) / 1.7777) * 0.5) + 0.5); vec2 enc_3; vec2 tmpvar_4; tmpvar_4 = fract((vec2(1.0, 255.0) * xlv_TEXCOORD1.w)); enc_3.y = tmpvar_4.y; enc_3.x = (tmpvar_4.x - (tmpvar_4.y * 0.003921569)); enc_2.zw = enc_3; gl_FragData[0] = enc_2; } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "color" Color Bind "normal" Normal Bind "texcoord" TexCoord0 Bind "texcoord1" TexCoord1 Bind "tangent" TexCoord4 Matrix 4 [_Object2World] Matrix 11 [glstate_matrix_invtrans_modelview0] 3 Matrix 8 [glstate_matrix_modelview0] 3 Matrix 0 [glstate_matrix_mvp] Vector 15 [_ProjectionParams] Float 18 [_SquashAmount] Vector 17 [_SquashPlaneNormal] Vector 14 [_Time] Vector 16 [_TreeInstanceScale] Vector 19 [_Wind] "vs_2_0 def c20, 1.97500002, 0.792999983, 0.375, 0.193000004 def c21, 1, 2, -0.5, -1 def c22, 2, 3, 0.100000001, 0.300000012 dcl_position v0 dcl_tangent v1 dcl_normal v2 dcl_texcoord v3 dcl_texcoord1 v4 dcl_color v5 mov r0.x, c21.x dp3 r0.x, c7, r0.x add r0.y, r0.x, v5.x add r0.z, r0.y, v5.y abs r0.w, v1.w add r0.w, -r0.w, c21.x mul r1, v2.y, c12 mad r1, v2.x, c11, r1 mad r2.xyz, r1, r0.w, v0 mad r1, v2.z, c13, r1 mul r2.xyz, r2, c16 dp3 r0.x, r2, r0.z add r3, r0.xxyy, c14.y mul r3, r3, c20 frc r3, r3 mad r3, r3, c21.y, c21.z frc r3, r3 mad r3, r3, c21.y, c21.w abs r3, r3 mul r4, r3, r3 mad r3, r3, -c22.x, c22.y mul r3, r3, r4 add r0.xy, r3.ywzw, r3.xzzw mul r3.xyz, r0.y, c19 mul r3.xyz, r3, v4.y mul r4.y, r0.y, v4.y dp4 r0.y, r1, r1 rsq r0.y, r0.y mad r1.xyz, r1, r0.y, -v2 mad r1.xyz, r0.w, r1, v2 mul r0.y, v5.y, c22.z mul r4.xz, r1, r0.y nrm r5.xyz, r1 mov r0.z, c22.w mad r0.xyz, r0.xzxw, r4, r3 mad r0.xyz, r0, c19.w, r2 mad r0.xyz, v4.x, c19, r0 dp3 r0.w, c17, r0 add r0.w, r0.w, c17.w mad r1.xyz, r0.w, -c17, r0 lrp r2.xyz, c18.x, r0, r1 mov r2.w, c21.x dp4 oPos.x, c0, r2 dp4 oPos.y, c1, r2 dp4 oPos.z, c2, r2 dp4 oPos.w, c3, r2 dp4 r0.x, c10, r2 mul r0.x, r0.x, c15.w mov oT1.w, -r0.x dp3 r0.x, c11, r5 dp3 r0.y, c12, r5 dp3 r0.z, c13, r5 dp3 r0.w, r0, r0 rsq r0.w, r0.w mul oT1.xyz, r0.w, r0 mov oT0.xy, v3 " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "color" Color Bind "normal" Normal Bind "texcoord" TexCoord0 Bind "texcoord1" TexCoord1 Bind "tangent" TexCoord4 ConstBuffer "$Globals" 208 Vector 144 [_Wind] ConstBuffer "UnityPerCamera" 144 Vector 0 [_Time] Vector 80 [_ProjectionParams] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] Matrix 64 [glstate_matrix_modelview0] Matrix 128 [glstate_matrix_invtrans_modelview0] Matrix 192 [_Object2World] ConstBuffer "UnityTerrain" 272 Vector 96 [_TreeInstanceScale] Vector 176 [_SquashPlaneNormal] Float 192 [_SquashAmount] BindCB "$Globals" 0 BindCB "UnityPerCamera" 1 BindCB "UnityPerDraw" 2 BindCB "UnityTerrain" 3 "vs_4_0 eefiecedbpdddadeafecbffdjjajhificljlbeanabaaaaaakiakaaaaadaaaaaa cmaaaaaaceabaaaajeabaaaaejfdeheopaaaaaaaaiaaaaaaaiaaaaaamiaaaaaa 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fpaaaaaddcbabaaaahaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaad dccabaaaabaaaaaagfaaaaadpccabaaaacaaaaaagiaaaaacafaaaaaadgaaaaag bcaabaaaaaaaaaaadkiacaaaacaaaaaaamaaaaaadgaaaaagccaabaaaaaaaaaaa dkiacaaaacaaaaaaanaaaaaadgaaaaagecaabaaaaaaaaaaadkiacaaaacaaaaaa aoaaaaaabaaaaaakbcaabaaaaaaaaaaaegacbaaaaaaaaaaaaceaaaaaaaaaiadp aaaaiadpaaaaiadpaaaaaaaaaaaaaaahccaabaaaaaaaaaaaakaabaaaaaaaaaaa akbabaaaahaaaaaaaaaaaaahecaabaaaaaaaaaaabkaabaaaaaaaaaaabkbabaaa ahaaaaaaapaaaaaibcaabaaaabaaaaaaegbabaaaacaaaaaaegiacaaaacaaaaaa aiaaaaaaapaaaaaiccaabaaaabaaaaaaegbabaaaacaaaaaaegiacaaaacaaaaaa ajaaaaaaapaaaaaiecaabaaaabaaaaaaegbabaaaacaaaaaaegiacaaaacaaaaaa akaaaaaaaaaaaaaiicaabaaaaaaaaaaadkbabaiambaaaaaaabaaaaaaabeaaaaa aaaaiadpdcaaaaajhcaabaaaabaaaaaaegacbaaaabaaaaaapgapbaaaaaaaaaaa egbcbaaaaaaaaaaadiaaaaaihcaabaaaabaaaaaaegacbaaaabaaaaaaegiccaaa adaaaaaaagaaaaaabaaaaaahbcaabaaaaaaaaaaaegacbaaaabaaaaaakgakbaaa aaaaaaaaaaaaaaaipcaabaaaacaaaaaaagafbaaaaaaaaaaafgifcaaaabaaaaaa 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baaaaaaibcaabaaaaeaaaaaaegbcbaaaacaaaaaaegiccaaaacaaaaaaaiaaaaaa baaaaaaiccaabaaaaeaaaaaaegbcbaaaacaaaaaaegiccaaaacaaaaaaajaaaaaa baaaaaaiecaabaaaaeaaaaaaegbcbaaaacaaaaaaegiccaaaacaaaaaaakaaaaaa bbaaaaahccaabaaaaaaaaaaaegaobaaaaeaaaaaaegaobaaaaeaaaaaaeeaaaaaf ccaabaaaaaaaaaaabkaabaaaaaaaaaaadcaaaaakhcaabaaaaeaaaaaaegacbaaa aeaaaaaafgafbaaaaaaaaaaaegbcbaiaebaaaaaaacaaaaaadcaaaaajhcaabaaa aeaaaaaapgapbaaaaaaaaaaaegacbaaaaeaaaaaaegbcbaaaacaaaaaadiaaaaah ccaabaaaaaaaaaaabkbabaaaahaaaaaaabeaaaaamnmmmmdndiaaaaahfcaabaaa adaaaaaaagacbaaaaeaaaaaafgafbaaaaaaaaaaadgaaaaafecaabaaaaaaaaaaa abeaaaaajkjjjjdodcaaaaajhcaabaaaaaaaaaaaigaabaaaaaaaaaaaegacbaaa adaaaaaaegacbaaaacaaaaaadcaaaaakhcaabaaaaaaaaaaaegacbaaaaaaaaaaa pgipcaaaaaaaaaaaajaaaaaaegacbaaaabaaaaaadcaaaaakhcaabaaaaaaaaaaa agbabaaaaeaaaaaaegiccaaaaaaaaaaaajaaaaaaegacbaaaaaaaaaaabaaaaaai icaabaaaaaaaaaaaegiccaaaadaaaaaaalaaaaaaegacbaaaaaaaaaaaaaaaaaai icaabaaaaaaaaaaadkaabaaaaaaaaaaadkiacaaaadaaaaaaalaaaaaadcaaaaal hcaabaaaabaaaaaapgapbaiaebaaaaaaaaaaaaaaegiccaaaadaaaaaaalaaaaaa egacbaaaaaaaaaaaaaaaaaaihcaabaaaaaaaaaaaegacbaaaaaaaaaaaegacbaia ebaaaaaaabaaaaaadcaaaaakhcaabaaaaaaaaaaaagiacaaaadaaaaaaamaaaaaa egacbaaaaaaaaaaaegacbaaaabaaaaaadiaaaaaipcaabaaaabaaaaaafgafbaaa aaaaaaaaegiocaaaacaaaaaaabaaaaaadcaaaaakpcaabaaaabaaaaaaegiocaaa acaaaaaaaaaaaaaaagaabaaaaaaaaaaaegaobaaaabaaaaaadcaaaaakpcaabaaa abaaaaaaegiocaaaacaaaaaaacaaaaaakgakbaaaaaaaaaaaegaobaaaabaaaaaa aaaaaaaipccabaaaaaaaaaaaegaobaaaabaaaaaaegiocaaaacaaaaaaadaaaaaa dgaaaaafdccabaaaabaaaaaaegbabaaaadaaaaaabaaaaaahicaabaaaaaaaaaaa egacbaaaaeaaaaaaegacbaaaaeaaaaaaeeaaaaaficaabaaaaaaaaaaadkaabaaa aaaaaaaadiaaaaahhcaabaaaabaaaaaapgapbaaaaaaaaaaaegacbaaaaeaaaaaa diaaaaaihcaabaaaacaaaaaafgafbaaaabaaaaaaegiccaaaacaaaaaaajaaaaaa dcaaaaaklcaabaaaabaaaaaaegiicaaaacaaaaaaaiaaaaaaagaabaaaabaaaaaa egaibaaaacaaaaaadcaaaaakhcaabaaaabaaaaaaegiccaaaacaaaaaaakaaaaaa kgakbaaaabaaaaaaegadbaaaabaaaaaabaaaaaahicaabaaaaaaaaaaaegacbaaa abaaaaaaegacbaaaabaaaaaaeeaaaaaficaabaaaaaaaaaaadkaabaaaaaaaaaaa diaaaaahhccabaaaacaaaaaapgapbaaaaaaaaaaaegacbaaaabaaaaaadiaaaaai ccaabaaaaaaaaaaabkaabaaaaaaaaaaackiacaaaacaaaaaaafaaaaaadcaaaaak bcaabaaaaaaaaaaackiacaaaacaaaaaaaeaaaaaaakaabaaaaaaaaaaabkaabaaa aaaaaaaadcaaaaakbcaabaaaaaaaaaaackiacaaaacaaaaaaagaaaaaackaabaaa aaaaaaaaakaabaaaaaaaaaaaaaaaaaaibcaabaaaaaaaaaaaakaabaaaaaaaaaaa ckiacaaaacaaaaaaahaaaaaadiaaaaaibcaabaaaaaaaaaaaakaabaaaaaaaaaaa dkiacaaaabaaaaaaafaaaaaadgaaaaagiccabaaaacaaaaaaakaabaiaebaaaaaa aaaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "color" Color Bind "normal" Normal Bind "texcoord" TexCoord0 Bind "texcoord1" TexCoord1 Bind "tangent" TexCoord4 ConstBuffer "$Globals" 208 Vector 144 [_Wind] ConstBuffer "UnityPerCamera" 144 Vector 0 [_Time] Vector 80 [_ProjectionParams] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] Matrix 64 [glstate_matrix_modelview0] Matrix 128 [glstate_matrix_invtrans_modelview0] Matrix 192 [_Object2World] ConstBuffer "UnityTerrain" 272 Vector 96 [_TreeInstanceScale] Vector 176 [_SquashPlaneNormal] Float 192 [_SquashAmount] BindCB "$Globals" 0 BindCB "UnityPerCamera" 1 BindCB "UnityPerDraw" 2 BindCB "UnityTerrain" 3 "vs_4_0_level_9_1 eefiecedljapjdaobmonmkhhkkgjpbikmjifemblabaaaaaabmbaaaaaaeaaaaaa daaaaaaakaafaaaaleaoaaaakmapaaaaebgpgodjgiafaaaagiafaaaaaaacpopp piaeaaaahaaaaaaaagaaceaaaaaagmaaaaaagmaaaaaaceaaabaagmaaaaaaajaa abaaabaaaaaaaaaaabaaaaaaabaaacaaaaaaaaaaabaaafaaabaaadaaaaaaaaaa acaaaaaaapaaaeaaaaaaaaaaadaaagaaabaabdaaaaaaaaaaadaaalaaacaabeaa aaaaaaaaaaaaaaaaaaacpoppfbaaaaafbgaaapkamnmmpmdpamaceldpaaaamado mlkbefdofbaaaaafbhaaapkaaaaaiadpaaaaaaeaaaaaaalpaaaaialpfbaaaaaf biaaapkaaaaaaaeaaaaaeaeamnmmmmdnjkjjjjdobpaaaaacafaaaaiaaaaaapja bpaaaaacafaaabiaabaaapjabpaaaaacafaaaciaacaaapjabpaaaaacafaaadia adaaapjabpaaaaacafaaaeiaaeaaapjabpaaaaacafaaahiaahaaapjaaiaaaaad aaaaaiiaacaaoejaapaaoekaaiaaaaadaaaaabiaacaaoejaamaaoekaaiaaaaad aaaaaciaacaaoejaanaaoekaaiaaaaadaaaaaeiaacaaoejaaoaaoekaajaaaaad aaaaaiiaaaaaoeiaaaaaoeiaahaaaaacaaaaaiiaaaaappiaaeaaaaaeaaaaahia aaaaoeiaaaaappiaacaaoejbcdaaaaacaaaaaiiaabaappjaacaaaaadaaaaaiia aaaappibbhaaaakaaeaaaaaeaaaaahiaaaaappiaaaaaoeiaacaaoejaceaaaaac abaaahiaaaaaoeiaafaaaaadacaaahiaabaaffiaanaaoekaaeaaaaaeabaaalia amaakekaabaaaaiaacaakeiaaeaaaaaeabaaahiaaoaaoekaabaakkiaabaapeia aiaaaaadaaaaaciaabaaoeiaabaaoeiaahaaaaacaaaaaciaaaaaffiaafaaaaad abaaahoaaaaaffiaabaaoeiaafaaaaadaaaaaciaahaaffjabiaakkkaafaaaaad aaaaafiaaaaaoeiaaaaaffiaafaaaaadabaaadiaacaaoejaamaaoekaacaaaaad abaaabiaabaaffiaabaaaaiaafaaaaadacaaadiaacaaoejaanaaoekaacaaaaad abaaaciaacaaffiaacaaaaiaafaaaaadacaaadiaacaaoejaaoaaoekaacaaaaad abaaaeiaacaaffiaacaaaaiaaeaaaaaeabaaahiaabaaoeiaaaaappiaaaaaoeja afaaaaadabaaahiaabaaoeiabdaaoekaabaaaaacacaaabiabaaappkaabaaaaac acaaaciabbaappkaabaaaaacacaaaeiabcaappkaaiaaaaadaaaaaiiaacaaoeia bhaaaakaacaaaaadacaaaciaaaaappiaahaaaajaacaaaaadaaaaaiiaacaaffia ahaaffjaaiaaaaadacaaabiaabaaoeiaaaaappiaacaaaaadacaaapiaacaafaia acaaffkaafaaaaadacaaapiaacaaoeiabgaaoekabdaaaaacacaaapiaacaaoeia aeaaaaaeacaaapiaacaaoeiabhaaffkabhaakkkabdaaaaacacaaapiaacaaoeia aeaaaaaeacaaapiaacaaoeiabhaaffkabhaappkacdaaaaacacaaapiaacaaoeia afaaaaadadaaapiaacaaoeiaacaaoeiaaeaaaaaeacaaapiaacaaoeiabiaaaakb biaaffkaafaaaaadacaaapiaacaaoeiaadaaoeiaacaaaaadacaaadiaacaaonia acaaoiiaafaaaaadadaaahiaacaaffiaabaaoekaafaaaaadadaaahiaadaaoeia aeaaffjaafaaaaadaaaaaciaacaaffiaaeaaffjaabaaaaacacaaaeiabiaappka aeaaaaaeaaaaahiaacaamiiaaaaaoeiaadaaoeiaaeaaaaaeaaaaahiaaaaaoeia abaappkaabaaoeiaaeaaaaaeaaaaahiaaeaaaajaabaaoekaaaaaoeiaaiaaaaad aaaaaiiabeaaoekaaaaaoeiaacaaaaadaaaaaiiaaaaappiabeaappkaaeaaaaae abaaahiaaaaappiabeaaoekbaaaaoeiabcaaaaaeacaaahiabfaaaakaaaaaoeia abaaoeiaafaaaaadaaaaabiaacaaffiaajaakkkaaeaaaaaeaaaaabiaaiaakkka acaaaaiaaaaaaaiaaeaaaaaeaaaaabiaakaakkkaacaakkiaaaaaaaiaacaaaaad aaaaabiaaaaaaaiaalaakkkaafaaaaadaaaaabiaaaaaaaiaadaappkaabaaaaac abaaaioaaaaaaaibafaaaaadaaaaapiaacaaffiaafaaoekaaeaaaaaeaaaaapia aeaaoekaacaaaaiaaaaaoeiaaeaaaaaeaaaaapiaagaaoekaacaakkiaaaaaoeia acaaaaadaaaaapiaaaaaoeiaahaaoekaaeaaaaaeaaaaadmaaaaappiaaaaaoeka aaaaoeiaabaaaaacaaaaammaaaaaoeiaabaaaaacaaaaadoaadaaoejappppaaaa fdeieefcamajaaaaeaaaabaaedacaaaafjaaaaaeegiocaaaaaaaaaaaakaaaaaa fjaaaaaeegiocaaaabaaaaaaagaaaaaafjaaaaaeegiocaaaacaaaaaaapaaaaaa fjaaaaaeegiocaaaadaaaaaaanaaaaaafpaaaaadhcbabaaaaaaaaaaafpaaaaad icbabaaaabaaaaaafpaaaaadhcbabaaaacaaaaaafpaaaaaddcbabaaaadaaaaaa fpaaaaaddcbabaaaaeaaaaaafpaaaaaddcbabaaaahaaaaaaghaaaaaepccabaaa aaaaaaaaabaaaaaagfaaaaaddccabaaaabaaaaaagfaaaaadpccabaaaacaaaaaa giaaaaacafaaaaaadgaaaaagbcaabaaaaaaaaaaadkiacaaaacaaaaaaamaaaaaa dgaaaaagccaabaaaaaaaaaaadkiacaaaacaaaaaaanaaaaaadgaaaaagecaabaaa aaaaaaaadkiacaaaacaaaaaaaoaaaaaabaaaaaakbcaabaaaaaaaaaaaegacbaaa aaaaaaaaaceaaaaaaaaaiadpaaaaiadpaaaaiadpaaaaaaaaaaaaaaahccaabaaa aaaaaaaaakaabaaaaaaaaaaaakbabaaaahaaaaaaaaaaaaahecaabaaaaaaaaaaa bkaabaaaaaaaaaaabkbabaaaahaaaaaaapaaaaaibcaabaaaabaaaaaaegbabaaa acaaaaaaegiacaaaacaaaaaaaiaaaaaaapaaaaaiccaabaaaabaaaaaaegbabaaa acaaaaaaegiacaaaacaaaaaaajaaaaaaapaaaaaiecaabaaaabaaaaaaegbabaaa acaaaaaaegiacaaaacaaaaaaakaaaaaaaaaaaaaiicaabaaaaaaaaaaadkbabaia mbaaaaaaabaaaaaaabeaaaaaaaaaiadpdcaaaaajhcaabaaaabaaaaaaegacbaaa abaaaaaapgapbaaaaaaaaaaaegbcbaaaaaaaaaaadiaaaaaihcaabaaaabaaaaaa egacbaaaabaaaaaaegiccaaaadaaaaaaagaaaaaabaaaaaahbcaabaaaaaaaaaaa egacbaaaabaaaaaakgakbaaaaaaaaaaaaaaaaaaipcaabaaaacaaaaaaagafbaaa aaaaaaaafgifcaaaabaaaaaaaaaaaaaadiaaaaakpcaabaaaacaaaaaaegaobaaa acaaaaaaaceaaaaamnmmpmdpamaceldpaaaamadomlkbefdobkaaaaafpcaabaaa acaaaaaaegaobaaaacaaaaaadcaaaaappcaabaaaacaaaaaaegaobaaaacaaaaaa aceaaaaaaaaaaaeaaaaaaaeaaaaaaaeaaaaaaaeaaceaaaaaaaaaaalpaaaaaalp aaaaaalpaaaaaalpbkaaaaafpcaabaaaacaaaaaaegaobaaaacaaaaaadcaaaaap pcaabaaaacaaaaaaegaobaaaacaaaaaaaceaaaaaaaaaaaeaaaaaaaeaaaaaaaea aaaaaaeaaceaaaaaaaaaialpaaaaialpaaaaialpaaaaialpdiaaaaajpcaabaaa adaaaaaaegaobaiaibaaaaaaacaaaaaaegaobaiaibaaaaaaacaaaaaadcaaaaba pcaabaaaacaaaaaaegaobaiambaaaaaaacaaaaaaaceaaaaaaaaaaaeaaaaaaaea aaaaaaeaaaaaaaeaaceaaaaaaaaaeaeaaaaaeaeaaaaaeaeaaaaaeaeadiaaaaah pcaabaaaacaaaaaaegaobaaaacaaaaaaegaobaaaadaaaaaaaaaaaaahdcaabaaa aaaaaaaangafbaaaacaaaaaaigaabaaaacaaaaaadiaaaaaihcaabaaaacaaaaaa fgafbaaaaaaaaaaaegiccaaaaaaaaaaaajaaaaaadiaaaaahhcaabaaaacaaaaaa egacbaaaacaaaaaafgbfbaaaaeaaaaaadiaaaaahccaabaaaadaaaaaabkaabaaa aaaaaaaabkbabaaaaeaaaaaabaaaaaaiicaabaaaaeaaaaaaegbcbaaaacaaaaaa egiccaaaacaaaaaaalaaaaaabaaaaaaibcaabaaaaeaaaaaaegbcbaaaacaaaaaa egiccaaaacaaaaaaaiaaaaaabaaaaaaiccaabaaaaeaaaaaaegbcbaaaacaaaaaa egiccaaaacaaaaaaajaaaaaabaaaaaaiecaabaaaaeaaaaaaegbcbaaaacaaaaaa egiccaaaacaaaaaaakaaaaaabbaaaaahccaabaaaaaaaaaaaegaobaaaaeaaaaaa egaobaaaaeaaaaaaeeaaaaafccaabaaaaaaaaaaabkaabaaaaaaaaaaadcaaaaak hcaabaaaaeaaaaaaegacbaaaaeaaaaaafgafbaaaaaaaaaaaegbcbaiaebaaaaaa acaaaaaadcaaaaajhcaabaaaaeaaaaaapgapbaaaaaaaaaaaegacbaaaaeaaaaaa egbcbaaaacaaaaaadiaaaaahccaabaaaaaaaaaaabkbabaaaahaaaaaaabeaaaaa mnmmmmdndiaaaaahfcaabaaaadaaaaaaagacbaaaaeaaaaaafgafbaaaaaaaaaaa dgaaaaafecaabaaaaaaaaaaaabeaaaaajkjjjjdodcaaaaajhcaabaaaaaaaaaaa igaabaaaaaaaaaaaegacbaaaadaaaaaaegacbaaaacaaaaaadcaaaaakhcaabaaa aaaaaaaaegacbaaaaaaaaaaapgipcaaaaaaaaaaaajaaaaaaegacbaaaabaaaaaa dcaaaaakhcaabaaaaaaaaaaaagbabaaaaeaaaaaaegiccaaaaaaaaaaaajaaaaaa egacbaaaaaaaaaaabaaaaaaiicaabaaaaaaaaaaaegiccaaaadaaaaaaalaaaaaa egacbaaaaaaaaaaaaaaaaaaiicaabaaaaaaaaaaadkaabaaaaaaaaaaadkiacaaa adaaaaaaalaaaaaadcaaaaalhcaabaaaabaaaaaapgapbaiaebaaaaaaaaaaaaaa egiccaaaadaaaaaaalaaaaaaegacbaaaaaaaaaaaaaaaaaaihcaabaaaaaaaaaaa egacbaaaaaaaaaaaegacbaiaebaaaaaaabaaaaaadcaaaaakhcaabaaaaaaaaaaa agiacaaaadaaaaaaamaaaaaaegacbaaaaaaaaaaaegacbaaaabaaaaaadiaaaaai pcaabaaaabaaaaaafgafbaaaaaaaaaaaegiocaaaacaaaaaaabaaaaaadcaaaaak pcaabaaaabaaaaaaegiocaaaacaaaaaaaaaaaaaaagaabaaaaaaaaaaaegaobaaa abaaaaaadcaaaaakpcaabaaaabaaaaaaegiocaaaacaaaaaaacaaaaaakgakbaaa aaaaaaaaegaobaaaabaaaaaaaaaaaaaipccabaaaaaaaaaaaegaobaaaabaaaaaa egiocaaaacaaaaaaadaaaaaadgaaaaafdccabaaaabaaaaaaegbabaaaadaaaaaa baaaaaahicaabaaaaaaaaaaaegacbaaaaeaaaaaaegacbaaaaeaaaaaaeeaaaaaf icaabaaaaaaaaaaadkaabaaaaaaaaaaadiaaaaahhcaabaaaabaaaaaapgapbaaa aaaaaaaaegacbaaaaeaaaaaadiaaaaaihcaabaaaacaaaaaafgafbaaaabaaaaaa egiccaaaacaaaaaaajaaaaaadcaaaaaklcaabaaaabaaaaaaegiicaaaacaaaaaa aiaaaaaaagaabaaaabaaaaaaegaibaaaacaaaaaadcaaaaakhcaabaaaabaaaaaa egiccaaaacaaaaaaakaaaaaakgakbaaaabaaaaaaegadbaaaabaaaaaabaaaaaah icaabaaaaaaaaaaaegacbaaaabaaaaaaegacbaaaabaaaaaaeeaaaaaficaabaaa aaaaaaaadkaabaaaaaaaaaaadiaaaaahhccabaaaacaaaaaapgapbaaaaaaaaaaa egacbaaaabaaaaaadiaaaaaiccaabaaaaaaaaaaabkaabaaaaaaaaaaackiacaaa acaaaaaaafaaaaaadcaaaaakbcaabaaaaaaaaaaackiacaaaacaaaaaaaeaaaaaa akaabaaaaaaaaaaabkaabaaaaaaaaaaadcaaaaakbcaabaaaaaaaaaaackiacaaa acaaaaaaagaaaaaackaabaaaaaaaaaaaakaabaaaaaaaaaaaaaaaaaaibcaabaaa aaaaaaaaakaabaaaaaaaaaaackiacaaaacaaaaaaahaaaaaadiaaaaaibcaabaaa aaaaaaaaakaabaaaaaaaaaaadkiacaaaabaaaaaaafaaaaaadgaaaaagiccabaaa acaaaaaaakaabaiaebaaaaaaaaaaaaaadoaaaaabejfdeheopaaaaaaaaiaaaaaa aiaaaaaamiaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapahaaaanbaaaaaa aaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaiaaaanjaaaaaaaaaaaaaaaaaaaaaa adaaaaaaacaaaaaaahahaaaaoaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaadaaaaaa apadaaaaoaaaaaaaabaaaaaaaaaaaaaaadaaaaaaaeaaaaaaapadaaaaoaaaaaaa acaaaaaaaaaaaaaaadaaaaaaafaaaaaaapaaaaaaoaaaaaaaadaaaaaaaaaaaaaa adaaaaaaagaaaaaaapaaaaaaojaaaaaaaaaaaaaaaaaaaaaaadaaaaaaahaaaaaa apadaaaafaepfdejfeejepeoaafeebeoehefeofeaaeoepfcenebemaafeeffied epepfceeaaedepemepfcaaklepfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaafmaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaadamaaaafmaaaaaaabaaaaaaaaaaaaaaadaaaaaaacaaaaaa apaaaaaafdfgfpfaepfdejfeejepeoaafeeffiedepepfceeaaklklkl" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { Float 0 [_Cutoff] SetTexture 0 [_MainTex] 2D 0 "ps_2_0 def c1, 1, 0.281262308, 0.5, 0.00392156886 def c2, 1, 255, 0, 0 dcl t0.xy dcl t1 dcl_2d s0 texld_pp r0, t0, s0 add_pp r0, r0.w, -c0.x texkill r0 add r0.x, t1.z, c1.x rcp r0.x, r0.x mul r0.xy, r0.x, t1 mad_pp r0.xy, r0, c1.y, c1.z mul r1.xy, t1.w, c2 frc r1.xy, r1 mad_pp r0.z, r1.y, -c1.w, r1.x mov_pp r0.w, r1.y mov_pp oC0, r0 " } SubProgram "d3d11 " { SetTexture 0 [_MainTex] 2D 0 ConstBuffer "$Globals" 208 Float 196 [_Cutoff] BindCB "$Globals" 0 "ps_4_0 eefieceddhhfcejmapjelekpkaijcoinfihicnjoabaaaaaajiacaaaaadaaaaaa cmaaaaaajmaaaaaanaaaaaaaejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaafmaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaadadaaaafmaaaaaaabaaaaaaaaaaaaaaadaaaaaaacaaaaaa apapaaaafdfgfpfaepfdejfeejepeoaafeeffiedepepfceeaaklklklepfdeheo cmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaa apaaaaaafdfgfpfegbhcghgfheaaklklfdeieefcmaabaaaaeaaaaaaahaaaaaaa fjaaaaaeegiocaaaaaaaaaaaanaaaaaafkaaaaadaagabaaaaaaaaaaafibiaaae aahabaaaaaaaaaaaffffaaaagcbaaaaddcbabaaaabaaaaaagcbaaaadpcbabaaa acaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaacabaaaaaaefaaaaajpcaabaaa aaaaaaaaegbabaaaabaaaaaaeghobaaaaaaaaaaaaagabaaaaaaaaaaaaaaaaaaj bcaabaaaaaaaaaaadkaabaaaaaaaaaaabkiacaiaebaaaaaaaaaaaaaaamaaaaaa dbaaaaahbcaabaaaaaaaaaaaakaabaaaaaaaaaaaabeaaaaaaaaaaaaaanaaaead akaabaaaaaaaaaaaaaaaaaahbcaabaaaaaaaaaaackbabaaaacaaaaaaabeaaaaa aaaaiadpaoaaaaahdcaabaaaaaaaaaaaegbabaaaacaaaaaaagaabaaaaaaaaaaa dcaaaaapdccabaaaaaaaaaaaegaabaaaaaaaaaaaaceaaaaajnabjadojnabjado aaaaaaaaaaaaaaaaaceaaaaaaaaaaadpaaaaaadpaaaaaaaaaaaaaaaadiaaaaak dcaabaaaaaaaaaaapgbpbaaaacaaaaaaaceaaaaaaaaaiadpaaaahpedaaaaaaaa aaaaaaaabkaaaaafdcaabaaaaaaaaaaaegaabaaaaaaaaaaadcaaaaakeccabaaa aaaaaaaabkaabaiaebaaaaaaaaaaaaaaabeaaaaaibiaiadlakaabaaaaaaaaaaa dgaaaaaficcabaaaaaaaaaaabkaabaaaaaaaaaaadoaaaaab" } SubProgram "d3d11_9x " { SetTexture 0 [_MainTex] 2D 0 ConstBuffer "$Globals" 208 Float 196 [_Cutoff] BindCB "$Globals" 0 "ps_4_0_level_9_1 eefiecednmbhmmjafefjaiinfnkjcdcfbcodnioeabaaaaaaoeadaaaaaeaaaaaa daaaaaaahiabaaaaeaadaaaalaadaaaaebgpgodjeaabaaaaeaabaaaaaaacpppp amabaaaadeaaaaaaabaaciaaaaaadeaaaaaadeaaabaaceaaaaaadeaaaaaaaaaa aaaaamaaabaaaaaaaaaaaaaaaaacppppfbaaaaafabaaapkaaaaaiadpjnabjado aaaaaadpibiaiadlfbaaaaafacaaapkaaaaaiadpaaaahpedaaaaaaaaaaaaaaaa bpaaaaacaaaaaaiaaaaaadlabpaaaaacaaaaaaiaabaaaplabpaaaaacaaaaaaja aaaiapkaecaaaaadaaaacpiaaaaaoelaaaaioekaacaaaaadaaaacpiaaaaappia aaaaffkbebaaaaabaaaaapiaacaaaaadaaaaabiaabaakklaabaaaakaagaaaaac aaaaabiaaaaaaaiaafaaaaadaaaaadiaaaaaaaiaabaaoelaaeaaaaaeaaaacdia aaaaoeiaabaaffkaabaakkkaafaaaaadabaaadiaabaapplaacaaoekabdaaaaac abaaadiaabaaoeiaaeaaaaaeaaaaceiaabaaffiaabaappkbabaaaaiaabaaaaac aaaaciiaabaaffiaabaaaaacaaaicpiaaaaaoeiappppaaaafdeieefcmaabaaaa eaaaaaaahaaaaaaafjaaaaaeegiocaaaaaaaaaaaanaaaaaafkaaaaadaagabaaa aaaaaaaafibiaaaeaahabaaaaaaaaaaaffffaaaagcbaaaaddcbabaaaabaaaaaa gcbaaaadpcbabaaaacaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaacabaaaaaa efaaaaajpcaabaaaaaaaaaaaegbabaaaabaaaaaaeghobaaaaaaaaaaaaagabaaa aaaaaaaaaaaaaaajbcaabaaaaaaaaaaadkaabaaaaaaaaaaabkiacaiaebaaaaaa aaaaaaaaamaaaaaadbaaaaahbcaabaaaaaaaaaaaakaabaaaaaaaaaaaabeaaaaa aaaaaaaaanaaaeadakaabaaaaaaaaaaaaaaaaaahbcaabaaaaaaaaaaackbabaaa acaaaaaaabeaaaaaaaaaiadpaoaaaaahdcaabaaaaaaaaaaaegbabaaaacaaaaaa agaabaaaaaaaaaaadcaaaaapdccabaaaaaaaaaaaegaabaaaaaaaaaaaaceaaaaa jnabjadojnabjadoaaaaaaaaaaaaaaaaaceaaaaaaaaaaadpaaaaaadpaaaaaaaa aaaaaaaadiaaaaakdcaabaaaaaaaaaaapgbpbaaaacaaaaaaaceaaaaaaaaaiadp aaaahpedaaaaaaaaaaaaaaaabkaaaaafdcaabaaaaaaaaaaaegaabaaaaaaaaaaa dcaaaaakeccabaaaaaaaaaaabkaabaiaebaaaaaaaaaaaaaaabeaaaaaibiaiadl akaabaaaaaaaaaaadgaaaaaficcabaaaaaaaaaaabkaabaaaaaaaaaaadoaaaaab ejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaafmaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaadadaaaa fmaaaaaaabaaaaaaaaaaaaaaadaaaaaaacaaaaaaapapaaaafdfgfpfaepfdejfe ejepeoaafeeffiedepepfceeaaklklklepfdeheocmaaaaaaabaaaaaaaiaaaaaa caaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgf heaaklkl" } } } } SubShader { Tags { "RenderType"="TreeOpaque" "DisableBatching"="True" } Pass { Tags { "RenderType"="TreeOpaque" "DisableBatching"="True" } GpuProgramID 270309 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX uniform vec4 _ProjectionParams; uniform vec4 _TreeInstanceScale; uniform mat4 _TerrainEngineBendTree; uniform vec4 _SquashPlaneNormal; uniform float _SquashAmount; varying vec4 xlv_TEXCOORD0; void main () { vec4 tmpvar_1; vec4 pos_2; pos_2.w = gl_Vertex.w; pos_2.xyz = (gl_Vertex.xyz * _TreeInstanceScale.xyz); vec4 tmpvar_3; tmpvar_3.w = 0.0; tmpvar_3.xyz = pos_2.xyz; pos_2.xyz = mix (pos_2.xyz, (_TerrainEngineBendTree * tmpvar_3).xyz, gl_Color.www); vec4 tmpvar_4; tmpvar_4.w = 1.0; tmpvar_4.xyz = mix ((pos_2.xyz - ( (dot (_SquashPlaneNormal.xyz, pos_2.xyz) + _SquashPlaneNormal.w) * _SquashPlaneNormal.xyz)), pos_2.xyz, vec3(_SquashAmount)); pos_2 = tmpvar_4; mat3 tmpvar_5; tmpvar_5[0] = gl_ModelViewMatrixInverseTranspose[0].xyz; tmpvar_5[1] = gl_ModelViewMatrixInverseTranspose[1].xyz; tmpvar_5[2] = gl_ModelViewMatrixInverseTranspose[2].xyz; tmpvar_1.xyz = normalize((tmpvar_5 * gl_Normal)); tmpvar_1.w = -(((gl_ModelViewMatrix * tmpvar_4).z * _ProjectionParams.w)); gl_Position = (gl_ModelViewProjectionMatrix * tmpvar_4); xlv_TEXCOORD0 = tmpvar_1; } #endif #ifdef FRAGMENT varying vec4 xlv_TEXCOORD0; void main () { vec4 enc_1; enc_1.xy = ((( (xlv_TEXCOORD0.xy / (xlv_TEXCOORD0.z + 1.0)) / 1.7777) * 0.5) + 0.5); vec2 enc_2; vec2 tmpvar_3; tmpvar_3 = fract((vec2(1.0, 255.0) * xlv_TEXCOORD0.w)); enc_2.y = tmpvar_3.y; enc_2.x = (tmpvar_3.x - (tmpvar_3.y * 0.003921569)); enc_1.zw = enc_2; gl_FragData[0] = enc_1; } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "color" Color Bind "normal" Normal Matrix 10 [_TerrainEngineBendTree] 3 Matrix 7 [glstate_matrix_invtrans_modelview0] 3 Matrix 4 [glstate_matrix_modelview0] 3 Matrix 0 [glstate_matrix_mvp] Vector 13 [_ProjectionParams] Float 16 [_SquashAmount] Vector 15 [_SquashPlaneNormal] Vector 14 [_TreeInstanceScale] "vs_2_0 def c17, 1, 0, 0, 0 dcl_position v0 dcl_normal v1 dcl_color v2 mul r0.xyz, v0, c14 dp3 r1.x, c10, r0 dp3 r1.y, c11, r0 dp3 r1.z, c12, r0 mad r1.xyz, v0, -c14, r1 mad r0.xyz, v2.w, r1, r0 dp3 r0.w, c15, r0 add r0.w, r0.w, c15.w mad r1.xyz, r0.w, -c15, r0 lrp r2.xyz, c16.x, r0, r1 mov r2.w, c17.x dp4 oPos.x, c0, r2 dp4 oPos.y, c1, r2 dp4 oPos.z, c2, r2 dp4 oPos.w, c3, r2 dp4 r0.x, c6, r2 mul r0.x, r0.x, c13.w mov oT0.w, -r0.x dp3 r0.x, c7, v1 dp3 r0.y, c8, v1 dp3 r0.z, c9, v1 dp3 r0.w, r0, r0 rsq r0.w, r0.w mul oT0.xyz, r0.w, r0 " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "color" Color Bind "normal" Normal ConstBuffer "UnityPerCamera" 144 Vector 80 [_ProjectionParams] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] Matrix 64 [glstate_matrix_modelview0] Matrix 128 [glstate_matrix_invtrans_modelview0] ConstBuffer "UnityTerrain" 272 Matrix 112 [_TerrainEngineBendTree] Vector 96 [_TreeInstanceScale] Vector 176 [_SquashPlaneNormal] Float 192 [_SquashAmount] BindCB "UnityPerCamera" 0 BindCB "UnityPerDraw" 1 BindCB "UnityTerrain" 2 "vs_4_0 eefiecededgkoifelblcldkikbdhokjknaajkohcabaaaaaaciafaaaaadaaaaaa cmaaaaaajmaaaaaapeaaaaaaejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapahaaaafjaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaahahaaaagaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa apaiaaaafaepfdejfeejepeoaaeoepfcenebemaaedepemepfcaaklklepfdeheo faaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaafdfgfpfa epfdejfeejepeoaafeeffiedepepfceeaaklklklfdeieefccmaeaaaaeaaaabaa alabaaaafjaaaaaeegiocaaaaaaaaaaaagaaaaaafjaaaaaeegiocaaaabaaaaaa alaaaaaafjaaaaaeegiocaaaacaaaaaaanaaaaaafpaaaaadhcbabaaaaaaaaaaa fpaaaaadhcbabaaaabaaaaaafpaaaaadicbabaaaacaaaaaaghaaaaaepccabaaa aaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaagiaaaaacacaaaaaadiaaaaai hcaabaaaaaaaaaaaegbcbaaaaaaaaaaaegiccaaaacaaaaaaagaaaaaadiaaaaai hcaabaaaabaaaaaafgafbaaaaaaaaaaaegiccaaaacaaaaaaaiaaaaaadcaaaaak hcaabaaaabaaaaaaegiccaaaacaaaaaaahaaaaaaagaabaaaaaaaaaaaegacbaaa abaaaaaadcaaaaakhcaabaaaabaaaaaaegiccaaaacaaaaaaajaaaaaakgakbaaa aaaaaaaaegacbaaaabaaaaaadcaaaaalhcaabaaaabaaaaaaegbcbaiaebaaaaaa aaaaaaaaegiccaaaacaaaaaaagaaaaaaegacbaaaabaaaaaadcaaaaajhcaabaaa aaaaaaaapgbpbaaaacaaaaaaegacbaaaabaaaaaaegacbaaaaaaaaaaabaaaaaai icaabaaaaaaaaaaaegiccaaaacaaaaaaalaaaaaaegacbaaaaaaaaaaaaaaaaaai icaabaaaaaaaaaaadkaabaaaaaaaaaaadkiacaaaacaaaaaaalaaaaaadcaaaaal hcaabaaaabaaaaaapgapbaiaebaaaaaaaaaaaaaaegiccaaaacaaaaaaalaaaaaa egacbaaaaaaaaaaaaaaaaaaihcaabaaaaaaaaaaaegacbaaaaaaaaaaaegacbaia ebaaaaaaabaaaaaadcaaaaakhcaabaaaaaaaaaaaagiacaaaacaaaaaaamaaaaaa egacbaaaaaaaaaaaegacbaaaabaaaaaadiaaaaaipcaabaaaabaaaaaafgafbaaa aaaaaaaaegiocaaaabaaaaaaabaaaaaadcaaaaakpcaabaaaabaaaaaaegiocaaa abaaaaaaaaaaaaaaagaabaaaaaaaaaaaegaobaaaabaaaaaadcaaaaakpcaabaaa abaaaaaaegiocaaaabaaaaaaacaaaaaakgakbaaaaaaaaaaaegaobaaaabaaaaaa aaaaaaaipccabaaaaaaaaaaaegaobaaaabaaaaaaegiocaaaabaaaaaaadaaaaaa diaaaaaiccaabaaaaaaaaaaabkaabaaaaaaaaaaackiacaaaabaaaaaaafaaaaaa dcaaaaakbcaabaaaaaaaaaaackiacaaaabaaaaaaaeaaaaaaakaabaaaaaaaaaaa bkaabaaaaaaaaaaadcaaaaakbcaabaaaaaaaaaaackiacaaaabaaaaaaagaaaaaa ckaabaaaaaaaaaaaakaabaaaaaaaaaaaaaaaaaaibcaabaaaaaaaaaaaakaabaaa aaaaaaaackiacaaaabaaaaaaahaaaaaadiaaaaaibcaabaaaaaaaaaaaakaabaaa aaaaaaaadkiacaaaaaaaaaaaafaaaaaadgaaaaagiccabaaaabaaaaaaakaabaia ebaaaaaaaaaaaaaadiaaaaaihcaabaaaaaaaaaaafgbfbaaaabaaaaaaegiccaaa abaaaaaaajaaaaaadcaaaaakhcaabaaaaaaaaaaaegiccaaaabaaaaaaaiaaaaaa agbabaaaabaaaaaaegacbaaaaaaaaaaadcaaaaakhcaabaaaaaaaaaaaegiccaaa abaaaaaaakaaaaaakgbkbaaaabaaaaaaegacbaaaaaaaaaaabaaaaaahicaabaaa aaaaaaaaegacbaaaaaaaaaaaegacbaaaaaaaaaaaeeaaaaaficaabaaaaaaaaaaa dkaabaaaaaaaaaaadiaaaaahhccabaaaabaaaaaapgapbaaaaaaaaaaaegacbaaa aaaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "color" Color Bind "normal" Normal ConstBuffer "UnityPerCamera" 144 Vector 80 [_ProjectionParams] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] Matrix 64 [glstate_matrix_modelview0] Matrix 128 [glstate_matrix_invtrans_modelview0] ConstBuffer "UnityTerrain" 272 Matrix 112 [_TerrainEngineBendTree] Vector 96 [_TreeInstanceScale] Vector 176 [_SquashPlaneNormal] Float 192 [_SquashAmount] BindCB "UnityPerCamera" 0 BindCB "UnityPerDraw" 1 BindCB "UnityTerrain" 2 "vs_4_0_level_9_1 eefieceddojdhpohaapocoecpicebiiihbipmdohabaaaaaakaahaaaaaeaaaaaa daaaaaaakeacaaaaniagaaaaeiahaaaaebgpgodjgmacaaaagmacaaaaaaacpopp beacaaaafiaaaaaaaeaaceaaaaaafeaaaaaafeaaaaaaceaaabaafeaaaaaaafaa abaaabaaaaaaaaaaabaaaaaaalaaacaaaaaaaaaaacaaagaaaeaaanaaaaaaaaaa acaaalaaacaabbaaaaaaaaaaaaaaaaaaaaacpoppbpaaaaacafaaaaiaaaaaapja bpaaaaacafaaabiaabaaapjabpaaaaacafaaaciaacaaapjaafaaaaadaaaaahia abaaffjaalaaoekaaeaaaaaeaaaaahiaakaaoekaabaaaajaaaaaoeiaaeaaaaae aaaaahiaamaaoekaabaakkjaaaaaoeiaaiaaaaadaaaaaiiaaaaaoeiaaaaaoeia ahaaaaacaaaaaiiaaaaappiaafaaaaadaaaaahoaaaaappiaaaaaoeiaafaaaaad aaaaahiaaaaaoejaanaaoekaafaaaaadabaaahiaaaaaffiaapaaoekaaeaaaaae abaaahiaaoaaoekaaaaaaaiaabaaoeiaaeaaaaaeabaaahiabaaaoekaaaaakkia abaaoeiaaeaaaaaeabaaahiaaaaaoejaanaaoekbabaaoeiaaeaaaaaeaaaaahia acaappjaabaaoeiaaaaaoeiaaiaaaaadaaaaaiiabbaaoekaaaaaoeiaacaaaaad aaaaaiiaaaaappiabbaappkaaeaaaaaeabaaahiaaaaappiabbaaoekbaaaaoeia bcaaaaaeacaaahiabcaaaakaaaaaoeiaabaaoeiaafaaaaadaaaaabiaacaaffia ahaakkkaaeaaaaaeaaaaabiaagaakkkaacaaaaiaaaaaaaiaaeaaaaaeaaaaabia aiaakkkaacaakkiaaaaaaaiaacaaaaadaaaaabiaaaaaaaiaajaakkkaafaaaaad aaaaabiaaaaaaaiaabaappkaabaaaaacaaaaaioaaaaaaaibafaaaaadaaaaapia acaaffiaadaaoekaaeaaaaaeaaaaapiaacaaoekaacaaaaiaaaaaoeiaaeaaaaae aaaaapiaaeaaoekaacaakkiaaaaaoeiaacaaaaadaaaaapiaaaaaoeiaafaaoeka aeaaaaaeaaaaadmaaaaappiaaaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeia ppppaaaafdeieefccmaeaaaaeaaaabaaalabaaaafjaaaaaeegiocaaaaaaaaaaa agaaaaaafjaaaaaeegiocaaaabaaaaaaalaaaaaafjaaaaaeegiocaaaacaaaaaa anaaaaaafpaaaaadhcbabaaaaaaaaaaafpaaaaadhcbabaaaabaaaaaafpaaaaad icbabaaaacaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaa abaaaaaagiaaaaacacaaaaaadiaaaaaihcaabaaaaaaaaaaaegbcbaaaaaaaaaaa egiccaaaacaaaaaaagaaaaaadiaaaaaihcaabaaaabaaaaaafgafbaaaaaaaaaaa egiccaaaacaaaaaaaiaaaaaadcaaaaakhcaabaaaabaaaaaaegiccaaaacaaaaaa ahaaaaaaagaabaaaaaaaaaaaegacbaaaabaaaaaadcaaaaakhcaabaaaabaaaaaa egiccaaaacaaaaaaajaaaaaakgakbaaaaaaaaaaaegacbaaaabaaaaaadcaaaaal hcaabaaaabaaaaaaegbcbaiaebaaaaaaaaaaaaaaegiccaaaacaaaaaaagaaaaaa egacbaaaabaaaaaadcaaaaajhcaabaaaaaaaaaaapgbpbaaaacaaaaaaegacbaaa abaaaaaaegacbaaaaaaaaaaabaaaaaaiicaabaaaaaaaaaaaegiccaaaacaaaaaa alaaaaaaegacbaaaaaaaaaaaaaaaaaaiicaabaaaaaaaaaaadkaabaaaaaaaaaaa dkiacaaaacaaaaaaalaaaaaadcaaaaalhcaabaaaabaaaaaapgapbaiaebaaaaaa aaaaaaaaegiccaaaacaaaaaaalaaaaaaegacbaaaaaaaaaaaaaaaaaaihcaabaaa aaaaaaaaegacbaaaaaaaaaaaegacbaiaebaaaaaaabaaaaaadcaaaaakhcaabaaa aaaaaaaaagiacaaaacaaaaaaamaaaaaaegacbaaaaaaaaaaaegacbaaaabaaaaaa diaaaaaipcaabaaaabaaaaaafgafbaaaaaaaaaaaegiocaaaabaaaaaaabaaaaaa dcaaaaakpcaabaaaabaaaaaaegiocaaaabaaaaaaaaaaaaaaagaabaaaaaaaaaaa egaobaaaabaaaaaadcaaaaakpcaabaaaabaaaaaaegiocaaaabaaaaaaacaaaaaa kgakbaaaaaaaaaaaegaobaaaabaaaaaaaaaaaaaipccabaaaaaaaaaaaegaobaaa abaaaaaaegiocaaaabaaaaaaadaaaaaadiaaaaaiccaabaaaaaaaaaaabkaabaaa aaaaaaaackiacaaaabaaaaaaafaaaaaadcaaaaakbcaabaaaaaaaaaaackiacaaa abaaaaaaaeaaaaaaakaabaaaaaaaaaaabkaabaaaaaaaaaaadcaaaaakbcaabaaa aaaaaaaackiacaaaabaaaaaaagaaaaaackaabaaaaaaaaaaaakaabaaaaaaaaaaa aaaaaaaibcaabaaaaaaaaaaaakaabaaaaaaaaaaackiacaaaabaaaaaaahaaaaaa diaaaaaibcaabaaaaaaaaaaaakaabaaaaaaaaaaadkiacaaaaaaaaaaaafaaaaaa dgaaaaagiccabaaaabaaaaaaakaabaiaebaaaaaaaaaaaaaadiaaaaaihcaabaaa aaaaaaaafgbfbaaaabaaaaaaegiccaaaabaaaaaaajaaaaaadcaaaaakhcaabaaa aaaaaaaaegiccaaaabaaaaaaaiaaaaaaagbabaaaabaaaaaaegacbaaaaaaaaaaa dcaaaaakhcaabaaaaaaaaaaaegiccaaaabaaaaaaakaaaaaakgbkbaaaabaaaaaa egacbaaaaaaaaaaabaaaaaahicaabaaaaaaaaaaaegacbaaaaaaaaaaaegacbaaa aaaaaaaaeeaaaaaficaabaaaaaaaaaaadkaabaaaaaaaaaaadiaaaaahhccabaaa abaaaaaapgapbaaaaaaaaaaaegacbaaaaaaaaaaadoaaaaabejfdeheogiaaaaaa adaaaaaaaiaaaaaafaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapahaaaa fjaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaahahaaaagaaaaaaaaaaaaaaa aaaaaaaaadaaaaaaacaaaaaaapaiaaaafaepfdejfeejepeoaaeoepfcenebemaa edepemepfcaaklklepfdeheofaaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaa abaaaaaaadaaaaaaaaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaa abaaaaaaapaaaaaafdfgfpfaepfdejfeejepeoaafeeffiedepepfceeaaklklkl " } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { "ps_2_0 def c0, 1, 0.281262308, 0.5, 0.00392156886 def c1, 1, 255, 0, 0 dcl t0 add r0.w, t0.z, c0.x rcp r0.x, r0.w mul r0.xy, r0.x, t0 mad_pp r0.xy, r0, c0.y, c0.z mul r1.xy, t0.w, c1 frc r1.xy, r1 mad_pp r0.z, r1.y, -c0.w, r1.x mov_pp r0.w, r1.y mov_pp oC0, r0 " } SubProgram "d3d11 " { "ps_4_0 eefiecedgningppdhdkaeoblkhckpdmipnfedcoaabaaaaaaniabaaaaadaaaaaa cmaaaaaaieaaaaaaliaaaaaaejfdeheofaaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafdfgfpfaepfdejfeejepeoaafeeffiedepepfcee aaklklklepfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaa adaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklklfdeieefcbiabaaaa eaaaaaaaegaaaaaagcbaaaadpcbabaaaabaaaaaagfaaaaadpccabaaaaaaaaaaa giaaaaacabaaaaaaaaaaaaahbcaabaaaaaaaaaaackbabaaaabaaaaaaabeaaaaa aaaaiadpaoaaaaahdcaabaaaaaaaaaaaegbabaaaabaaaaaaagaabaaaaaaaaaaa dcaaaaapdccabaaaaaaaaaaaegaabaaaaaaaaaaaaceaaaaajnabjadojnabjado aaaaaaaaaaaaaaaaaceaaaaaaaaaaadpaaaaaadpaaaaaaaaaaaaaaaadiaaaaak dcaabaaaaaaaaaaapgbpbaaaabaaaaaaaceaaaaaaaaaiadpaaaahpedaaaaaaaa aaaaaaaabkaaaaafdcaabaaaaaaaaaaaegaabaaaaaaaaaaadcaaaaakeccabaaa aaaaaaaabkaabaiaebaaaaaaaaaaaaaaabeaaaaaibiaiadlakaabaaaaaaaaaaa dgaaaaaficcabaaaaaaaaaaabkaabaaaaaaaaaaadoaaaaab" } SubProgram "d3d11_9x " { "ps_4_0_level_9_1 eefiecedjpndamchlnfihklhcifkchncgidfnldmabaaaaaaneacaaaaaeaaaaaa daaaaaaaciabaaaaeiacaaaakaacaaaaebgpgodjpaaaaaaapaaaaaaaaaacpppp mmaaaaaaceaaaaaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaacpppp fbaaaaafaaaaapkaaaaaiadpjnabjadoaaaaaadpibiaiadlfbaaaaafabaaapka aaaaiadpaaaahpedaaaaaaaaaaaaaaaabpaaaaacaaaaaaiaaaaaaplaacaaaaad aaaaaiiaaaaakklaaaaaaakaagaaaaacaaaaabiaaaaappiaafaaaaadaaaaadia aaaaaaiaaaaaoelaaeaaaaaeaaaacdiaaaaaoeiaaaaaffkaaaaakkkaafaaaaad abaaadiaaaaapplaabaaoekabdaaaaacabaaadiaabaaoeiaaeaaaaaeaaaaceia abaaffiaaaaappkbabaaaaiaabaaaaacaaaaciiaabaaffiaabaaaaacaaaicpia aaaaoeiappppaaaafdeieefcbiabaaaaeaaaaaaaegaaaaaagcbaaaadpcbabaaa abaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaacabaaaaaaaaaaaaahbcaabaaa aaaaaaaackbabaaaabaaaaaaabeaaaaaaaaaiadpaoaaaaahdcaabaaaaaaaaaaa egbabaaaabaaaaaaagaabaaaaaaaaaaadcaaaaapdccabaaaaaaaaaaaegaabaaa aaaaaaaaaceaaaaajnabjadojnabjadoaaaaaaaaaaaaaaaaaceaaaaaaaaaaadp aaaaaadpaaaaaaaaaaaaaaaadiaaaaakdcaabaaaaaaaaaaapgbpbaaaabaaaaaa aceaaaaaaaaaiadpaaaahpedaaaaaaaaaaaaaaaabkaaaaafdcaabaaaaaaaaaaa egaabaaaaaaaaaaadcaaaaakeccabaaaaaaaaaaabkaabaiaebaaaaaaaaaaaaaa abeaaaaaibiaiadlakaabaaaaaaaaaaadgaaaaaficcabaaaaaaaaaaabkaabaaa aaaaaaaadoaaaaabejfdeheofaaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaa abaaaaaaadaaaaaaaaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaa abaaaaaaapapaaaafdfgfpfaepfdejfeejepeoaafeeffiedepepfceeaaklklkl epfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklkl" } } } } SubShader { Tags { "RenderType"="TreeTransparentCutout" "DisableBatching"="True" } Pass { Tags { "RenderType"="TreeTransparentCutout" "DisableBatching"="True" } GpuProgramID 374526 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX uniform vec4 _ProjectionParams; uniform vec4 _TreeInstanceScale; uniform mat4 _TerrainEngineBendTree; uniform vec4 _SquashPlaneNormal; uniform float _SquashAmount; varying vec2 xlv_TEXCOORD0; varying vec4 xlv_TEXCOORD1; void main () { vec4 tmpvar_1; vec4 pos_2; pos_2.w = gl_Vertex.w; pos_2.xyz = (gl_Vertex.xyz * _TreeInstanceScale.xyz); vec4 tmpvar_3; tmpvar_3.w = 0.0; tmpvar_3.xyz = pos_2.xyz; pos_2.xyz = mix (pos_2.xyz, (_TerrainEngineBendTree * tmpvar_3).xyz, gl_Color.www); vec4 tmpvar_4; tmpvar_4.w = 1.0; tmpvar_4.xyz = mix ((pos_2.xyz - ( (dot (_SquashPlaneNormal.xyz, pos_2.xyz) + _SquashPlaneNormal.w) * _SquashPlaneNormal.xyz)), pos_2.xyz, vec3(_SquashAmount)); pos_2 = tmpvar_4; mat3 tmpvar_5; tmpvar_5[0] = gl_ModelViewMatrixInverseTranspose[0].xyz; tmpvar_5[1] = gl_ModelViewMatrixInverseTranspose[1].xyz; tmpvar_5[2] = gl_ModelViewMatrixInverseTranspose[2].xyz; tmpvar_1.xyz = normalize((tmpvar_5 * gl_Normal)); tmpvar_1.w = -(((gl_ModelViewMatrix * tmpvar_4).z * _ProjectionParams.w)); gl_Position = (gl_ModelViewProjectionMatrix * tmpvar_4); xlv_TEXCOORD0 = gl_MultiTexCoord0.xy; xlv_TEXCOORD1 = tmpvar_1; } #endif #ifdef FRAGMENT uniform sampler2D _MainTex; uniform float _Cutoff; varying vec2 xlv_TEXCOORD0; varying vec4 xlv_TEXCOORD1; void main () { float x_1; x_1 = (texture2D (_MainTex, xlv_TEXCOORD0).w - _Cutoff); if ((x_1 < 0.0)) { discard; }; vec4 enc_2; enc_2.xy = ((( (xlv_TEXCOORD1.xy / (xlv_TEXCOORD1.z + 1.0)) / 1.7777) * 0.5) + 0.5); vec2 enc_3; vec2 tmpvar_4; tmpvar_4 = fract((vec2(1.0, 255.0) * xlv_TEXCOORD1.w)); enc_3.y = tmpvar_4.y; enc_3.x = (tmpvar_4.x - (tmpvar_4.y * 0.003921569)); enc_2.zw = enc_3; gl_FragData[0] = enc_2; } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "color" Color Bind "normal" Normal Bind "texcoord" TexCoord0 Matrix 10 [_TerrainEngineBendTree] 3 Matrix 7 [glstate_matrix_invtrans_modelview0] 3 Matrix 4 [glstate_matrix_modelview0] 3 Matrix 0 [glstate_matrix_mvp] Vector 13 [_ProjectionParams] Float 16 [_SquashAmount] Vector 15 [_SquashPlaneNormal] Vector 14 [_TreeInstanceScale] "vs_2_0 def c17, 1, 0, 0, 0 dcl_position v0 dcl_normal v1 dcl_color v2 dcl_texcoord v3 mul r0.xyz, v0, c14 dp3 r1.x, c10, r0 dp3 r1.y, c11, r0 dp3 r1.z, c12, r0 mad r1.xyz, v0, -c14, r1 mad r0.xyz, v2.w, r1, r0 dp3 r0.w, c15, r0 add r0.w, r0.w, c15.w mad r1.xyz, r0.w, -c15, r0 lrp r2.xyz, c16.x, r0, r1 mov r2.w, c17.x dp4 oPos.x, c0, r2 dp4 oPos.y, c1, r2 dp4 oPos.z, c2, r2 dp4 oPos.w, c3, r2 dp4 r0.x, c6, r2 mul r0.x, r0.x, c13.w mov oT1.w, -r0.x dp3 r0.x, c7, v1 dp3 r0.y, c8, v1 dp3 r0.z, c9, v1 dp3 r0.w, r0, r0 rsq r0.w, r0.w mul oT1.xyz, r0.w, r0 mov oT0.xy, v3 " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "color" Color Bind "normal" Normal Bind "texcoord" TexCoord0 ConstBuffer "UnityPerCamera" 144 Vector 80 [_ProjectionParams] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] Matrix 64 [glstate_matrix_modelview0] Matrix 128 [glstate_matrix_invtrans_modelview0] ConstBuffer "UnityTerrain" 272 Matrix 112 [_TerrainEngineBendTree] Vector 96 [_TreeInstanceScale] Vector 176 [_SquashPlaneNormal] Float 192 [_SquashAmount] BindCB "UnityPerCamera" 0 BindCB "UnityPerDraw" 1 BindCB "UnityTerrain" 2 "vs_4_0 eefieceddipeaphmfgaaagcghplapcdjbjpdkfahabaaaaaaimafaaaaadaaaaaa cmaaaaaalmaaaaaacmabaaaaejfdeheoiiaaaaaaaeaaaaaaaiaaaaaagiaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapahaaaahbaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaahahaaaahiaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa apaiaaaahoaaaaaaaaaaaaaaaaaaaaaaadaaaaaaadaaaaaaapadaaaafaepfdej feejepeoaaeoepfcenebemaaedepemepfcaafeeffiedepepfceeaaklepfdeheo giaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaafmaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaadamaaaafmaaaaaa abaaaaaaaaaaaaaaadaaaaaaacaaaaaaapaaaaaafdfgfpfaepfdejfeejepeoaa feeffiedepepfceeaaklklklfdeieefcfiaeaaaaeaaaabaabgabaaaafjaaaaae egiocaaaaaaaaaaaagaaaaaafjaaaaaeegiocaaaabaaaaaaalaaaaaafjaaaaae egiocaaaacaaaaaaanaaaaaafpaaaaadhcbabaaaaaaaaaaafpaaaaadhcbabaaa abaaaaaafpaaaaadicbabaaaacaaaaaafpaaaaaddcbabaaaadaaaaaaghaaaaae pccabaaaaaaaaaaaabaaaaaagfaaaaaddccabaaaabaaaaaagfaaaaadpccabaaa acaaaaaagiaaaaacacaaaaaadiaaaaaihcaabaaaaaaaaaaaegbcbaaaaaaaaaaa egiccaaaacaaaaaaagaaaaaadiaaaaaihcaabaaaabaaaaaafgafbaaaaaaaaaaa egiccaaaacaaaaaaaiaaaaaadcaaaaakhcaabaaaabaaaaaaegiccaaaacaaaaaa ahaaaaaaagaabaaaaaaaaaaaegacbaaaabaaaaaadcaaaaakhcaabaaaabaaaaaa egiccaaaacaaaaaaajaaaaaakgakbaaaaaaaaaaaegacbaaaabaaaaaadcaaaaal hcaabaaaabaaaaaaegbcbaiaebaaaaaaaaaaaaaaegiccaaaacaaaaaaagaaaaaa egacbaaaabaaaaaadcaaaaajhcaabaaaaaaaaaaapgbpbaaaacaaaaaaegacbaaa abaaaaaaegacbaaaaaaaaaaabaaaaaaiicaabaaaaaaaaaaaegiccaaaacaaaaaa alaaaaaaegacbaaaaaaaaaaaaaaaaaaiicaabaaaaaaaaaaadkaabaaaaaaaaaaa dkiacaaaacaaaaaaalaaaaaadcaaaaalhcaabaaaabaaaaaapgapbaiaebaaaaaa aaaaaaaaegiccaaaacaaaaaaalaaaaaaegacbaaaaaaaaaaaaaaaaaaihcaabaaa aaaaaaaaegacbaaaaaaaaaaaegacbaiaebaaaaaaabaaaaaadcaaaaakhcaabaaa aaaaaaaaagiacaaaacaaaaaaamaaaaaaegacbaaaaaaaaaaaegacbaaaabaaaaaa diaaaaaipcaabaaaabaaaaaafgafbaaaaaaaaaaaegiocaaaabaaaaaaabaaaaaa dcaaaaakpcaabaaaabaaaaaaegiocaaaabaaaaaaaaaaaaaaagaabaaaaaaaaaaa egaobaaaabaaaaaadcaaaaakpcaabaaaabaaaaaaegiocaaaabaaaaaaacaaaaaa kgakbaaaaaaaaaaaegaobaaaabaaaaaaaaaaaaaipccabaaaaaaaaaaaegaobaaa abaaaaaaegiocaaaabaaaaaaadaaaaaadgaaaaafdccabaaaabaaaaaaegbabaaa adaaaaaadiaaaaaiccaabaaaaaaaaaaabkaabaaaaaaaaaaackiacaaaabaaaaaa afaaaaaadcaaaaakbcaabaaaaaaaaaaackiacaaaabaaaaaaaeaaaaaaakaabaaa aaaaaaaabkaabaaaaaaaaaaadcaaaaakbcaabaaaaaaaaaaackiacaaaabaaaaaa agaaaaaackaabaaaaaaaaaaaakaabaaaaaaaaaaaaaaaaaaibcaabaaaaaaaaaaa akaabaaaaaaaaaaackiacaaaabaaaaaaahaaaaaadiaaaaaibcaabaaaaaaaaaaa akaabaaaaaaaaaaadkiacaaaaaaaaaaaafaaaaaadgaaaaagiccabaaaacaaaaaa akaabaiaebaaaaaaaaaaaaaadiaaaaaihcaabaaaaaaaaaaafgbfbaaaabaaaaaa egiccaaaabaaaaaaajaaaaaadcaaaaakhcaabaaaaaaaaaaaegiccaaaabaaaaaa aiaaaaaaagbabaaaabaaaaaaegacbaaaaaaaaaaadcaaaaakhcaabaaaaaaaaaaa egiccaaaabaaaaaaakaaaaaakgbkbaaaabaaaaaaegacbaaaaaaaaaaabaaaaaah icaabaaaaaaaaaaaegacbaaaaaaaaaaaegacbaaaaaaaaaaaeeaaaaaficaabaaa aaaaaaaadkaabaaaaaaaaaaadiaaaaahhccabaaaacaaaaaapgapbaaaaaaaaaaa egacbaaaaaaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "color" Color Bind "normal" Normal Bind "texcoord" TexCoord0 ConstBuffer "UnityPerCamera" 144 Vector 80 [_ProjectionParams] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] Matrix 64 [glstate_matrix_modelview0] Matrix 128 [glstate_matrix_invtrans_modelview0] ConstBuffer "UnityTerrain" 272 Matrix 112 [_TerrainEngineBendTree] Vector 96 [_TreeInstanceScale] Vector 176 [_SquashPlaneNormal] Float 192 [_SquashAmount] BindCB "UnityPerCamera" 0 BindCB "UnityPerDraw" 1 BindCB "UnityTerrain" 2 "vs_4_0_level_9_1 eefiecedeafjoeenagekmaeoamlaamblfadibcfjabaaaaaabmaiaaaaaeaaaaaa daaaaaaalmacaaaabmahaaaakmahaaaaebgpgodjieacaaaaieacaaaaaaacpopp cmacaaaafiaaaaaaaeaaceaaaaaafeaaaaaafeaaaaaaceaaabaafeaaaaaaafaa abaaabaaaaaaaaaaabaaaaaaalaaacaaaaaaaaaaacaaagaaaeaaanaaaaaaaaaa acaaalaaacaabbaaaaaaaaaaaaaaaaaaaaacpoppbpaaaaacafaaaaiaaaaaapja bpaaaaacafaaabiaabaaapjabpaaaaacafaaaciaacaaapjabpaaaaacafaaadia adaaapjaafaaaaadaaaaahiaabaaffjaalaaoekaaeaaaaaeaaaaahiaakaaoeka abaaaajaaaaaoeiaaeaaaaaeaaaaahiaamaaoekaabaakkjaaaaaoeiaaiaaaaad aaaaaiiaaaaaoeiaaaaaoeiaahaaaaacaaaaaiiaaaaappiaafaaaaadabaaahoa aaaappiaaaaaoeiaafaaaaadaaaaahiaaaaaoejaanaaoekaafaaaaadabaaahia aaaaffiaapaaoekaaeaaaaaeabaaahiaaoaaoekaaaaaaaiaabaaoeiaaeaaaaae abaaahiabaaaoekaaaaakkiaabaaoeiaaeaaaaaeabaaahiaaaaaoejaanaaoekb abaaoeiaaeaaaaaeaaaaahiaacaappjaabaaoeiaaaaaoeiaaiaaaaadaaaaaiia bbaaoekaaaaaoeiaacaaaaadaaaaaiiaaaaappiabbaappkaaeaaaaaeabaaahia aaaappiabbaaoekbaaaaoeiabcaaaaaeacaaahiabcaaaakaaaaaoeiaabaaoeia afaaaaadaaaaabiaacaaffiaahaakkkaaeaaaaaeaaaaabiaagaakkkaacaaaaia aaaaaaiaaeaaaaaeaaaaabiaaiaakkkaacaakkiaaaaaaaiaacaaaaadaaaaabia aaaaaaiaajaakkkaafaaaaadaaaaabiaaaaaaaiaabaappkaabaaaaacabaaaioa aaaaaaibafaaaaadaaaaapiaacaaffiaadaaoekaaeaaaaaeaaaaapiaacaaoeka acaaaaiaaaaaoeiaaeaaaaaeaaaaapiaaeaaoekaacaakkiaaaaaoeiaacaaaaad aaaaapiaaaaaoeiaafaaoekaaeaaaaaeaaaaadmaaaaappiaaaaaoekaaaaaoeia abaaaaacaaaaammaaaaaoeiaabaaaaacaaaaadoaadaaoejappppaaaafdeieefc fiaeaaaaeaaaabaabgabaaaafjaaaaaeegiocaaaaaaaaaaaagaaaaaafjaaaaae egiocaaaabaaaaaaalaaaaaafjaaaaaeegiocaaaacaaaaaaanaaaaaafpaaaaad hcbabaaaaaaaaaaafpaaaaadhcbabaaaabaaaaaafpaaaaadicbabaaaacaaaaaa fpaaaaaddcbabaaaadaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaad dccabaaaabaaaaaagfaaaaadpccabaaaacaaaaaagiaaaaacacaaaaaadiaaaaai hcaabaaaaaaaaaaaegbcbaaaaaaaaaaaegiccaaaacaaaaaaagaaaaaadiaaaaai hcaabaaaabaaaaaafgafbaaaaaaaaaaaegiccaaaacaaaaaaaiaaaaaadcaaaaak hcaabaaaabaaaaaaegiccaaaacaaaaaaahaaaaaaagaabaaaaaaaaaaaegacbaaa abaaaaaadcaaaaakhcaabaaaabaaaaaaegiccaaaacaaaaaaajaaaaaakgakbaaa aaaaaaaaegacbaaaabaaaaaadcaaaaalhcaabaaaabaaaaaaegbcbaiaebaaaaaa aaaaaaaaegiccaaaacaaaaaaagaaaaaaegacbaaaabaaaaaadcaaaaajhcaabaaa aaaaaaaapgbpbaaaacaaaaaaegacbaaaabaaaaaaegacbaaaaaaaaaaabaaaaaai icaabaaaaaaaaaaaegiccaaaacaaaaaaalaaaaaaegacbaaaaaaaaaaaaaaaaaai icaabaaaaaaaaaaadkaabaaaaaaaaaaadkiacaaaacaaaaaaalaaaaaadcaaaaal hcaabaaaabaaaaaapgapbaiaebaaaaaaaaaaaaaaegiccaaaacaaaaaaalaaaaaa egacbaaaaaaaaaaaaaaaaaaihcaabaaaaaaaaaaaegacbaaaaaaaaaaaegacbaia ebaaaaaaabaaaaaadcaaaaakhcaabaaaaaaaaaaaagiacaaaacaaaaaaamaaaaaa egacbaaaaaaaaaaaegacbaaaabaaaaaadiaaaaaipcaabaaaabaaaaaafgafbaaa aaaaaaaaegiocaaaabaaaaaaabaaaaaadcaaaaakpcaabaaaabaaaaaaegiocaaa abaaaaaaaaaaaaaaagaabaaaaaaaaaaaegaobaaaabaaaaaadcaaaaakpcaabaaa abaaaaaaegiocaaaabaaaaaaacaaaaaakgakbaaaaaaaaaaaegaobaaaabaaaaaa aaaaaaaipccabaaaaaaaaaaaegaobaaaabaaaaaaegiocaaaabaaaaaaadaaaaaa dgaaaaafdccabaaaabaaaaaaegbabaaaadaaaaaadiaaaaaiccaabaaaaaaaaaaa bkaabaaaaaaaaaaackiacaaaabaaaaaaafaaaaaadcaaaaakbcaabaaaaaaaaaaa ckiacaaaabaaaaaaaeaaaaaaakaabaaaaaaaaaaabkaabaaaaaaaaaaadcaaaaak bcaabaaaaaaaaaaackiacaaaabaaaaaaagaaaaaackaabaaaaaaaaaaaakaabaaa aaaaaaaaaaaaaaaibcaabaaaaaaaaaaaakaabaaaaaaaaaaackiacaaaabaaaaaa ahaaaaaadiaaaaaibcaabaaaaaaaaaaaakaabaaaaaaaaaaadkiacaaaaaaaaaaa afaaaaaadgaaaaagiccabaaaacaaaaaaakaabaiaebaaaaaaaaaaaaaadiaaaaai hcaabaaaaaaaaaaafgbfbaaaabaaaaaaegiccaaaabaaaaaaajaaaaaadcaaaaak hcaabaaaaaaaaaaaegiccaaaabaaaaaaaiaaaaaaagbabaaaabaaaaaaegacbaaa aaaaaaaadcaaaaakhcaabaaaaaaaaaaaegiccaaaabaaaaaaakaaaaaakgbkbaaa abaaaaaaegacbaaaaaaaaaaabaaaaaahicaabaaaaaaaaaaaegacbaaaaaaaaaaa egacbaaaaaaaaaaaeeaaaaaficaabaaaaaaaaaaadkaabaaaaaaaaaaadiaaaaah hccabaaaacaaaaaapgapbaaaaaaaaaaaegacbaaaaaaaaaaadoaaaaabejfdeheo iiaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaa apahaaaahbaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaahahaaaahiaaaaaa aaaaaaaaaaaaaaaaadaaaaaaacaaaaaaapaiaaaahoaaaaaaaaaaaaaaaaaaaaaa adaaaaaaadaaaaaaapadaaaafaepfdejfeejepeoaaeoepfcenebemaaedepemep fcaafeeffiedepepfceeaaklepfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaafmaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaadamaaaafmaaaaaaabaaaaaaaaaaaaaaadaaaaaaacaaaaaa apaaaaaafdfgfpfaepfdejfeejepeoaafeeffiedepepfceeaaklklkl" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { Float 0 [_Cutoff] SetTexture 0 [_MainTex] 2D 0 "ps_2_0 def c1, 1, 0.281262308, 0.5, 0.00392156886 def c2, 1, 255, 0, 0 dcl t0.xy dcl t1 dcl_2d s0 texld_pp r0, t0, s0 add_pp r0, r0.w, -c0.x texkill r0 add r0.x, t1.z, c1.x rcp r0.x, r0.x mul r0.xy, r0.x, t1 mad_pp r0.xy, r0, c1.y, c1.z mul r1.xy, t1.w, c2 frc r1.xy, r1 mad_pp r0.z, r1.y, -c1.w, r1.x mov_pp r0.w, r1.y mov_pp oC0, r0 " } SubProgram "d3d11 " { SetTexture 0 [_MainTex] 2D 0 ConstBuffer "$Globals" 128 Float 112 [_Cutoff] BindCB "$Globals" 0 "ps_4_0 eefiecedhnedfgmofmhnoggdlmaclnnnacfkdgnaabaaaaaajiacaaaaadaaaaaa cmaaaaaajmaaaaaanaaaaaaaejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaafmaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaadadaaaafmaaaaaaabaaaaaaaaaaaaaaadaaaaaaacaaaaaa apapaaaafdfgfpfaepfdejfeejepeoaafeeffiedepepfceeaaklklklepfdeheo cmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaa apaaaaaafdfgfpfegbhcghgfheaaklklfdeieefcmaabaaaaeaaaaaaahaaaaaaa fjaaaaaeegiocaaaaaaaaaaaaiaaaaaafkaaaaadaagabaaaaaaaaaaafibiaaae aahabaaaaaaaaaaaffffaaaagcbaaaaddcbabaaaabaaaaaagcbaaaadpcbabaaa acaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaacabaaaaaaefaaaaajpcaabaaa aaaaaaaaegbabaaaabaaaaaaeghobaaaaaaaaaaaaagabaaaaaaaaaaaaaaaaaaj bcaabaaaaaaaaaaadkaabaaaaaaaaaaaakiacaiaebaaaaaaaaaaaaaaahaaaaaa dbaaaaahbcaabaaaaaaaaaaaakaabaaaaaaaaaaaabeaaaaaaaaaaaaaanaaaead akaabaaaaaaaaaaaaaaaaaahbcaabaaaaaaaaaaackbabaaaacaaaaaaabeaaaaa aaaaiadpaoaaaaahdcaabaaaaaaaaaaaegbabaaaacaaaaaaagaabaaaaaaaaaaa dcaaaaapdccabaaaaaaaaaaaegaabaaaaaaaaaaaaceaaaaajnabjadojnabjado aaaaaaaaaaaaaaaaaceaaaaaaaaaaadpaaaaaadpaaaaaaaaaaaaaaaadiaaaaak dcaabaaaaaaaaaaapgbpbaaaacaaaaaaaceaaaaaaaaaiadpaaaahpedaaaaaaaa aaaaaaaabkaaaaafdcaabaaaaaaaaaaaegaabaaaaaaaaaaadcaaaaakeccabaaa aaaaaaaabkaabaiaebaaaaaaaaaaaaaaabeaaaaaibiaiadlakaabaaaaaaaaaaa dgaaaaaficcabaaaaaaaaaaabkaabaaaaaaaaaaadoaaaaab" } SubProgram "d3d11_9x " { SetTexture 0 [_MainTex] 2D 0 ConstBuffer "$Globals" 128 Float 112 [_Cutoff] BindCB "$Globals" 0 "ps_4_0_level_9_1 eefiecedhkliddnkmmkndoapbcechhjpdfidgoceabaaaaaaoeadaaaaaeaaaaaa daaaaaaahiabaaaaeaadaaaalaadaaaaebgpgodjeaabaaaaeaabaaaaaaacpppp amabaaaadeaaaaaaabaaciaaaaaadeaaaaaadeaaabaaceaaaaaadeaaaaaaaaaa aaaaahaaabaaaaaaaaaaaaaaaaacppppfbaaaaafabaaapkaaaaaiadpjnabjado aaaaaadpibiaiadlfbaaaaafacaaapkaaaaaiadpaaaahpedaaaaaaaaaaaaaaaa bpaaaaacaaaaaaiaaaaaadlabpaaaaacaaaaaaiaabaaaplabpaaaaacaaaaaaja aaaiapkaecaaaaadaaaacpiaaaaaoelaaaaioekaacaaaaadaaaacpiaaaaappia aaaaaakbebaaaaabaaaaapiaacaaaaadaaaaabiaabaakklaabaaaakaagaaaaac aaaaabiaaaaaaaiaafaaaaadaaaaadiaaaaaaaiaabaaoelaaeaaaaaeaaaacdia aaaaoeiaabaaffkaabaakkkaafaaaaadabaaadiaabaapplaacaaoekabdaaaaac abaaadiaabaaoeiaaeaaaaaeaaaaceiaabaaffiaabaappkbabaaaaiaabaaaaac aaaaciiaabaaffiaabaaaaacaaaicpiaaaaaoeiappppaaaafdeieefcmaabaaaa eaaaaaaahaaaaaaafjaaaaaeegiocaaaaaaaaaaaaiaaaaaafkaaaaadaagabaaa aaaaaaaafibiaaaeaahabaaaaaaaaaaaffffaaaagcbaaaaddcbabaaaabaaaaaa gcbaaaadpcbabaaaacaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaacabaaaaaa efaaaaajpcaabaaaaaaaaaaaegbabaaaabaaaaaaeghobaaaaaaaaaaaaagabaaa aaaaaaaaaaaaaaajbcaabaaaaaaaaaaadkaabaaaaaaaaaaaakiacaiaebaaaaaa aaaaaaaaahaaaaaadbaaaaahbcaabaaaaaaaaaaaakaabaaaaaaaaaaaabeaaaaa aaaaaaaaanaaaeadakaabaaaaaaaaaaaaaaaaaahbcaabaaaaaaaaaaackbabaaa acaaaaaaabeaaaaaaaaaiadpaoaaaaahdcaabaaaaaaaaaaaegbabaaaacaaaaaa agaabaaaaaaaaaaadcaaaaapdccabaaaaaaaaaaaegaabaaaaaaaaaaaaceaaaaa jnabjadojnabjadoaaaaaaaaaaaaaaaaaceaaaaaaaaaaadpaaaaaadpaaaaaaaa aaaaaaaadiaaaaakdcaabaaaaaaaaaaapgbpbaaaacaaaaaaaceaaaaaaaaaiadp aaaahpedaaaaaaaaaaaaaaaabkaaaaafdcaabaaaaaaaaaaaegaabaaaaaaaaaaa dcaaaaakeccabaaaaaaaaaaabkaabaiaebaaaaaaaaaaaaaaabeaaaaaibiaiadl akaabaaaaaaaaaaadgaaaaaficcabaaaaaaaaaaabkaabaaaaaaaaaaadoaaaaab ejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaafmaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaadadaaaa fmaaaaaaabaaaaaaaaaaaaaaadaaaaaaacaaaaaaapapaaaafdfgfpfaepfdejfe ejepeoaafeeffiedepepfceeaaklklklepfdeheocmaaaaaaabaaaaaaaiaaaaaa caaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgf heaaklkl" } } } Pass { Tags { "RenderType"="TreeTransparentCutout" "DisableBatching"="True" } Cull Front GpuProgramID 416529 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX uniform vec4 _ProjectionParams; uniform vec4 _TreeInstanceScale; uniform mat4 _TerrainEngineBendTree; uniform vec4 _SquashPlaneNormal; uniform float _SquashAmount; varying vec2 xlv_TEXCOORD0; varying vec4 xlv_TEXCOORD1; void main () { vec4 tmpvar_1; vec4 pos_2; pos_2.w = gl_Vertex.w; pos_2.xyz = (gl_Vertex.xyz * _TreeInstanceScale.xyz); vec4 tmpvar_3; tmpvar_3.w = 0.0; tmpvar_3.xyz = pos_2.xyz; pos_2.xyz = mix (pos_2.xyz, (_TerrainEngineBendTree * tmpvar_3).xyz, gl_Color.www); vec4 tmpvar_4; tmpvar_4.w = 1.0; tmpvar_4.xyz = mix ((pos_2.xyz - ( (dot (_SquashPlaneNormal.xyz, pos_2.xyz) + _SquashPlaneNormal.w) * _SquashPlaneNormal.xyz)), pos_2.xyz, vec3(_SquashAmount)); pos_2 = tmpvar_4; mat3 tmpvar_5; tmpvar_5[0] = gl_ModelViewMatrixInverseTranspose[0].xyz; tmpvar_5[1] = gl_ModelViewMatrixInverseTranspose[1].xyz; tmpvar_5[2] = gl_ModelViewMatrixInverseTranspose[2].xyz; tmpvar_1.xyz = -(normalize((tmpvar_5 * gl_Normal))); tmpvar_1.w = -(((gl_ModelViewMatrix * tmpvar_4).z * _ProjectionParams.w)); gl_Position = (gl_ModelViewProjectionMatrix * tmpvar_4); xlv_TEXCOORD0 = gl_MultiTexCoord0.xy; xlv_TEXCOORD1 = tmpvar_1; } #endif #ifdef FRAGMENT uniform sampler2D _MainTex; uniform float _Cutoff; varying vec2 xlv_TEXCOORD0; varying vec4 xlv_TEXCOORD1; void main () { float x_1; x_1 = (texture2D (_MainTex, xlv_TEXCOORD0).w - _Cutoff); if ((x_1 < 0.0)) { discard; }; vec4 enc_2; enc_2.xy = ((( (xlv_TEXCOORD1.xy / (xlv_TEXCOORD1.z + 1.0)) / 1.7777) * 0.5) + 0.5); vec2 enc_3; vec2 tmpvar_4; tmpvar_4 = fract((vec2(1.0, 255.0) * xlv_TEXCOORD1.w)); enc_3.y = tmpvar_4.y; enc_3.x = (tmpvar_4.x - (tmpvar_4.y * 0.003921569)); enc_2.zw = enc_3; gl_FragData[0] = enc_2; } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "color" Color Bind "normal" Normal Bind "texcoord" TexCoord0 Matrix 10 [_TerrainEngineBendTree] 3 Matrix 7 [glstate_matrix_invtrans_modelview0] 3 Matrix 4 [glstate_matrix_modelview0] 3 Matrix 0 [glstate_matrix_mvp] Vector 13 [_ProjectionParams] Float 16 [_SquashAmount] Vector 15 [_SquashPlaneNormal] Vector 14 [_TreeInstanceScale] "vs_2_0 def c17, 1, 0, 0, 0 dcl_position v0 dcl_normal v1 dcl_color v2 dcl_texcoord v3 mul r0.xyz, v0, c14 dp3 r1.x, c10, r0 dp3 r1.y, c11, r0 dp3 r1.z, c12, r0 mad r1.xyz, v0, -c14, r1 mad r0.xyz, v2.w, r1, r0 dp3 r0.w, c15, r0 add r0.w, r0.w, c15.w mad r1.xyz, r0.w, -c15, r0 lrp r2.xyz, c16.x, r0, r1 mov r2.w, c17.x dp4 oPos.x, c0, r2 dp4 oPos.y, c1, r2 dp4 oPos.z, c2, r2 dp4 oPos.w, c3, r2 dp4 r0.x, c6, r2 mul r0.x, r0.x, c13.w mov oT1.w, -r0.x dp3 r0.x, c7, v1 dp3 r0.y, c8, v1 dp3 r0.z, c9, v1 nrm r1.xyz, r0 mov oT1.xyz, -r1 mov oT0.xy, v3 " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "color" Color Bind "normal" Normal Bind "texcoord" TexCoord0 ConstBuffer "UnityPerCamera" 144 Vector 80 [_ProjectionParams] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] Matrix 64 [glstate_matrix_modelview0] Matrix 128 [glstate_matrix_invtrans_modelview0] ConstBuffer "UnityTerrain" 272 Matrix 112 [_TerrainEngineBendTree] Vector 96 [_TreeInstanceScale] Vector 176 [_SquashPlaneNormal] Float 192 [_SquashAmount] BindCB "UnityPerCamera" 0 BindCB "UnityPerDraw" 1 BindCB "UnityTerrain" 2 "vs_4_0 eefiecedgfepkaceigemekadjdddljbocjdbmenaabaaaaaakeafaaaaadaaaaaa cmaaaaaalmaaaaaacmabaaaaejfdeheoiiaaaaaaaeaaaaaaaiaaaaaagiaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapahaaaahbaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaahahaaaahiaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa apaiaaaahoaaaaaaaaaaaaaaaaaaaaaaadaaaaaaadaaaaaaapadaaaafaepfdej feejepeoaaeoepfcenebemaaedepemepfcaafeeffiedepepfceeaaklepfdeheo giaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaafmaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaadamaaaafmaaaaaa abaaaaaaaaaaaaaaadaaaaaaacaaaaaaapaaaaaafdfgfpfaepfdejfeejepeoaa feeffiedepepfceeaaklklklfdeieefchaaeaaaaeaaaabaabmabaaaafjaaaaae egiocaaaaaaaaaaaagaaaaaafjaaaaaeegiocaaaabaaaaaaalaaaaaafjaaaaae egiocaaaacaaaaaaanaaaaaafpaaaaadhcbabaaaaaaaaaaafpaaaaadhcbabaaa abaaaaaafpaaaaadicbabaaaacaaaaaafpaaaaaddcbabaaaadaaaaaaghaaaaae pccabaaaaaaaaaaaabaaaaaagfaaaaaddccabaaaabaaaaaagfaaaaadpccabaaa acaaaaaagiaaaaacacaaaaaadiaaaaaihcaabaaaaaaaaaaaegbcbaaaaaaaaaaa egiccaaaacaaaaaaagaaaaaadiaaaaaihcaabaaaabaaaaaafgafbaaaaaaaaaaa egiccaaaacaaaaaaaiaaaaaadcaaaaakhcaabaaaabaaaaaaegiccaaaacaaaaaa ahaaaaaaagaabaaaaaaaaaaaegacbaaaabaaaaaadcaaaaakhcaabaaaabaaaaaa egiccaaaacaaaaaaajaaaaaakgakbaaaaaaaaaaaegacbaaaabaaaaaadcaaaaal hcaabaaaabaaaaaaegbcbaiaebaaaaaaaaaaaaaaegiccaaaacaaaaaaagaaaaaa egacbaaaabaaaaaadcaaaaajhcaabaaaaaaaaaaapgbpbaaaacaaaaaaegacbaaa abaaaaaaegacbaaaaaaaaaaabaaaaaaiicaabaaaaaaaaaaaegiccaaaacaaaaaa alaaaaaaegacbaaaaaaaaaaaaaaaaaaiicaabaaaaaaaaaaadkaabaaaaaaaaaaa dkiacaaaacaaaaaaalaaaaaadcaaaaalhcaabaaaabaaaaaapgapbaiaebaaaaaa aaaaaaaaegiccaaaacaaaaaaalaaaaaaegacbaaaaaaaaaaaaaaaaaaihcaabaaa aaaaaaaaegacbaaaaaaaaaaaegacbaiaebaaaaaaabaaaaaadcaaaaakhcaabaaa aaaaaaaaagiacaaaacaaaaaaamaaaaaaegacbaaaaaaaaaaaegacbaaaabaaaaaa diaaaaaipcaabaaaabaaaaaafgafbaaaaaaaaaaaegiocaaaabaaaaaaabaaaaaa dcaaaaakpcaabaaaabaaaaaaegiocaaaabaaaaaaaaaaaaaaagaabaaaaaaaaaaa egaobaaaabaaaaaadcaaaaakpcaabaaaabaaaaaaegiocaaaabaaaaaaacaaaaaa kgakbaaaaaaaaaaaegaobaaaabaaaaaaaaaaaaaipccabaaaaaaaaaaaegaobaaa abaaaaaaegiocaaaabaaaaaaadaaaaaadgaaaaafdccabaaaabaaaaaaegbabaaa adaaaaaadiaaaaaiccaabaaaaaaaaaaabkaabaaaaaaaaaaackiacaaaabaaaaaa afaaaaaadcaaaaakbcaabaaaaaaaaaaackiacaaaabaaaaaaaeaaaaaaakaabaaa aaaaaaaabkaabaaaaaaaaaaadcaaaaakbcaabaaaaaaaaaaackiacaaaabaaaaaa agaaaaaackaabaaaaaaaaaaaakaabaaaaaaaaaaaaaaaaaaibcaabaaaaaaaaaaa akaabaaaaaaaaaaackiacaaaabaaaaaaahaaaaaadiaaaaaibcaabaaaaaaaaaaa akaabaaaaaaaaaaadkiacaaaaaaaaaaaafaaaaaadgaaaaagiccabaaaacaaaaaa akaabaiaebaaaaaaaaaaaaaadiaaaaaihcaabaaaaaaaaaaafgbfbaaaabaaaaaa egiccaaaabaaaaaaajaaaaaadcaaaaakhcaabaaaaaaaaaaaegiccaaaabaaaaaa aiaaaaaaagbabaaaabaaaaaaegacbaaaaaaaaaaadcaaaaakhcaabaaaaaaaaaaa egiccaaaabaaaaaaakaaaaaakgbkbaaaabaaaaaaegacbaaaaaaaaaaabaaaaaah icaabaaaaaaaaaaaegacbaaaaaaaaaaaegacbaaaaaaaaaaaeeaaaaaficaabaaa aaaaaaaadkaabaaaaaaaaaaadiaaaaahhcaabaaaaaaaaaaapgapbaaaaaaaaaaa egacbaaaaaaaaaaadgaaaaaghccabaaaacaaaaaaegacbaiaebaaaaaaaaaaaaaa doaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "color" Color Bind "normal" Normal Bind "texcoord" TexCoord0 ConstBuffer "UnityPerCamera" 144 Vector 80 [_ProjectionParams] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] Matrix 64 [glstate_matrix_modelview0] Matrix 128 [glstate_matrix_invtrans_modelview0] ConstBuffer "UnityTerrain" 272 Matrix 112 [_TerrainEngineBendTree] Vector 96 [_TreeInstanceScale] Vector 176 [_SquashPlaneNormal] Float 192 [_SquashAmount] BindCB "UnityPerCamera" 0 BindCB "UnityPerDraw" 1 BindCB "UnityTerrain" 2 "vs_4_0_level_9_1 eefiecedmmglnefdiafpplemdccdhfddblhmdldbabaaaaaacaaiaaaaaeaaaaaa daaaaaaakiacaaaacaahaaaalaahaaaaebgpgodjhaacaaaahaacaaaaaaacpopp biacaaaafiaaaaaaaeaaceaaaaaafeaaaaaafeaaaaaaceaaabaafeaaaaaaafaa abaaabaaaaaaaaaaabaaaaaaalaaacaaaaaaaaaaacaaagaaaeaaanaaaaaaaaaa acaaalaaacaabbaaaaaaaaaaaaaaaaaaaaacpoppbpaaaaacafaaaaiaaaaaapja bpaaaaacafaaabiaabaaapjabpaaaaacafaaaciaacaaapjabpaaaaacafaaadia adaaapjaafaaaaadaaaaahiaabaaffjaalaaoekaaeaaaaaeaaaaahiaakaaoeka abaaaajaaaaaoeiaaeaaaaaeaaaaahiaamaaoekaabaakkjaaaaaoeiaceaaaaac abaaahiaaaaaoeiaabaaaaacabaaahoaabaaoeibafaaaaadaaaaahiaaaaaoeja anaaoekaafaaaaadabaaahiaaaaaffiaapaaoekaaeaaaaaeabaaahiaaoaaoeka aaaaaaiaabaaoeiaaeaaaaaeabaaahiabaaaoekaaaaakkiaabaaoeiaaeaaaaae abaaahiaaaaaoejaanaaoekbabaaoeiaaeaaaaaeaaaaahiaacaappjaabaaoeia aaaaoeiaaiaaaaadaaaaaiiabbaaoekaaaaaoeiaacaaaaadaaaaaiiaaaaappia bbaappkaaeaaaaaeabaaahiaaaaappiabbaaoekbaaaaoeiabcaaaaaeacaaahia bcaaaakaaaaaoeiaabaaoeiaafaaaaadaaaaabiaacaaffiaahaakkkaaeaaaaae aaaaabiaagaakkkaacaaaaiaaaaaaaiaaeaaaaaeaaaaabiaaiaakkkaacaakkia aaaaaaiaacaaaaadaaaaabiaaaaaaaiaajaakkkaafaaaaadaaaaabiaaaaaaaia abaappkaabaaaaacabaaaioaaaaaaaibafaaaaadaaaaapiaacaaffiaadaaoeka aeaaaaaeaaaaapiaacaaoekaacaaaaiaaaaaoeiaaeaaaaaeaaaaapiaaeaaoeka acaakkiaaaaaoeiaacaaaaadaaaaapiaaaaaoeiaafaaoekaaeaaaaaeaaaaadma aaaappiaaaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeiaabaaaaacaaaaadoa adaaoejappppaaaafdeieefchaaeaaaaeaaaabaabmabaaaafjaaaaaeegiocaaa aaaaaaaaagaaaaaafjaaaaaeegiocaaaabaaaaaaalaaaaaafjaaaaaeegiocaaa acaaaaaaanaaaaaafpaaaaadhcbabaaaaaaaaaaafpaaaaadhcbabaaaabaaaaaa fpaaaaadicbabaaaacaaaaaafpaaaaaddcbabaaaadaaaaaaghaaaaaepccabaaa aaaaaaaaabaaaaaagfaaaaaddccabaaaabaaaaaagfaaaaadpccabaaaacaaaaaa giaaaaacacaaaaaadiaaaaaihcaabaaaaaaaaaaaegbcbaaaaaaaaaaaegiccaaa acaaaaaaagaaaaaadiaaaaaihcaabaaaabaaaaaafgafbaaaaaaaaaaaegiccaaa acaaaaaaaiaaaaaadcaaaaakhcaabaaaabaaaaaaegiccaaaacaaaaaaahaaaaaa agaabaaaaaaaaaaaegacbaaaabaaaaaadcaaaaakhcaabaaaabaaaaaaegiccaaa acaaaaaaajaaaaaakgakbaaaaaaaaaaaegacbaaaabaaaaaadcaaaaalhcaabaaa abaaaaaaegbcbaiaebaaaaaaaaaaaaaaegiccaaaacaaaaaaagaaaaaaegacbaaa abaaaaaadcaaaaajhcaabaaaaaaaaaaapgbpbaaaacaaaaaaegacbaaaabaaaaaa egacbaaaaaaaaaaabaaaaaaiicaabaaaaaaaaaaaegiccaaaacaaaaaaalaaaaaa egacbaaaaaaaaaaaaaaaaaaiicaabaaaaaaaaaaadkaabaaaaaaaaaaadkiacaaa acaaaaaaalaaaaaadcaaaaalhcaabaaaabaaaaaapgapbaiaebaaaaaaaaaaaaaa egiccaaaacaaaaaaalaaaaaaegacbaaaaaaaaaaaaaaaaaaihcaabaaaaaaaaaaa egacbaaaaaaaaaaaegacbaiaebaaaaaaabaaaaaadcaaaaakhcaabaaaaaaaaaaa agiacaaaacaaaaaaamaaaaaaegacbaaaaaaaaaaaegacbaaaabaaaaaadiaaaaai pcaabaaaabaaaaaafgafbaaaaaaaaaaaegiocaaaabaaaaaaabaaaaaadcaaaaak pcaabaaaabaaaaaaegiocaaaabaaaaaaaaaaaaaaagaabaaaaaaaaaaaegaobaaa abaaaaaadcaaaaakpcaabaaaabaaaaaaegiocaaaabaaaaaaacaaaaaakgakbaaa aaaaaaaaegaobaaaabaaaaaaaaaaaaaipccabaaaaaaaaaaaegaobaaaabaaaaaa egiocaaaabaaaaaaadaaaaaadgaaaaafdccabaaaabaaaaaaegbabaaaadaaaaaa diaaaaaiccaabaaaaaaaaaaabkaabaaaaaaaaaaackiacaaaabaaaaaaafaaaaaa dcaaaaakbcaabaaaaaaaaaaackiacaaaabaaaaaaaeaaaaaaakaabaaaaaaaaaaa bkaabaaaaaaaaaaadcaaaaakbcaabaaaaaaaaaaackiacaaaabaaaaaaagaaaaaa ckaabaaaaaaaaaaaakaabaaaaaaaaaaaaaaaaaaibcaabaaaaaaaaaaaakaabaaa aaaaaaaackiacaaaabaaaaaaahaaaaaadiaaaaaibcaabaaaaaaaaaaaakaabaaa aaaaaaaadkiacaaaaaaaaaaaafaaaaaadgaaaaagiccabaaaacaaaaaaakaabaia ebaaaaaaaaaaaaaadiaaaaaihcaabaaaaaaaaaaafgbfbaaaabaaaaaaegiccaaa abaaaaaaajaaaaaadcaaaaakhcaabaaaaaaaaaaaegiccaaaabaaaaaaaiaaaaaa agbabaaaabaaaaaaegacbaaaaaaaaaaadcaaaaakhcaabaaaaaaaaaaaegiccaaa abaaaaaaakaaaaaakgbkbaaaabaaaaaaegacbaaaaaaaaaaabaaaaaahicaabaaa aaaaaaaaegacbaaaaaaaaaaaegacbaaaaaaaaaaaeeaaaaaficaabaaaaaaaaaaa dkaabaaaaaaaaaaadiaaaaahhcaabaaaaaaaaaaapgapbaaaaaaaaaaaegacbaaa aaaaaaaadgaaaaaghccabaaaacaaaaaaegacbaiaebaaaaaaaaaaaaaadoaaaaab ejfdeheoiiaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaapahaaaahbaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaahahaaaa hiaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaaapaiaaaahoaaaaaaaaaaaaaa aaaaaaaaadaaaaaaadaaaaaaapadaaaafaepfdejfeejepeoaaeoepfcenebemaa edepemepfcaafeeffiedepepfceeaaklepfdeheogiaaaaaaadaaaaaaaiaaaaaa faaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaafmaaaaaaaaaaaaaa aaaaaaaaadaaaaaaabaaaaaaadamaaaafmaaaaaaabaaaaaaaaaaaaaaadaaaaaa acaaaaaaapaaaaaafdfgfpfaepfdejfeejepeoaafeeffiedepepfceeaaklklkl " } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { Float 0 [_Cutoff] SetTexture 0 [_MainTex] 2D 0 "ps_2_0 def c1, 1, 0.281262308, 0.5, 0.00392156886 def c2, 1, 255, 0, 0 dcl t0.xy dcl t1 dcl_2d s0 texld_pp r0, t0, s0 add_pp r0, r0.w, -c0.x texkill r0 add r0.x, t1.z, c1.x rcp r0.x, r0.x mul r0.xy, r0.x, t1 mad_pp r0.xy, r0, c1.y, c1.z mul r1.xy, t1.w, c2 frc r1.xy, r1 mad_pp r0.z, r1.y, -c1.w, r1.x mov_pp r0.w, r1.y mov_pp oC0, r0 " } SubProgram "d3d11 " { SetTexture 0 [_MainTex] 2D 0 ConstBuffer "$Globals" 128 Float 112 [_Cutoff] BindCB "$Globals" 0 "ps_4_0 eefiecedhnedfgmofmhnoggdlmaclnnnacfkdgnaabaaaaaajiacaaaaadaaaaaa cmaaaaaajmaaaaaanaaaaaaaejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaafmaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaadadaaaafmaaaaaaabaaaaaaaaaaaaaaadaaaaaaacaaaaaa apapaaaafdfgfpfaepfdejfeejepeoaafeeffiedepepfceeaaklklklepfdeheo cmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaa apaaaaaafdfgfpfegbhcghgfheaaklklfdeieefcmaabaaaaeaaaaaaahaaaaaaa fjaaaaaeegiocaaaaaaaaaaaaiaaaaaafkaaaaadaagabaaaaaaaaaaafibiaaae aahabaaaaaaaaaaaffffaaaagcbaaaaddcbabaaaabaaaaaagcbaaaadpcbabaaa acaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaacabaaaaaaefaaaaajpcaabaaa aaaaaaaaegbabaaaabaaaaaaeghobaaaaaaaaaaaaagabaaaaaaaaaaaaaaaaaaj bcaabaaaaaaaaaaadkaabaaaaaaaaaaaakiacaiaebaaaaaaaaaaaaaaahaaaaaa dbaaaaahbcaabaaaaaaaaaaaakaabaaaaaaaaaaaabeaaaaaaaaaaaaaanaaaead akaabaaaaaaaaaaaaaaaaaahbcaabaaaaaaaaaaackbabaaaacaaaaaaabeaaaaa aaaaiadpaoaaaaahdcaabaaaaaaaaaaaegbabaaaacaaaaaaagaabaaaaaaaaaaa dcaaaaapdccabaaaaaaaaaaaegaabaaaaaaaaaaaaceaaaaajnabjadojnabjado aaaaaaaaaaaaaaaaaceaaaaaaaaaaadpaaaaaadpaaaaaaaaaaaaaaaadiaaaaak dcaabaaaaaaaaaaapgbpbaaaacaaaaaaaceaaaaaaaaaiadpaaaahpedaaaaaaaa aaaaaaaabkaaaaafdcaabaaaaaaaaaaaegaabaaaaaaaaaaadcaaaaakeccabaaa aaaaaaaabkaabaiaebaaaaaaaaaaaaaaabeaaaaaibiaiadlakaabaaaaaaaaaaa dgaaaaaficcabaaaaaaaaaaabkaabaaaaaaaaaaadoaaaaab" } SubProgram "d3d11_9x " { SetTexture 0 [_MainTex] 2D 0 ConstBuffer "$Globals" 128 Float 112 [_Cutoff] BindCB "$Globals" 0 "ps_4_0_level_9_1 eefiecedhkliddnkmmkndoapbcechhjpdfidgoceabaaaaaaoeadaaaaaeaaaaaa daaaaaaahiabaaaaeaadaaaalaadaaaaebgpgodjeaabaaaaeaabaaaaaaacpppp amabaaaadeaaaaaaabaaciaaaaaadeaaaaaadeaaabaaceaaaaaadeaaaaaaaaaa aaaaahaaabaaaaaaaaaaaaaaaaacppppfbaaaaafabaaapkaaaaaiadpjnabjado aaaaaadpibiaiadlfbaaaaafacaaapkaaaaaiadpaaaahpedaaaaaaaaaaaaaaaa bpaaaaacaaaaaaiaaaaaadlabpaaaaacaaaaaaiaabaaaplabpaaaaacaaaaaaja aaaiapkaecaaaaadaaaacpiaaaaaoelaaaaioekaacaaaaadaaaacpiaaaaappia 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aaaaaaaadiaaaaakdcaabaaaaaaaaaaapgbpbaaaacaaaaaaaceaaaaaaaaaiadp aaaahpedaaaaaaaaaaaaaaaabkaaaaafdcaabaaaaaaaaaaaegaabaaaaaaaaaaa dcaaaaakeccabaaaaaaaaaaabkaabaiaebaaaaaaaaaaaaaaabeaaaaaibiaiadl akaabaaaaaaaaaaadgaaaaaficcabaaaaaaaaaaabkaabaaaaaaaaaaadoaaaaab ejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaafmaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaadadaaaa fmaaaaaaabaaaaaaaaaaaaaaadaaaaaaacaaaaaaapapaaaafdfgfpfaepfdejfe ejepeoaafeeffiedepepfceeaaklklklepfdeheocmaaaaaaabaaaaaaaiaaaaaa caaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgf heaaklkl" } } } } SubShader { Tags { "RenderType"="TreeBillboard" } Pass { Tags { "RenderType"="TreeBillboard" } Cull Off GpuProgramID 510283 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX uniform vec4 _ProjectionParams; uniform vec3 _TreeBillboardCameraRight; uniform vec4 _TreeBillboardCameraUp; uniform vec4 _TreeBillboardCameraFront; uniform vec4 _TreeBillboardCameraPos; uniform vec4 _TreeBillboardDistances; varying vec2 xlv_TEXCOORD0; varying vec4 xlv_TEXCOORD1; void main () { vec2 tmpvar_1; vec4 tmpvar_2; vec4 pos_3; pos_3 = gl_Vertex; vec2 offset_4; offset_4 = gl_MultiTexCoord1.xy; float offsetz_5; offsetz_5 = gl_MultiTexCoord0.y; vec3 tmpvar_6; tmpvar_6 = (gl_Vertex.xyz - _TreeBillboardCameraPos.xyz); float tmpvar_7; tmpvar_7 = dot (tmpvar_6, tmpvar_6); if ((tmpvar_7 > _TreeBillboardDistances.x)) { offsetz_5 = 0.0; offset_4 = vec2(0.0, 0.0); }; pos_3.xyz = (gl_Vertex.xyz + (_TreeBillboardCameraRight * offset_4.x)); pos_3.xyz = (pos_3.xyz + (_TreeBillboardCameraUp.xyz * mix (offset_4.y, offsetz_5, _TreeBillboardCameraPos.w))); pos_3.xyz = (pos_3.xyz + ((_TreeBillboardCameraFront.xyz * abs(offset_4.x) ) * _TreeBillboardCameraUp.w)); tmpvar_1.x = gl_MultiTexCoord0.x; tmpvar_1.y = float((gl_MultiTexCoord0.y > 0.0)); tmpvar_2.xyz = vec3(0.0, 0.0, 1.0); tmpvar_2.w = -(((gl_ModelViewMatrix * pos_3).z * _ProjectionParams.w)); gl_Position = (gl_ModelViewProjectionMatrix * pos_3); xlv_TEXCOORD0 = tmpvar_1; xlv_TEXCOORD1 = tmpvar_2; } #endif #ifdef FRAGMENT uniform sampler2D _MainTex; varying vec2 xlv_TEXCOORD0; varying vec4 xlv_TEXCOORD1; void main () { float x_1; x_1 = (texture2D (_MainTex, xlv_TEXCOORD0).w - 0.001); if ((x_1 < 0.0)) { discard; }; vec4 enc_2; enc_2.xy = ((( (xlv_TEXCOORD1.xy / (xlv_TEXCOORD1.z + 1.0)) / 1.7777) * 0.5) + 0.5); vec2 enc_3; vec2 tmpvar_4; tmpvar_4 = fract((vec2(1.0, 255.0) * xlv_TEXCOORD1.w)); enc_3.y = tmpvar_4.y; enc_3.x = (tmpvar_4.x - (tmpvar_4.y * 0.003921569)); enc_2.zw = enc_3; gl_FragData[0] = enc_2; } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "texcoord" TexCoord0 Bind "texcoord1" TexCoord1 Matrix 4 [glstate_matrix_modelview0] 3 Matrix 0 [glstate_matrix_mvp] Vector 7 [_ProjectionParams] Vector 10 [_TreeBillboardCameraFront] Vector 11 [_TreeBillboardCameraPos] Vector 8 [_TreeBillboardCameraRight] Vector 9 [_TreeBillboardCameraUp] Vector 12 [_TreeBillboardDistances] "vs_2_0 def c13, 0, 1, 0, 0 dcl_position v0 dcl_texcoord v1 dcl_texcoord1 v2 add r0.xyz, v0, -c11 dp3 r0.x, r0, r0 slt r0.x, c12.x, r0.x mov r1.xy, v2 mov r1.z, v1.y mad r0.xyz, r0.x, -r1, r1 mad r1.xyz, c8, r0.x, v0 lrp r1.w, c11.w, r0.z, r0.y abs r0.x, r0.x mul r0.xyz, r0.x, c10 mad r1.xyz, c9, r1.w, r1 mad r0.xyz, r0, c9.w, r1 mov r0.w, v0.w dp4 oPos.x, c0, r0 dp4 oPos.y, c1, r0 dp4 oPos.z, c2, r0 dp4 oPos.w, c3, r0 dp4 r0.x, c6, r0 mul r0.x, r0.x, c7.w mov oT1.w, -r0.x slt oT0.y, c13.x, v1.y mov oT0.x, v1.x mov oT1.xyz, c13.xxyw " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 Bind "texcoord1" TexCoord1 ConstBuffer "UnityPerCamera" 144 Vector 80 [_ProjectionParams] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] Matrix 64 [glstate_matrix_modelview0] ConstBuffer "UnityTerrain" 272 Vector 196 [_TreeBillboardCameraRight] 3 Vector 208 [_TreeBillboardCameraUp] Vector 224 [_TreeBillboardCameraFront] Vector 240 [_TreeBillboardCameraPos] Vector 256 [_TreeBillboardDistances] BindCB "UnityPerCamera" 0 BindCB "UnityPerDraw" 1 BindCB "UnityTerrain" 2 "vs_4_0 eefiecedncfkkapjlkejflhjfamhfcikclodpbciabaaaaaacmafaaaaadaaaaaa cmaaaaaaleaaaaaaceabaaaaejfdeheoiaaaaaaaaeaaaaaaaiaaaaaagiaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaahbaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapaaaaaahhaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa apadaaaahhaaaaaaabaaaaaaaaaaaaaaadaaaaaaadaaaaaaadadaaaafaepfdej feejepeoaaedepemepfcaafeeffiedepepfceeaaepfdeheogiaaaaaaadaaaaaa aiaaaaaafaaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaafmaaaaaa aaaaaaaaaaaaaaaaadaaaaaaabaaaaaaadamaaaafmaaaaaaabaaaaaaaaaaaaaa adaaaaaaacaaaaaaapaaaaaafdfgfpfaepfdejfeejepeoaafeeffiedepepfcee aaklklklfdeieefcaaaeaaaaeaaaabaaaaabaaaafjaaaaaeegiocaaaaaaaaaaa agaaaaaafjaaaaaeegiocaaaabaaaaaaaiaaaaaafjaaaaaeegiocaaaacaaaaaa bbaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaaddcbabaaaacaaaaaafpaaaaad dcbabaaaadaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaaddccabaaa abaaaaaagfaaaaadpccabaaaacaaaaaagiaaaaacacaaaaaaaaaaaaajhcaabaaa aaaaaaaaegbcbaaaaaaaaaaaegiccaiaebaaaaaaacaaaaaaapaaaaaabaaaaaah bcaabaaaaaaaaaaaegacbaaaaaaaaaaaegacbaaaaaaaaaaadbaaaaaibcaabaaa aaaaaaaaakiacaaaacaaaaaabaaaaaaaakaabaaaaaaaaaaadgaaaaafdcaabaaa abaaaaaaegbabaaaadaaaaaadgaaaaafecaabaaaabaaaaaabkbabaaaacaaaaaa dhaaaaamhcaabaaaaaaaaaaaagaabaaaaaaaaaaaaceaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaegacbaaaabaaaaaaaaaaaaaiecaabaaaaaaaaaaabkaabaia ebaaaaaaaaaaaaaackaabaaaaaaaaaaadcaaaaakccaabaaaaaaaaaaadkiacaaa acaaaaaaapaaaaaackaabaaaaaaaaaaabkaabaaaaaaaaaaadcaaaaakhcaabaaa abaaaaaajgihcaaaacaaaaaaamaaaaaaagaabaaaaaaaaaaaegbcbaaaaaaaaaaa diaaaaajncaabaaaaaaaaaaaagaabaiaibaaaaaaaaaaaaaaagijcaaaacaaaaaa aoaaaaaadcaaaaakhcaabaaaabaaaaaaegiccaaaacaaaaaaanaaaaaafgafbaaa aaaaaaaaegacbaaaabaaaaaadcaaaaakhcaabaaaaaaaaaaaigadbaaaaaaaaaaa pgipcaaaacaaaaaaanaaaaaaegacbaaaabaaaaaadiaaaaaipcaabaaaabaaaaaa fgafbaaaaaaaaaaaegiocaaaabaaaaaaabaaaaaadcaaaaakpcaabaaaabaaaaaa egiocaaaabaaaaaaaaaaaaaaagaabaaaaaaaaaaaegaobaaaabaaaaaadcaaaaak pcaabaaaabaaaaaaegiocaaaabaaaaaaacaaaaaakgakbaaaaaaaaaaaegaobaaa abaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaaabaaaaaaadaaaaaapgbpbaaa aaaaaaaaegaobaaaabaaaaaadbaaaaahicaabaaaaaaaaaaaabeaaaaaaaaaaaaa bkbabaaaacaaaaaaabaaaaahcccabaaaabaaaaaadkaabaaaaaaaaaaaabeaaaaa aaaaiadpdgaaaaafbccabaaaabaaaaaaakbabaaaacaaaaaadiaaaaaiccaabaaa aaaaaaaabkaabaaaaaaaaaaackiacaaaabaaaaaaafaaaaaadcaaaaakbcaabaaa aaaaaaaackiacaaaabaaaaaaaeaaaaaaakaabaaaaaaaaaaabkaabaaaaaaaaaaa dcaaaaakbcaabaaaaaaaaaaackiacaaaabaaaaaaagaaaaaackaabaaaaaaaaaaa akaabaaaaaaaaaaadcaaaaakbcaabaaaaaaaaaaackiacaaaabaaaaaaahaaaaaa dkbabaaaaaaaaaaaakaabaaaaaaaaaaadiaaaaaibcaabaaaaaaaaaaaakaabaaa aaaaaaaadkiacaaaaaaaaaaaafaaaaaadgaaaaagiccabaaaacaaaaaaakaabaia ebaaaaaaaaaaaaaadgaaaaaihccabaaaacaaaaaaaceaaaaaaaaaaaaaaaaaaaaa aaaaiadpaaaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 Bind "texcoord1" TexCoord1 ConstBuffer "UnityPerCamera" 144 Vector 80 [_ProjectionParams] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] Matrix 64 [glstate_matrix_modelview0] ConstBuffer "UnityTerrain" 272 Vector 196 [_TreeBillboardCameraRight] 3 Vector 208 [_TreeBillboardCameraUp] Vector 224 [_TreeBillboardCameraFront] Vector 240 [_TreeBillboardCameraPos] Vector 256 [_TreeBillboardDistances] BindCB "UnityPerCamera" 0 BindCB "UnityPerDraw" 1 BindCB "UnityTerrain" 2 "vs_4_0_level_9_1 eefiecedaidmmenfmlmdaoannaenljmahdleciababaaaaaaimahaaaaaeaaaaaa daaaaaaaimacaaaajeagaaaabmahaaaaebgpgodjfeacaaaafeacaaaaaaacpopp aiacaaaaemaaaaaaadaaceaaaaaaeiaaaaaaeiaaaaaaceaaabaaeiaaaaaaafaa abaaabaaaaaaaaaaabaaaaaaaiaaacaaaaaaaaaaacaaamaaafaaakaaaaaaaaaa aaaaaaaaaaacpoppfbaaaaafapaaapkaaaaaaaaaaaaaiadpaaaaaaaaaaaaaaaa bpaaaaacafaaaaiaaaaaapjabpaaaaacafaaaciaacaaapjabpaaaaacafaaadia adaaapjaamaaaaadaaaaacoaapaaaakaacaaffjaacaaaaadaaaaahiaaaaaoeja anaaoekbaiaaaaadaaaaabiaaaaaoeiaaaaaoeiaamaaaaadaaaaabiaaoaaaaka 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acaaaaaafpaaaaaddcbabaaaadaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaa gfaaaaaddccabaaaabaaaaaagfaaaaadpccabaaaacaaaaaagiaaaaacacaaaaaa aaaaaaajhcaabaaaaaaaaaaaegbcbaaaaaaaaaaaegiccaiaebaaaaaaacaaaaaa apaaaaaabaaaaaahbcaabaaaaaaaaaaaegacbaaaaaaaaaaaegacbaaaaaaaaaaa dbaaaaaibcaabaaaaaaaaaaaakiacaaaacaaaaaabaaaaaaaakaabaaaaaaaaaaa dgaaaaafdcaabaaaabaaaaaaegbabaaaadaaaaaadgaaaaafecaabaaaabaaaaaa bkbabaaaacaaaaaadhaaaaamhcaabaaaaaaaaaaaagaabaaaaaaaaaaaaceaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaegacbaaaabaaaaaaaaaaaaaiecaabaaa aaaaaaaabkaabaiaebaaaaaaaaaaaaaackaabaaaaaaaaaaadcaaaaakccaabaaa aaaaaaaadkiacaaaacaaaaaaapaaaaaackaabaaaaaaaaaaabkaabaaaaaaaaaaa dcaaaaakhcaabaaaabaaaaaajgihcaaaacaaaaaaamaaaaaaagaabaaaaaaaaaaa egbcbaaaaaaaaaaadiaaaaajncaabaaaaaaaaaaaagaabaiaibaaaaaaaaaaaaaa agijcaaaacaaaaaaaoaaaaaadcaaaaakhcaabaaaabaaaaaaegiccaaaacaaaaaa anaaaaaafgafbaaaaaaaaaaaegacbaaaabaaaaaadcaaaaakhcaabaaaaaaaaaaa igadbaaaaaaaaaaapgipcaaaacaaaaaaanaaaaaaegacbaaaabaaaaaadiaaaaai pcaabaaaabaaaaaafgafbaaaaaaaaaaaegiocaaaabaaaaaaabaaaaaadcaaaaak pcaabaaaabaaaaaaegiocaaaabaaaaaaaaaaaaaaagaabaaaaaaaaaaaegaobaaa abaaaaaadcaaaaakpcaabaaaabaaaaaaegiocaaaabaaaaaaacaaaaaakgakbaaa aaaaaaaaegaobaaaabaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaaabaaaaaa adaaaaaapgbpbaaaaaaaaaaaegaobaaaabaaaaaadbaaaaahicaabaaaaaaaaaaa abeaaaaaaaaaaaaabkbabaaaacaaaaaaabaaaaahcccabaaaabaaaaaadkaabaaa aaaaaaaaabeaaaaaaaaaiadpdgaaaaafbccabaaaabaaaaaaakbabaaaacaaaaaa diaaaaaiccaabaaaaaaaaaaabkaabaaaaaaaaaaackiacaaaabaaaaaaafaaaaaa dcaaaaakbcaabaaaaaaaaaaackiacaaaabaaaaaaaeaaaaaaakaabaaaaaaaaaaa bkaabaaaaaaaaaaadcaaaaakbcaabaaaaaaaaaaackiacaaaabaaaaaaagaaaaaa ckaabaaaaaaaaaaaakaabaaaaaaaaaaadcaaaaakbcaabaaaaaaaaaaackiacaaa abaaaaaaahaaaaaadkbabaaaaaaaaaaaakaabaaaaaaaaaaadiaaaaaibcaabaaa aaaaaaaaakaabaaaaaaaaaaadkiacaaaaaaaaaaaafaaaaaadgaaaaagiccabaaa acaaaaaaakaabaiaebaaaaaaaaaaaaaadgaaaaaihccabaaaacaaaaaaaceaaaaa aaaaaaaaaaaaaaaaaaaaiadpaaaaaaaadoaaaaabejfdeheoiaaaaaaaaeaaaaaa aiaaaaaagiaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaahbaaaaaa aaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaahhaaaaaaaaaaaaaaaaaaaaaa adaaaaaaacaaaaaaapadaaaahhaaaaaaabaaaaaaaaaaaaaaadaaaaaaadaaaaaa adadaaaafaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaaepfdeheo giaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaafmaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaadamaaaafmaaaaaa abaaaaaaaaaaaaaaadaaaaaaacaaaaaaapaaaaaafdfgfpfaepfdejfeejepeoaa feeffiedepepfceeaaklklkl" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { SetTexture 0 [_MainTex] 2D 0 "ps_2_0 def c0, -0.00100000005, 1, 0.281262308, 0.5 def c1, 1, 255, 0.00392156886, 0 dcl t0.xy dcl t1 dcl_2d s0 texld_pp r0, t0, s0 add_pp r0, r0.w, c0.x texkill r0 add r0.x, t1.z, c0.y rcp r0.x, r0.x mul r0.xy, r0.x, t1 mad_pp r0.xy, r0, c0.z, c0.w mul r1.xy, t1.w, c1 frc r1.xy, r1 mad_pp r0.z, r1.y, -c1.z, r1.x mov_pp r0.w, r1.y mov_pp oC0, r0 " } SubProgram "d3d11 " { SetTexture 0 [_MainTex] 2D 0 "ps_4_0 eefieceddljjlhdbgaandfdgcppangjjhcbhipmnabaaaaaaiaacaaaaadaaaaaa cmaaaaaajmaaaaaanaaaaaaaejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaafmaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaadadaaaafmaaaaaaabaaaaaaaaaaaaaaadaaaaaaacaaaaaa apapaaaafdfgfpfaepfdejfeejepeoaafeeffiedepepfceeaaklklklepfdeheo cmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaa apaaaaaafdfgfpfegbhcghgfheaaklklfdeieefckiabaaaaeaaaaaaagkaaaaaa fkaaaaadaagabaaaaaaaaaaafibiaaaeaahabaaaaaaaaaaaffffaaaagcbaaaad dcbabaaaabaaaaaagcbaaaadpcbabaaaacaaaaaagfaaaaadpccabaaaaaaaaaaa giaaaaacabaaaaaaefaaaaajpcaabaaaaaaaaaaaegbabaaaabaaaaaaeghobaaa aaaaaaaaaagabaaaaaaaaaaaaaaaaaahbcaabaaaaaaaaaaadkaabaaaaaaaaaaa abeaaaaagpbcidlkdbaaaaahbcaabaaaaaaaaaaaakaabaaaaaaaaaaaabeaaaaa aaaaaaaaanaaaeadakaabaaaaaaaaaaaaaaaaaahbcaabaaaaaaaaaaackbabaaa acaaaaaaabeaaaaaaaaaiadpaoaaaaahdcaabaaaaaaaaaaaegbabaaaacaaaaaa agaabaaaaaaaaaaadcaaaaapdccabaaaaaaaaaaaegaabaaaaaaaaaaaaceaaaaa jnabjadojnabjadoaaaaaaaaaaaaaaaaaceaaaaaaaaaaadpaaaaaadpaaaaaaaa aaaaaaaadiaaaaakdcaabaaaaaaaaaaapgbpbaaaacaaaaaaaceaaaaaaaaaiadp aaaahpedaaaaaaaaaaaaaaaabkaaaaafdcaabaaaaaaaaaaaegaabaaaaaaaaaaa dcaaaaakeccabaaaaaaaaaaabkaabaiaebaaaaaaaaaaaaaaabeaaaaaibiaiadl akaabaaaaaaaaaaadgaaaaaficcabaaaaaaaaaaabkaabaaaaaaaaaaadoaaaaab " } SubProgram "d3d11_9x " { SetTexture 0 [_MainTex] 2D 0 "ps_4_0_level_9_1 eefiecedjcepkalcmimemjfbpndlibhmalhfkcccabaaaaaamaadaaaaaeaaaaaa daaaaaaagmabaaaabmadaaaaimadaaaaebgpgodjdeabaaaadeabaaaaaaacpppp amabaaaaciaaaaaaaaaaciaaaaaaciaaaaaaciaaabaaceaaaaaaciaaaaaaaaaa aaacppppfbaaaaafaaaaapkagpbcidlkaaaaiadpjnabjadoaaaaaadpfbaaaaaf abaaapkaaaaaiadpaaaahpedibiaiadlaaaaaaaabpaaaaacaaaaaaiaaaaaadla bpaaaaacaaaaaaiaabaaaplabpaaaaacaaaaaajaaaaiapkaecaaaaadaaaacpia aaaaoelaaaaioekaacaaaaadaaaacpiaaaaappiaaaaaaakaebaaaaabaaaaapia acaaaaadaaaaabiaabaakklaaaaaffkaagaaaaacaaaaabiaaaaaaaiaafaaaaad aaaaadiaaaaaaaiaabaaoelaaeaaaaaeaaaacdiaaaaaoeiaaaaakkkaaaaappka afaaaaadabaaadiaabaapplaabaaoekabdaaaaacabaaadiaabaaoeiaaeaaaaae aaaaceiaabaaffiaabaakkkbabaaaaiaabaaaaacaaaaciiaabaaffiaabaaaaac aaaicpiaaaaaoeiappppaaaafdeieefckiabaaaaeaaaaaaagkaaaaaafkaaaaad aagabaaaaaaaaaaafibiaaaeaahabaaaaaaaaaaaffffaaaagcbaaaaddcbabaaa abaaaaaagcbaaaadpcbabaaaacaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaac abaaaaaaefaaaaajpcaabaaaaaaaaaaaegbabaaaabaaaaaaeghobaaaaaaaaaaa aagabaaaaaaaaaaaaaaaaaahbcaabaaaaaaaaaaadkaabaaaaaaaaaaaabeaaaaa gpbcidlkdbaaaaahbcaabaaaaaaaaaaaakaabaaaaaaaaaaaabeaaaaaaaaaaaaa anaaaeadakaabaaaaaaaaaaaaaaaaaahbcaabaaaaaaaaaaackbabaaaacaaaaaa abeaaaaaaaaaiadpaoaaaaahdcaabaaaaaaaaaaaegbabaaaacaaaaaaagaabaaa aaaaaaaadcaaaaapdccabaaaaaaaaaaaegaabaaaaaaaaaaaaceaaaaajnabjado jnabjadoaaaaaaaaaaaaaaaaaceaaaaaaaaaaadpaaaaaadpaaaaaaaaaaaaaaaa diaaaaakdcaabaaaaaaaaaaapgbpbaaaacaaaaaaaceaaaaaaaaaiadpaaaahped aaaaaaaaaaaaaaaabkaaaaafdcaabaaaaaaaaaaaegaabaaaaaaaaaaadcaaaaak eccabaaaaaaaaaaabkaabaiaebaaaaaaaaaaaaaaabeaaaaaibiaiadlakaabaaa aaaaaaaadgaaaaaficcabaaaaaaaaaaabkaabaaaaaaaaaaadoaaaaabejfdeheo giaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaafmaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaadadaaaafmaaaaaa abaaaaaaaaaaaaaaadaaaaaaacaaaaaaapapaaaafdfgfpfaepfdejfeejepeoaa feeffiedepepfceeaaklklklepfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklkl " } } } } SubShader { Tags { "RenderType"="GrassBillboard" } Pass { Tags { "RenderType"="GrassBillboard" } Cull Off GpuProgramID 543493 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX uniform vec4 _ProjectionParams; uniform vec4 _WavingTint; uniform vec4 _WaveAndDistance; uniform vec4 _CameraPosition; uniform vec3 _CameraRight; uniform vec3 _CameraUp; attribute vec4 TANGENT; varying vec4 xlv_COLOR; varying vec2 xlv_TEXCOORD0; varying vec4 xlv_TEXCOORD1; void main () { vec4 tmpvar_1; vec4 pos_2; pos_2 = gl_Vertex; vec2 offset_3; offset_3 = TANGENT.xy; vec3 tmpvar_4; tmpvar_4 = (gl_Vertex.xyz - _CameraPosition.xyz); float tmpvar_5; tmpvar_5 = dot (tmpvar_4, tmpvar_4); if ((tmpvar_5 > _WaveAndDistance.w)) { offset_3 = vec2(0.0, 0.0); }; pos_2.xyz = (gl_Vertex.xyz + (offset_3.x * _CameraRight)); pos_2.xyz = (pos_2.xyz + (offset_3.y * _CameraUp)); vec4 vertex_6; vertex_6.yw = pos_2.yw; vec4 color_7; color_7.xyz = gl_Color.xyz; vec3 waveMove_8; vec4 tmpvar_9; tmpvar_9 = ((fract( (((pos_2.x * (vec4(0.012, 0.02, 0.06, 0.024) * _WaveAndDistance.y)) + (pos_2.z * (vec4(0.006, 0.02, 0.02, 0.05) * _WaveAndDistance.y))) + (_WaveAndDistance.x * vec4(1.2, 2.0, 1.6, 4.8))) ) * 6.408849) - 3.141593); vec4 tmpvar_10; tmpvar_10 = (tmpvar_9 * tmpvar_9); vec4 tmpvar_11; tmpvar_11 = (tmpvar_10 * tmpvar_9); vec4 tmpvar_12; tmpvar_12 = (tmpvar_11 * tmpvar_10); vec4 tmpvar_13; tmpvar_13 = (((tmpvar_9 + (tmpvar_11 * -0.1616162) ) + (tmpvar_12 * 0.0083333)) + ((tmpvar_12 * tmpvar_10) * -0.00019841)); vec4 tmpvar_14; tmpvar_14 = (tmpvar_13 * tmpvar_13); vec4 tmpvar_15; tmpvar_15 = (tmpvar_14 * tmpvar_14); vec4 tmpvar_16; tmpvar_16 = (tmpvar_15 * TANGENT.y); waveMove_8.y = 0.0; waveMove_8.x = dot (tmpvar_16, vec4(0.024, 0.04, -0.12, 0.096)); waveMove_8.z = dot (tmpvar_16, vec4(0.006, 0.02, -0.02, 0.1)); vertex_6.xz = (pos_2.xz - (waveMove_8.xz * _WaveAndDistance.z)); vec3 tmpvar_17; tmpvar_17 = (vertex_6.xyz - _CameraPosition.xyz); color_7.w = clamp (((2.0 * (_WaveAndDistance.w - dot (tmpvar_17, tmpvar_17)) ) * _CameraPosition.w), 0.0, 1.0); vec4 tmpvar_18; tmpvar_18.xyz = ((2.0 * mix (vec3(0.5, 0.5, 0.5), _WavingTint.xyz, vec3( (dot (tmpvar_15, vec4(0.6741998, 0.6741998, 0.2696799, 0.13484)) * 0.7) ))) * gl_Color.xyz); tmpvar_18.w = color_7.w; mat3 tmpvar_19; tmpvar_19[0] = gl_ModelViewMatrixInverseTranspose[0].xyz; tmpvar_19[1] = gl_ModelViewMatrixInverseTranspose[1].xyz; tmpvar_19[2] = gl_ModelViewMatrixInverseTranspose[2].xyz; tmpvar_1.xyz = normalize((tmpvar_19 * gl_Normal)); tmpvar_1.w = -(((gl_ModelViewMatrix * vertex_6).z * _ProjectionParams.w)); gl_Position = (gl_ModelViewProjectionMatrix * vertex_6); xlv_COLOR = tmpvar_18; xlv_TEXCOORD0 = gl_MultiTexCoord0.xy; xlv_TEXCOORD1 = tmpvar_1; } #endif #ifdef FRAGMENT uniform sampler2D _MainTex; uniform float _Cutoff; varying vec4 xlv_COLOR; varying vec2 xlv_TEXCOORD0; varying vec4 xlv_TEXCOORD1; void main () { float x_1; x_1 = ((texture2D (_MainTex, xlv_TEXCOORD0).w * xlv_COLOR.w) - _Cutoff); if ((x_1 < 0.0)) { discard; }; vec4 enc_2; enc_2.xy = ((( (xlv_TEXCOORD1.xy / (xlv_TEXCOORD1.z + 1.0)) / 1.7777) * 0.5) + 0.5); vec2 enc_3; vec2 tmpvar_4; tmpvar_4 = fract((vec2(1.0, 255.0) * xlv_TEXCOORD1.w)); enc_3.y = tmpvar_4.y; enc_3.x = (tmpvar_4.x - (tmpvar_4.y * 0.003921569)); enc_2.zw = enc_3; gl_FragData[0] = enc_2; } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "color" Color Bind "normal" Normal Bind "texcoord" TexCoord0 Bind "tangent" TexCoord4 Matrix 7 [glstate_matrix_invtrans_modelview0] 3 Matrix 4 [glstate_matrix_modelview0] 3 Matrix 0 [glstate_matrix_mvp] Vector 13 [_CameraPosition] Vector 14 [_CameraRight] Vector 15 [_CameraUp] Vector 10 [_ProjectionParams] Vector 12 [_WaveAndDistance] Vector 11 [_WavingTint] "vs_2_0 def c16, 1.20000005, 2, 1.60000002, 4.80000019 def c17, 6.40884876, -3.14159274, 0.00833330024, -0.000198409994 def c18, 0.00600000005, 0.0199999996, 0.0500000007, -0.161616161 def c19, 0.674199879, 0.269679934, 0.134839967, 0.699999988 def c20, 0.0240000002, 0.0399999991, -0.119999997, 0.0960000008 def c21, 0.00600000005, 0.0199999996, -0.0199999996, 0.100000001 def c22, -0.5, 0.5, 0, 1 def c23, 0.0120000001, 0.0199999996, 0.0599999987, 0.0240000002 dcl_position v0 dcl_tangent v1 dcl_normal v2 dcl_texcoord v3 dcl_color v4 add r0.xyz, v0, -c13 dp3 r0.x, r0, r0 slt r0.x, c12.w, r0.x mad r0.xy, r0.x, -v1, v1 mad r0.xzw, r0.x, c14.xyyz, v0.xyyz mad r0.xyz, r0.y, c15, r0.xzww mul r1.xy, r0.xzzw, c12.y mul r2, r1.y, c18.xyyz mad r1, r1.x, c23, r2 mov r2.x, c12.x mad r1, r2.x, c16, r1 frc r1, r1 mad r1, r1, c17.x, c17.y mul r2, r1, r1 mul r3, r1, r2 mad r1, r3, c18.w, r1 mul r3, r2, r3 mul r2, r2, r3 mad r1, r3, c17.z, r1 mad r1, r2, c17.w, r1 mul r1, r1, r1 mul r1, r1, r1 mul r2, r1, v1.y dp4 r1.x, r1, c19.xxyz mul r1.x, r1.x, c19.w dp4 r3.x, r2, c20 dp4 r3.z, r2, c21 mad r0.xz, r3, -c12.z, r0 add r1.yzw, r0.xxyz, -c13.xxyz dp3 r1.y, r1.yzww, r1.yzww add r1.y, -r1.y, c12.w add r1.y, r1.y, r1.y mul r1.y, r1.y, c13.w max r1.y, r1.y, c22.z min oD0.w, r1.y, c22.w mov r2.x, c22.x add r1.yzw, r2.x, c11.xxyz mad r1.xyz, r1.x, r1.yzww, c22.y mul r1.xyz, r1, v4 add oD0.xyz, r1, r1 mov r0.w, v0.w dp4 oPos.x, c0, r0 dp4 oPos.y, c1, r0 dp4 oPos.z, c2, r0 dp4 oPos.w, c3, r0 dp4 r0.x, c6, r0 mul r0.x, r0.x, c10.w mov oT1.w, -r0.x dp3 r0.x, c7, v2 dp3 r0.y, c8, v2 dp3 r0.z, c9, v2 dp3 r0.w, r0, r0 rsq r0.w, r0.w mul oT1.xyz, r0.w, r0 mov oT0.xy, v3 " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "color" Color Bind "normal" Normal Bind "texcoord" TexCoord0 Bind "tangent" TexCoord4 ConstBuffer "UnityPerCamera" 144 Vector 80 [_ProjectionParams] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] Matrix 64 [glstate_matrix_modelview0] Matrix 128 [glstate_matrix_invtrans_modelview0] ConstBuffer "UnityTerrain" 272 Vector 0 [_WavingTint] Vector 16 [_WaveAndDistance] Vector 32 [_CameraPosition] Vector 48 [_CameraRight] 3 Vector 64 [_CameraUp] 3 BindCB "UnityPerCamera" 0 BindCB "UnityPerDraw" 1 BindCB "UnityTerrain" 2 "vs_4_0 eefiecedhmncgelabcbdaabnliopgmdbndocidppabaaaaaakmajaaaaadaaaaaa cmaaaaaaceabaaaalaabaaaaejfdeheopaaaaaaaaiaaaaaaaiaaaaaamiaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaanbaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapadaaaanjaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa ahahaaaaoaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaadaaaaaaapadaaaaoaaaaaaa abaaaaaaaaaaaaaaadaaaaaaaeaaaaaaapaaaaaaoaaaaaaaacaaaaaaaaaaaaaa adaaaaaaafaaaaaaapaaaaaaoaaaaaaaadaaaaaaaaaaaaaaadaaaaaaagaaaaaa apaaaaaaojaaaaaaaaaaaaaaaaaaaaaaadaaaaaaahaaaaaaapahaaaafaepfdej feejepeoaafeebeoehefeofeaaeoepfcenebemaafeeffiedepepfceeaaedepem 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abaaaaaaajaaaaaadcaaaaakhcaabaaaaaaaaaaaegiccaaaabaaaaaaaiaaaaaa agbabaaaacaaaaaaegacbaaaaaaaaaaadcaaaaakhcaabaaaaaaaaaaaegiccaaa abaaaaaaakaaaaaakgbkbaaaacaaaaaaegacbaaaaaaaaaaabaaaaaahicaabaaa aaaaaaaaegacbaaaaaaaaaaaegacbaaaaaaaaaaaeeaaaaaficaabaaaaaaaaaaa dkaabaaaaaaaaaaadiaaaaahhccabaaaadaaaaaapgapbaaaaaaaaaaaegacbaaa aaaaaaaadoaaaaabejfdeheopaaaaaaaaiaaaaaaaiaaaaaamiaaaaaaaaaaaaaa aaaaaaaaadaaaaaaaaaaaaaaapapaaaanbaaaaaaaaaaaaaaaaaaaaaaadaaaaaa abaaaaaaapadaaaanjaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaaahahaaaa oaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaadaaaaaaapadaaaaoaaaaaaaabaaaaaa aaaaaaaaadaaaaaaaeaaaaaaapaaaaaaoaaaaaaaacaaaaaaaaaaaaaaadaaaaaa afaaaaaaapaaaaaaoaaaaaaaadaaaaaaaaaaaaaaadaaaaaaagaaaaaaapaaaaaa ojaaaaaaaaaaaaaaaaaaaaaaadaaaaaaahaaaaaaapahaaaafaepfdejfeejepeo aafeebeoehefeofeaaeoepfcenebemaafeeffiedepepfceeaaedepemepfcaakl epfdeheoieaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaaheaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaa hkaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadamaaaahkaaaaaaabaaaaaa aaaaaaaaadaaaaaaadaaaaaaapaaaaaafdfgfpfaepfdejfeejepeoaaedepemep fcaafeeffiedepepfceeaakl" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { Float 0 [_Cutoff] SetTexture 0 [_MainTex] 2D 0 "ps_2_0 def c1, 1, 0.281262308, 0.5, 0.00392156886 def c2, 1, 255, 0, 0 dcl v0 dcl t0.xy dcl t1 dcl_2d s0 texld_pp r0, t0, s0 mad_pp r0, r0.w, v0.w, -c0.x texkill r0 add r0.x, t1.z, c1.x rcp r0.x, r0.x mul r0.xy, r0.x, t1 mad_pp r0.xy, r0, c1.y, c1.z mul r1.xy, t1.w, c2 frc r1.xy, r1 mad_pp r0.z, r1.y, -c1.w, r1.x mov_pp r0.w, r1.y mov_pp oC0, r0 " } SubProgram "d3d11 " { SetTexture 0 [_MainTex] 2D 0 ConstBuffer "$Globals" 128 Float 112 [_Cutoff] BindCB "$Globals" 0 "ps_4_0 eefiecedflcgomjenmgaflegamjphihbgabiopgiabaaaaaamiacaaaaadaaaaaa cmaaaaaaliaaaaaaomaaaaaaejfdeheoieaaaaaaaeaaaaaaaiaaaaaagiaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaaheaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapaiaaaahkaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa adadaaaahkaaaaaaabaaaaaaaaaaaaaaadaaaaaaadaaaaaaapapaaaafdfgfpfa epfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaaklepfdeheocmaaaaaa abaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaa fdfgfpfegbhcghgfheaaklklfdeieefcneabaaaaeaaaaaaahfaaaaaafjaaaaae egiocaaaaaaaaaaaaiaaaaaafkaaaaadaagabaaaaaaaaaaafibiaaaeaahabaaa aaaaaaaaffffaaaagcbaaaadicbabaaaabaaaaaagcbaaaaddcbabaaaacaaaaaa gcbaaaadpcbabaaaadaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaacabaaaaaa efaaaaajpcaabaaaaaaaaaaaegbabaaaacaaaaaaeghobaaaaaaaaaaaaagabaaa aaaaaaaadcaaaaalbcaabaaaaaaaaaaadkaabaaaaaaaaaaadkbabaaaabaaaaaa akiacaiaebaaaaaaaaaaaaaaahaaaaaadbaaaaahbcaabaaaaaaaaaaaakaabaaa aaaaaaaaabeaaaaaaaaaaaaaanaaaeadakaabaaaaaaaaaaaaaaaaaahbcaabaaa aaaaaaaackbabaaaadaaaaaaabeaaaaaaaaaiadpaoaaaaahdcaabaaaaaaaaaaa egbabaaaadaaaaaaagaabaaaaaaaaaaadcaaaaapdccabaaaaaaaaaaaegaabaaa aaaaaaaaaceaaaaajnabjadojnabjadoaaaaaaaaaaaaaaaaaceaaaaaaaaaaadp aaaaaadpaaaaaaaaaaaaaaaadiaaaaakdcaabaaaaaaaaaaapgbpbaaaadaaaaaa aceaaaaaaaaaiadpaaaahpedaaaaaaaaaaaaaaaabkaaaaafdcaabaaaaaaaaaaa egaabaaaaaaaaaaadcaaaaakeccabaaaaaaaaaaabkaabaiaebaaaaaaaaaaaaaa abeaaaaaibiaiadlakaabaaaaaaaaaaadgaaaaaficcabaaaaaaaaaaabkaabaaa aaaaaaaadoaaaaab" } SubProgram "d3d11_9x " { SetTexture 0 [_MainTex] 2D 0 ConstBuffer "$Globals" 128 Float 112 [_Cutoff] BindCB "$Globals" 0 "ps_4_0_level_9_1 eefiecedgjbaocghjihibnkcnbbnokiikkabjfakabaaaaaaceaeaaaaaeaaaaaa daaaaaaaiiabaaaageadaaaapaadaaaaebgpgodjfaabaaaafaabaaaaaaacpppp bmabaaaadeaaaaaaabaaciaaaaaadeaaaaaadeaaabaaceaaaaaadeaaaaaaaaaa aaaaahaaabaaaaaaaaaaaaaaaaacppppfbaaaaafabaaapkaaaaaiadpjnabjado aaaaaadpibiaiadlfbaaaaafacaaapkaaaaaiadpaaaahpedaaaaaaaaaaaaaaaa bpaaaaacaaaaaaiaaaaacplabpaaaaacaaaaaaiaabaaadlabpaaaaacaaaaaaia acaaaplabpaaaaacaaaaaajaaaaiapkaecaaaaadaaaacpiaabaaoelaaaaioeka aeaaaaaeaaaacpiaaaaappiaaaaapplaaaaaaakbebaaaaabaaaaapiaacaaaaad aaaaabiaacaakklaabaaaakaagaaaaacaaaaabiaaaaaaaiaafaaaaadaaaaadia aaaaaaiaacaaoelaaeaaaaaeaaaacdiaaaaaoeiaabaaffkaabaakkkaafaaaaad abaaadiaacaapplaacaaoekabdaaaaacabaaadiaabaaoeiaaeaaaaaeaaaaceia abaaffiaabaappkbabaaaaiaabaaaaacaaaaciiaabaaffiaabaaaaacaaaicpia aaaaoeiappppaaaafdeieefcneabaaaaeaaaaaaahfaaaaaafjaaaaaeegiocaaa aaaaaaaaaiaaaaaafkaaaaadaagabaaaaaaaaaaafibiaaaeaahabaaaaaaaaaaa ffffaaaagcbaaaadicbabaaaabaaaaaagcbaaaaddcbabaaaacaaaaaagcbaaaad pcbabaaaadaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaacabaaaaaaefaaaaaj pcaabaaaaaaaaaaaegbabaaaacaaaaaaeghobaaaaaaaaaaaaagabaaaaaaaaaaa dcaaaaalbcaabaaaaaaaaaaadkaabaaaaaaaaaaadkbabaaaabaaaaaaakiacaia ebaaaaaaaaaaaaaaahaaaaaadbaaaaahbcaabaaaaaaaaaaaakaabaaaaaaaaaaa abeaaaaaaaaaaaaaanaaaeadakaabaaaaaaaaaaaaaaaaaahbcaabaaaaaaaaaaa ckbabaaaadaaaaaaabeaaaaaaaaaiadpaoaaaaahdcaabaaaaaaaaaaaegbabaaa adaaaaaaagaabaaaaaaaaaaadcaaaaapdccabaaaaaaaaaaaegaabaaaaaaaaaaa aceaaaaajnabjadojnabjadoaaaaaaaaaaaaaaaaaceaaaaaaaaaaadpaaaaaadp aaaaaaaaaaaaaaaadiaaaaakdcaabaaaaaaaaaaapgbpbaaaadaaaaaaaceaaaaa aaaaiadpaaaahpedaaaaaaaaaaaaaaaabkaaaaafdcaabaaaaaaaaaaaegaabaaa aaaaaaaadcaaaaakeccabaaaaaaaaaaabkaabaiaebaaaaaaaaaaaaaaabeaaaaa ibiaiadlakaabaaaaaaaaaaadgaaaaaficcabaaaaaaaaaaabkaabaaaaaaaaaaa doaaaaabejfdeheoieaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaabaaaaaa adaaaaaaaaaaaaaaapaaaaaaheaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaa apaiaaaahkaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadadaaaahkaaaaaa abaaaaaaaaaaaaaaadaaaaaaadaaaaaaapapaaaafdfgfpfaepfdejfeejepeoaa edepemepfcaafeeffiedepepfceeaaklepfdeheocmaaaaaaabaaaaaaaiaaaaaa caaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgf heaaklkl" } } } } SubShader { Tags { "RenderType"="Grass" } Pass { Tags { "RenderType"="Grass" } Cull Off GpuProgramID 615206 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX uniform vec4 _ProjectionParams; uniform vec4 _WavingTint; uniform vec4 _WaveAndDistance; uniform vec4 _CameraPosition; varying vec4 xlv_COLOR; varying vec2 xlv_TEXCOORD0; varying vec4 xlv_TEXCOORD1; void main () { vec4 tmpvar_1; vec4 vertex_2; vertex_2.yw = gl_Vertex.yw; vec4 color_3; color_3.xyz = gl_Color.xyz; vec3 waveMove_4; vec4 tmpvar_5; tmpvar_5 = ((fract( (((gl_Vertex.x * (vec4(0.012, 0.02, 0.06, 0.024) * _WaveAndDistance.y)) + (gl_Vertex.z * (vec4(0.006, 0.02, 0.02, 0.05) * _WaveAndDistance.y))) + (_WaveAndDistance.x * vec4(1.2, 2.0, 1.6, 4.8))) ) * 6.408849) - 3.141593); vec4 tmpvar_6; tmpvar_6 = (tmpvar_5 * tmpvar_5); vec4 tmpvar_7; tmpvar_7 = (tmpvar_6 * tmpvar_5); vec4 tmpvar_8; tmpvar_8 = (tmpvar_7 * tmpvar_6); vec4 tmpvar_9; tmpvar_9 = (((tmpvar_5 + (tmpvar_7 * -0.1616162) ) + (tmpvar_8 * 0.0083333)) + ((tmpvar_8 * tmpvar_6) * -0.00019841)); vec4 tmpvar_10; tmpvar_10 = (tmpvar_9 * tmpvar_9); vec4 tmpvar_11; tmpvar_11 = (tmpvar_10 * tmpvar_10); vec4 tmpvar_12; tmpvar_12 = (tmpvar_11 * (gl_Color.w * _WaveAndDistance.z)); waveMove_4.y = 0.0; waveMove_4.x = dot (tmpvar_12, vec4(0.024, 0.04, -0.12, 0.096)); waveMove_4.z = dot (tmpvar_12, vec4(0.006, 0.02, -0.02, 0.1)); vertex_2.xz = (gl_Vertex.xz - (waveMove_4.xz * _WaveAndDistance.z)); vec3 tmpvar_13; tmpvar_13 = (vertex_2.xyz - _CameraPosition.xyz); color_3.w = clamp (((2.0 * (_WaveAndDistance.w - dot (tmpvar_13, tmpvar_13)) ) * _CameraPosition.w), 0.0, 1.0); vec4 tmpvar_14; tmpvar_14.xyz = ((2.0 * mix (vec3(0.5, 0.5, 0.5), _WavingTint.xyz, vec3( (dot (tmpvar_11, vec4(0.6741998, 0.6741998, 0.2696799, 0.13484)) * 0.7) ))) * gl_Color.xyz); tmpvar_14.w = color_3.w; mat3 tmpvar_15; tmpvar_15[0] = gl_ModelViewMatrixInverseTranspose[0].xyz; tmpvar_15[1] = gl_ModelViewMatrixInverseTranspose[1].xyz; tmpvar_15[2] = gl_ModelViewMatrixInverseTranspose[2].xyz; tmpvar_1.xyz = normalize((tmpvar_15 * gl_Normal)); tmpvar_1.w = -(((gl_ModelViewMatrix * vertex_2).z * _ProjectionParams.w)); gl_Position = (gl_ModelViewProjectionMatrix * vertex_2); xlv_COLOR = tmpvar_14; xlv_TEXCOORD0 = gl_MultiTexCoord0.xy; xlv_TEXCOORD1 = tmpvar_1; } #endif #ifdef FRAGMENT uniform sampler2D _MainTex; uniform float _Cutoff; varying vec4 xlv_COLOR; varying vec2 xlv_TEXCOORD0; varying vec4 xlv_TEXCOORD1; void main () { float x_1; x_1 = ((texture2D (_MainTex, xlv_TEXCOORD0).w * xlv_COLOR.w) - _Cutoff); if ((x_1 < 0.0)) { discard; }; vec4 enc_2; enc_2.xy = ((( (xlv_TEXCOORD1.xy / (xlv_TEXCOORD1.z + 1.0)) / 1.7777) * 0.5) + 0.5); vec2 enc_3; vec2 tmpvar_4; tmpvar_4 = fract((vec2(1.0, 255.0) * xlv_TEXCOORD1.w)); enc_3.y = tmpvar_4.y; enc_3.x = (tmpvar_4.x - (tmpvar_4.y * 0.003921569)); enc_2.zw = enc_3; gl_FragData[0] = enc_2; } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "color" Color Bind "normal" Normal Bind "texcoord" TexCoord0 Matrix 7 [glstate_matrix_invtrans_modelview0] 3 Matrix 4 [glstate_matrix_modelview0] 3 Matrix 0 [glstate_matrix_mvp] Vector 13 [_CameraPosition] Vector 10 [_ProjectionParams] Vector 12 [_WaveAndDistance] Vector 11 [_WavingTint] "vs_2_0 def c14, 0.0120000001, 0.0199999996, 0.0599999987, 0.0240000002 def c15, 0.00600000005, 0.0199999996, 0.0500000007, -0.161616161 def c16, 1.20000005, 2, 1.60000002, 4.80000019 def c17, 6.40884876, -3.14159274, 0.00833330024, -0.000198409994 def c18, 0.674199879, 0.269679934, 0.134839967, 0.699999988 def c19, 0.0240000002, 0.0399999991, -0.119999997, 0.0960000008 def c20, 0.00600000005, 0.0199999996, -0.0199999996, 0.100000001 def c21, -0.5, 0.5, 0, 1 dcl_position v0 dcl_normal v1 dcl_texcoord v2 dcl_color v3 mul r0.xy, v0.xzzw, c12.y mul r1, r0.y, c15.xyyz mad r0, r0.x, c14, r1 mov r1.x, c12.x mad r0, r1.x, c16, r0 frc r0, r0 mad r0, r0, c17.x, c17.y mul r1, r0, r0 mul r2, r0, r1 mad r0, r2, c15.w, r0 mul r2, r1, r2 mul r1, r1, r2 mad r0, r2, c17.z, r0 mad r0, r1, c17.w, r0 mul r0, r0, r0 mul r0, r0, r0 mul r1.x, v3.w, c12.z mul r1, r0, r1.x dp4 r0.x, r0, c18.xxyz mul r0.x, r0.x, c18.w dp4 r2.x, r1, c19 dp4 r2.z, r1, c20 mad r1.xz, r2, -c12.z, v0 mov r1.yw, v0 add r0.yzw, r1.xxyz, -c13.xxyz dp3 r0.y, r0.yzww, r0.yzww add r0.y, -r0.y, c12.w add r0.y, r0.y, r0.y mul r0.y, r0.y, c13.w max r0.y, r0.y, c21.z min oD0.w, r0.y, c21.w mov r2.x, c21.x add r0.yzw, r2.x, c11.xxyz mad r0.xyz, r0.x, r0.yzww, c21.y mul r0.xyz, r0, v3 add oD0.xyz, r0, r0 dp4 oPos.x, c0, r1 dp4 oPos.y, c1, r1 dp4 oPos.z, c2, r1 dp4 oPos.w, c3, r1 dp4 r0.x, c6, r1 mul r0.x, r0.x, c10.w mov oT1.w, -r0.x dp3 r0.x, c7, v1 dp3 r0.y, c8, v1 dp3 r0.z, c9, v1 dp3 r0.w, r0, r0 rsq r0.w, r0.w mul oT1.xyz, r0.w, r0 mov oT0.xy, v2 " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "color" Color Bind "normal" Normal Bind "texcoord" TexCoord0 ConstBuffer "UnityPerCamera" 144 Vector 80 [_ProjectionParams] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] Matrix 64 [glstate_matrix_modelview0] Matrix 128 [glstate_matrix_invtrans_modelview0] ConstBuffer "UnityTerrain" 272 Vector 0 [_WavingTint] Vector 16 [_WaveAndDistance] Vector 32 [_CameraPosition] BindCB "UnityPerCamera" 0 BindCB "UnityPerDraw" 1 BindCB "UnityTerrain" 2 "vs_4_0 eefiecedoijckfbgnoogbcpphpfjjkeopnhkdebbabaaaaaabaajaaaaadaaaaaa cmaaaaaaceabaaaalaabaaaaejfdeheopaaaaaaaaiaaaaaaaiaaaaaamiaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaanbaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapaaaaaanjaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa ahahaaaaoaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaadaaaaaaapadaaaaoaaaaaaa abaaaaaaaaaaaaaaadaaaaaaaeaaaaaaapaaaaaaoaaaaaaaacaaaaaaaaaaaaaa adaaaaaaafaaaaaaapaaaaaaoaaaaaaaadaaaaaaaaaaaaaaadaaaaaaagaaaaaa apaaaaaaojaaaaaaaaaaaaaaaaaaaaaaadaaaaaaahaaaaaaapapaaaafaepfdej feejepeoaafeebeoehefeofeaaeoepfcenebemaafeeffiedepepfceeaaedepem epfcaaklepfdeheoieaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaabaaaaaa adaaaaaaaaaaaaaaapaaaaaaheaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaa apaaaaaahkaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadamaaaahkaaaaaa abaaaaaaaaaaaaaaadaaaaaaadaaaaaaapaaaaaafdfgfpfaepfdejfeejepeoaa edepemepfcaafeeffiedepepfceeaaklfdeieefcfiahaaaaeaaaabaangabaaaa fjaaaaaeegiocaaaaaaaaaaaagaaaaaafjaaaaaeegiocaaaabaaaaaaalaaaaaa fjaaaaaeegiocaaaacaaaaaaadaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaad hcbabaaaacaaaaaafpaaaaaddcbabaaaadaaaaaafpaaaaadpcbabaaaahaaaaaa ghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaagfaaaaad dccabaaaacaaaaaagfaaaaadpccabaaaadaaaaaagiaaaaacadaaaaaadiaaaaai dcaabaaaaaaaaaaaigbabaaaaaaaaaaafgifcaaaacaaaaaaabaaaaaadiaaaaak pcaabaaaabaaaaaafgafbaaaaaaaaaaaaceaaaaakgjlmedlaknhkddmaknhkddm mnmmemdndcaaaaampcaabaaaaaaaaaaaagaabaaaaaaaaaaaaceaaaaakgjleedm aknhkddmipmchfdnkgjlmedmegaobaaaabaaaaaadcaaaaanpcaabaaaaaaaaaaa agiacaaaacaaaaaaabaaaaaaaceaaaaajkjjjjdpaaaaaaeamnmmmmdpjkjjjjea egaobaaaaaaaaaaabkaaaaafpcaabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaap pcaabaaaaaaaaaaaegaobaaaaaaaaaaaaceaaaaaekbfmneaekbfmneaekbfmnea ekbfmneaaceaaaaanlapejmanlapejmanlapejmanlapejmadiaaaaahpcaabaaa abaaaaaaegaobaaaaaaaaaaaegaobaaaaaaaaaaadiaaaaahpcaabaaaacaaaaaa egaobaaaaaaaaaaaegaobaaaabaaaaaadcaaaaampcaabaaaaaaaaaaaegaobaaa acaaaaaaaceaaaaalfhocflolfhocflolfhocflolfhocfloegaobaaaaaaaaaaa diaaaaahpcaabaaaacaaaaaaegaobaaaabaaaaaaegaobaaaacaaaaaadiaaaaah pcaabaaaabaaaaaaegaobaaaabaaaaaaegaobaaaacaaaaaadcaaaaampcaabaaa aaaaaaaaegaobaaaacaaaaaaaceaaaaagfiiaidmgfiiaidmgfiiaidmgfiiaidm egaobaaaaaaaaaaadcaaaaampcaabaaaaaaaaaaaegaobaaaabaaaaaaaceaaaaa ehamfaljehamfaljehamfaljehamfaljegaobaaaaaaaaaaadiaaaaahpcaabaaa aaaaaaaaegaobaaaaaaaaaaaegaobaaaaaaaaaaadiaaaaahpcaabaaaaaaaaaaa egaobaaaaaaaaaaaegaobaaaaaaaaaaadiaaaaaibcaabaaaabaaaaaadkbabaaa ahaaaaaackiacaaaacaaaaaaabaaaaaadiaaaaahpcaabaaaabaaaaaaegaobaaa aaaaaaaaagaabaaaabaaaaaabbaaaaakbcaabaaaaaaaaaaaegaobaaaaaaaaaaa aceaaaaafnjicmdpfnjicmdphnbdikdohnbdakdodiaaaaahbcaabaaaaaaaaaaa akaabaaaaaaaaaaaabeaaaaadddddddpbbaaaaakbcaabaaaacaaaaaaegaobaaa abaaaaaaaceaaaaakgjlmedmaknhcddnipmcpflnkgjlmednbbaaaaakecaabaaa acaaaaaaegaobaaaabaaaaaaaceaaaaakgjlmedlaknhkddmaknhkdlmmnmmmmdn dcaaaaalfcaabaaaabaaaaaaagacbaiaebaaaaaaacaaaaaakgikcaaaacaaaaaa abaaaaaaagbcbaaaaaaaaaaadiaaaaaipcaabaaaacaaaaaafgbfbaaaaaaaaaaa egiocaaaabaaaaaaabaaaaaadcaaaaakpcaabaaaacaaaaaaegiocaaaabaaaaaa aaaaaaaaagaabaaaabaaaaaaegaobaaaacaaaaaadcaaaaakpcaabaaaacaaaaaa egiocaaaabaaaaaaacaaaaaakgakbaaaabaaaaaaegaobaaaacaaaaaadcaaaaak pccabaaaaaaaaaaaegiocaaaabaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaa acaaaaaaaaaaaaalocaabaaaaaaaaaaaagijcaaaacaaaaaaaaaaaaaaaceaaaaa aaaaaaaaaaaaaalpaaaaaalpaaaaaalpdcaaaaamhcaabaaaaaaaaaaaagaabaaa aaaaaaaajgahbaaaaaaaaaaaaceaaaaaaaaaaadpaaaaaadpaaaaaadpaaaaaaaa diaaaaahhcaabaaaaaaaaaaaegacbaaaaaaaaaaaegbcbaaaahaaaaaaaaaaaaah hccabaaaabaaaaaaegacbaaaaaaaaaaaegacbaaaaaaaaaaadgaaaaafccaabaaa abaaaaaabkbabaaaaaaaaaaaaaaaaaajhcaabaaaaaaaaaaaegacbaaaabaaaaaa egiccaiaebaaaaaaacaaaaaaacaaaaaabaaaaaahbcaabaaaaaaaaaaaegacbaaa aaaaaaaaegacbaaaaaaaaaaaaaaaaaajbcaabaaaaaaaaaaaakaabaiaebaaaaaa aaaaaaaadkiacaaaacaaaaaaabaaaaaaaaaaaaahbcaabaaaaaaaaaaaakaabaaa aaaaaaaaakaabaaaaaaaaaaadicaaaaiiccabaaaabaaaaaaakaabaaaaaaaaaaa dkiacaaaacaaaaaaacaaaaaadgaaaaafdccabaaaacaaaaaaegbabaaaadaaaaaa diaaaaaibcaabaaaaaaaaaaabkbabaaaaaaaaaaackiacaaaabaaaaaaafaaaaaa dcaaaaakbcaabaaaaaaaaaaackiacaaaabaaaaaaaeaaaaaaakaabaaaabaaaaaa akaabaaaaaaaaaaadcaaaaakbcaabaaaaaaaaaaackiacaaaabaaaaaaagaaaaaa ckaabaaaabaaaaaaakaabaaaaaaaaaaadcaaaaakbcaabaaaaaaaaaaackiacaaa abaaaaaaahaaaaaadkbabaaaaaaaaaaaakaabaaaaaaaaaaadiaaaaaibcaabaaa aaaaaaaaakaabaaaaaaaaaaadkiacaaaaaaaaaaaafaaaaaadgaaaaagiccabaaa adaaaaaaakaabaiaebaaaaaaaaaaaaaadiaaaaaihcaabaaaaaaaaaaafgbfbaaa acaaaaaaegiccaaaabaaaaaaajaaaaaadcaaaaakhcaabaaaaaaaaaaaegiccaaa abaaaaaaaiaaaaaaagbabaaaacaaaaaaegacbaaaaaaaaaaadcaaaaakhcaabaaa aaaaaaaaegiccaaaabaaaaaaakaaaaaakgbkbaaaacaaaaaaegacbaaaaaaaaaaa baaaaaahicaabaaaaaaaaaaaegacbaaaaaaaaaaaegacbaaaaaaaaaaaeeaaaaaf icaabaaaaaaaaaaadkaabaaaaaaaaaaadiaaaaahhccabaaaadaaaaaapgapbaaa aaaaaaaaegacbaaaaaaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "color" Color Bind "normal" Normal Bind "texcoord" TexCoord0 ConstBuffer "UnityPerCamera" 144 Vector 80 [_ProjectionParams] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] Matrix 64 [glstate_matrix_modelview0] Matrix 128 [glstate_matrix_invtrans_modelview0] ConstBuffer "UnityTerrain" 272 Vector 0 [_WavingTint] Vector 16 [_WaveAndDistance] Vector 32 [_CameraPosition] BindCB "UnityPerCamera" 0 BindCB "UnityPerDraw" 1 BindCB "UnityTerrain" 2 "vs_4_0_level_9_1 eefiecedeaonnhnfjngmeenimegmobhjcaeadghnabaaaaaapeanaaaaaeaaaaaa daaaaaaabaafaaaahaamaaaagianaaaaebgpgodjniaeaaaaniaeaaaaaaacpopp imaeaaaaemaaaaaaadaaceaaaaaaeiaaaaaaeiaaaaaaceaaabaaeiaaaaaaafaa abaaabaaaaaaaaaaabaaaaaaalaaacaaaaaaaaaaacaaaaaaadaaanaaaaaaaaaa aaaaaaaaaaacpoppfbaaaaafbaaaapkajkjjjjdpaaaaaaeamnmmmmdpjkjjjjea fbaaaaafbbaaapkaekbfmneanlapejmagfiiaidmehamfaljfbaaaaafbcaaapka kgjlmedlaknhkddmmnmmemdnlfhocflofbaaaaafbdaaapkafnjicmdphnbdikdo hnbdakdodddddddpfbaaaaafbeaaapkakgjlmedmaknhcddnipmcpflnkgjlmedn fbaaaaafbfaaapkakgjlmedlaknhkddmaknhkdlmmnmmmmdnfbaaaaafbgaaapka aaaaaalpaaaaaadpaaaaaaaaaaaaiadpfbaaaaafbhaaapkakgjleedmaknhkddm ipmchfdnkgjlmedmbpaaaaacafaaaaiaaaaaapjabpaaaaacafaaaciaacaaapja 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acaaaaaaaceaaaaalfhocflolfhocflolfhocflolfhocfloegaobaaaaaaaaaaa diaaaaahpcaabaaaacaaaaaaegaobaaaabaaaaaaegaobaaaacaaaaaadiaaaaah pcaabaaaabaaaaaaegaobaaaabaaaaaaegaobaaaacaaaaaadcaaaaampcaabaaa aaaaaaaaegaobaaaacaaaaaaaceaaaaagfiiaidmgfiiaidmgfiiaidmgfiiaidm egaobaaaaaaaaaaadcaaaaampcaabaaaaaaaaaaaegaobaaaabaaaaaaaceaaaaa ehamfaljehamfaljehamfaljehamfaljegaobaaaaaaaaaaadiaaaaahpcaabaaa aaaaaaaaegaobaaaaaaaaaaaegaobaaaaaaaaaaadiaaaaahpcaabaaaaaaaaaaa egaobaaaaaaaaaaaegaobaaaaaaaaaaadiaaaaaibcaabaaaabaaaaaadkbabaaa ahaaaaaackiacaaaacaaaaaaabaaaaaadiaaaaahpcaabaaaabaaaaaaegaobaaa aaaaaaaaagaabaaaabaaaaaabbaaaaakbcaabaaaaaaaaaaaegaobaaaaaaaaaaa aceaaaaafnjicmdpfnjicmdphnbdikdohnbdakdodiaaaaahbcaabaaaaaaaaaaa akaabaaaaaaaaaaaabeaaaaadddddddpbbaaaaakbcaabaaaacaaaaaaegaobaaa abaaaaaaaceaaaaakgjlmedmaknhcddnipmcpflnkgjlmednbbaaaaakecaabaaa acaaaaaaegaobaaaabaaaaaaaceaaaaakgjlmedlaknhkddmaknhkdlmmnmmmmdn dcaaaaalfcaabaaaabaaaaaaagacbaiaebaaaaaaacaaaaaakgikcaaaacaaaaaa abaaaaaaagbcbaaaaaaaaaaadiaaaaaipcaabaaaacaaaaaafgbfbaaaaaaaaaaa egiocaaaabaaaaaaabaaaaaadcaaaaakpcaabaaaacaaaaaaegiocaaaabaaaaaa aaaaaaaaagaabaaaabaaaaaaegaobaaaacaaaaaadcaaaaakpcaabaaaacaaaaaa egiocaaaabaaaaaaacaaaaaakgakbaaaabaaaaaaegaobaaaacaaaaaadcaaaaak pccabaaaaaaaaaaaegiocaaaabaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaa acaaaaaaaaaaaaalocaabaaaaaaaaaaaagijcaaaacaaaaaaaaaaaaaaaceaaaaa aaaaaaaaaaaaaalpaaaaaalpaaaaaalpdcaaaaamhcaabaaaaaaaaaaaagaabaaa aaaaaaaajgahbaaaaaaaaaaaaceaaaaaaaaaaadpaaaaaadpaaaaaadpaaaaaaaa diaaaaahhcaabaaaaaaaaaaaegacbaaaaaaaaaaaegbcbaaaahaaaaaaaaaaaaah hccabaaaabaaaaaaegacbaaaaaaaaaaaegacbaaaaaaaaaaadgaaaaafccaabaaa abaaaaaabkbabaaaaaaaaaaaaaaaaaajhcaabaaaaaaaaaaaegacbaaaabaaaaaa egiccaiaebaaaaaaacaaaaaaacaaaaaabaaaaaahbcaabaaaaaaaaaaaegacbaaa aaaaaaaaegacbaaaaaaaaaaaaaaaaaajbcaabaaaaaaaaaaaakaabaiaebaaaaaa aaaaaaaadkiacaaaacaaaaaaabaaaaaaaaaaaaahbcaabaaaaaaaaaaaakaabaaa aaaaaaaaakaabaaaaaaaaaaadicaaaaiiccabaaaabaaaaaaakaabaaaaaaaaaaa dkiacaaaacaaaaaaacaaaaaadgaaaaafdccabaaaacaaaaaaegbabaaaadaaaaaa diaaaaaibcaabaaaaaaaaaaabkbabaaaaaaaaaaackiacaaaabaaaaaaafaaaaaa dcaaaaakbcaabaaaaaaaaaaackiacaaaabaaaaaaaeaaaaaaakaabaaaabaaaaaa akaabaaaaaaaaaaadcaaaaakbcaabaaaaaaaaaaackiacaaaabaaaaaaagaaaaaa ckaabaaaabaaaaaaakaabaaaaaaaaaaadcaaaaakbcaabaaaaaaaaaaackiacaaa abaaaaaaahaaaaaadkbabaaaaaaaaaaaakaabaaaaaaaaaaadiaaaaaibcaabaaa aaaaaaaaakaabaaaaaaaaaaadkiacaaaaaaaaaaaafaaaaaadgaaaaagiccabaaa adaaaaaaakaabaiaebaaaaaaaaaaaaaadiaaaaaihcaabaaaaaaaaaaafgbfbaaa acaaaaaaegiccaaaabaaaaaaajaaaaaadcaaaaakhcaabaaaaaaaaaaaegiccaaa abaaaaaaaiaaaaaaagbabaaaacaaaaaaegacbaaaaaaaaaaadcaaaaakhcaabaaa aaaaaaaaegiccaaaabaaaaaaakaaaaaakgbkbaaaacaaaaaaegacbaaaaaaaaaaa baaaaaahicaabaaaaaaaaaaaegacbaaaaaaaaaaaegacbaaaaaaaaaaaeeaaaaaf icaabaaaaaaaaaaadkaabaaaaaaaaaaadiaaaaahhccabaaaadaaaaaapgapbaaa aaaaaaaaegacbaaaaaaaaaaadoaaaaabejfdeheopaaaaaaaaiaaaaaaaiaaaaaa miaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaanbaaaaaaaaaaaaaa aaaaaaaaadaaaaaaabaaaaaaapaaaaaanjaaaaaaaaaaaaaaaaaaaaaaadaaaaaa acaaaaaaahahaaaaoaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaadaaaaaaapadaaaa oaaaaaaaabaaaaaaaaaaaaaaadaaaaaaaeaaaaaaapaaaaaaoaaaaaaaacaaaaaa aaaaaaaaadaaaaaaafaaaaaaapaaaaaaoaaaaaaaadaaaaaaaaaaaaaaadaaaaaa agaaaaaaapaaaaaaojaaaaaaaaaaaaaaaaaaaaaaadaaaaaaahaaaaaaapapaaaa faepfdejfeejepeoaafeebeoehefeofeaaeoepfcenebemaafeeffiedepepfcee aaedepemepfcaaklepfdeheoieaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaa abaaaaaaadaaaaaaaaaaaaaaapaaaaaaheaaaaaaaaaaaaaaaaaaaaaaadaaaaaa abaaaaaaapaaaaaahkaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadamaaaa hkaaaaaaabaaaaaaaaaaaaaaadaaaaaaadaaaaaaapaaaaaafdfgfpfaepfdejfe ejepeoaaedepemepfcaafeeffiedepepfceeaakl" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { Float 0 [_Cutoff] SetTexture 0 [_MainTex] 2D 0 "ps_2_0 def c1, 1, 0.281262308, 0.5, 0.00392156886 def c2, 1, 255, 0, 0 dcl v0 dcl t0.xy dcl t1 dcl_2d s0 texld_pp r0, t0, s0 mad_pp r0, r0.w, v0.w, -c0.x texkill r0 add r0.x, t1.z, c1.x rcp r0.x, r0.x mul r0.xy, r0.x, t1 mad_pp r0.xy, r0, c1.y, c1.z mul r1.xy, t1.w, c2 frc r1.xy, r1 mad_pp r0.z, r1.y, -c1.w, r1.x mov_pp r0.w, r1.y mov_pp oC0, r0 " } SubProgram "d3d11 " { SetTexture 0 [_MainTex] 2D 0 ConstBuffer "$Globals" 128 Float 112 [_Cutoff] BindCB "$Globals" 0 "ps_4_0 eefiecedflcgomjenmgaflegamjphihbgabiopgiabaaaaaamiacaaaaadaaaaaa cmaaaaaaliaaaaaaomaaaaaaejfdeheoieaaaaaaaeaaaaaaaiaaaaaagiaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaaheaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapaiaaaahkaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa adadaaaahkaaaaaaabaaaaaaaaaaaaaaadaaaaaaadaaaaaaapapaaaafdfgfpfa epfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaaklepfdeheocmaaaaaa abaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaa fdfgfpfegbhcghgfheaaklklfdeieefcneabaaaaeaaaaaaahfaaaaaafjaaaaae egiocaaaaaaaaaaaaiaaaaaafkaaaaadaagabaaaaaaaaaaafibiaaaeaahabaaa aaaaaaaaffffaaaagcbaaaadicbabaaaabaaaaaagcbaaaaddcbabaaaacaaaaaa gcbaaaadpcbabaaaadaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaacabaaaaaa efaaaaajpcaabaaaaaaaaaaaegbabaaaacaaaaaaeghobaaaaaaaaaaaaagabaaa aaaaaaaadcaaaaalbcaabaaaaaaaaaaadkaabaaaaaaaaaaadkbabaaaabaaaaaa akiacaiaebaaaaaaaaaaaaaaahaaaaaadbaaaaahbcaabaaaaaaaaaaaakaabaaa aaaaaaaaabeaaaaaaaaaaaaaanaaaeadakaabaaaaaaaaaaaaaaaaaahbcaabaaa aaaaaaaackbabaaaadaaaaaaabeaaaaaaaaaiadpaoaaaaahdcaabaaaaaaaaaaa egbabaaaadaaaaaaagaabaaaaaaaaaaadcaaaaapdccabaaaaaaaaaaaegaabaaa aaaaaaaaaceaaaaajnabjadojnabjadoaaaaaaaaaaaaaaaaaceaaaaaaaaaaadp aaaaaadpaaaaaaaaaaaaaaaadiaaaaakdcaabaaaaaaaaaaapgbpbaaaadaaaaaa aceaaaaaaaaaiadpaaaahpedaaaaaaaaaaaaaaaabkaaaaafdcaabaaaaaaaaaaa egaabaaaaaaaaaaadcaaaaakeccabaaaaaaaaaaabkaabaiaebaaaaaaaaaaaaaa abeaaaaaibiaiadlakaabaaaaaaaaaaadgaaaaaficcabaaaaaaaaaaabkaabaaa aaaaaaaadoaaaaab" } SubProgram "d3d11_9x " { SetTexture 0 [_MainTex] 2D 0 ConstBuffer "$Globals" 128 Float 112 [_Cutoff] BindCB "$Globals" 0 "ps_4_0_level_9_1 eefiecedgjbaocghjihibnkcnbbnokiikkabjfakabaaaaaaceaeaaaaaeaaaaaa daaaaaaaiiabaaaageadaaaapaadaaaaebgpgodjfaabaaaafaabaaaaaaacpppp bmabaaaadeaaaaaaabaaciaaaaaadeaaaaaadeaaabaaceaaaaaadeaaaaaaaaaa aaaaahaaabaaaaaaaaaaaaaaaaacppppfbaaaaafabaaapkaaaaaiadpjnabjado aaaaaadpibiaiadlfbaaaaafacaaapkaaaaaiadpaaaahpedaaaaaaaaaaaaaaaa bpaaaaacaaaaaaiaaaaacplabpaaaaacaaaaaaiaabaaadlabpaaaaacaaaaaaia acaaaplabpaaaaacaaaaaajaaaaiapkaecaaaaadaaaacpiaabaaoelaaaaioeka aeaaaaaeaaaacpiaaaaappiaaaaapplaaaaaaakbebaaaaabaaaaapiaacaaaaad aaaaabiaacaakklaabaaaakaagaaaaacaaaaabiaaaaaaaiaafaaaaadaaaaadia aaaaaaiaacaaoelaaeaaaaaeaaaacdiaaaaaoeiaabaaffkaabaakkkaafaaaaad abaaadiaacaapplaacaaoekabdaaaaacabaaadiaabaaoeiaaeaaaaaeaaaaceia abaaffiaabaappkbabaaaaiaabaaaaacaaaaciiaabaaffiaabaaaaacaaaicpia aaaaoeiappppaaaafdeieefcneabaaaaeaaaaaaahfaaaaaafjaaaaaeegiocaaa aaaaaaaaaiaaaaaafkaaaaadaagabaaaaaaaaaaafibiaaaeaahabaaaaaaaaaaa ffffaaaagcbaaaadicbabaaaabaaaaaagcbaaaaddcbabaaaacaaaaaagcbaaaad pcbabaaaadaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaacabaaaaaaefaaaaaj pcaabaaaaaaaaaaaegbabaaaacaaaaaaeghobaaaaaaaaaaaaagabaaaaaaaaaaa dcaaaaalbcaabaaaaaaaaaaadkaabaaaaaaaaaaadkbabaaaabaaaaaaakiacaia ebaaaaaaaaaaaaaaahaaaaaadbaaaaahbcaabaaaaaaaaaaaakaabaaaaaaaaaaa abeaaaaaaaaaaaaaanaaaeadakaabaaaaaaaaaaaaaaaaaahbcaabaaaaaaaaaaa ckbabaaaadaaaaaaabeaaaaaaaaaiadpaoaaaaahdcaabaaaaaaaaaaaegbabaaa adaaaaaaagaabaaaaaaaaaaadcaaaaapdccabaaaaaaaaaaaegaabaaaaaaaaaaa aceaaaaajnabjadojnabjadoaaaaaaaaaaaaaaaaaceaaaaaaaaaaadpaaaaaadp aaaaaaaaaaaaaaaadiaaaaakdcaabaaaaaaaaaaapgbpbaaaadaaaaaaaceaaaaa aaaaiadpaaaahpedaaaaaaaaaaaaaaaabkaaaaafdcaabaaaaaaaaaaaegaabaaa aaaaaaaadcaaaaakeccabaaaaaaaaaaabkaabaiaebaaaaaaaaaaaaaaabeaaaaa ibiaiadlakaabaaaaaaaaaaadgaaaaaficcabaaaaaaaaaaabkaabaaaaaaaaaaa doaaaaabejfdeheoieaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaabaaaaaa adaaaaaaaaaaaaaaapaaaaaaheaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaa apaiaaaahkaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadadaaaahkaaaaaa abaaaaaaaaaaaaaaadaaaaaaadaaaaaaapapaaaafdfgfpfaepfdejfeejepeoaa edepemepfcaafeeffiedepepfceeaaklepfdeheocmaaaaaaabaaaaaaaiaaaaaa caaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgf heaaklkl" } } } } Fallback Off }Internal-PrePassCollectShadowsԉShader "Hidden/Internal-PrePassCollectShadows" { Properties { _ShadowMapTexture ("", any) = "" { } } SubShader { Pass { ZTest Always ZWrite Off Cull Off GpuProgramID 58189 Program "vp" { SubProgram "opengl " { Keywords { "SHADOWS_NATIVE" } "!!GLSL #ifdef VERTEX uniform vec4 _ProjectionParams; uniform mat4 unity_CameraInvProjection; varying vec2 xlv_TEXCOORD0; varying vec3 xlv_TEXCOORD1; varying vec4 xlv_TEXCOORD2; void main () { vec4 clipPos_1; vec4 tmpvar_2; tmpvar_2 = (gl_ModelViewProjectionMatrix * gl_Vertex); clipPos_1.xzw = tmpvar_2.xzw; clipPos_1.y = (tmpvar_2.y * _ProjectionParams.x); vec4 tmpvar_3; tmpvar_3.zw = vec2(-1.0, 1.0); tmpvar_3.xy = clipPos_1.xy; vec4 tmpvar_4; tmpvar_4 = (unity_CameraInvProjection * tmpvar_3); vec4 tmpvar_5; tmpvar_5.zw = vec2(1.0, 1.0); tmpvar_5.xy = clipPos_1.xy; vec4 tmpvar_6; tmpvar_6.xy = tmpvar_4.xy; tmpvar_6.z = -(tmpvar_4.z); tmpvar_6.w = -((unity_CameraInvProjection * tmpvar_5).z); xlv_TEXCOORD0 = gl_MultiTexCoord0.xy; xlv_TEXCOORD1 = gl_Normal; xlv_TEXCOORD2 = tmpvar_6; gl_Position = tmpvar_2; } #endif #ifdef FRAGMENT uniform vec4 _ZBufferParams; uniform vec4 unity_OrthoParams; uniform vec4 _LightSplitsNear; uniform vec4 _LightSplitsFar; uniform mat4 unity_World2Shadow[4]; uniform vec4 _LightShadowData; uniform sampler2D _CameraDepthTexture; uniform mat4 _CameraToWorld; uniform sampler2DShadow _ShadowMapTexture; varying vec2 xlv_TEXCOORD0; varying vec3 xlv_TEXCOORD1; varying vec4 xlv_TEXCOORD2; void main () { vec3 vposOrtho_1; vec4 tmpvar_2; tmpvar_2 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0); vposOrtho_1.xy = xlv_TEXCOORD2.xy; vposOrtho_1.z = mix (xlv_TEXCOORD2.z, xlv_TEXCOORD2.w, tmpvar_2.x); vec3 tmpvar_3; tmpvar_3 = mix ((xlv_TEXCOORD1 * mix ( (1.0/(((_ZBufferParams.x * tmpvar_2.x) + _ZBufferParams.y))) , tmpvar_2.x, unity_OrthoParams.w)), vposOrtho_1, unity_OrthoParams.www); vec4 tmpvar_4; tmpvar_4.w = 1.0; tmpvar_4.xyz = tmpvar_3; vec4 tmpvar_5; tmpvar_5 = (_CameraToWorld * tmpvar_4); vec4 tmpvar_6; tmpvar_6 = (vec4(greaterThanEqual (tmpvar_3.zzzz, _LightSplitsNear)) * vec4(lessThan (tmpvar_3.zzzz, _LightSplitsFar))); vec4 tmpvar_7; tmpvar_7.w = 1.0; tmpvar_7.xyz = ((( ((unity_World2Shadow[0] * tmpvar_5).xyz * tmpvar_6.x) + ((unity_World2Shadow[1] * tmpvar_5).xyz * tmpvar_6.y) ) + ( (unity_World2Shadow[2] * tmpvar_5) .xyz * tmpvar_6.z)) + ((unity_World2Shadow[3] * tmpvar_5).xyz * tmpvar_6.w)); gl_FragData[0] = vec4((mix (_LightShadowData.x, 1.0, shadow2D (_ShadowMapTexture, tmpvar_7.xyz).x) + clamp (( (tmpvar_3.z * _LightShadowData.z) + _LightShadowData.w), 0.0, 1.0))); } #endif " } SubProgram "d3d9 " { Keywords { "SHADOWS_NATIVE" } Bind "vertex" Vertex Bind "normal" Normal Bind "texcoord" TexCoord0 Matrix 0 [glstate_matrix_mvp] Matrix 4 [unity_CameraInvProjection] 3 Vector 7 [_ProjectionParams] "vs_2_0 def c8, -1, 1, 0, 0 dcl_position v0 dcl_texcoord v1 dcl_normal v2 dp4 oPos.z, c2, v0 dp4 oPos.w, c3, v0 dp4 r0.x, c1, v0 mul r1.y, r0.x, c7.x mov oPos.y, r0.x mov r1.zw, c8.xyxy dp4 r1.x, c0, v0 dp4 oT2.x, c4, r1 dp4 oT2.y, c5, r1 dp4 r0.x, c6, r1 dp4 r0.y, c6, r1.xyww mov oPos.x, r1.x mov oT2.zw, -r0.xyxy mov oT0.xy, v1 mov oT1.xyz, v2 " } SubProgram "d3d11 " { Keywords { "SHADOWS_NATIVE" } Bind "vertex" Vertex Bind "normal" Normal Bind "texcoord" TexCoord0 ConstBuffer "UnityPerCamera" 144 Vector 80 [_ProjectionParams] ConstBuffer "UnityPerCameraRare" 224 Matrix 160 [unity_CameraInvProjection] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerCamera" 0 BindCB "UnityPerCameraRare" 1 BindCB "UnityPerDraw" 2 "vs_4_0 eefiecedolkgnmnedeonlnjlkmdbfamgojnlnoklabaaaaaakmadaaaaadaaaaaa cmaaaaaakaaaaaaaciabaaaaejfdeheogmaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaadadaaaagcaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa ahahaaaafaepfdejfeejepeoaafeeffiedepepfceeaaeoepfcenebemaaklklkl epfdeheoiaaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaadamaaaagiaaaaaaabaaaaaaaaaaaaaaadaaaaaaabaaaaaaahaiaaaa giaaaaaaacaaaaaaaaaaaaaaadaaaaaaacaaaaaaapaaaaaahbaaaaaaaaaaaaaa abaaaaaaadaaaaaaadaaaaaaapaaaaaafeeffiedepepfceeaafdfgfpfaepfdej feejepeoaaklklklfdeieefchmacaaaaeaaaabaajpaaaaaafjaaaaaeegiocaaa aaaaaaaaagaaaaaafjaaaaaeegiocaaaabaaaaaaaoaaaaaafjaaaaaeegiocaaa acaaaaaaaeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaaddcbabaaaabaaaaaa fpaaaaadhcbabaaaacaaaaaagfaaaaaddccabaaaaaaaaaaagfaaaaadhccabaaa abaaaaaagfaaaaadpccabaaaacaaaaaaghaaaaaepccabaaaadaaaaaaabaaaaaa giaaaaacacaaaaaadgaaaaafdccabaaaaaaaaaaaegbabaaaabaaaaaadgaaaaaf hccabaaaabaaaaaaegbcbaaaacaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaa aaaaaaaaegiocaaaacaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaa acaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaa aaaaaaaaegiocaaaacaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaacaaaaaaadaaaaaapgbpbaaaaaaaaaaa egaobaaaaaaaaaaadiaaaaaibcaabaaaabaaaaaabkaabaaaaaaaaaaaakiacaaa aaaaaaaaafaaaaaadiaaaaaihcaabaaaabaaaaaaagaabaaaabaaaaaaegiccaaa abaaaaaaalaaaaaadcaaaaakhcaabaaaabaaaaaaegiccaaaabaaaaaaakaaaaaa agaabaaaaaaaaaaaegacbaaaabaaaaaadgaaaaafpccabaaaadaaaaaaegaobaaa aaaaaaaaaaaaaaaibcaabaaaaaaaaaaackaabaaaabaaaaaackiacaaaabaaaaaa amaaaaaaaaaaaaajocaabaaaaaaaaaaaagajbaaaabaaaaaaagijcaiaebaaaaaa abaaaaaaamaaaaaaaaaaaaaipcaabaaaaaaaaaaaegaobaaaaaaaaaaacgijcaaa abaaaaaaanaaaaaadiaaaaakhccabaaaacaaaaaajgahbaaaaaaaaaaaaceaaaaa aaaaiadpaaaaiadpaaaaialpaaaaaaaadgaaaaagiccabaaaacaaaaaaakaabaia ebaaaaaaaaaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Keywords { "SHADOWS_NATIVE" } Bind "vertex" Vertex Bind "normal" Normal Bind "texcoord" TexCoord0 ConstBuffer "UnityPerCamera" 144 Vector 80 [_ProjectionParams] ConstBuffer "UnityPerCameraRare" 224 Matrix 160 [unity_CameraInvProjection] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerCamera" 0 BindCB "UnityPerCameraRare" 1 BindCB "UnityPerDraw" 2 "vs_4_0_level_9_1 eefiecedgjoaienahkbmhffbdkoaooigcmijlaccabaaaaaafmafaaaaaeaaaaaa daaaaaaanmabaaaagaaeaaaaneaeaaaaebgpgodjkeabaaaakeabaaaaaaacpopp fiabaaaaemaaaaaaadaaceaaaaaaeiaaaaaaeiaaaaaaceaaabaaeiaaaaaaafaa abaaabaaaaaaaaaaabaaakaaaeaaacaaaaaaaaaaacaaaaaaaeaaagaaaaaaaaaa aaaaaaaaaaacpoppfbaaaaafakaaapkaaaaaiadpaaaaialpaaaaaaaaaaaaaaaa bpaaaaacafaaaaiaaaaaapjabpaaaaacafaaabiaabaaapjabpaaaaacafaaacia acaaapjaafaaaaadaaaaapiaaaaaffjaahaaoekaaeaaaaaeaaaaapiaagaaoeka aaaaaajaaaaaoeiaaeaaaaaeaaaaapiaaiaaoekaaaaakkjaaaaaoeiaaeaaaaae aaaaapiaajaaoekaaaaappjaaaaaoeiaafaaaaadabaaabiaaaaaffiaabaaaaka afaaaaadabaaahiaabaaaaiaadaaoekaaeaaaaaeabaaahiaacaaoekaaaaaaaia abaaoeiaacaaaaadabaaaiiaabaakkiaaeaakkkaacaaaaadabaaahiaabaaoeia aeaaoekbacaaaaadabaaahiaabaaoeiaafaaoekaafaaaaadacaaahoaabaaoeia akaanakaacaaaaadabaaabiaabaappiaafaakkkaabaaaaacacaaaioaabaaaaib aeaaaaaeaaaaadmaaaaappiaaaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeia abaaaaacaaaaadoaabaaoejaabaaaaacabaaahoaacaaoejappppaaaafdeieefc hmacaaaaeaaaabaajpaaaaaafjaaaaaeegiocaaaaaaaaaaaagaaaaaafjaaaaae egiocaaaabaaaaaaaoaaaaaafjaaaaaeegiocaaaacaaaaaaaeaaaaaafpaaaaad pcbabaaaaaaaaaaafpaaaaaddcbabaaaabaaaaaafpaaaaadhcbabaaaacaaaaaa gfaaaaaddccabaaaaaaaaaaagfaaaaadhccabaaaabaaaaaagfaaaaadpccabaaa acaaaaaaghaaaaaepccabaaaadaaaaaaabaaaaaagiaaaaacacaaaaaadgaaaaaf dccabaaaaaaaaaaaegbabaaaabaaaaaadgaaaaafhccabaaaabaaaaaaegbcbaaa acaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaacaaaaaa abaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaacaaaaaaaaaaaaaaagbabaaa aaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaacaaaaaa acaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaacaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadiaaaaai bcaabaaaabaaaaaabkaabaaaaaaaaaaaakiacaaaaaaaaaaaafaaaaaadiaaaaai hcaabaaaabaaaaaaagaabaaaabaaaaaaegiccaaaabaaaaaaalaaaaaadcaaaaak hcaabaaaabaaaaaaegiccaaaabaaaaaaakaaaaaaagaabaaaaaaaaaaaegacbaaa abaaaaaadgaaaaafpccabaaaadaaaaaaegaobaaaaaaaaaaaaaaaaaaibcaabaaa aaaaaaaackaabaaaabaaaaaackiacaaaabaaaaaaamaaaaaaaaaaaaajocaabaaa aaaaaaaaagajbaaaabaaaaaaagijcaiaebaaaaaaabaaaaaaamaaaaaaaaaaaaai pcaabaaaaaaaaaaaegaobaaaaaaaaaaacgijcaaaabaaaaaaanaaaaaadiaaaaak hccabaaaacaaaaaajgahbaaaaaaaaaaaaceaaaaaaaaaiadpaaaaiadpaaaaialp aaaaaaaadgaaaaagiccabaaaacaaaaaaakaabaiaebaaaaaaaaaaaaaadoaaaaab ejfdeheogmaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaadadaaaa gcaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaaahahaaaafaepfdejfeejepeo aafeeffiedepepfceeaaeoepfcenebemaaklklklepfdeheoiaaaaaaaaeaaaaaa aiaaaaaagiaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaadamaaaagiaaaaaa abaaaaaaaaaaaaaaadaaaaaaabaaaaaaahaiaaaagiaaaaaaacaaaaaaaaaaaaaa adaaaaaaacaaaaaaapaaaaaahbaaaaaaaaaaaaaaabaaaaaaadaaaaaaadaaaaaa apaaaaaafeeffiedepepfceeaafdfgfpfaepfdejfeejepeoaaklklkl" } SubProgram "opengl " { Keywords { "SHADOWS_SPLIT_SPHERES" "SHADOWS_NATIVE" } "!!GLSL #ifdef VERTEX uniform vec4 _ProjectionParams; uniform mat4 unity_CameraInvProjection; varying vec2 xlv_TEXCOORD0; varying vec3 xlv_TEXCOORD1; varying vec4 xlv_TEXCOORD2; void main () { vec4 clipPos_1; vec4 tmpvar_2; tmpvar_2 = (gl_ModelViewProjectionMatrix * gl_Vertex); clipPos_1.xzw = tmpvar_2.xzw; clipPos_1.y = (tmpvar_2.y * _ProjectionParams.x); vec4 tmpvar_3; tmpvar_3.zw = vec2(-1.0, 1.0); tmpvar_3.xy = clipPos_1.xy; vec4 tmpvar_4; tmpvar_4 = (unity_CameraInvProjection * tmpvar_3); vec4 tmpvar_5; tmpvar_5.zw = vec2(1.0, 1.0); tmpvar_5.xy = clipPos_1.xy; vec4 tmpvar_6; tmpvar_6.xy = tmpvar_4.xy; tmpvar_6.z = -(tmpvar_4.z); tmpvar_6.w = -((unity_CameraInvProjection * tmpvar_5).z); xlv_TEXCOORD0 = gl_MultiTexCoord0.xy; xlv_TEXCOORD1 = gl_Normal; xlv_TEXCOORD2 = tmpvar_6; gl_Position = tmpvar_2; } #endif #ifdef FRAGMENT uniform vec4 _ZBufferParams; uniform vec4 unity_OrthoParams; uniform vec4 unity_ShadowSplitSpheres[4]; uniform vec4 unity_ShadowSplitSqRadii; uniform mat4 unity_World2Shadow[4]; uniform vec4 _LightShadowData; uniform vec4 unity_ShadowFadeCenterAndType; uniform sampler2D _CameraDepthTexture; uniform mat4 _CameraToWorld; uniform sampler2DShadow _ShadowMapTexture; varying vec2 xlv_TEXCOORD0; varying vec3 xlv_TEXCOORD1; varying vec4 xlv_TEXCOORD2; void main () { vec3 vposOrtho_1; vec4 tmpvar_2; tmpvar_2 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0); vposOrtho_1.xy = xlv_TEXCOORD2.xy; vposOrtho_1.z = mix (xlv_TEXCOORD2.z, xlv_TEXCOORD2.w, tmpvar_2.x); vec4 tmpvar_3; tmpvar_3.w = 1.0; tmpvar_3.xyz = mix ((xlv_TEXCOORD1 * mix ( (1.0/(((_ZBufferParams.x * tmpvar_2.x) + _ZBufferParams.y))) , tmpvar_2.x, unity_OrthoParams.w)), vposOrtho_1, unity_OrthoParams.www); vec4 tmpvar_4; tmpvar_4 = (_CameraToWorld * tmpvar_3); vec4 weights_5; vec3 tmpvar_6; tmpvar_6 = (tmpvar_4.xyz - unity_ShadowSplitSpheres[0].xyz); vec3 tmpvar_7; tmpvar_7 = (tmpvar_4.xyz - unity_ShadowSplitSpheres[1].xyz); vec3 tmpvar_8; tmpvar_8 = (tmpvar_4.xyz - unity_ShadowSplitSpheres[2].xyz); vec3 tmpvar_9; tmpvar_9 = (tmpvar_4.xyz - unity_ShadowSplitSpheres[3].xyz); vec4 tmpvar_10; tmpvar_10.x = dot (tmpvar_6, tmpvar_6); tmpvar_10.y = dot (tmpvar_7, tmpvar_7); tmpvar_10.z = dot (tmpvar_8, tmpvar_8); tmpvar_10.w = dot (tmpvar_9, tmpvar_9); vec4 tmpvar_11; tmpvar_11 = vec4(lessThan (tmpvar_10, unity_ShadowSplitSqRadii)); weights_5.x = tmpvar_11.x; weights_5.yzw = clamp ((tmpvar_11.yzw - tmpvar_11.xyz), 0.0, 1.0); vec4 tmpvar_12; tmpvar_12.w = 1.0; tmpvar_12.xyz = ((( ((unity_World2Shadow[0] * tmpvar_4).xyz * tmpvar_11.x) + ((unity_World2Shadow[1] * tmpvar_4).xyz * weights_5.y) ) + ( (unity_World2Shadow[2] * tmpvar_4) .xyz * weights_5.z)) + ((unity_World2Shadow[3] * tmpvar_4).xyz * weights_5.w)); vec3 tmpvar_13; tmpvar_13 = (tmpvar_4.xyz - unity_ShadowFadeCenterAndType.xyz); gl_FragData[0] = vec4((mix (_LightShadowData.x, 1.0, shadow2D (_ShadowMapTexture, tmpvar_12.xyz).x) + clamp (( (sqrt(dot (tmpvar_13, tmpvar_13)) * _LightShadowData.z) + _LightShadowData.w), 0.0, 1.0))); } #endif " } SubProgram "d3d9 " { Keywords { "SHADOWS_SPLIT_SPHERES" "SHADOWS_NATIVE" } Bind "vertex" Vertex Bind "normal" Normal Bind "texcoord" TexCoord0 Matrix 0 [glstate_matrix_mvp] Matrix 4 [unity_CameraInvProjection] 3 Vector 7 [_ProjectionParams] "vs_2_0 def c8, -1, 1, 0, 0 dcl_position v0 dcl_texcoord v1 dcl_normal v2 dp4 oPos.z, c2, v0 dp4 oPos.w, c3, v0 dp4 r0.x, c1, v0 mul r1.y, r0.x, c7.x mov oPos.y, r0.x mov r1.zw, c8.xyxy dp4 r1.x, c0, v0 dp4 oT2.x, c4, r1 dp4 oT2.y, c5, r1 dp4 r0.x, c6, r1 dp4 r0.y, c6, r1.xyww mov oPos.x, r1.x mov oT2.zw, -r0.xyxy mov oT0.xy, v1 mov oT1.xyz, v2 " } SubProgram "d3d11 " { Keywords { "SHADOWS_SPLIT_SPHERES" "SHADOWS_NATIVE" } Bind "vertex" Vertex Bind "normal" Normal Bind "texcoord" TexCoord0 ConstBuffer "UnityPerCamera" 144 Vector 80 [_ProjectionParams] ConstBuffer "UnityPerCameraRare" 224 Matrix 160 [unity_CameraInvProjection] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerCamera" 0 BindCB "UnityPerCameraRare" 1 BindCB "UnityPerDraw" 2 "vs_4_0 eefiecedolkgnmnedeonlnjlkmdbfamgojnlnoklabaaaaaakmadaaaaadaaaaaa cmaaaaaakaaaaaaaciabaaaaejfdeheogmaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaadadaaaagcaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa ahahaaaafaepfdejfeejepeoaafeeffiedepepfceeaaeoepfcenebemaaklklkl epfdeheoiaaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaadamaaaagiaaaaaaabaaaaaaaaaaaaaaadaaaaaaabaaaaaaahaiaaaa giaaaaaaacaaaaaaaaaaaaaaadaaaaaaacaaaaaaapaaaaaahbaaaaaaaaaaaaaa abaaaaaaadaaaaaaadaaaaaaapaaaaaafeeffiedepepfceeaafdfgfpfaepfdej feejepeoaaklklklfdeieefchmacaaaaeaaaabaajpaaaaaafjaaaaaeegiocaaa aaaaaaaaagaaaaaafjaaaaaeegiocaaaabaaaaaaaoaaaaaafjaaaaaeegiocaaa acaaaaaaaeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaaddcbabaaaabaaaaaa fpaaaaadhcbabaaaacaaaaaagfaaaaaddccabaaaaaaaaaaagfaaaaadhccabaaa abaaaaaagfaaaaadpccabaaaacaaaaaaghaaaaaepccabaaaadaaaaaaabaaaaaa giaaaaacacaaaaaadgaaaaafdccabaaaaaaaaaaaegbabaaaabaaaaaadgaaaaaf hccabaaaabaaaaaaegbcbaaaacaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaa aaaaaaaaegiocaaaacaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaa acaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaa aaaaaaaaegiocaaaacaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaacaaaaaaadaaaaaapgbpbaaaaaaaaaaa egaobaaaaaaaaaaadiaaaaaibcaabaaaabaaaaaabkaabaaaaaaaaaaaakiacaaa aaaaaaaaafaaaaaadiaaaaaihcaabaaaabaaaaaaagaabaaaabaaaaaaegiccaaa abaaaaaaalaaaaaadcaaaaakhcaabaaaabaaaaaaegiccaaaabaaaaaaakaaaaaa agaabaaaaaaaaaaaegacbaaaabaaaaaadgaaaaafpccabaaaadaaaaaaegaobaaa aaaaaaaaaaaaaaaibcaabaaaaaaaaaaackaabaaaabaaaaaackiacaaaabaaaaaa amaaaaaaaaaaaaajocaabaaaaaaaaaaaagajbaaaabaaaaaaagijcaiaebaaaaaa abaaaaaaamaaaaaaaaaaaaaipcaabaaaaaaaaaaaegaobaaaaaaaaaaacgijcaaa abaaaaaaanaaaaaadiaaaaakhccabaaaacaaaaaajgahbaaaaaaaaaaaaceaaaaa aaaaiadpaaaaiadpaaaaialpaaaaaaaadgaaaaagiccabaaaacaaaaaaakaabaia ebaaaaaaaaaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Keywords { "SHADOWS_SPLIT_SPHERES" "SHADOWS_NATIVE" } Bind "vertex" Vertex Bind "normal" Normal Bind "texcoord" TexCoord0 ConstBuffer "UnityPerCamera" 144 Vector 80 [_ProjectionParams] ConstBuffer "UnityPerCameraRare" 224 Matrix 160 [unity_CameraInvProjection] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerCamera" 0 BindCB "UnityPerCameraRare" 1 BindCB "UnityPerDraw" 2 "vs_4_0_level_9_1 eefiecedgjoaienahkbmhffbdkoaooigcmijlaccabaaaaaafmafaaaaaeaaaaaa daaaaaaanmabaaaagaaeaaaaneaeaaaaebgpgodjkeabaaaakeabaaaaaaacpopp fiabaaaaemaaaaaaadaaceaaaaaaeiaaaaaaeiaaaaaaceaaabaaeiaaaaaaafaa abaaabaaaaaaaaaaabaaakaaaeaaacaaaaaaaaaaacaaaaaaaeaaagaaaaaaaaaa aaaaaaaaaaacpoppfbaaaaafakaaapkaaaaaiadpaaaaialpaaaaaaaaaaaaaaaa bpaaaaacafaaaaiaaaaaapjabpaaaaacafaaabiaabaaapjabpaaaaacafaaacia acaaapjaafaaaaadaaaaapiaaaaaffjaahaaoekaaeaaaaaeaaaaapiaagaaoeka aaaaaajaaaaaoeiaaeaaaaaeaaaaapiaaiaaoekaaaaakkjaaaaaoeiaaeaaaaae aaaaapiaajaaoekaaaaappjaaaaaoeiaafaaaaadabaaabiaaaaaffiaabaaaaka afaaaaadabaaahiaabaaaaiaadaaoekaaeaaaaaeabaaahiaacaaoekaaaaaaaia abaaoeiaacaaaaadabaaaiiaabaakkiaaeaakkkaacaaaaadabaaahiaabaaoeia aeaaoekbacaaaaadabaaahiaabaaoeiaafaaoekaafaaaaadacaaahoaabaaoeia akaanakaacaaaaadabaaabiaabaappiaafaakkkaabaaaaacacaaaioaabaaaaib aeaaaaaeaaaaadmaaaaappiaaaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeia abaaaaacaaaaadoaabaaoejaabaaaaacabaaahoaacaaoejappppaaaafdeieefc hmacaaaaeaaaabaajpaaaaaafjaaaaaeegiocaaaaaaaaaaaagaaaaaafjaaaaae egiocaaaabaaaaaaaoaaaaaafjaaaaaeegiocaaaacaaaaaaaeaaaaaafpaaaaad pcbabaaaaaaaaaaafpaaaaaddcbabaaaabaaaaaafpaaaaadhcbabaaaacaaaaaa gfaaaaaddccabaaaaaaaaaaagfaaaaadhccabaaaabaaaaaagfaaaaadpccabaaa acaaaaaaghaaaaaepccabaaaadaaaaaaabaaaaaagiaaaaacacaaaaaadgaaaaaf dccabaaaaaaaaaaaegbabaaaabaaaaaadgaaaaafhccabaaaabaaaaaaegbcbaaa acaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaacaaaaaa abaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaacaaaaaaaaaaaaaaagbabaaa aaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaacaaaaaa acaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaacaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadiaaaaai bcaabaaaabaaaaaabkaabaaaaaaaaaaaakiacaaaaaaaaaaaafaaaaaadiaaaaai hcaabaaaabaaaaaaagaabaaaabaaaaaaegiccaaaabaaaaaaalaaaaaadcaaaaak hcaabaaaabaaaaaaegiccaaaabaaaaaaakaaaaaaagaabaaaaaaaaaaaegacbaaa abaaaaaadgaaaaafpccabaaaadaaaaaaegaobaaaaaaaaaaaaaaaaaaibcaabaaa aaaaaaaackaabaaaabaaaaaackiacaaaabaaaaaaamaaaaaaaaaaaaajocaabaaa aaaaaaaaagajbaaaabaaaaaaagijcaiaebaaaaaaabaaaaaaamaaaaaaaaaaaaai pcaabaaaaaaaaaaaegaobaaaaaaaaaaacgijcaaaabaaaaaaanaaaaaadiaaaaak hccabaaaacaaaaaajgahbaaaaaaaaaaaaceaaaaaaaaaiadpaaaaiadpaaaaialp aaaaaaaadgaaaaagiccabaaaacaaaaaaakaabaiaebaaaaaaaaaaaaaadoaaaaab ejfdeheogmaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaadadaaaa gcaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaaahahaaaafaepfdejfeejepeo aafeeffiedepepfceeaaeoepfcenebemaaklklklepfdeheoiaaaaaaaaeaaaaaa aiaaaaaagiaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaadamaaaagiaaaaaa abaaaaaaaaaaaaaaadaaaaaaabaaaaaaahaiaaaagiaaaaaaacaaaaaaaaaaaaaa adaaaaaaacaaaaaaapaaaaaahbaaaaaaaaaaaaaaabaaaaaaadaaaaaaadaaaaaa apaaaaaafeeffiedepepfceeaafdfgfpfaepfdejfeejepeoaaklklkl" } SubProgram "opengl " { Keywords { "SHADOWS_NATIVE" "SHADOWS_SINGLE_CASCADE" } "!!GLSL #ifdef VERTEX uniform vec4 _ProjectionParams; uniform mat4 unity_CameraInvProjection; varying vec2 xlv_TEXCOORD0; varying vec3 xlv_TEXCOORD1; varying vec4 xlv_TEXCOORD2; void main () { vec4 clipPos_1; vec4 tmpvar_2; tmpvar_2 = (gl_ModelViewProjectionMatrix * gl_Vertex); clipPos_1.xzw = tmpvar_2.xzw; clipPos_1.y = (tmpvar_2.y * _ProjectionParams.x); vec4 tmpvar_3; tmpvar_3.zw = vec2(-1.0, 1.0); tmpvar_3.xy = clipPos_1.xy; vec4 tmpvar_4; tmpvar_4 = (unity_CameraInvProjection * tmpvar_3); vec4 tmpvar_5; tmpvar_5.zw = vec2(1.0, 1.0); tmpvar_5.xy = clipPos_1.xy; vec4 tmpvar_6; tmpvar_6.xy = tmpvar_4.xy; tmpvar_6.z = -(tmpvar_4.z); tmpvar_6.w = -((unity_CameraInvProjection * tmpvar_5).z); xlv_TEXCOORD0 = gl_MultiTexCoord0.xy; xlv_TEXCOORD1 = gl_Normal; xlv_TEXCOORD2 = tmpvar_6; gl_Position = tmpvar_2; } #endif #ifdef FRAGMENT uniform vec4 _ZBufferParams; uniform vec4 unity_OrthoParams; uniform mat4 unity_World2Shadow[4]; uniform vec4 _LightShadowData; uniform sampler2D _CameraDepthTexture; uniform mat4 _CameraToWorld; uniform sampler2DShadow _ShadowMapTexture; varying vec2 xlv_TEXCOORD0; varying vec3 xlv_TEXCOORD1; varying vec4 xlv_TEXCOORD2; void main () { vec3 vposOrtho_1; vec4 tmpvar_2; tmpvar_2 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0); vposOrtho_1.xy = xlv_TEXCOORD2.xy; vposOrtho_1.z = mix (xlv_TEXCOORD2.z, xlv_TEXCOORD2.w, tmpvar_2.x); vec3 tmpvar_3; tmpvar_3 = mix ((xlv_TEXCOORD1 * mix ( (1.0/(((_ZBufferParams.x * tmpvar_2.x) + _ZBufferParams.y))) , tmpvar_2.x, unity_OrthoParams.w)), vposOrtho_1, unity_OrthoParams.www); vec4 tmpvar_4; tmpvar_4.w = 1.0; tmpvar_4.xyz = tmpvar_3; vec4 tmpvar_5; tmpvar_5.w = 0.0; tmpvar_5.xyz = (unity_World2Shadow[0] * (_CameraToWorld * tmpvar_4)).xyz; gl_FragData[0] = vec4((mix (_LightShadowData.x, 1.0, shadow2D (_ShadowMapTexture, tmpvar_5.xyz).x) + clamp (( (tmpvar_3.z * _LightShadowData.z) + _LightShadowData.w), 0.0, 1.0))); } #endif " } SubProgram "d3d9 " { Keywords { "SHADOWS_NATIVE" "SHADOWS_SINGLE_CASCADE" } Bind "vertex" Vertex Bind "normal" Normal Bind "texcoord" TexCoord0 Matrix 0 [glstate_matrix_mvp] Matrix 4 [unity_CameraInvProjection] 3 Vector 7 [_ProjectionParams] "vs_2_0 def c8, -1, 1, 0, 0 dcl_position v0 dcl_texcoord v1 dcl_normal v2 dp4 oPos.z, c2, v0 dp4 oPos.w, c3, v0 dp4 r0.x, c1, v0 mul r1.y, r0.x, c7.x mov oPos.y, r0.x mov r1.zw, c8.xyxy dp4 r1.x, c0, v0 dp4 oT2.x, c4, r1 dp4 oT2.y, c5, r1 dp4 r0.x, c6, r1 dp4 r0.y, c6, r1.xyww mov oPos.x, r1.x mov oT2.zw, -r0.xyxy mov oT0.xy, v1 mov oT1.xyz, v2 " } SubProgram "d3d11 " { Keywords { "SHADOWS_NATIVE" "SHADOWS_SINGLE_CASCADE" } Bind "vertex" Vertex Bind "normal" Normal Bind "texcoord" TexCoord0 ConstBuffer "UnityPerCamera" 144 Vector 80 [_ProjectionParams] ConstBuffer "UnityPerCameraRare" 224 Matrix 160 [unity_CameraInvProjection] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerCamera" 0 BindCB "UnityPerCameraRare" 1 BindCB "UnityPerDraw" 2 "vs_4_0 eefiecedolkgnmnedeonlnjlkmdbfamgojnlnoklabaaaaaakmadaaaaadaaaaaa cmaaaaaakaaaaaaaciabaaaaejfdeheogmaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaadadaaaagcaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa ahahaaaafaepfdejfeejepeoaafeeffiedepepfceeaaeoepfcenebemaaklklkl epfdeheoiaaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaadamaaaagiaaaaaaabaaaaaaaaaaaaaaadaaaaaaabaaaaaaahaiaaaa giaaaaaaacaaaaaaaaaaaaaaadaaaaaaacaaaaaaapaaaaaahbaaaaaaaaaaaaaa abaaaaaaadaaaaaaadaaaaaaapaaaaaafeeffiedepepfceeaafdfgfpfaepfdej feejepeoaaklklklfdeieefchmacaaaaeaaaabaajpaaaaaafjaaaaaeegiocaaa aaaaaaaaagaaaaaafjaaaaaeegiocaaaabaaaaaaaoaaaaaafjaaaaaeegiocaaa acaaaaaaaeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaaddcbabaaaabaaaaaa fpaaaaadhcbabaaaacaaaaaagfaaaaaddccabaaaaaaaaaaagfaaaaadhccabaaa abaaaaaagfaaaaadpccabaaaacaaaaaaghaaaaaepccabaaaadaaaaaaabaaaaaa giaaaaacacaaaaaadgaaaaafdccabaaaaaaaaaaaegbabaaaabaaaaaadgaaaaaf hccabaaaabaaaaaaegbcbaaaacaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaa aaaaaaaaegiocaaaacaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaa acaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaa aaaaaaaaegiocaaaacaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaacaaaaaaadaaaaaapgbpbaaaaaaaaaaa egaobaaaaaaaaaaadiaaaaaibcaabaaaabaaaaaabkaabaaaaaaaaaaaakiacaaa aaaaaaaaafaaaaaadiaaaaaihcaabaaaabaaaaaaagaabaaaabaaaaaaegiccaaa abaaaaaaalaaaaaadcaaaaakhcaabaaaabaaaaaaegiccaaaabaaaaaaakaaaaaa agaabaaaaaaaaaaaegacbaaaabaaaaaadgaaaaafpccabaaaadaaaaaaegaobaaa aaaaaaaaaaaaaaaibcaabaaaaaaaaaaackaabaaaabaaaaaackiacaaaabaaaaaa amaaaaaaaaaaaaajocaabaaaaaaaaaaaagajbaaaabaaaaaaagijcaiaebaaaaaa abaaaaaaamaaaaaaaaaaaaaipcaabaaaaaaaaaaaegaobaaaaaaaaaaacgijcaaa abaaaaaaanaaaaaadiaaaaakhccabaaaacaaaaaajgahbaaaaaaaaaaaaceaaaaa aaaaiadpaaaaiadpaaaaialpaaaaaaaadgaaaaagiccabaaaacaaaaaaakaabaia ebaaaaaaaaaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Keywords { "SHADOWS_NATIVE" "SHADOWS_SINGLE_CASCADE" } Bind "vertex" Vertex Bind "normal" Normal Bind "texcoord" TexCoord0 ConstBuffer "UnityPerCamera" 144 Vector 80 [_ProjectionParams] ConstBuffer "UnityPerCameraRare" 224 Matrix 160 [unity_CameraInvProjection] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerCamera" 0 BindCB "UnityPerCameraRare" 1 BindCB "UnityPerDraw" 2 "vs_4_0_level_9_1 eefiecedgjoaienahkbmhffbdkoaooigcmijlaccabaaaaaafmafaaaaaeaaaaaa daaaaaaanmabaaaagaaeaaaaneaeaaaaebgpgodjkeabaaaakeabaaaaaaacpopp fiabaaaaemaaaaaaadaaceaaaaaaeiaaaaaaeiaaaaaaceaaabaaeiaaaaaaafaa abaaabaaaaaaaaaaabaaakaaaeaaacaaaaaaaaaaacaaaaaaaeaaagaaaaaaaaaa aaaaaaaaaaacpoppfbaaaaafakaaapkaaaaaiadpaaaaialpaaaaaaaaaaaaaaaa bpaaaaacafaaaaiaaaaaapjabpaaaaacafaaabiaabaaapjabpaaaaacafaaacia acaaapjaafaaaaadaaaaapiaaaaaffjaahaaoekaaeaaaaaeaaaaapiaagaaoeka aaaaaajaaaaaoeiaaeaaaaaeaaaaapiaaiaaoekaaaaakkjaaaaaoeiaaeaaaaae aaaaapiaajaaoekaaaaappjaaaaaoeiaafaaaaadabaaabiaaaaaffiaabaaaaka afaaaaadabaaahiaabaaaaiaadaaoekaaeaaaaaeabaaahiaacaaoekaaaaaaaia abaaoeiaacaaaaadabaaaiiaabaakkiaaeaakkkaacaaaaadabaaahiaabaaoeia aeaaoekbacaaaaadabaaahiaabaaoeiaafaaoekaafaaaaadacaaahoaabaaoeia akaanakaacaaaaadabaaabiaabaappiaafaakkkaabaaaaacacaaaioaabaaaaib aeaaaaaeaaaaadmaaaaappiaaaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeia abaaaaacaaaaadoaabaaoejaabaaaaacabaaahoaacaaoejappppaaaafdeieefc hmacaaaaeaaaabaajpaaaaaafjaaaaaeegiocaaaaaaaaaaaagaaaaaafjaaaaae egiocaaaabaaaaaaaoaaaaaafjaaaaaeegiocaaaacaaaaaaaeaaaaaafpaaaaad pcbabaaaaaaaaaaafpaaaaaddcbabaaaabaaaaaafpaaaaadhcbabaaaacaaaaaa gfaaaaaddccabaaaaaaaaaaagfaaaaadhccabaaaabaaaaaagfaaaaadpccabaaa acaaaaaaghaaaaaepccabaaaadaaaaaaabaaaaaagiaaaaacacaaaaaadgaaaaaf dccabaaaaaaaaaaaegbabaaaabaaaaaadgaaaaafhccabaaaabaaaaaaegbcbaaa acaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaacaaaaaa abaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaacaaaaaaaaaaaaaaagbabaaa aaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaacaaaaaa acaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaacaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadiaaaaai bcaabaaaabaaaaaabkaabaaaaaaaaaaaakiacaaaaaaaaaaaafaaaaaadiaaaaai hcaabaaaabaaaaaaagaabaaaabaaaaaaegiccaaaabaaaaaaalaaaaaadcaaaaak hcaabaaaabaaaaaaegiccaaaabaaaaaaakaaaaaaagaabaaaaaaaaaaaegacbaaa abaaaaaadgaaaaafpccabaaaadaaaaaaegaobaaaaaaaaaaaaaaaaaaibcaabaaa aaaaaaaackaabaaaabaaaaaackiacaaaabaaaaaaamaaaaaaaaaaaaajocaabaaa aaaaaaaaagajbaaaabaaaaaaagijcaiaebaaaaaaabaaaaaaamaaaaaaaaaaaaai pcaabaaaaaaaaaaaegaobaaaaaaaaaaacgijcaaaabaaaaaaanaaaaaadiaaaaak hccabaaaacaaaaaajgahbaaaaaaaaaaaaceaaaaaaaaaiadpaaaaiadpaaaaialp aaaaaaaadgaaaaagiccabaaaacaaaaaaakaabaiaebaaaaaaaaaaaaaadoaaaaab ejfdeheogmaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaadadaaaa gcaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaaahahaaaafaepfdejfeejepeo aafeeffiedepepfceeaaeoepfcenebemaaklklklepfdeheoiaaaaaaaaeaaaaaa aiaaaaaagiaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaadamaaaagiaaaaaa abaaaaaaaaaaaaaaadaaaaaaabaaaaaaahaiaaaagiaaaaaaacaaaaaaaaaaaaaa adaaaaaaacaaaaaaapaaaaaahbaaaaaaaaaaaaaaabaaaaaaadaaaaaaadaaaaaa apaaaaaafeeffiedepepfceeaafdfgfpfaepfdejfeejepeoaaklklkl" } SubProgram "opengl " { Keywords { "SHADOWS_SPLIT_SPHERES" "SHADOWS_NATIVE" "SHADOWS_SINGLE_CASCADE" } "!!GLSL #ifdef VERTEX uniform vec4 _ProjectionParams; uniform mat4 unity_CameraInvProjection; varying vec2 xlv_TEXCOORD0; varying vec3 xlv_TEXCOORD1; varying vec4 xlv_TEXCOORD2; void main () { vec4 clipPos_1; vec4 tmpvar_2; tmpvar_2 = (gl_ModelViewProjectionMatrix * gl_Vertex); clipPos_1.xzw = tmpvar_2.xzw; clipPos_1.y = (tmpvar_2.y * _ProjectionParams.x); vec4 tmpvar_3; tmpvar_3.zw = vec2(-1.0, 1.0); tmpvar_3.xy = clipPos_1.xy; vec4 tmpvar_4; tmpvar_4 = (unity_CameraInvProjection * tmpvar_3); vec4 tmpvar_5; tmpvar_5.zw = vec2(1.0, 1.0); tmpvar_5.xy = clipPos_1.xy; vec4 tmpvar_6; tmpvar_6.xy = tmpvar_4.xy; tmpvar_6.z = -(tmpvar_4.z); tmpvar_6.w = -((unity_CameraInvProjection * tmpvar_5).z); xlv_TEXCOORD0 = gl_MultiTexCoord0.xy; xlv_TEXCOORD1 = gl_Normal; xlv_TEXCOORD2 = tmpvar_6; gl_Position = tmpvar_2; } #endif #ifdef FRAGMENT uniform vec4 _ZBufferParams; uniform vec4 unity_OrthoParams; uniform mat4 unity_World2Shadow[4]; uniform vec4 _LightShadowData; uniform vec4 unity_ShadowFadeCenterAndType; uniform sampler2D _CameraDepthTexture; uniform mat4 _CameraToWorld; uniform sampler2DShadow _ShadowMapTexture; varying vec2 xlv_TEXCOORD0; varying vec3 xlv_TEXCOORD1; varying vec4 xlv_TEXCOORD2; void main () { vec3 vposOrtho_1; vec4 tmpvar_2; tmpvar_2 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0); vposOrtho_1.xy = xlv_TEXCOORD2.xy; vposOrtho_1.z = mix (xlv_TEXCOORD2.z, xlv_TEXCOORD2.w, tmpvar_2.x); vec4 tmpvar_3; tmpvar_3.w = 1.0; tmpvar_3.xyz = mix ((xlv_TEXCOORD1 * mix ( (1.0/(((_ZBufferParams.x * tmpvar_2.x) + _ZBufferParams.y))) , tmpvar_2.x, unity_OrthoParams.w)), vposOrtho_1, unity_OrthoParams.www); vec4 tmpvar_4; tmpvar_4 = (_CameraToWorld * tmpvar_3); vec4 tmpvar_5; tmpvar_5.w = 0.0; tmpvar_5.xyz = (unity_World2Shadow[0] * tmpvar_4).xyz; vec3 tmpvar_6; tmpvar_6 = (tmpvar_4.xyz - unity_ShadowFadeCenterAndType.xyz); gl_FragData[0] = vec4((mix (_LightShadowData.x, 1.0, shadow2D (_ShadowMapTexture, tmpvar_5.xyz).x) + clamp (( (sqrt(dot (tmpvar_6, tmpvar_6)) * _LightShadowData.z) + _LightShadowData.w), 0.0, 1.0))); } #endif " } SubProgram "d3d9 " { Keywords { "SHADOWS_SPLIT_SPHERES" "SHADOWS_NATIVE" "SHADOWS_SINGLE_CASCADE" } Bind "vertex" Vertex Bind "normal" Normal Bind "texcoord" TexCoord0 Matrix 0 [glstate_matrix_mvp] Matrix 4 [unity_CameraInvProjection] 3 Vector 7 [_ProjectionParams] "vs_2_0 def c8, -1, 1, 0, 0 dcl_position v0 dcl_texcoord v1 dcl_normal v2 dp4 oPos.z, c2, v0 dp4 oPos.w, c3, v0 dp4 r0.x, c1, v0 mul r1.y, r0.x, c7.x mov oPos.y, r0.x mov r1.zw, c8.xyxy dp4 r1.x, c0, v0 dp4 oT2.x, c4, r1 dp4 oT2.y, c5, r1 dp4 r0.x, c6, r1 dp4 r0.y, c6, r1.xyww mov oPos.x, r1.x mov oT2.zw, -r0.xyxy mov oT0.xy, v1 mov oT1.xyz, v2 " } SubProgram "d3d11 " { Keywords { "SHADOWS_SPLIT_SPHERES" "SHADOWS_NATIVE" "SHADOWS_SINGLE_CASCADE" } Bind "vertex" Vertex Bind "normal" Normal Bind "texcoord" TexCoord0 ConstBuffer "UnityPerCamera" 144 Vector 80 [_ProjectionParams] ConstBuffer "UnityPerCameraRare" 224 Matrix 160 [unity_CameraInvProjection] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerCamera" 0 BindCB "UnityPerCameraRare" 1 BindCB "UnityPerDraw" 2 "vs_4_0 eefiecedolkgnmnedeonlnjlkmdbfamgojnlnoklabaaaaaakmadaaaaadaaaaaa cmaaaaaakaaaaaaaciabaaaaejfdeheogmaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaadadaaaagcaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa ahahaaaafaepfdejfeejepeoaafeeffiedepepfceeaaeoepfcenebemaaklklkl epfdeheoiaaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaadamaaaagiaaaaaaabaaaaaaaaaaaaaaadaaaaaaabaaaaaaahaiaaaa giaaaaaaacaaaaaaaaaaaaaaadaaaaaaacaaaaaaapaaaaaahbaaaaaaaaaaaaaa abaaaaaaadaaaaaaadaaaaaaapaaaaaafeeffiedepepfceeaafdfgfpfaepfdej feejepeoaaklklklfdeieefchmacaaaaeaaaabaajpaaaaaafjaaaaaeegiocaaa aaaaaaaaagaaaaaafjaaaaaeegiocaaaabaaaaaaaoaaaaaafjaaaaaeegiocaaa acaaaaaaaeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaaddcbabaaaabaaaaaa fpaaaaadhcbabaaaacaaaaaagfaaaaaddccabaaaaaaaaaaagfaaaaadhccabaaa abaaaaaagfaaaaadpccabaaaacaaaaaaghaaaaaepccabaaaadaaaaaaabaaaaaa giaaaaacacaaaaaadgaaaaafdccabaaaaaaaaaaaegbabaaaabaaaaaadgaaaaaf hccabaaaabaaaaaaegbcbaaaacaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaa aaaaaaaaegiocaaaacaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaa acaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaa aaaaaaaaegiocaaaacaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaacaaaaaaadaaaaaapgbpbaaaaaaaaaaa egaobaaaaaaaaaaadiaaaaaibcaabaaaabaaaaaabkaabaaaaaaaaaaaakiacaaa aaaaaaaaafaaaaaadiaaaaaihcaabaaaabaaaaaaagaabaaaabaaaaaaegiccaaa abaaaaaaalaaaaaadcaaaaakhcaabaaaabaaaaaaegiccaaaabaaaaaaakaaaaaa agaabaaaaaaaaaaaegacbaaaabaaaaaadgaaaaafpccabaaaadaaaaaaegaobaaa aaaaaaaaaaaaaaaibcaabaaaaaaaaaaackaabaaaabaaaaaackiacaaaabaaaaaa amaaaaaaaaaaaaajocaabaaaaaaaaaaaagajbaaaabaaaaaaagijcaiaebaaaaaa abaaaaaaamaaaaaaaaaaaaaipcaabaaaaaaaaaaaegaobaaaaaaaaaaacgijcaaa abaaaaaaanaaaaaadiaaaaakhccabaaaacaaaaaajgahbaaaaaaaaaaaaceaaaaa aaaaiadpaaaaiadpaaaaialpaaaaaaaadgaaaaagiccabaaaacaaaaaaakaabaia ebaaaaaaaaaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Keywords { "SHADOWS_SPLIT_SPHERES" "SHADOWS_NATIVE" "SHADOWS_SINGLE_CASCADE" } Bind "vertex" Vertex Bind "normal" Normal Bind "texcoord" TexCoord0 ConstBuffer "UnityPerCamera" 144 Vector 80 [_ProjectionParams] ConstBuffer "UnityPerCameraRare" 224 Matrix 160 [unity_CameraInvProjection] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerCamera" 0 BindCB "UnityPerCameraRare" 1 BindCB "UnityPerDraw" 2 "vs_4_0_level_9_1 eefiecedgjoaienahkbmhffbdkoaooigcmijlaccabaaaaaafmafaaaaaeaaaaaa daaaaaaanmabaaaagaaeaaaaneaeaaaaebgpgodjkeabaaaakeabaaaaaaacpopp fiabaaaaemaaaaaaadaaceaaaaaaeiaaaaaaeiaaaaaaceaaabaaeiaaaaaaafaa abaaabaaaaaaaaaaabaaakaaaeaaacaaaaaaaaaaacaaaaaaaeaaagaaaaaaaaaa aaaaaaaaaaacpoppfbaaaaafakaaapkaaaaaiadpaaaaialpaaaaaaaaaaaaaaaa bpaaaaacafaaaaiaaaaaapjabpaaaaacafaaabiaabaaapjabpaaaaacafaaacia acaaapjaafaaaaadaaaaapiaaaaaffjaahaaoekaaeaaaaaeaaaaapiaagaaoeka aaaaaajaaaaaoeiaaeaaaaaeaaaaapiaaiaaoekaaaaakkjaaaaaoeiaaeaaaaae aaaaapiaajaaoekaaaaappjaaaaaoeiaafaaaaadabaaabiaaaaaffiaabaaaaka afaaaaadabaaahiaabaaaaiaadaaoekaaeaaaaaeabaaahiaacaaoekaaaaaaaia abaaoeiaacaaaaadabaaaiiaabaakkiaaeaakkkaacaaaaadabaaahiaabaaoeia aeaaoekbacaaaaadabaaahiaabaaoeiaafaaoekaafaaaaadacaaahoaabaaoeia akaanakaacaaaaadabaaabiaabaappiaafaakkkaabaaaaacacaaaioaabaaaaib aeaaaaaeaaaaadmaaaaappiaaaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeia abaaaaacaaaaadoaabaaoejaabaaaaacabaaahoaacaaoejappppaaaafdeieefc hmacaaaaeaaaabaajpaaaaaafjaaaaaeegiocaaaaaaaaaaaagaaaaaafjaaaaae egiocaaaabaaaaaaaoaaaaaafjaaaaaeegiocaaaacaaaaaaaeaaaaaafpaaaaad pcbabaaaaaaaaaaafpaaaaaddcbabaaaabaaaaaafpaaaaadhcbabaaaacaaaaaa gfaaaaaddccabaaaaaaaaaaagfaaaaadhccabaaaabaaaaaagfaaaaadpccabaaa acaaaaaaghaaaaaepccabaaaadaaaaaaabaaaaaagiaaaaacacaaaaaadgaaaaaf dccabaaaaaaaaaaaegbabaaaabaaaaaadgaaaaafhccabaaaabaaaaaaegbcbaaa acaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaacaaaaaa abaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaacaaaaaaaaaaaaaaagbabaaa aaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaacaaaaaa acaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaacaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadiaaaaai bcaabaaaabaaaaaabkaabaaaaaaaaaaaakiacaaaaaaaaaaaafaaaaaadiaaaaai hcaabaaaabaaaaaaagaabaaaabaaaaaaegiccaaaabaaaaaaalaaaaaadcaaaaak hcaabaaaabaaaaaaegiccaaaabaaaaaaakaaaaaaagaabaaaaaaaaaaaegacbaaa abaaaaaadgaaaaafpccabaaaadaaaaaaegaobaaaaaaaaaaaaaaaaaaibcaabaaa aaaaaaaackaabaaaabaaaaaackiacaaaabaaaaaaamaaaaaaaaaaaaajocaabaaa aaaaaaaaagajbaaaabaaaaaaagijcaiaebaaaaaaabaaaaaaamaaaaaaaaaaaaai pcaabaaaaaaaaaaaegaobaaaaaaaaaaacgijcaaaabaaaaaaanaaaaaadiaaaaak hccabaaaacaaaaaajgahbaaaaaaaaaaaaceaaaaaaaaaiadpaaaaiadpaaaaialp aaaaaaaadgaaaaagiccabaaaacaaaaaaakaabaiaebaaaaaaaaaaaaaadoaaaaab ejfdeheogmaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaadadaaaa gcaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaaahahaaaafaepfdejfeejepeo aafeeffiedepepfceeaaeoepfcenebemaaklklklepfdeheoiaaaaaaaaeaaaaaa aiaaaaaagiaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaadamaaaagiaaaaaa abaaaaaaaaaaaaaaadaaaaaaabaaaaaaahaiaaaagiaaaaaaacaaaaaaaaaaaaaa adaaaaaaacaaaaaaapaaaaaahbaaaaaaaaaaaaaaabaaaaaaadaaaaaaadaaaaaa apaaaaaafeeffiedepepfceeaafdfgfpfaepfdejfeejepeoaaklklkl" } } Program "fp" { SubProgram "opengl " { Keywords { "SHADOWS_NATIVE" } "!!GLSL" } SubProgram "d3d9 " { Keywords { "SHADOWS_NATIVE" } Matrix 15 [_CameraToWorld] Matrix 0 [unity_World2Shadow0] Matrix 4 [unity_World2Shadow1] Matrix 8 [unity_World2Shadow2] Matrix 12 [unity_World2Shadow3] 3 Vector 23 [_LightShadowData] Vector 22 [_LightSplitsFar] Vector 21 [_LightSplitsNear] Vector 19 [_ZBufferParams] Vector 20 [unity_OrthoParams] SetTexture 0 [_CameraDepthTexture] 2D 0 SetTexture 1 [_ShadowMapTexture] 2D 1 "ps_2_0 def c24, 1, 0, 0, 0 dcl t0.xy dcl t1.xyz dcl t2 dcl_2d s0 dcl_2d s1 texld r0, t0, s0 mov r1.xy, t2 mad r1.w, c19.x, r0.x, c19.y rcp r1.w, r1.w lrp r2.w, c20.w, r0.x, r1.w lrp r1.z, r0.x, t2.w, t2.z mad r0.xyz, t1, -r2.w, r1 mul r1.xyz, r2.w, t1 mad r0.xyz, c20.w, r0, r1 add r1, r0.z, -c22 cmp r1, r1, c24.y, c24.x add r2, r0.z, -c21 cmp r1, r2, r1, c24.y mad_sat r2.x, r0.z, c23.z, c23.w mov r0.w, c24.x dp4 r3.x, c15, r0 dp4 r3.y, c16, r0 dp4 r3.z, c17, r0 dp4 r3.w, c18, r0 dp4 r0.x, c4, r3 dp4 r0.y, c5, r3 dp4 r0.z, c6, r3 mul r0.xyz, r1.y, r0 dp4 r4.x, c0, r3 dp4 r4.y, c1, r3 dp4 r4.z, c2, r3 mad r0.xyz, r4, r1.x, r0 dp4 r4.x, c8, r3 dp4 r4.y, c9, r3 dp4 r4.z, c10, r3 mad r0.xyz, r4, r1.z, r0 dp4 r1.x, c12, r3 dp4 r1.y, c13, r3 dp4 r1.z, c14, r3 mad r0.xyz, r1, r1.w, r0 mov r0.w, c24.x texldp_pp r0, r0, s1 mov r1.x, c24.x lrp_pp r2.y, r0.x, r1.x, c23.x add_pp r0, r2.x, r2.y mov_pp oC0, r0 " } SubProgram "d3d11 " { Keywords { "SHADOWS_NATIVE" } SetTexture 0 [_CameraDepthTexture] 2D 0 SetTexture 1 [_ShadowMapTexture] 2D 1 ConstBuffer "UnityPerCamera" 144 Vector 112 [_ZBufferParams] Vector 128 [unity_OrthoParams] ConstBuffer "UnityShadows" 416 Matrix 128 [unity_World2Shadow0] Matrix 192 [unity_World2Shadow1] Matrix 256 [unity_World2Shadow2] Matrix 320 [unity_World2Shadow3] Vector 96 [_LightSplitsNear] Vector 112 [_LightSplitsFar] Vector 384 [_LightShadowData] ConstBuffer "UnityPerCamera2" 64 Matrix 0 [_CameraToWorld] BindCB "UnityPerCamera" 0 BindCB "UnityShadows" 1 BindCB "UnityPerCamera2" 2 "ps_4_0 eefiecednelhbhdgbkdnmmblaploigjpdocbggegabaaaaaaaeaiaaaaadaaaaaa cmaaaaaaleaaaaaaoiaaaaaaejfdeheoiaaaaaaaaeaaaaaaaiaaaaaagiaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaadadaaaagiaaaaaaabaaaaaaaaaaaaaa adaaaaaaabaaaaaaahahaaaagiaaaaaaacaaaaaaaaaaaaaaadaaaaaaacaaaaaa apapaaaahbaaaaaaaaaaaaaaabaaaaaaadaaaaaaadaaaaaaapaaaaaafeeffied epepfceeaafdfgfpfaepfdejfeejepeoaaklklklepfdeheocmaaaaaaabaaaaaa aiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfe gbhcghgfheaaklklfdeieefcbeahaaaaeaaaaaaamfabaaaafjaaaaaeegiocaaa aaaaaaaaajaaaaaafjaaaaaeegiocaaaabaaaaaabjaaaaaafjaaaaaeegiocaaa acaaaaaaaeaaaaaafkaaaaadaagabaaaaaaaaaaafkaiaaadaagabaaaabaaaaaa fibiaaaeaahabaaaaaaaaaaaffffaaaafibiaaaeaahabaaaabaaaaaaffffaaaa gcbaaaaddcbabaaaaaaaaaaagcbaaaadhcbabaaaabaaaaaagcbaaaadpcbabaaa acaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaacaeaaaaaaefaaaaajpcaabaaa aaaaaaaaegbabaaaaaaaaaaaeghobaaaaaaaaaaaaagabaaaaaaaaaaadcaaaaal ccaabaaaaaaaaaaaakiacaaaaaaaaaaaahaaaaaaakaabaaaaaaaaaaabkiacaaa aaaaaaaaahaaaaaaaoaaaaakccaabaaaaaaaaaaaaceaaaaaaaaaiadpaaaaiadp aaaaiadpaaaaiadpbkaabaaaaaaaaaaaaaaaaaaiecaabaaaaaaaaaaabkaabaia ebaaaaaaaaaaaaaaakaabaaaaaaaaaaadcaaaaakccaabaaaaaaaaaaadkiacaaa aaaaaaaaaiaaaaaackaabaaaaaaaaaaabkaabaaaaaaaaaaadgaaaaafdcaabaaa abaaaaaaegbabaaaacaaaaaaaaaaaaaiecaabaaaaaaaaaaackbabaiaebaaaaaa acaaaaaadkbabaaaacaaaaaadcaaaaajecaabaaaabaaaaaaakaabaaaaaaaaaaa ckaabaaaaaaaaaaackbabaaaacaaaaaadcaaaaakncaabaaaaaaaaaaaagbjbaia ebaaaaaaabaaaaaafgafbaaaaaaaaaaaagajbaaaabaaaaaadiaaaaahhcaabaaa abaaaaaafgafbaaaaaaaaaaaegbcbaaaabaaaaaadcaaaaakhcaabaaaaaaaaaaa pgipcaaaaaaaaaaaaiaaaaaaigadbaaaaaaaaaaaegacbaaaabaaaaaabnaaaaai pcaabaaaabaaaaaakgakbaaaaaaaaaaaegiocaaaabaaaaaaagaaaaaaabaaaaak pcaabaaaabaaaaaaegaobaaaabaaaaaaaceaaaaaaaaaiadpaaaaiadpaaaaiadp aaaaiadpdbaaaaaipcaabaaaacaaaaaakgakbaaaaaaaaaaaegiocaaaabaaaaaa ahaaaaaaabaaaaakpcaabaaaacaaaaaaegaobaaaacaaaaaaaceaaaaaaaaaiadp aaaaiadpaaaaiadpaaaaiadpdiaaaaahpcaabaaaabaaaaaaegaobaaaabaaaaaa egaobaaaacaaaaaadiaaaaaipcaabaaaacaaaaaafgafbaaaaaaaaaaaegiocaaa acaaaaaaabaaaaaadcaaaaakpcaabaaaacaaaaaaegiocaaaacaaaaaaaaaaaaaa agaabaaaaaaaaaaaegaobaaaacaaaaaadcaaaaakpcaabaaaacaaaaaaegiocaaa acaaaaaaacaaaaaakgakbaaaaaaaaaaaegaobaaaacaaaaaadccaaaalbcaabaaa aaaaaaaackaabaaaaaaaaaaackiacaaaabaaaaaabiaaaaaadkiacaaaabaaaaaa biaaaaaaaaaaaaaipcaabaaaacaaaaaaegaobaaaacaaaaaaegiocaaaacaaaaaa adaaaaaadiaaaaaiocaabaaaaaaaaaaafgafbaaaacaaaaaaagijcaaaabaaaaaa anaaaaaadcaaaaakocaabaaaaaaaaaaaagijcaaaabaaaaaaamaaaaaaagaabaaa acaaaaaafgaobaaaaaaaaaaadcaaaaakocaabaaaaaaaaaaaagijcaaaabaaaaaa aoaaaaaakgakbaaaacaaaaaafgaobaaaaaaaaaaadcaaaaakocaabaaaaaaaaaaa agijcaaaabaaaaaaapaaaaaapgapbaaaacaaaaaafgaobaaaaaaaaaaadiaaaaah ocaabaaaaaaaaaaafgafbaaaabaaaaaafgaobaaaaaaaaaaadiaaaaaihcaabaaa adaaaaaafgafbaaaacaaaaaaegiccaaaabaaaaaaajaaaaaadcaaaaakhcaabaaa adaaaaaaegiccaaaabaaaaaaaiaaaaaaagaabaaaacaaaaaaegacbaaaadaaaaaa dcaaaaakhcaabaaaadaaaaaaegiccaaaabaaaaaaakaaaaaakgakbaaaacaaaaaa egacbaaaadaaaaaadcaaaaakhcaabaaaadaaaaaaegiccaaaabaaaaaaalaaaaaa pgapbaaaacaaaaaaegacbaaaadaaaaaadcaaaaajocaabaaaaaaaaaaaagajbaaa adaaaaaaagaabaaaabaaaaaafgaobaaaaaaaaaaadiaaaaaihcaabaaaadaaaaaa fgafbaaaacaaaaaaegiccaaaabaaaaaabbaaaaaadcaaaaakhcaabaaaadaaaaaa egiccaaaabaaaaaabaaaaaaaagaabaaaacaaaaaaegacbaaaadaaaaaadcaaaaak hcaabaaaadaaaaaaegiccaaaabaaaaaabcaaaaaakgakbaaaacaaaaaaegacbaaa adaaaaaadcaaaaakhcaabaaaadaaaaaaegiccaaaabaaaaaabdaaaaaapgapbaaa acaaaaaaegacbaaaadaaaaaadcaaaaajocaabaaaaaaaaaaaagajbaaaadaaaaaa kgakbaaaabaaaaaafgaobaaaaaaaaaaadiaaaaaihcaabaaaabaaaaaafgafbaaa acaaaaaaegiccaaaabaaaaaabfaaaaaadcaaaaakhcaabaaaabaaaaaaegiccaaa abaaaaaabeaaaaaaagaabaaaacaaaaaaegacbaaaabaaaaaadcaaaaakhcaabaaa abaaaaaaegiccaaaabaaaaaabgaaaaaakgakbaaaacaaaaaaegacbaaaabaaaaaa dcaaaaakhcaabaaaabaaaaaaegiccaaaabaaaaaabhaaaaaapgapbaaaacaaaaaa egacbaaaabaaaaaadcaaaaajocaabaaaaaaaaaaaagajbaaaabaaaaaapgapbaaa abaaaaaafgaobaaaaaaaaaaaehaaaaalccaabaaaaaaaaaaajgafbaaaaaaaaaaa aghabaaaabaaaaaaaagabaaaabaaaaaadkaabaaaaaaaaaaaaaaaaaajecaabaaa aaaaaaaaakiacaiaebaaaaaaabaaaaaabiaaaaaaabeaaaaaaaaaiadpdcaaaaak ccaabaaaaaaaaaaabkaabaaaaaaaaaaackaabaaaaaaaaaaaakiacaaaabaaaaaa biaaaaaaaaaaaaahpccabaaaaaaaaaaaagaabaaaaaaaaaaafgafbaaaaaaaaaaa doaaaaab" } SubProgram "d3d11_9x " { Keywords { "SHADOWS_NATIVE" } SetTexture 0 [_CameraDepthTexture] 2D 0 SetTexture 15 [_ShadowMapTexture] 2D 15 ConstBuffer "UnityPerCamera" 144 Vector 112 [_ZBufferParams] Vector 128 [unity_OrthoParams] ConstBuffer "UnityShadows" 416 Matrix 128 [unity_World2Shadow0] Matrix 192 [unity_World2Shadow1] Matrix 256 [unity_World2Shadow2] Matrix 320 [unity_World2Shadow3] Vector 96 [_LightSplitsNear] Vector 112 [_LightSplitsFar] Vector 384 [_LightShadowData] ConstBuffer "UnityPerCamera2" 64 Matrix 0 [_CameraToWorld] BindCB "UnityPerCamera" 0 BindCB "UnityShadows" 1 BindCB "UnityPerCamera2" 2 "ps_4_0_level_9_1 eefiecedjdfdmgaeomejmjnefcebbdpmafhbajiiabaaaaaanialaaaaafaaaaaa deaaaaaapaadaaaaamalaaaabmalaaaakealaaaaebgpgodjleadaaaaleadaaaa aaacppppgeadaaaafaaaaaaaadaacmaaaaaafaaaaaaafaaaacaaceaaaaaafaaa apapaaaaaaaaabaaaaaaahaaacaaaaaaaaaaaaaaabaaagaabdaaacaaaaaaaaaa acaaaaaaaeaabfaaaaaaaaaaaaacppppfbaaaaafbjaaapkaaaaaaaaaaaaaiadp aaaaaaaaaaaaaaaabpaaaaacaaaaaaiaaaaaahlabpaaaaacaaaaaaiaabaaahla bpaaaaacaaaaaaiaacaaaplabpaaaaacaaaaaajaaaaiapkabpaaaaacaaaaaaja abaiapkaecaaaaadaaaaapiaaaaaoelaabaioekaabaaaaacabaaadiaacaaoela aeaaaaaeabaaaiiaaaaaaakaaaaaaaiaaaaaffkaagaaaaacabaaaiiaabaappia bcaaaaaeacaaaiiaabaappkaaaaaaaiaabaappiabcaaaaaeabaaaeiaaaaaaaia acaapplaacaakklaaeaaaaaeaaaaahiaabaaoelaacaappibabaaoeiaafaaaaad abaaahiaacaappiaabaaoelaaeaaaaaeaaaaahiaabaappkaaaaaoeiaabaaoeia acaaaaadabaaapiaaaaakkiaadaaoekbfiaaaaaeabaaapiaabaaoeiabjaaaaka bjaaffkaacaaaaadacaaapiaaaaakkiaacaaoekbfiaaaaaeabaaapiaacaaoeia abaaoeiabjaaaakaafaaaaadacaaapiaaaaaffiabgaaoekaaeaaaaaeacaaapia bfaaoekaaaaaaaiaacaaoeiaaeaaaaaeacaaapiabhaaoekaaaaakkiaacaaoeia aeaaaaaeaaaabbiaaaaakkiabeaakkkabeaappkaacaaaaadacaaapiaacaaoeia biaaoekaafaaaaadaaaaaoiaacaaffiaajaablkaaeaaaaaeaaaaaoiaaiaablka acaaaaiaaaaaoeiaaeaaaaaeaaaaaoiaakaablkaacaakkiaaaaaoeiaaeaaaaae aaaaaoiaalaablkaacaappiaaaaaoeiaafaaaaadaaaaaoiaabaaffiaaaaaoeia afaaaaadadaaahiaacaaffiaafaaoekaaeaaaaaeadaaahiaaeaaoekaacaaaaia adaaoeiaaeaaaaaeadaaahiaagaaoekaacaakkiaadaaoeiaaeaaaaaeadaaahia ahaaoekaacaappiaadaaoeiaaeaaaaaeaaaaaoiaadaabliaabaaaaiaaaaaoeia afaaaaadadaaahiaacaaffiaanaaoekaaeaaaaaeadaaahiaamaaoekaacaaaaia adaaoeiaaeaaaaaeadaaahiaaoaaoekaacaakkiaadaaoeiaaeaaaaaeadaaahia apaaoekaacaappiaadaaoeiaaeaaaaaeaaaaaoiaadaabliaabaakkiaaaaaoeia afaaaaadabaaahiaacaaffiabbaaoekaaeaaaaaeabaaahiabaaaoekaacaaaaia abaaoeiaaeaaaaaeabaaahiabcaaoekaacaakkiaabaaoeiaaeaaaaaeabaaahia bdaaoekaacaappiaabaaoeiaaeaaaaaeabaaahiaabaaoeiaabaappiaaaaablia ecaaaaadabaacpiaabaaoeiaaaaioekaabaaaaacaaaaaciabjaaffkabcaaaaae acaacbiaabaaaaiaaaaaffiabeaaaakaacaaaaadaaaacpiaaaaaaaiaacaaaaia abaaaaacaaaicpiaaaaaoeiappppaaaafdeieefcbeahaaaaeaaaaaaamfabaaaa fjaaaaaeegiocaaaaaaaaaaaajaaaaaafjaaaaaeegiocaaaabaaaaaabjaaaaaa fjaaaaaeegiocaaaacaaaaaaaeaaaaaafkaaaaadaagabaaaaaaaaaaafkaiaaad aagabaaaapaaaaaafibiaaaeaahabaaaaaaaaaaaffffaaaafibiaaaeaahabaaa apaaaaaaffffaaaagcbaaaaddcbabaaaaaaaaaaagcbaaaadhcbabaaaabaaaaaa gcbaaaadpcbabaaaacaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaacaeaaaaaa efaaaaajpcaabaaaaaaaaaaaegbabaaaaaaaaaaaeghobaaaaaaaaaaaaagabaaa aaaaaaaadcaaaaalccaabaaaaaaaaaaaakiacaaaaaaaaaaaahaaaaaaakaabaaa aaaaaaaabkiacaaaaaaaaaaaahaaaaaaaoaaaaakccaabaaaaaaaaaaaaceaaaaa aaaaiadpaaaaiadpaaaaiadpaaaaiadpbkaabaaaaaaaaaaaaaaaaaaiecaabaaa aaaaaaaabkaabaiaebaaaaaaaaaaaaaaakaabaaaaaaaaaaadcaaaaakccaabaaa aaaaaaaadkiacaaaaaaaaaaaaiaaaaaackaabaaaaaaaaaaabkaabaaaaaaaaaaa dgaaaaafdcaabaaaabaaaaaaegbabaaaacaaaaaaaaaaaaaiecaabaaaaaaaaaaa ckbabaiaebaaaaaaacaaaaaadkbabaaaacaaaaaadcaaaaajecaabaaaabaaaaaa akaabaaaaaaaaaaackaabaaaaaaaaaaackbabaaaacaaaaaadcaaaaakncaabaaa aaaaaaaaagbjbaiaebaaaaaaabaaaaaafgafbaaaaaaaaaaaagajbaaaabaaaaaa diaaaaahhcaabaaaabaaaaaafgafbaaaaaaaaaaaegbcbaaaabaaaaaadcaaaaak hcaabaaaaaaaaaaapgipcaaaaaaaaaaaaiaaaaaaigadbaaaaaaaaaaaegacbaaa abaaaaaabnaaaaaipcaabaaaabaaaaaakgakbaaaaaaaaaaaegiocaaaabaaaaaa agaaaaaaabaaaaakpcaabaaaabaaaaaaegaobaaaabaaaaaaaceaaaaaaaaaiadp aaaaiadpaaaaiadpaaaaiadpdbaaaaaipcaabaaaacaaaaaakgakbaaaaaaaaaaa egiocaaaabaaaaaaahaaaaaaabaaaaakpcaabaaaacaaaaaaegaobaaaacaaaaaa aceaaaaaaaaaiadpaaaaiadpaaaaiadpaaaaiadpdiaaaaahpcaabaaaabaaaaaa egaobaaaabaaaaaaegaobaaaacaaaaaadiaaaaaipcaabaaaacaaaaaafgafbaaa aaaaaaaaegiocaaaacaaaaaaabaaaaaadcaaaaakpcaabaaaacaaaaaaegiocaaa acaaaaaaaaaaaaaaagaabaaaaaaaaaaaegaobaaaacaaaaaadcaaaaakpcaabaaa acaaaaaaegiocaaaacaaaaaaacaaaaaakgakbaaaaaaaaaaaegaobaaaacaaaaaa dccaaaalbcaabaaaaaaaaaaackaabaaaaaaaaaaackiacaaaabaaaaaabiaaaaaa dkiacaaaabaaaaaabiaaaaaaaaaaaaaipcaabaaaacaaaaaaegaobaaaacaaaaaa egiocaaaacaaaaaaadaaaaaadiaaaaaiocaabaaaaaaaaaaafgafbaaaacaaaaaa agijcaaaabaaaaaaanaaaaaadcaaaaakocaabaaaaaaaaaaaagijcaaaabaaaaaa amaaaaaaagaabaaaacaaaaaafgaobaaaaaaaaaaadcaaaaakocaabaaaaaaaaaaa agijcaaaabaaaaaaaoaaaaaakgakbaaaacaaaaaafgaobaaaaaaaaaaadcaaaaak ocaabaaaaaaaaaaaagijcaaaabaaaaaaapaaaaaapgapbaaaacaaaaaafgaobaaa aaaaaaaadiaaaaahocaabaaaaaaaaaaafgafbaaaabaaaaaafgaobaaaaaaaaaaa diaaaaaihcaabaaaadaaaaaafgafbaaaacaaaaaaegiccaaaabaaaaaaajaaaaaa dcaaaaakhcaabaaaadaaaaaaegiccaaaabaaaaaaaiaaaaaaagaabaaaacaaaaaa egacbaaaadaaaaaadcaaaaakhcaabaaaadaaaaaaegiccaaaabaaaaaaakaaaaaa kgakbaaaacaaaaaaegacbaaaadaaaaaadcaaaaakhcaabaaaadaaaaaaegiccaaa abaaaaaaalaaaaaapgapbaaaacaaaaaaegacbaaaadaaaaaadcaaaaajocaabaaa aaaaaaaaagajbaaaadaaaaaaagaabaaaabaaaaaafgaobaaaaaaaaaaadiaaaaai hcaabaaaadaaaaaafgafbaaaacaaaaaaegiccaaaabaaaaaabbaaaaaadcaaaaak hcaabaaaadaaaaaaegiccaaaabaaaaaabaaaaaaaagaabaaaacaaaaaaegacbaaa adaaaaaadcaaaaakhcaabaaaadaaaaaaegiccaaaabaaaaaabcaaaaaakgakbaaa acaaaaaaegacbaaaadaaaaaadcaaaaakhcaabaaaadaaaaaaegiccaaaabaaaaaa bdaaaaaapgapbaaaacaaaaaaegacbaaaadaaaaaadcaaaaajocaabaaaaaaaaaaa agajbaaaadaaaaaakgakbaaaabaaaaaafgaobaaaaaaaaaaadiaaaaaihcaabaaa abaaaaaafgafbaaaacaaaaaaegiccaaaabaaaaaabfaaaaaadcaaaaakhcaabaaa abaaaaaaegiccaaaabaaaaaabeaaaaaaagaabaaaacaaaaaaegacbaaaabaaaaaa dcaaaaakhcaabaaaabaaaaaaegiccaaaabaaaaaabgaaaaaakgakbaaaacaaaaaa egacbaaaabaaaaaadcaaaaakhcaabaaaabaaaaaaegiccaaaabaaaaaabhaaaaaa pgapbaaaacaaaaaaegacbaaaabaaaaaadcaaaaajocaabaaaaaaaaaaaagajbaaa abaaaaaapgapbaaaabaaaaaafgaobaaaaaaaaaaaehaaaaalccaabaaaaaaaaaaa jgafbaaaaaaaaaaaaghabaaaapaaaaaaaagabaaaapaaaaaadkaabaaaaaaaaaaa aaaaaaajecaabaaaaaaaaaaaakiacaiaebaaaaaaabaaaaaabiaaaaaaabeaaaaa aaaaiadpdcaaaaakccaabaaaaaaaaaaabkaabaaaaaaaaaaackaabaaaaaaaaaaa akiacaaaabaaaaaabiaaaaaaaaaaaaahpccabaaaaaaaaaaaagaabaaaaaaaaaaa fgafbaaaaaaaaaaadoaaaaabfdegejdaaiaaaaaaiaaaaaaaaaaaaaaaejfdeheo iaaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaa adadaaaagiaaaaaaabaaaaaaaaaaaaaaadaaaaaaabaaaaaaahahaaaagiaaaaaa acaaaaaaaaaaaaaaadaaaaaaacaaaaaaapapaaaahbaaaaaaaaaaaaaaabaaaaaa adaaaaaaadaaaaaaapaaaaaafeeffiedepepfceeaafdfgfpfaepfdejfeejepeo aaklklklepfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaa adaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklkl" } SubProgram "opengl " { Keywords { "SHADOWS_SPLIT_SPHERES" "SHADOWS_NATIVE" } "!!GLSL" } SubProgram "d3d9 " { Keywords { "SHADOWS_SPLIT_SPHERES" "SHADOWS_NATIVE" } Matrix 19 [_CameraToWorld] Matrix 0 [unity_World2Shadow0] Matrix 4 [unity_World2Shadow1] Matrix 8 [unity_World2Shadow2] Matrix 12 [unity_World2Shadow3] 3 Vector 26 [_LightShadowData] Vector 23 [_ZBufferParams] Vector 24 [unity_OrthoParams] Vector 27 [unity_ShadowFadeCenterAndType] Vector 15 [unity_ShadowSplitSpheres0] Vector 16 [unity_ShadowSplitSpheres1] Vector 17 [unity_ShadowSplitSpheres2] Vector 18 [unity_ShadowSplitSpheres3] Vector 25 [unity_ShadowSplitSqRadii] SetTexture 0 [_CameraDepthTexture] 2D 0 SetTexture 1 [_ShadowMapTexture] 2D 1 "ps_2_0 def c28, 1, 0, -0, -1 dcl t0.xy dcl t1.xyz dcl t2 dcl_2d s0 dcl_2d s1 texld r0, t0, s0 mov r1.xy, t2 mad r1.w, c23.x, r0.x, c23.y rcp r1.w, r1.w lrp r2.w, c24.w, r0.x, r1.w lrp r1.z, r0.x, t2.w, t2.z mad r0.xyz, t1, -r2.w, r1 mul r1.xyz, r2.w, t1 mad r0.xyz, c24.w, r0, r1 mov r0.w, c28.x dp4 r1.x, c19, r0 dp4 r1.y, c20, r0 dp4 r1.z, c21, r0 dp4 r1.w, c22, r0 add r0.xyz, r1, -c15 dp3 r0.x, r0, r0 add r2.xyz, r1, -c16 dp3 r0.y, r2, r2 add r2.xyz, r1, -c17 dp3 r0.z, r2, r2 add r2.xyz, r1, -c18 dp3 r0.w, r2, r2 add r0, r0, -c25 cmp r2.xyz, r0, c28.z, c28.w cmp r0, r0, c28.y, c28.x add_pp r3.xy, r2, r0.yzxw add_pp r3.z, r2.z, r0.w max_pp r0.yzw, r3.wzyx, c28.y dp4 r2.x, c4, r1 dp4 r2.y, c5, r1 dp4 r2.z, c6, r1 mul r2.xyz, r0.w, r2 dp4 r3.x, c0, r1 dp4 r3.y, c1, r1 dp4 r3.z, c2, r1 mad r2.xyz, r3, r0.x, r2 dp4 r3.x, c8, r1 dp4 r3.y, c9, r1 dp4 r3.z, c10, r1 mad r2.xyz, r3, r0.z, r2 dp4 r3.x, c12, r1 dp4 r3.y, c13, r1 dp4 r3.z, c14, r1 add r1.xyz, r1, -c27 dp3 r2.w, r1, r1 rsq r2.w, r2.w rcp r2.w, r2.w mad_sat_pp r2.w, r2.w, c26.z, c26.w mad r0.xyz, r3, r0.y, r2 mov r0.w, c28.x texldp_pp r0, r0, s1 mov r1.x, c28.x lrp_pp r2.x, r0.x, r1.x, c26.x add_pp r0, r2.w, r2.x mov_pp oC0, r0 " } SubProgram "d3d11 " { Keywords { "SHADOWS_SPLIT_SPHERES" "SHADOWS_NATIVE" } SetTexture 0 [_CameraDepthTexture] 2D 0 SetTexture 1 [_ShadowMapTexture] 2D 1 ConstBuffer "UnityPerCamera" 144 Vector 112 [_ZBufferParams] Vector 128 [unity_OrthoParams] ConstBuffer "UnityShadows" 416 Matrix 128 [unity_World2Shadow0] Matrix 192 [unity_World2Shadow1] Matrix 256 [unity_World2Shadow2] Matrix 320 [unity_World2Shadow3] Vector 0 [unity_ShadowSplitSpheres0] Vector 16 [unity_ShadowSplitSpheres1] Vector 32 [unity_ShadowSplitSpheres2] Vector 48 [unity_ShadowSplitSpheres3] Vector 64 [unity_ShadowSplitSqRadii] Vector 384 [_LightShadowData] Vector 400 [unity_ShadowFadeCenterAndType] ConstBuffer "UnityPerCamera2" 64 Matrix 0 [_CameraToWorld] BindCB "UnityPerCamera" 0 BindCB "UnityShadows" 1 BindCB "UnityPerCamera2" 2 "ps_4_0 eefiecedaiepmkhjgjdiajgoehgdnioakcbnbfncabaaaaaaheajaaaaadaaaaaa cmaaaaaaleaaaaaaoiaaaaaaejfdeheoiaaaaaaaaeaaaaaaaiaaaaaagiaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaadadaaaagiaaaaaaabaaaaaaaaaaaaaa adaaaaaaabaaaaaaahahaaaagiaaaaaaacaaaaaaaaaaaaaaadaaaaaaacaaaaaa apapaaaahbaaaaaaaaaaaaaaabaaaaaaadaaaaaaadaaaaaaapaaaaaafeeffied epepfceeaafdfgfpfaepfdejfeejepeoaaklklklepfdeheocmaaaaaaabaaaaaa aiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfe gbhcghgfheaaklklfdeieefcieaiaaaaeaaaaaaacbacaaaafjaaaaaeegiocaaa aaaaaaaaajaaaaaafjaaaaaeegiocaaaabaaaaaabkaaaaaafjaaaaaeegiocaaa acaaaaaaaeaaaaaafkaaaaadaagabaaaaaaaaaaafkaiaaadaagabaaaabaaaaaa fibiaaaeaahabaaaaaaaaaaaffffaaaafibiaaaeaahabaaaabaaaaaaffffaaaa gcbaaaaddcbabaaaaaaaaaaagcbaaaadhcbabaaaabaaaaaagcbaaaadpcbabaaa acaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaacaeaaaaaaefaaaaajpcaabaaa aaaaaaaaegbabaaaaaaaaaaaeghobaaaaaaaaaaaaagabaaaaaaaaaaadcaaaaal ccaabaaaaaaaaaaaakiacaaaaaaaaaaaahaaaaaaakaabaaaaaaaaaaabkiacaaa aaaaaaaaahaaaaaaaoaaaaakccaabaaaaaaaaaaaaceaaaaaaaaaiadpaaaaiadp aaaaiadpaaaaiadpbkaabaaaaaaaaaaaaaaaaaaiecaabaaaaaaaaaaabkaabaia ebaaaaaaaaaaaaaaakaabaaaaaaaaaaadcaaaaakccaabaaaaaaaaaaadkiacaaa aaaaaaaaaiaaaaaackaabaaaaaaaaaaabkaabaaaaaaaaaaadgaaaaafdcaabaaa abaaaaaaegbabaaaacaaaaaaaaaaaaaiecaabaaaaaaaaaaackbabaiaebaaaaaa acaaaaaadkbabaaaacaaaaaadcaaaaajecaabaaaabaaaaaaakaabaaaaaaaaaaa ckaabaaaaaaaaaaackbabaaaacaaaaaadcaaaaakncaabaaaaaaaaaaaagbjbaia ebaaaaaaabaaaaaafgafbaaaaaaaaaaaagajbaaaabaaaaaadiaaaaahhcaabaaa abaaaaaafgafbaaaaaaaaaaaegbcbaaaabaaaaaadcaaaaakhcaabaaaaaaaaaaa pgipcaaaaaaaaaaaaiaaaaaaigadbaaaaaaaaaaaegacbaaaabaaaaaadiaaaaai pcaabaaaabaaaaaafgafbaaaaaaaaaaaegiocaaaacaaaaaaabaaaaaadcaaaaak pcaabaaaabaaaaaaegiocaaaacaaaaaaaaaaaaaaagaabaaaaaaaaaaaegaobaaa abaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaacaaaaaaacaaaaaakgakbaaa aaaaaaaaegaobaaaabaaaaaaaaaaaaaipcaabaaaaaaaaaaaegaobaaaaaaaaaaa egiocaaaacaaaaaaadaaaaaaaaaaaaajhcaabaaaabaaaaaaegacbaaaaaaaaaaa egiccaiaebaaaaaaabaaaaaaaaaaaaaabaaaaaahbcaabaaaabaaaaaaegacbaaa abaaaaaaegacbaaaabaaaaaaaaaaaaajhcaabaaaacaaaaaaegacbaaaaaaaaaaa egiccaiaebaaaaaaabaaaaaaabaaaaaabaaaaaahccaabaaaabaaaaaaegacbaaa acaaaaaaegacbaaaacaaaaaaaaaaaaajhcaabaaaacaaaaaaegacbaaaaaaaaaaa egiccaiaebaaaaaaabaaaaaaacaaaaaabaaaaaahecaabaaaabaaaaaaegacbaaa acaaaaaaegacbaaaacaaaaaaaaaaaaajhcaabaaaacaaaaaaegacbaaaaaaaaaaa egiccaiaebaaaaaaabaaaaaaadaaaaaabaaaaaahicaabaaaabaaaaaaegacbaaa acaaaaaaegacbaaaacaaaaaadbaaaaaipcaabaaaabaaaaaaegaobaaaabaaaaaa egiocaaaabaaaaaaaeaaaaaadhaaaaaphcaabaaaacaaaaaaegacbaaaabaaaaaa aceaaaaaaaaaialpaaaaialpaaaaialpaaaaaaaaaceaaaaaaaaaaaiaaaaaaaia aaaaaaiaaaaaaaaaabaaaaakpcaabaaaabaaaaaaegaobaaaabaaaaaaaceaaaaa aaaaiadpaaaaiadpaaaaiadpaaaaiadpaaaaaaahocaabaaaabaaaaaaagajbaaa acaaaaaafgaobaaaabaaaaaadeaaaaakocaabaaaabaaaaaafgaobaaaabaaaaaa aceaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadiaaaaaihcaabaaaacaaaaaa fgafbaaaaaaaaaaaegiccaaaabaaaaaaanaaaaaadcaaaaakhcaabaaaacaaaaaa egiccaaaabaaaaaaamaaaaaaagaabaaaaaaaaaaaegacbaaaacaaaaaadcaaaaak hcaabaaaacaaaaaaegiccaaaabaaaaaaaoaaaaaakgakbaaaaaaaaaaaegacbaaa acaaaaaadcaaaaakhcaabaaaacaaaaaaegiccaaaabaaaaaaapaaaaaapgapbaaa aaaaaaaaegacbaaaacaaaaaadiaaaaahhcaabaaaacaaaaaafgafbaaaabaaaaaa egacbaaaacaaaaaadiaaaaaihcaabaaaadaaaaaafgafbaaaaaaaaaaaegiccaaa abaaaaaaajaaaaaadcaaaaakhcaabaaaadaaaaaaegiccaaaabaaaaaaaiaaaaaa agaabaaaaaaaaaaaegacbaaaadaaaaaadcaaaaakhcaabaaaadaaaaaaegiccaaa abaaaaaaakaaaaaakgakbaaaaaaaaaaaegacbaaaadaaaaaadcaaaaakhcaabaaa adaaaaaaegiccaaaabaaaaaaalaaaaaapgapbaaaaaaaaaaaegacbaaaadaaaaaa dcaaaaajhcaabaaaacaaaaaaegacbaaaadaaaaaaagaabaaaabaaaaaaegacbaaa acaaaaaadiaaaaaihcaabaaaadaaaaaafgafbaaaaaaaaaaaegiccaaaabaaaaaa bbaaaaaadcaaaaakhcaabaaaadaaaaaaegiccaaaabaaaaaabaaaaaaaagaabaaa aaaaaaaaegacbaaaadaaaaaadcaaaaakhcaabaaaadaaaaaaegiccaaaabaaaaaa bcaaaaaakgakbaaaaaaaaaaaegacbaaaadaaaaaadcaaaaakhcaabaaaadaaaaaa egiccaaaabaaaaaabdaaaaaapgapbaaaaaaaaaaaegacbaaaadaaaaaadcaaaaaj hcaabaaaabaaaaaaegacbaaaadaaaaaakgakbaaaabaaaaaaegacbaaaacaaaaaa diaaaaaihcaabaaaacaaaaaafgafbaaaaaaaaaaaegiccaaaabaaaaaabfaaaaaa dcaaaaakhcaabaaaacaaaaaaegiccaaaabaaaaaabeaaaaaaagaabaaaaaaaaaaa egacbaaaacaaaaaadcaaaaakhcaabaaaacaaaaaaegiccaaaabaaaaaabgaaaaaa kgakbaaaaaaaaaaaegacbaaaacaaaaaadcaaaaakhcaabaaaacaaaaaaegiccaaa abaaaaaabhaaaaaapgapbaaaaaaaaaaaegacbaaaacaaaaaaaaaaaaajhcaabaaa aaaaaaaaegacbaaaaaaaaaaaegiccaiaebaaaaaaabaaaaaabjaaaaaabaaaaaah bcaabaaaaaaaaaaaegacbaaaaaaaaaaaegacbaaaaaaaaaaaelaaaaafbcaabaaa aaaaaaaaakaabaaaaaaaaaaadccaaaalbcaabaaaaaaaaaaaakaabaaaaaaaaaaa ckiacaaaabaaaaaabiaaaaaadkiacaaaabaaaaaabiaaaaaadcaaaaajocaabaaa aaaaaaaaagajbaaaacaaaaaapgapbaaaabaaaaaaagajbaaaabaaaaaaehaaaaal ccaabaaaaaaaaaaajgafbaaaaaaaaaaaaghabaaaabaaaaaaaagabaaaabaaaaaa dkaabaaaaaaaaaaaaaaaaaajecaabaaaaaaaaaaaakiacaiaebaaaaaaabaaaaaa biaaaaaaabeaaaaaaaaaiadpdcaaaaakccaabaaaaaaaaaaabkaabaaaaaaaaaaa ckaabaaaaaaaaaaaakiacaaaabaaaaaabiaaaaaaaaaaaaahpccabaaaaaaaaaaa agaabaaaaaaaaaaafgafbaaaaaaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Keywords { "SHADOWS_SPLIT_SPHERES" "SHADOWS_NATIVE" } SetTexture 0 [_CameraDepthTexture] 2D 0 SetTexture 15 [_ShadowMapTexture] 2D 15 ConstBuffer "UnityPerCamera" 144 Vector 112 [_ZBufferParams] Vector 128 [unity_OrthoParams] ConstBuffer "UnityShadows" 416 Matrix 128 [unity_World2Shadow0] Matrix 192 [unity_World2Shadow1] Matrix 256 [unity_World2Shadow2] Matrix 320 [unity_World2Shadow3] Vector 0 [unity_ShadowSplitSpheres0] Vector 16 [unity_ShadowSplitSpheres1] Vector 32 [unity_ShadowSplitSpheres2] Vector 48 [unity_ShadowSplitSpheres3] Vector 64 [unity_ShadowSplitSqRadii] Vector 384 [_LightShadowData] Vector 400 [unity_ShadowFadeCenterAndType] ConstBuffer "UnityPerCamera2" 64 Matrix 0 [_CameraToWorld] BindCB "UnityPerCamera" 0 BindCB "UnityShadows" 1 BindCB "UnityPerCamera2" 2 "ps_4_0_level_9_1 eefiecedggjepelpmnbilgpaenepehjnegmnngniabaaaaaacmaoaaaaafaaaaaa deaaaaaaneaeaaaagaanaaaahaanaaaapianaaaaebgpgodjjiaeaaaajiaeaaaa aaacppppdmaeaaaafmaaaaaaaeaacmaaaaaafmaaaaaafmaaacaaceaaaaaafmaa apapaaaaaaaaabaaaaaaahaaacaaaaaaaaaaaaaaabaaaaaaafaaacaaaaaaaaaa abaaaiaabcaaahaaaaaaaaaaacaaaaaaaeaabjaaaaaaaaaaaaacppppfbaaaaaf bnaaapkaaaaaaaaaaaaaiadpaaaaaaiaaaaaialpbpaaaaacaaaaaaiaaaaaahla bpaaaaacaaaaaaiaabaaahlabpaaaaacaaaaaaiaacaaaplabpaaaaacaaaaaaja aaaiapkabpaaaaacaaaaaajaabaiapkaecaaaaadaaaaapiaaaaaoelaabaioeka abaaaaacabaaadiaacaaoelaaeaaaaaeabaaaiiaaaaaaakaaaaaaaiaaaaaffka agaaaaacabaaaiiaabaappiabcaaaaaeacaaaiiaabaappkaaaaaaaiaabaappia bcaaaaaeabaaaeiaaaaaaaiaacaapplaacaakklaaeaaaaaeaaaaahiaabaaoela acaappibabaaoeiaafaaaaadabaaahiaacaappiaabaaoelaaeaaaaaeaaaaahia 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egaobaaaabaaaaaaaceaaaaaaaaaiadpaaaaiadpaaaaiadpaaaaiadpaaaaaaah ocaabaaaabaaaaaaagajbaaaacaaaaaafgaobaaaabaaaaaadeaaaaakocaabaaa abaaaaaafgaobaaaabaaaaaaaceaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa diaaaaaihcaabaaaacaaaaaafgafbaaaaaaaaaaaegiccaaaabaaaaaaanaaaaaa dcaaaaakhcaabaaaacaaaaaaegiccaaaabaaaaaaamaaaaaaagaabaaaaaaaaaaa egacbaaaacaaaaaadcaaaaakhcaabaaaacaaaaaaegiccaaaabaaaaaaaoaaaaaa kgakbaaaaaaaaaaaegacbaaaacaaaaaadcaaaaakhcaabaaaacaaaaaaegiccaaa abaaaaaaapaaaaaapgapbaaaaaaaaaaaegacbaaaacaaaaaadiaaaaahhcaabaaa acaaaaaafgafbaaaabaaaaaaegacbaaaacaaaaaadiaaaaaihcaabaaaadaaaaaa fgafbaaaaaaaaaaaegiccaaaabaaaaaaajaaaaaadcaaaaakhcaabaaaadaaaaaa egiccaaaabaaaaaaaiaaaaaaagaabaaaaaaaaaaaegacbaaaadaaaaaadcaaaaak hcaabaaaadaaaaaaegiccaaaabaaaaaaakaaaaaakgakbaaaaaaaaaaaegacbaaa adaaaaaadcaaaaakhcaabaaaadaaaaaaegiccaaaabaaaaaaalaaaaaapgapbaaa aaaaaaaaegacbaaaadaaaaaadcaaaaajhcaabaaaacaaaaaaegacbaaaadaaaaaa agaabaaaabaaaaaaegacbaaaacaaaaaadiaaaaaihcaabaaaadaaaaaafgafbaaa aaaaaaaaegiccaaaabaaaaaabbaaaaaadcaaaaakhcaabaaaadaaaaaaegiccaaa abaaaaaabaaaaaaaagaabaaaaaaaaaaaegacbaaaadaaaaaadcaaaaakhcaabaaa adaaaaaaegiccaaaabaaaaaabcaaaaaakgakbaaaaaaaaaaaegacbaaaadaaaaaa dcaaaaakhcaabaaaadaaaaaaegiccaaaabaaaaaabdaaaaaapgapbaaaaaaaaaaa egacbaaaadaaaaaadcaaaaajhcaabaaaabaaaaaaegacbaaaadaaaaaakgakbaaa abaaaaaaegacbaaaacaaaaaadiaaaaaihcaabaaaacaaaaaafgafbaaaaaaaaaaa egiccaaaabaaaaaabfaaaaaadcaaaaakhcaabaaaacaaaaaaegiccaaaabaaaaaa beaaaaaaagaabaaaaaaaaaaaegacbaaaacaaaaaadcaaaaakhcaabaaaacaaaaaa egiccaaaabaaaaaabgaaaaaakgakbaaaaaaaaaaaegacbaaaacaaaaaadcaaaaak hcaabaaaacaaaaaaegiccaaaabaaaaaabhaaaaaapgapbaaaaaaaaaaaegacbaaa acaaaaaaaaaaaaajhcaabaaaaaaaaaaaegacbaaaaaaaaaaaegiccaiaebaaaaaa abaaaaaabjaaaaaabaaaaaahbcaabaaaaaaaaaaaegacbaaaaaaaaaaaegacbaaa aaaaaaaaelaaaaafbcaabaaaaaaaaaaaakaabaaaaaaaaaaadccaaaalbcaabaaa aaaaaaaaakaabaaaaaaaaaaackiacaaaabaaaaaabiaaaaaadkiacaaaabaaaaaa biaaaaaadcaaaaajocaabaaaaaaaaaaaagajbaaaacaaaaaapgapbaaaabaaaaaa agajbaaaabaaaaaaehaaaaalccaabaaaaaaaaaaajgafbaaaaaaaaaaaaghabaaa apaaaaaaaagabaaaapaaaaaadkaabaaaaaaaaaaaaaaaaaajecaabaaaaaaaaaaa akiacaiaebaaaaaaabaaaaaabiaaaaaaabeaaaaaaaaaiadpdcaaaaakccaabaaa aaaaaaaabkaabaaaaaaaaaaackaabaaaaaaaaaaaakiacaaaabaaaaaabiaaaaaa aaaaaaahpccabaaaaaaaaaaaagaabaaaaaaaaaaafgafbaaaaaaaaaaadoaaaaab fdegejdaaiaaaaaaiaaaaaaaaaaaaaaaejfdeheoiaaaaaaaaeaaaaaaaiaaaaaa giaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaadadaaaagiaaaaaaabaaaaaa aaaaaaaaadaaaaaaabaaaaaaahahaaaagiaaaaaaacaaaaaaaaaaaaaaadaaaaaa acaaaaaaapapaaaahbaaaaaaaaaaaaaaabaaaaaaadaaaaaaadaaaaaaapaaaaaa feeffiedepepfceeaafdfgfpfaepfdejfeejepeoaaklklklepfdeheocmaaaaaa abaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaa fdfgfpfegbhcghgfheaaklkl" } SubProgram "opengl " { Keywords { "SHADOWS_NATIVE" "SHADOWS_SINGLE_CASCADE" } "!!GLSL" } SubProgram "d3d9 " { Keywords { "SHADOWS_NATIVE" "SHADOWS_SINGLE_CASCADE" } Matrix 0 [_CameraToWorld] Matrix 4 [unity_World2Shadow0] 3 Vector 9 [_LightShadowData] Vector 7 [_ZBufferParams] Vector 8 [unity_OrthoParams] SetTexture 0 [_CameraDepthTexture] 2D 0 SetTexture 1 [_ShadowMapTexture] 2D 1 "ps_2_0 def c10, 1, 0, 0, 0 dcl t0.xy dcl t1.xyz dcl t2 dcl_2d s0 dcl_2d s1 texld r0, t0, s0 mov r1.w, c10.x mov r2.xy, t2 mad r2.w, c7.x, r0.x, c7.y rcp r2.w, r2.w lrp r3.w, c8.w, r0.x, r2.w lrp r2.z, r0.x, t2.w, t2.z mad r0.xyz, t1, -r3.w, r2 mul r2.xyz, r3.w, t1 mad r0.xyz, c8.w, r0, r2 mad_sat r2.x, r0.z, c9.z, c9.w mov r0.w, c10.x dp4 r3.x, c0, r0 dp4 r3.y, c1, r0 dp4 r3.z, c2, r0 dp4 r3.w, c3, r0 dp4 r1.x, c4, r3 dp4 r1.y, c5, r3 dp4 r1.z, c6, r3 texldp_pp r0, r1, s1 mov r1.x, c9.x add_pp r0.y, -r1.x, c10.x mad_pp r0.x, r0.x, r0.y, c9.x add_pp r0, r2.x, r0.x mov_pp oC0, r0 " } SubProgram "d3d11 " { Keywords { "SHADOWS_NATIVE" "SHADOWS_SINGLE_CASCADE" } SetTexture 0 [_CameraDepthTexture] 2D 0 SetTexture 1 [_ShadowMapTexture] 2D 1 ConstBuffer "UnityPerCamera" 144 Vector 112 [_ZBufferParams] Vector 128 [unity_OrthoParams] ConstBuffer "UnityShadows" 416 Matrix 128 [unity_World2Shadow0] Matrix 192 [unity_World2Shadow1] Matrix 256 [unity_World2Shadow2] Matrix 320 [unity_World2Shadow3] Vector 384 [_LightShadowData] ConstBuffer "UnityPerCamera2" 64 Matrix 0 [_CameraToWorld] BindCB "UnityPerCamera" 0 BindCB "UnityShadows" 1 BindCB "UnityPerCamera2" 2 "ps_4_0 eefiecedmbbnfjolbhjbbmhmliodhhklhfehpiceabaaaaaaaiafaaaaadaaaaaa cmaaaaaaleaaaaaaoiaaaaaaejfdeheoiaaaaaaaaeaaaaaaaiaaaaaagiaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaadadaaaagiaaaaaaabaaaaaaaaaaaaaa adaaaaaaabaaaaaaahahaaaagiaaaaaaacaaaaaaaaaaaaaaadaaaaaaacaaaaaa apapaaaahbaaaaaaaaaaaaaaabaaaaaaadaaaaaaadaaaaaaapaaaaaafeeffied epepfceeaafdfgfpfaepfdejfeejepeoaaklklklepfdeheocmaaaaaaabaaaaaa aiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfe gbhcghgfheaaklklfdeieefcbiaeaaaaeaaaaaaaagabaaaafjaaaaaeegiocaaa aaaaaaaaajaaaaaafjaaaaaeegiocaaaabaaaaaabjaaaaaafjaaaaaeegiocaaa acaaaaaaaeaaaaaafkaaaaadaagabaaaaaaaaaaafkaiaaadaagabaaaabaaaaaa fibiaaaeaahabaaaaaaaaaaaffffaaaafibiaaaeaahabaaaabaaaaaaffffaaaa gcbaaaaddcbabaaaaaaaaaaagcbaaaadhcbabaaaabaaaaaagcbaaaadpcbabaaa acaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaacacaaaaaaefaaaaajpcaabaaa aaaaaaaaegbabaaaaaaaaaaaeghobaaaaaaaaaaaaagabaaaaaaaaaaadcaaaaal ccaabaaaaaaaaaaaakiacaaaaaaaaaaaahaaaaaaakaabaaaaaaaaaaabkiacaaa aaaaaaaaahaaaaaaaoaaaaakccaabaaaaaaaaaaaaceaaaaaaaaaiadpaaaaiadp aaaaiadpaaaaiadpbkaabaaaaaaaaaaaaaaaaaaiecaabaaaaaaaaaaabkaabaia ebaaaaaaaaaaaaaaakaabaaaaaaaaaaadcaaaaakccaabaaaaaaaaaaadkiacaaa aaaaaaaaaiaaaaaackaabaaaaaaaaaaabkaabaaaaaaaaaaadgaaaaafdcaabaaa abaaaaaaegbabaaaacaaaaaaaaaaaaaiecaabaaaaaaaaaaackbabaiaebaaaaaa acaaaaaadkbabaaaacaaaaaadcaaaaajecaabaaaabaaaaaaakaabaaaaaaaaaaa ckaabaaaaaaaaaaackbabaaaacaaaaaadcaaaaakncaabaaaaaaaaaaaagbjbaia ebaaaaaaabaaaaaafgafbaaaaaaaaaaaagajbaaaabaaaaaadiaaaaahhcaabaaa abaaaaaafgafbaaaaaaaaaaaegbcbaaaabaaaaaadcaaaaakhcaabaaaaaaaaaaa pgipcaaaaaaaaaaaaiaaaaaaigadbaaaaaaaaaaaegacbaaaabaaaaaadiaaaaai pcaabaaaabaaaaaafgafbaaaaaaaaaaaegiocaaaacaaaaaaabaaaaaadcaaaaak pcaabaaaabaaaaaaegiocaaaacaaaaaaaaaaaaaaagaabaaaaaaaaaaaegaobaaa abaaaaaadcaaaaakpcaabaaaabaaaaaaegiocaaaacaaaaaaacaaaaaakgakbaaa aaaaaaaaegaobaaaabaaaaaadccaaaalbcaabaaaaaaaaaaackaabaaaaaaaaaaa ckiacaaaabaaaaaabiaaaaaadkiacaaaabaaaaaabiaaaaaaaaaaaaaipcaabaaa abaaaaaaegaobaaaabaaaaaaegiocaaaacaaaaaaadaaaaaadiaaaaaiocaabaaa aaaaaaaafgafbaaaabaaaaaaagijcaaaabaaaaaaajaaaaaadcaaaaakocaabaaa aaaaaaaaagijcaaaabaaaaaaaiaaaaaaagaabaaaabaaaaaafgaobaaaaaaaaaaa dcaaaaakocaabaaaaaaaaaaaagijcaaaabaaaaaaakaaaaaakgakbaaaabaaaaaa fgaobaaaaaaaaaaadcaaaaakocaabaaaaaaaaaaaagijcaaaabaaaaaaalaaaaaa pgapbaaaabaaaaaafgaobaaaaaaaaaaaehaaaaalccaabaaaaaaaaaaajgafbaaa aaaaaaaaaghabaaaabaaaaaaaagabaaaabaaaaaadkaabaaaaaaaaaaaaaaaaaaj ecaabaaaaaaaaaaaakiacaiaebaaaaaaabaaaaaabiaaaaaaabeaaaaaaaaaiadp dcaaaaakccaabaaaaaaaaaaabkaabaaaaaaaaaaackaabaaaaaaaaaaaakiacaaa abaaaaaabiaaaaaaaaaaaaahpccabaaaaaaaaaaaagaabaaaaaaaaaaafgafbaaa aaaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Keywords { "SHADOWS_NATIVE" "SHADOWS_SINGLE_CASCADE" } SetTexture 0 [_CameraDepthTexture] 2D 0 SetTexture 15 [_ShadowMapTexture] 2D 15 ConstBuffer "UnityPerCamera" 144 Vector 112 [_ZBufferParams] Vector 128 [unity_OrthoParams] ConstBuffer "UnityShadows" 416 Matrix 128 [unity_World2Shadow0] Matrix 192 [unity_World2Shadow1] Matrix 256 [unity_World2Shadow2] Matrix 320 [unity_World2Shadow3] Vector 384 [_LightShadowData] ConstBuffer "UnityPerCamera2" 64 Matrix 0 [_CameraToWorld] BindCB "UnityPerCamera" 0 BindCB "UnityShadows" 1 BindCB "UnityPerCamera2" 2 "ps_4_0_level_9_1 eefiecediplmgoiiomggnejabejpeanihmioocapabaaaaaaiaahaaaaafaaaaaa deaaaaaajeacaaaaleagaaaameagaaaaemahaaaaebgpgodjfiacaaaafiacaaaa aaacpppppmabaaaafmaaaaaaaeaacmaaaaaafmaaaaaafmaaacaaceaaaaaafmaa apapaaaaaaaaabaaaaaaahaaacaaaaaaaaaaaaaaabaaaiaaaeaaacaaaaaaaaaa abaabiaaabaaagaaaaaaaaaaacaaaaaaaeaaahaaaaaaaaaaaaacppppfbaaaaaf alaaapkaaaaaiadpaaaaaaaaaaaaaaaaaaaaaaaabpaaaaacaaaaaaiaaaaaahla bpaaaaacaaaaaaiaabaaahlabpaaaaacaaaaaaiaacaaaplabpaaaaacaaaaaaja aaaiapkabpaaaaacaaaaaajaabaiapkaecaaaaadaaaaapiaaaaaoelaabaioeka abaaaaacabaaadiaacaaoelaaeaaaaaeabaaaiiaaaaaaakaaaaaaaiaaaaaffka agaaaaacabaaaiiaabaappiabcaaaaaeacaaaiiaabaappkaaaaaaaiaabaappia bcaaaaaeabaaaeiaaaaaaaiaacaapplaacaakklaaeaaaaaeaaaaahiaabaaoela acaappibabaaoeiaafaaaaadabaaahiaacaappiaabaaoelaaeaaaaaeaaaaahia abaappkaaaaaoeiaabaaoeiaafaaaaadabaaapiaaaaaffiaaiaaoekaaeaaaaae abaaapiaahaaoekaaaaaaaiaabaaoeiaaeaaaaaeabaaapiaajaaoekaaaaakkia abaaoeiaaeaaaaaeaaaabbiaaaaakkiaagaakkkaagaappkaacaaaaadabaaapia abaaoeiaakaaoekaafaaaaadaaaaaoiaabaaffiaadaablkaaeaaaaaeaaaaaoia acaablkaabaaaaiaaaaaoeiaaeaaaaaeaaaaaoiaaeaablkaabaakkiaaaaaoeia aeaaaaaeabaaahiaafaaoekaabaappiaaaaabliaecaaaaadabaacpiaabaaoeia aaaioekaabaaaaacacaaabiaagaaaakaacaaaaadaaaacciaacaaaaibalaaaaka aeaaaaaeaaaacciaabaaaaiaaaaaffiaagaaaakaacaaaaadaaaacpiaaaaaaaia aaaaffiaabaaaaacaaaicpiaaaaaoeiappppaaaafdeieefcbiaeaaaaeaaaaaaa agabaaaafjaaaaaeegiocaaaaaaaaaaaajaaaaaafjaaaaaeegiocaaaabaaaaaa bjaaaaaafjaaaaaeegiocaaaacaaaaaaaeaaaaaafkaaaaadaagabaaaaaaaaaaa fkaiaaadaagabaaaapaaaaaafibiaaaeaahabaaaaaaaaaaaffffaaaafibiaaae aahabaaaapaaaaaaffffaaaagcbaaaaddcbabaaaaaaaaaaagcbaaaadhcbabaaa abaaaaaagcbaaaadpcbabaaaacaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaac acaaaaaaefaaaaajpcaabaaaaaaaaaaaegbabaaaaaaaaaaaeghobaaaaaaaaaaa aagabaaaaaaaaaaadcaaaaalccaabaaaaaaaaaaaakiacaaaaaaaaaaaahaaaaaa akaabaaaaaaaaaaabkiacaaaaaaaaaaaahaaaaaaaoaaaaakccaabaaaaaaaaaaa aceaaaaaaaaaiadpaaaaiadpaaaaiadpaaaaiadpbkaabaaaaaaaaaaaaaaaaaai ecaabaaaaaaaaaaabkaabaiaebaaaaaaaaaaaaaaakaabaaaaaaaaaaadcaaaaak ccaabaaaaaaaaaaadkiacaaaaaaaaaaaaiaaaaaackaabaaaaaaaaaaabkaabaaa aaaaaaaadgaaaaafdcaabaaaabaaaaaaegbabaaaacaaaaaaaaaaaaaiecaabaaa aaaaaaaackbabaiaebaaaaaaacaaaaaadkbabaaaacaaaaaadcaaaaajecaabaaa abaaaaaaakaabaaaaaaaaaaackaabaaaaaaaaaaackbabaaaacaaaaaadcaaaaak ncaabaaaaaaaaaaaagbjbaiaebaaaaaaabaaaaaafgafbaaaaaaaaaaaagajbaaa abaaaaaadiaaaaahhcaabaaaabaaaaaafgafbaaaaaaaaaaaegbcbaaaabaaaaaa dcaaaaakhcaabaaaaaaaaaaapgipcaaaaaaaaaaaaiaaaaaaigadbaaaaaaaaaaa egacbaaaabaaaaaadiaaaaaipcaabaaaabaaaaaafgafbaaaaaaaaaaaegiocaaa acaaaaaaabaaaaaadcaaaaakpcaabaaaabaaaaaaegiocaaaacaaaaaaaaaaaaaa agaabaaaaaaaaaaaegaobaaaabaaaaaadcaaaaakpcaabaaaabaaaaaaegiocaaa acaaaaaaacaaaaaakgakbaaaaaaaaaaaegaobaaaabaaaaaadccaaaalbcaabaaa aaaaaaaackaabaaaaaaaaaaackiacaaaabaaaaaabiaaaaaadkiacaaaabaaaaaa biaaaaaaaaaaaaaipcaabaaaabaaaaaaegaobaaaabaaaaaaegiocaaaacaaaaaa adaaaaaadiaaaaaiocaabaaaaaaaaaaafgafbaaaabaaaaaaagijcaaaabaaaaaa ajaaaaaadcaaaaakocaabaaaaaaaaaaaagijcaaaabaaaaaaaiaaaaaaagaabaaa abaaaaaafgaobaaaaaaaaaaadcaaaaakocaabaaaaaaaaaaaagijcaaaabaaaaaa akaaaaaakgakbaaaabaaaaaafgaobaaaaaaaaaaadcaaaaakocaabaaaaaaaaaaa agijcaaaabaaaaaaalaaaaaapgapbaaaabaaaaaafgaobaaaaaaaaaaaehaaaaal ccaabaaaaaaaaaaajgafbaaaaaaaaaaaaghabaaaapaaaaaaaagabaaaapaaaaaa dkaabaaaaaaaaaaaaaaaaaajecaabaaaaaaaaaaaakiacaiaebaaaaaaabaaaaaa biaaaaaaabeaaaaaaaaaiadpdcaaaaakccaabaaaaaaaaaaabkaabaaaaaaaaaaa ckaabaaaaaaaaaaaakiacaaaabaaaaaabiaaaaaaaaaaaaahpccabaaaaaaaaaaa agaabaaaaaaaaaaafgafbaaaaaaaaaaadoaaaaabfdegejdaaiaaaaaaiaaaaaaa aaaaaaaaejfdeheoiaaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaaaaaaaaa adaaaaaaaaaaaaaaadadaaaagiaaaaaaabaaaaaaaaaaaaaaadaaaaaaabaaaaaa ahahaaaagiaaaaaaacaaaaaaaaaaaaaaadaaaaaaacaaaaaaapapaaaahbaaaaaa aaaaaaaaabaaaaaaadaaaaaaadaaaaaaapaaaaaafeeffiedepepfceeaafdfgfp faepfdejfeejepeoaaklklklepfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklkl " } SubProgram "opengl " { Keywords { "SHADOWS_SPLIT_SPHERES" "SHADOWS_NATIVE" "SHADOWS_SINGLE_CASCADE" } "!!GLSL" } SubProgram "d3d9 " { Keywords { "SHADOWS_SPLIT_SPHERES" "SHADOWS_NATIVE" "SHADOWS_SINGLE_CASCADE" } Matrix 0 [_CameraToWorld] Matrix 4 [unity_World2Shadow0] 3 Vector 9 [_LightShadowData] Vector 7 [_ZBufferParams] Vector 8 [unity_OrthoParams] Vector 10 [unity_ShadowFadeCenterAndType] SetTexture 0 [_CameraDepthTexture] 2D 0 SetTexture 1 [_ShadowMapTexture] 2D 1 "ps_2_0 def c11, 1, 0, 0, 0 dcl t0.xy dcl t1.xyz dcl t2 dcl_2d s0 dcl_2d s1 texld r0, t0, s0 mov r1.w, c11.x mov r2.xy, t2 mad r2.w, c7.x, r0.x, c7.y rcp r2.w, r2.w lrp r3.w, c8.w, r0.x, r2.w lrp r2.z, r0.x, t2.w, t2.z mad r0.xyz, t1, -r3.w, r2 mul r2.xyz, r3.w, t1 mad r0.xyz, c8.w, r0, r2 mov r0.w, c11.x dp4 r2.w, c3, r0 dp4 r2.x, c0, r0 dp4 r2.y, c1, r0 dp4 r2.z, c2, r0 dp4 r1.x, c4, r2 dp4 r1.y, c5, r2 dp4 r1.z, c6, r2 add r0.xyz, r2, -c10 dp3 r0.x, r0, r0 rsq r0.x, r0.x rcp r0.x, r0.x mad_sat_pp r0.x, r0.x, c9.z, c9.w texldp_pp r1, r1, s1 mov r2.x, c9.x add_pp r0.y, -r2.x, c11.x mad_pp r0.y, r1.x, r0.y, c9.x add_pp r0, r0.x, r0.y mov_pp oC0, r0 " } SubProgram "d3d11 " { Keywords { "SHADOWS_SPLIT_SPHERES" "SHADOWS_NATIVE" "SHADOWS_SINGLE_CASCADE" } SetTexture 0 [_CameraDepthTexture] 2D 0 SetTexture 1 [_ShadowMapTexture] 2D 1 ConstBuffer "UnityPerCamera" 144 Vector 112 [_ZBufferParams] Vector 128 [unity_OrthoParams] ConstBuffer "UnityShadows" 416 Matrix 128 [unity_World2Shadow0] Matrix 192 [unity_World2Shadow1] Matrix 256 [unity_World2Shadow2] Matrix 320 [unity_World2Shadow3] Vector 384 [_LightShadowData] Vector 400 [unity_ShadowFadeCenterAndType] ConstBuffer "UnityPerCamera2" 64 Matrix 0 [_CameraToWorld] BindCB "UnityPerCamera" 0 BindCB "UnityShadows" 1 BindCB "UnityPerCamera2" 2 "ps_4_0 eefiecedomhhkjonmllbogpljejejmlpelpleobnabaaaaaafmafaaaaadaaaaaa cmaaaaaaleaaaaaaoiaaaaaaejfdeheoiaaaaaaaaeaaaaaaaiaaaaaagiaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaadadaaaagiaaaaaaabaaaaaaaaaaaaaa adaaaaaaabaaaaaaahahaaaagiaaaaaaacaaaaaaaaaaaaaaadaaaaaaacaaaaaa apapaaaahbaaaaaaaaaaaaaaabaaaaaaadaaaaaaadaaaaaaapaaaaaafeeffied epepfceeaafdfgfpfaepfdejfeejepeoaaklklklepfdeheocmaaaaaaabaaaaaa aiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfe gbhcghgfheaaklklfdeieefcgmaeaaaaeaaaaaaablabaaaafjaaaaaeegiocaaa aaaaaaaaajaaaaaafjaaaaaeegiocaaaabaaaaaabkaaaaaafjaaaaaeegiocaaa acaaaaaaaeaaaaaafkaaaaadaagabaaaaaaaaaaafkaiaaadaagabaaaabaaaaaa fibiaaaeaahabaaaaaaaaaaaffffaaaafibiaaaeaahabaaaabaaaaaaffffaaaa gcbaaaaddcbabaaaaaaaaaaagcbaaaadhcbabaaaabaaaaaagcbaaaadpcbabaaa acaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaacacaaaaaaefaaaaajpcaabaaa aaaaaaaaegbabaaaaaaaaaaaeghobaaaaaaaaaaaaagabaaaaaaaaaaadcaaaaal ccaabaaaaaaaaaaaakiacaaaaaaaaaaaahaaaaaaakaabaaaaaaaaaaabkiacaaa aaaaaaaaahaaaaaaaoaaaaakccaabaaaaaaaaaaaaceaaaaaaaaaiadpaaaaiadp aaaaiadpaaaaiadpbkaabaaaaaaaaaaaaaaaaaaiecaabaaaaaaaaaaabkaabaia ebaaaaaaaaaaaaaaakaabaaaaaaaaaaadcaaaaakccaabaaaaaaaaaaadkiacaaa aaaaaaaaaiaaaaaackaabaaaaaaaaaaabkaabaaaaaaaaaaadgaaaaafdcaabaaa abaaaaaaegbabaaaacaaaaaaaaaaaaaiecaabaaaaaaaaaaackbabaiaebaaaaaa acaaaaaadkbabaaaacaaaaaadcaaaaajecaabaaaabaaaaaaakaabaaaaaaaaaaa ckaabaaaaaaaaaaackbabaaaacaaaaaadcaaaaakncaabaaaaaaaaaaaagbjbaia ebaaaaaaabaaaaaafgafbaaaaaaaaaaaagajbaaaabaaaaaadiaaaaahhcaabaaa abaaaaaafgafbaaaaaaaaaaaegbcbaaaabaaaaaadcaaaaakhcaabaaaaaaaaaaa pgipcaaaaaaaaaaaaiaaaaaaigadbaaaaaaaaaaaegacbaaaabaaaaaadiaaaaai pcaabaaaabaaaaaafgafbaaaaaaaaaaaegiocaaaacaaaaaaabaaaaaadcaaaaak pcaabaaaabaaaaaaegiocaaaacaaaaaaaaaaaaaaagaabaaaaaaaaaaaegaobaaa abaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaacaaaaaaacaaaaaakgakbaaa aaaaaaaaegaobaaaabaaaaaaaaaaaaaipcaabaaaaaaaaaaaegaobaaaaaaaaaaa egiocaaaacaaaaaaadaaaaaadiaaaaaihcaabaaaabaaaaaafgafbaaaaaaaaaaa egiccaaaabaaaaaaajaaaaaadcaaaaakhcaabaaaabaaaaaaegiccaaaabaaaaaa aiaaaaaaagaabaaaaaaaaaaaegacbaaaabaaaaaadcaaaaakhcaabaaaabaaaaaa egiccaaaabaaaaaaakaaaaaakgakbaaaaaaaaaaaegacbaaaabaaaaaadcaaaaak hcaabaaaabaaaaaaegiccaaaabaaaaaaalaaaaaapgapbaaaaaaaaaaaegacbaaa abaaaaaaaaaaaaajhcaabaaaaaaaaaaaegacbaaaaaaaaaaaegiccaiaebaaaaaa abaaaaaabjaaaaaabaaaaaahbcaabaaaaaaaaaaaegacbaaaaaaaaaaaegacbaaa aaaaaaaaelaaaaafbcaabaaaaaaaaaaaakaabaaaaaaaaaaadccaaaalbcaabaaa aaaaaaaaakaabaaaaaaaaaaackiacaaaabaaaaaabiaaaaaadkiacaaaabaaaaaa biaaaaaaehaaaaalccaabaaaaaaaaaaaegaabaaaabaaaaaaaghabaaaabaaaaaa aagabaaaabaaaaaackaabaaaabaaaaaaaaaaaaajecaabaaaaaaaaaaaakiacaia ebaaaaaaabaaaaaabiaaaaaaabeaaaaaaaaaiadpdcaaaaakccaabaaaaaaaaaaa bkaabaaaaaaaaaaackaabaaaaaaaaaaaakiacaaaabaaaaaabiaaaaaaaaaaaaah pccabaaaaaaaaaaaagaabaaaaaaaaaaafgafbaaaaaaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Keywords { "SHADOWS_SPLIT_SPHERES" "SHADOWS_NATIVE" "SHADOWS_SINGLE_CASCADE" } SetTexture 0 [_CameraDepthTexture] 2D 0 SetTexture 15 [_ShadowMapTexture] 2D 15 ConstBuffer "UnityPerCamera" 144 Vector 112 [_ZBufferParams] Vector 128 [unity_OrthoParams] ConstBuffer "UnityShadows" 416 Matrix 128 [unity_World2Shadow0] Matrix 192 [unity_World2Shadow1] Matrix 256 [unity_World2Shadow2] Matrix 320 [unity_World2Shadow3] Vector 384 [_LightShadowData] Vector 400 [unity_ShadowFadeCenterAndType] ConstBuffer "UnityPerCamera2" 64 Matrix 0 [_CameraToWorld] BindCB "UnityPerCamera" 0 BindCB "UnityShadows" 1 BindCB "UnityPerCamera2" 2 "ps_4_0_level_9_1 eefiecedoabedpdlepjckcbfegodbioolllneiamabaaaaaaamaiaaaaafaaaaaa deaaaaaammacaaaaeaahaaaafaahaaaaniahaaaaebgpgodjjaacaaaajaacaaaa aaacppppdeacaaaafmaaaaaaaeaacmaaaaaafmaaaaaafmaaacaaceaaaaaafmaa apapaaaaaaaaabaaaaaaahaaacaaaaaaaaaaaaaaabaaaiaaaeaaacaaaaaaaaaa abaabiaaacaaagaaaaaaaaaaacaaaaaaaeaaaiaaaaaaaaaaaaacppppfbaaaaaf amaaapkaaaaaiadpaaaaaaaaaaaaaaaaaaaaaaaabpaaaaacaaaaaaiaaaaaahla bpaaaaacaaaaaaiaabaaahlabpaaaaacaaaaaaiaacaaaplabpaaaaacaaaaaaja aaaiapkabpaaaaacaaaaaajaabaiapkaecaaaaadaaaaapiaaaaaoelaabaioeka abaaaaacabaaadiaacaaoelaaeaaaaaeabaaaiiaaaaaaakaaaaaaaiaaaaaffka agaaaaacabaaaiiaabaappiabcaaaaaeacaaaiiaabaappkaaaaaaaiaabaappia bcaaaaaeabaaaeiaaaaaaaiaacaapplaacaakklaaeaaaaaeaaaaahiaabaaoela acaappibabaaoeiaafaaaaadabaaahiaacaappiaabaaoelaaeaaaaaeaaaaahia abaappkaaaaaoeiaabaaoeiaafaaaaadabaaapiaaaaaffiaajaaoekaaeaaaaae abaaapiaaiaaoekaaaaaaaiaabaaoeiaaeaaaaaeaaaaapiaakaaoekaaaaakkia abaaoeiaacaaaaadaaaaapiaaaaaoeiaalaaoekaafaaaaadabaaahiaaaaaffia adaaoekaaeaaaaaeabaaahiaacaaoekaaaaaaaiaabaaoeiaaeaaaaaeabaaahia aeaaoekaaaaakkiaabaaoeiaaeaaaaaeabaaahiaafaaoekaaaaappiaabaaoeia acaaaaadaaaaahiaaaaaoeiaahaaoekbaiaaaaadabaaaiiaaaaaoeiaaaaaoeia ahaaaaacabaaaiiaabaappiaagaaaaacabaaaiiaabaappiaaeaaaaaeabaadiia abaappiaagaakkkaagaappkaecaaaaadaaaacpiaabaaoeiaaaaioekaabaaaaac abaaabiaagaaaakaacaaaaadaaaacciaabaaaaibamaaaakaaeaaaaaeaaaacbia aaaaaaiaaaaaffiaagaaaakaacaaaaadaaaacpiaabaappiaaaaaaaiaabaaaaac aaaicpiaaaaaoeiappppaaaafdeieefcgmaeaaaaeaaaaaaablabaaaafjaaaaae egiocaaaaaaaaaaaajaaaaaafjaaaaaeegiocaaaabaaaaaabkaaaaaafjaaaaae egiocaaaacaaaaaaaeaaaaaafkaaaaadaagabaaaaaaaaaaafkaiaaadaagabaaa apaaaaaafibiaaaeaahabaaaaaaaaaaaffffaaaafibiaaaeaahabaaaapaaaaaa ffffaaaagcbaaaaddcbabaaaaaaaaaaagcbaaaadhcbabaaaabaaaaaagcbaaaad pcbabaaaacaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaacacaaaaaaefaaaaaj pcaabaaaaaaaaaaaegbabaaaaaaaaaaaeghobaaaaaaaaaaaaagabaaaaaaaaaaa dcaaaaalccaabaaaaaaaaaaaakiacaaaaaaaaaaaahaaaaaaakaabaaaaaaaaaaa bkiacaaaaaaaaaaaahaaaaaaaoaaaaakccaabaaaaaaaaaaaaceaaaaaaaaaiadp aaaaiadpaaaaiadpaaaaiadpbkaabaaaaaaaaaaaaaaaaaaiecaabaaaaaaaaaaa bkaabaiaebaaaaaaaaaaaaaaakaabaaaaaaaaaaadcaaaaakccaabaaaaaaaaaaa dkiacaaaaaaaaaaaaiaaaaaackaabaaaaaaaaaaabkaabaaaaaaaaaaadgaaaaaf dcaabaaaabaaaaaaegbabaaaacaaaaaaaaaaaaaiecaabaaaaaaaaaaackbabaia ebaaaaaaacaaaaaadkbabaaaacaaaaaadcaaaaajecaabaaaabaaaaaaakaabaaa aaaaaaaackaabaaaaaaaaaaackbabaaaacaaaaaadcaaaaakncaabaaaaaaaaaaa agbjbaiaebaaaaaaabaaaaaafgafbaaaaaaaaaaaagajbaaaabaaaaaadiaaaaah hcaabaaaabaaaaaafgafbaaaaaaaaaaaegbcbaaaabaaaaaadcaaaaakhcaabaaa aaaaaaaapgipcaaaaaaaaaaaaiaaaaaaigadbaaaaaaaaaaaegacbaaaabaaaaaa diaaaaaipcaabaaaabaaaaaafgafbaaaaaaaaaaaegiocaaaacaaaaaaabaaaaaa dcaaaaakpcaabaaaabaaaaaaegiocaaaacaaaaaaaaaaaaaaagaabaaaaaaaaaaa egaobaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaacaaaaaaacaaaaaa kgakbaaaaaaaaaaaegaobaaaabaaaaaaaaaaaaaipcaabaaaaaaaaaaaegaobaaa aaaaaaaaegiocaaaacaaaaaaadaaaaaadiaaaaaihcaabaaaabaaaaaafgafbaaa aaaaaaaaegiccaaaabaaaaaaajaaaaaadcaaaaakhcaabaaaabaaaaaaegiccaaa abaaaaaaaiaaaaaaagaabaaaaaaaaaaaegacbaaaabaaaaaadcaaaaakhcaabaaa abaaaaaaegiccaaaabaaaaaaakaaaaaakgakbaaaaaaaaaaaegacbaaaabaaaaaa dcaaaaakhcaabaaaabaaaaaaegiccaaaabaaaaaaalaaaaaapgapbaaaaaaaaaaa egacbaaaabaaaaaaaaaaaaajhcaabaaaaaaaaaaaegacbaaaaaaaaaaaegiccaia ebaaaaaaabaaaaaabjaaaaaabaaaaaahbcaabaaaaaaaaaaaegacbaaaaaaaaaaa egacbaaaaaaaaaaaelaaaaafbcaabaaaaaaaaaaaakaabaaaaaaaaaaadccaaaal bcaabaaaaaaaaaaaakaabaaaaaaaaaaackiacaaaabaaaaaabiaaaaaadkiacaaa abaaaaaabiaaaaaaehaaaaalccaabaaaaaaaaaaaegaabaaaabaaaaaaaghabaaa apaaaaaaaagabaaaapaaaaaackaabaaaabaaaaaaaaaaaaajecaabaaaaaaaaaaa akiacaiaebaaaaaaabaaaaaabiaaaaaaabeaaaaaaaaaiadpdcaaaaakccaabaaa aaaaaaaabkaabaaaaaaaaaaackaabaaaaaaaaaaaakiacaaaabaaaaaabiaaaaaa aaaaaaahpccabaaaaaaaaaaaagaabaaaaaaaaaaafgafbaaaaaaaaaaadoaaaaab fdegejdaaiaaaaaaiaaaaaaaaaaaaaaaejfdeheoiaaaaaaaaeaaaaaaaiaaaaaa giaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaadadaaaagiaaaaaaabaaaaaa aaaaaaaaadaaaaaaabaaaaaaahahaaaagiaaaaaaacaaaaaaaaaaaaaaadaaaaaa acaaaaaaapapaaaahbaaaaaaaaaaaaaaabaaaaaaadaaaaaaadaaaaaaapaaaaaa feeffiedepepfceeaafdfgfpfaepfdejfeejepeoaaklklklepfdeheocmaaaaaa abaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaa fdfgfpfegbhcghgfheaaklkl" } } } } SubShader { Tags { "ShadowmapFilter"="PCF_5x5" } Pass { Tags { "ShadowmapFilter"="PCF_5x5" } ZTest Always ZWrite Off Cull Off GpuProgramID 97017 Program "vp" { SubProgram "opengl " { Keywords { "SHADOWS_NATIVE" } "!!GLSL #ifdef VERTEX uniform vec4 _ProjectionParams; uniform mat4 unity_CameraInvProjection; varying vec2 xlv_TEXCOORD0; varying vec3 xlv_TEXCOORD1; varying vec4 xlv_TEXCOORD2; void main () { vec4 clipPos_1; vec4 tmpvar_2; tmpvar_2 = (gl_ModelViewProjectionMatrix * gl_Vertex); clipPos_1.xzw = tmpvar_2.xzw; clipPos_1.y = (tmpvar_2.y * _ProjectionParams.x); vec4 tmpvar_3; tmpvar_3.zw = vec2(-1.0, 1.0); tmpvar_3.xy = clipPos_1.xy; vec4 tmpvar_4; tmpvar_4 = (unity_CameraInvProjection * tmpvar_3); vec4 tmpvar_5; tmpvar_5.zw = vec2(1.0, 1.0); tmpvar_5.xy = clipPos_1.xy; vec4 tmpvar_6; tmpvar_6.xy = tmpvar_4.xy; tmpvar_6.z = -(tmpvar_4.z); tmpvar_6.w = -((unity_CameraInvProjection * tmpvar_5).z); xlv_TEXCOORD0 = gl_MultiTexCoord0.xy; xlv_TEXCOORD1 = gl_Normal; xlv_TEXCOORD2 = tmpvar_6; gl_Position = tmpvar_2; } #endif #ifdef FRAGMENT uniform vec4 _ZBufferParams; uniform vec4 unity_OrthoParams; uniform vec4 _LightSplitsNear; uniform vec4 _LightSplitsFar; uniform mat4 unity_World2Shadow[4]; uniform vec4 _LightShadowData; uniform sampler2D _CameraDepthTexture; uniform mat4 _CameraToWorld; uniform sampler2DShadow _ShadowMapTexture; uniform vec4 _ShadowMapTexture_TexelSize; varying vec2 xlv_TEXCOORD0; varying vec3 xlv_TEXCOORD1; varying vec4 xlv_TEXCOORD2; void main () { vec3 vposOrtho_1; vec4 tmpvar_2; tmpvar_2 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0); vposOrtho_1.xy = xlv_TEXCOORD2.xy; vposOrtho_1.z = mix (xlv_TEXCOORD2.z, xlv_TEXCOORD2.w, tmpvar_2.x); vec3 tmpvar_3; tmpvar_3 = mix ((xlv_TEXCOORD1 * mix ( (1.0/(((_ZBufferParams.x * tmpvar_2.x) + _ZBufferParams.y))) , tmpvar_2.x, unity_OrthoParams.w)), vposOrtho_1, unity_OrthoParams.www); vec4 tmpvar_4; tmpvar_4.w = 1.0; tmpvar_4.xyz = tmpvar_3; vec4 tmpvar_5; tmpvar_5 = (_CameraToWorld * tmpvar_4); vec4 tmpvar_6; tmpvar_6 = (vec4(greaterThanEqual (tmpvar_3.zzzz, _LightSplitsNear)) * vec4(lessThan (tmpvar_3.zzzz, _LightSplitsFar))); vec4 tmpvar_7; tmpvar_7.w = 1.0; tmpvar_7.xyz = ((( ((unity_World2Shadow[0] * tmpvar_5).xyz * tmpvar_6.x) + ((unity_World2Shadow[1] * tmpvar_5).xyz * tmpvar_6.y) ) + ( (unity_World2Shadow[2] * tmpvar_5) .xyz * tmpvar_6.z)) + ((unity_World2Shadow[3] * tmpvar_5).xyz * tmpvar_6.w)); vec2 tmpvar_8; tmpvar_8 = ((tmpvar_7.xy * _ShadowMapTexture_TexelSize.zw) + vec2(0.5, 0.5)); vec2 tmpvar_9; tmpvar_9 = ((floor(tmpvar_8) - vec2(0.5, 0.5)) * _ShadowMapTexture_TexelSize.xy); vec2 tmpvar_10; tmpvar_10 = fract(tmpvar_8); vec3 tmpvar_11; tmpvar_11.y = 7.0; tmpvar_11.x = (4.0 - (3.0 * tmpvar_10.x)); tmpvar_11.z = (1.0 + (3.0 * tmpvar_10.x)); vec3 tmpvar_12; tmpvar_12.x = (((3.0 - (2.0 * tmpvar_10.x) ) / tmpvar_11.x) - 2.0); tmpvar_12.y = ((3.0 + tmpvar_10.x) / 7.0); tmpvar_12.z = ((tmpvar_10.x / tmpvar_11.z) + 2.0); vec3 tmpvar_13; tmpvar_13 = (tmpvar_12 * _ShadowMapTexture_TexelSize.x); vec3 tmpvar_14; tmpvar_14.y = 7.0; tmpvar_14.x = (4.0 - (3.0 * tmpvar_10.y)); tmpvar_14.z = (1.0 + (3.0 * tmpvar_10.y)); vec3 tmpvar_15; tmpvar_15.x = (((3.0 - (2.0 * tmpvar_10.y) ) / tmpvar_14.x) - 2.0); tmpvar_15.y = ((3.0 + tmpvar_10.y) / 7.0); tmpvar_15.z = ((tmpvar_10.y / tmpvar_14.z) + 2.0); vec3 tmpvar_16; tmpvar_16 = (tmpvar_15 * _ShadowMapTexture_TexelSize.y); vec3 tmpvar_17; tmpvar_17 = (tmpvar_11 * tmpvar_14.x); vec2 tmpvar_18; tmpvar_18.x = tmpvar_13.x; tmpvar_18.y = tmpvar_16.x; float depth_19; depth_19 = tmpvar_7.z; vec3 uv_20; vec3 tmpvar_21; tmpvar_21.xy = (tmpvar_9 + tmpvar_18); tmpvar_21.z = depth_19; uv_20.xy = tmpvar_21.xy; uv_20.z = depth_19; vec2 tmpvar_22; tmpvar_22.x = tmpvar_13.y; tmpvar_22.y = tmpvar_16.x; float depth_23; depth_23 = tmpvar_7.z; vec3 uv_24; vec3 tmpvar_25; tmpvar_25.xy = (tmpvar_9 + tmpvar_22); tmpvar_25.z = depth_23; uv_24.xy = tmpvar_25.xy; uv_24.z = depth_23; vec2 tmpvar_26; tmpvar_26.x = tmpvar_13.z; tmpvar_26.y = tmpvar_16.x; float depth_27; depth_27 = tmpvar_7.z; vec3 uv_28; vec3 tmpvar_29; tmpvar_29.xy = (tmpvar_9 + tmpvar_26); tmpvar_29.z = depth_27; uv_28.xy = tmpvar_29.xy; uv_28.z = depth_27; vec3 tmpvar_30; tmpvar_30 = (tmpvar_11 * 7.0); vec2 tmpvar_31; tmpvar_31.x = tmpvar_13.x; tmpvar_31.y = tmpvar_16.y; float depth_32; depth_32 = tmpvar_7.z; vec3 uv_33; vec3 tmpvar_34; tmpvar_34.xy = (tmpvar_9 + tmpvar_31); tmpvar_34.z = depth_32; uv_33.xy = tmpvar_34.xy; uv_33.z = depth_32; vec2 tmpvar_35; tmpvar_35.x = tmpvar_13.y; tmpvar_35.y = tmpvar_16.y; float depth_36; depth_36 = tmpvar_7.z; vec3 uv_37; vec3 tmpvar_38; tmpvar_38.xy = (tmpvar_9 + tmpvar_35); tmpvar_38.z = depth_36; uv_37.xy = tmpvar_38.xy; uv_37.z = depth_36; vec2 tmpvar_39; tmpvar_39.x = tmpvar_13.z; tmpvar_39.y = tmpvar_16.y; float depth_40; depth_40 = tmpvar_7.z; vec3 uv_41; vec3 tmpvar_42; tmpvar_42.xy = (tmpvar_9 + tmpvar_39); tmpvar_42.z = depth_40; uv_41.xy = tmpvar_42.xy; uv_41.z = depth_40; vec3 tmpvar_43; tmpvar_43 = (tmpvar_11 * tmpvar_14.z); vec2 tmpvar_44; tmpvar_44.x = tmpvar_13.x; tmpvar_44.y = tmpvar_16.z; float depth_45; depth_45 = tmpvar_7.z; vec3 uv_46; vec3 tmpvar_47; tmpvar_47.xy = (tmpvar_9 + tmpvar_44); tmpvar_47.z = depth_45; uv_46.xy = tmpvar_47.xy; uv_46.z = depth_45; vec2 tmpvar_48; tmpvar_48.x = tmpvar_13.y; tmpvar_48.y = tmpvar_16.z; float depth_49; depth_49 = tmpvar_7.z; vec3 uv_50; vec3 tmpvar_51; tmpvar_51.xy = (tmpvar_9 + tmpvar_48); tmpvar_51.z = depth_49; uv_50.xy = tmpvar_51.xy; uv_50.z = depth_49; vec2 tmpvar_52; tmpvar_52.x = tmpvar_13.z; tmpvar_52.y = tmpvar_16.z; float depth_53; depth_53 = tmpvar_7.z; vec3 uv_54; vec3 tmpvar_55; tmpvar_55.xy = (tmpvar_9 + tmpvar_52); tmpvar_55.z = depth_53; uv_54.xy = tmpvar_55.xy; uv_54.z = depth_53; gl_FragData[0] = vec4((mix (_LightShadowData.x, 1.0, ( (((( (((( (tmpvar_17.x * shadow2D (_ShadowMapTexture, uv_20).x) + (tmpvar_17.y * shadow2D (_ShadowMapTexture, uv_24).x) ) + (tmpvar_17.z * shadow2D (_ShadowMapTexture, uv_28).x)) + (tmpvar_30.x * shadow2D (_ShadowMapTexture, uv_33).x)) + (tmpvar_30.y * shadow2D (_ShadowMapTexture, uv_37).x)) + (tmpvar_30.z * shadow2D (_ShadowMapTexture, uv_41).x) ) + (tmpvar_43.x * shadow2D (_ShadowMapTexture, uv_46).x)) + (tmpvar_43.y * shadow2D (_ShadowMapTexture, uv_50).x)) + (tmpvar_43.z * shadow2D (_ShadowMapTexture, uv_54).x)) / 144.0)) + clamp (( (tmpvar_3.z * _LightShadowData.z) + _LightShadowData.w), 0.0, 1.0))); } #endif " } SubProgram "d3d9 " { Keywords { "SHADOWS_NATIVE" } Bind "vertex" Vertex Bind "normal" Normal Bind "texcoord" TexCoord0 Matrix 0 [glstate_matrix_mvp] Matrix 4 [unity_CameraInvProjection] 3 Vector 7 [_ProjectionParams] "vs_3_0 def c8, -1, 1, 0, 0 dcl_position v0 dcl_texcoord v1 dcl_normal v2 dcl_texcoord o0.xy dcl_texcoord1 o1.xyz dcl_texcoord2 o2 dcl_position o3 dp4 o3.z, c2, v0 dp4 o3.w, c3, v0 dp4 r0.x, c1, v0 mul r1.y, r0.x, c7.x mov o3.y, r0.x mov r1.zw, c8.xyxy dp4 r1.x, c0, v0 dp4 o2.x, c4, r1 dp4 o2.y, c5, r1 dp4 r0.x, c6, r1 dp4 r0.y, c6, r1.xyww mov o3.x, r1.x mov o2.zw, -r0.xyxy mov o0.xy, v1 mov o1.xyz, v2 " } SubProgram "d3d11 " { Keywords { "SHADOWS_NATIVE" } Bind "vertex" Vertex Bind "normal" Normal Bind "texcoord" TexCoord0 ConstBuffer "UnityPerCamera" 144 Vector 80 [_ProjectionParams] ConstBuffer "UnityPerCameraRare" 224 Matrix 160 [unity_CameraInvProjection] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerCamera" 0 BindCB "UnityPerCameraRare" 1 BindCB "UnityPerDraw" 2 "vs_4_0 eefiecedolkgnmnedeonlnjlkmdbfamgojnlnoklabaaaaaakmadaaaaadaaaaaa cmaaaaaakaaaaaaaciabaaaaejfdeheogmaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaadadaaaagcaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa ahahaaaafaepfdejfeejepeoaafeeffiedepepfceeaaeoepfcenebemaaklklkl epfdeheoiaaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaadamaaaagiaaaaaaabaaaaaaaaaaaaaaadaaaaaaabaaaaaaahaiaaaa giaaaaaaacaaaaaaaaaaaaaaadaaaaaaacaaaaaaapaaaaaahbaaaaaaaaaaaaaa abaaaaaaadaaaaaaadaaaaaaapaaaaaafeeffiedepepfceeaafdfgfpfaepfdej feejepeoaaklklklfdeieefchmacaaaaeaaaabaajpaaaaaafjaaaaaeegiocaaa aaaaaaaaagaaaaaafjaaaaaeegiocaaaabaaaaaaaoaaaaaafjaaaaaeegiocaaa acaaaaaaaeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaaddcbabaaaabaaaaaa fpaaaaadhcbabaaaacaaaaaagfaaaaaddccabaaaaaaaaaaagfaaaaadhccabaaa abaaaaaagfaaaaadpccabaaaacaaaaaaghaaaaaepccabaaaadaaaaaaabaaaaaa giaaaaacacaaaaaadgaaaaafdccabaaaaaaaaaaaegbabaaaabaaaaaadgaaaaaf hccabaaaabaaaaaaegbcbaaaacaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaa aaaaaaaaegiocaaaacaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaa acaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaa aaaaaaaaegiocaaaacaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaacaaaaaaadaaaaaapgbpbaaaaaaaaaaa egaobaaaaaaaaaaadiaaaaaibcaabaaaabaaaaaabkaabaaaaaaaaaaaakiacaaa aaaaaaaaafaaaaaadiaaaaaihcaabaaaabaaaaaaagaabaaaabaaaaaaegiccaaa abaaaaaaalaaaaaadcaaaaakhcaabaaaabaaaaaaegiccaaaabaaaaaaakaaaaaa agaabaaaaaaaaaaaegacbaaaabaaaaaadgaaaaafpccabaaaadaaaaaaegaobaaa aaaaaaaaaaaaaaaibcaabaaaaaaaaaaackaabaaaabaaaaaackiacaaaabaaaaaa amaaaaaaaaaaaaajocaabaaaaaaaaaaaagajbaaaabaaaaaaagijcaiaebaaaaaa abaaaaaaamaaaaaaaaaaaaaipcaabaaaaaaaaaaaegaobaaaaaaaaaaacgijcaaa abaaaaaaanaaaaaadiaaaaakhccabaaaacaaaaaajgahbaaaaaaaaaaaaceaaaaa aaaaiadpaaaaiadpaaaaialpaaaaaaaadgaaaaagiccabaaaacaaaaaaakaabaia ebaaaaaaaaaaaaaadoaaaaab" } SubProgram "opengl " { Keywords { "SHADOWS_SPLIT_SPHERES" "SHADOWS_NATIVE" } "!!GLSL #ifdef VERTEX uniform vec4 _ProjectionParams; uniform mat4 unity_CameraInvProjection; varying vec2 xlv_TEXCOORD0; varying vec3 xlv_TEXCOORD1; varying vec4 xlv_TEXCOORD2; void main () { vec4 clipPos_1; vec4 tmpvar_2; tmpvar_2 = (gl_ModelViewProjectionMatrix * gl_Vertex); clipPos_1.xzw = tmpvar_2.xzw; clipPos_1.y = (tmpvar_2.y * _ProjectionParams.x); vec4 tmpvar_3; tmpvar_3.zw = vec2(-1.0, 1.0); tmpvar_3.xy = clipPos_1.xy; vec4 tmpvar_4; tmpvar_4 = (unity_CameraInvProjection * tmpvar_3); vec4 tmpvar_5; tmpvar_5.zw = vec2(1.0, 1.0); tmpvar_5.xy = clipPos_1.xy; vec4 tmpvar_6; tmpvar_6.xy = tmpvar_4.xy; tmpvar_6.z = -(tmpvar_4.z); tmpvar_6.w = -((unity_CameraInvProjection * tmpvar_5).z); xlv_TEXCOORD0 = gl_MultiTexCoord0.xy; xlv_TEXCOORD1 = gl_Normal; xlv_TEXCOORD2 = tmpvar_6; gl_Position = tmpvar_2; } #endif #ifdef FRAGMENT uniform vec4 _ZBufferParams; uniform vec4 unity_OrthoParams; uniform vec4 unity_ShadowSplitSpheres[4]; uniform vec4 unity_ShadowSplitSqRadii; uniform mat4 unity_World2Shadow[4]; uniform vec4 _LightShadowData; uniform vec4 unity_ShadowFadeCenterAndType; uniform sampler2D _CameraDepthTexture; uniform mat4 _CameraToWorld; uniform sampler2DShadow _ShadowMapTexture; uniform vec4 _ShadowMapTexture_TexelSize; varying vec2 xlv_TEXCOORD0; varying vec3 xlv_TEXCOORD1; varying vec4 xlv_TEXCOORD2; void main () { vec3 vposOrtho_1; vec4 tmpvar_2; tmpvar_2 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0); vposOrtho_1.xy = xlv_TEXCOORD2.xy; vposOrtho_1.z = mix (xlv_TEXCOORD2.z, xlv_TEXCOORD2.w, tmpvar_2.x); vec4 tmpvar_3; tmpvar_3.w = 1.0; tmpvar_3.xyz = mix ((xlv_TEXCOORD1 * mix ( (1.0/(((_ZBufferParams.x * tmpvar_2.x) + _ZBufferParams.y))) , tmpvar_2.x, unity_OrthoParams.w)), vposOrtho_1, unity_OrthoParams.www); vec4 tmpvar_4; tmpvar_4 = (_CameraToWorld * tmpvar_3); vec4 weights_5; vec3 tmpvar_6; tmpvar_6 = (tmpvar_4.xyz - unity_ShadowSplitSpheres[0].xyz); vec3 tmpvar_7; tmpvar_7 = (tmpvar_4.xyz - unity_ShadowSplitSpheres[1].xyz); vec3 tmpvar_8; tmpvar_8 = (tmpvar_4.xyz - unity_ShadowSplitSpheres[2].xyz); vec3 tmpvar_9; tmpvar_9 = (tmpvar_4.xyz - unity_ShadowSplitSpheres[3].xyz); vec4 tmpvar_10; tmpvar_10.x = dot (tmpvar_6, tmpvar_6); tmpvar_10.y = dot (tmpvar_7, tmpvar_7); tmpvar_10.z = dot (tmpvar_8, tmpvar_8); tmpvar_10.w = dot (tmpvar_9, tmpvar_9); vec4 tmpvar_11; tmpvar_11 = vec4(lessThan (tmpvar_10, unity_ShadowSplitSqRadii)); weights_5.x = tmpvar_11.x; weights_5.yzw = clamp ((tmpvar_11.yzw - tmpvar_11.xyz), 0.0, 1.0); vec4 tmpvar_12; tmpvar_12.w = 1.0; tmpvar_12.xyz = ((( ((unity_World2Shadow[0] * tmpvar_4).xyz * tmpvar_11.x) + ((unity_World2Shadow[1] * tmpvar_4).xyz * weights_5.y) ) + ( (unity_World2Shadow[2] * tmpvar_4) .xyz * weights_5.z)) + ((unity_World2Shadow[3] * tmpvar_4).xyz * weights_5.w)); vec2 tmpvar_13; tmpvar_13 = ((tmpvar_12.xy * _ShadowMapTexture_TexelSize.zw) + vec2(0.5, 0.5)); vec2 tmpvar_14; tmpvar_14 = ((floor(tmpvar_13) - vec2(0.5, 0.5)) * _ShadowMapTexture_TexelSize.xy); vec2 tmpvar_15; tmpvar_15 = fract(tmpvar_13); vec3 tmpvar_16; tmpvar_16.y = 7.0; tmpvar_16.x = (4.0 - (3.0 * tmpvar_15.x)); tmpvar_16.z = (1.0 + (3.0 * tmpvar_15.x)); vec3 tmpvar_17; tmpvar_17.x = (((3.0 - (2.0 * tmpvar_15.x) ) / tmpvar_16.x) - 2.0); tmpvar_17.y = ((3.0 + tmpvar_15.x) / 7.0); tmpvar_17.z = ((tmpvar_15.x / tmpvar_16.z) + 2.0); vec3 tmpvar_18; tmpvar_18 = (tmpvar_17 * _ShadowMapTexture_TexelSize.x); vec3 tmpvar_19; tmpvar_19.y = 7.0; tmpvar_19.x = (4.0 - (3.0 * tmpvar_15.y)); tmpvar_19.z = (1.0 + (3.0 * tmpvar_15.y)); vec3 tmpvar_20; tmpvar_20.x = (((3.0 - (2.0 * tmpvar_15.y) ) / tmpvar_19.x) - 2.0); tmpvar_20.y = ((3.0 + tmpvar_15.y) / 7.0); tmpvar_20.z = ((tmpvar_15.y / tmpvar_19.z) + 2.0); vec3 tmpvar_21; tmpvar_21 = (tmpvar_20 * _ShadowMapTexture_TexelSize.y); vec3 tmpvar_22; tmpvar_22 = (tmpvar_16 * tmpvar_19.x); vec2 tmpvar_23; tmpvar_23.x = tmpvar_18.x; tmpvar_23.y = tmpvar_21.x; float depth_24; depth_24 = tmpvar_12.z; vec3 uv_25; vec3 tmpvar_26; tmpvar_26.xy = (tmpvar_14 + tmpvar_23); tmpvar_26.z = depth_24; uv_25.xy = tmpvar_26.xy; uv_25.z = depth_24; vec2 tmpvar_27; tmpvar_27.x = tmpvar_18.y; tmpvar_27.y = tmpvar_21.x; float depth_28; depth_28 = tmpvar_12.z; vec3 uv_29; vec3 tmpvar_30; tmpvar_30.xy = (tmpvar_14 + tmpvar_27); tmpvar_30.z = depth_28; uv_29.xy = tmpvar_30.xy; uv_29.z = depth_28; vec2 tmpvar_31; tmpvar_31.x = tmpvar_18.z; tmpvar_31.y = tmpvar_21.x; float depth_32; depth_32 = tmpvar_12.z; vec3 uv_33; vec3 tmpvar_34; tmpvar_34.xy = (tmpvar_14 + tmpvar_31); tmpvar_34.z = depth_32; uv_33.xy = tmpvar_34.xy; uv_33.z = depth_32; vec3 tmpvar_35; tmpvar_35 = (tmpvar_16 * 7.0); vec2 tmpvar_36; tmpvar_36.x = tmpvar_18.x; tmpvar_36.y = tmpvar_21.y; float depth_37; depth_37 = tmpvar_12.z; vec3 uv_38; vec3 tmpvar_39; tmpvar_39.xy = (tmpvar_14 + tmpvar_36); tmpvar_39.z = depth_37; uv_38.xy = tmpvar_39.xy; uv_38.z = depth_37; vec2 tmpvar_40; tmpvar_40.x = tmpvar_18.y; tmpvar_40.y = tmpvar_21.y; float depth_41; depth_41 = tmpvar_12.z; vec3 uv_42; vec3 tmpvar_43; tmpvar_43.xy = (tmpvar_14 + tmpvar_40); tmpvar_43.z = depth_41; uv_42.xy = tmpvar_43.xy; uv_42.z = depth_41; vec2 tmpvar_44; tmpvar_44.x = tmpvar_18.z; tmpvar_44.y = tmpvar_21.y; float depth_45; depth_45 = tmpvar_12.z; vec3 uv_46; vec3 tmpvar_47; tmpvar_47.xy = (tmpvar_14 + tmpvar_44); tmpvar_47.z = depth_45; uv_46.xy = tmpvar_47.xy; uv_46.z = depth_45; vec3 tmpvar_48; tmpvar_48 = (tmpvar_16 * tmpvar_19.z); vec2 tmpvar_49; tmpvar_49.x = tmpvar_18.x; tmpvar_49.y = tmpvar_21.z; float depth_50; depth_50 = tmpvar_12.z; vec3 uv_51; vec3 tmpvar_52; tmpvar_52.xy = (tmpvar_14 + tmpvar_49); tmpvar_52.z = depth_50; uv_51.xy = tmpvar_52.xy; uv_51.z = depth_50; vec2 tmpvar_53; tmpvar_53.x = tmpvar_18.y; tmpvar_53.y = tmpvar_21.z; float depth_54; depth_54 = tmpvar_12.z; vec3 uv_55; vec3 tmpvar_56; tmpvar_56.xy = (tmpvar_14 + tmpvar_53); tmpvar_56.z = depth_54; uv_55.xy = tmpvar_56.xy; uv_55.z = depth_54; vec2 tmpvar_57; tmpvar_57.x = tmpvar_18.z; tmpvar_57.y = tmpvar_21.z; float depth_58; depth_58 = tmpvar_12.z; vec3 uv_59; vec3 tmpvar_60; tmpvar_60.xy = (tmpvar_14 + tmpvar_57); tmpvar_60.z = depth_58; uv_59.xy = tmpvar_60.xy; uv_59.z = depth_58; vec3 tmpvar_61; tmpvar_61 = (tmpvar_4.xyz - unity_ShadowFadeCenterAndType.xyz); gl_FragData[0] = vec4((mix (_LightShadowData.x, 1.0, ( (((( (((( (tmpvar_22.x * shadow2D (_ShadowMapTexture, uv_25).x) + (tmpvar_22.y * shadow2D (_ShadowMapTexture, uv_29).x) ) + (tmpvar_22.z * shadow2D (_ShadowMapTexture, uv_33).x)) + (tmpvar_35.x * shadow2D (_ShadowMapTexture, uv_38).x)) + (tmpvar_35.y * shadow2D (_ShadowMapTexture, uv_42).x)) + (tmpvar_35.z * shadow2D (_ShadowMapTexture, uv_46).x) ) + (tmpvar_48.x * shadow2D (_ShadowMapTexture, uv_51).x)) + (tmpvar_48.y * shadow2D (_ShadowMapTexture, uv_55).x)) + (tmpvar_48.z * shadow2D (_ShadowMapTexture, uv_59).x)) / 144.0)) + clamp (( (sqrt(dot (tmpvar_61, tmpvar_61)) * _LightShadowData.z) + _LightShadowData.w), 0.0, 1.0))); } #endif " } SubProgram "d3d9 " { Keywords { "SHADOWS_SPLIT_SPHERES" "SHADOWS_NATIVE" } Bind "vertex" Vertex Bind "normal" Normal Bind "texcoord" TexCoord0 Matrix 0 [glstate_matrix_mvp] Matrix 4 [unity_CameraInvProjection] 3 Vector 7 [_ProjectionParams] "vs_3_0 def c8, -1, 1, 0, 0 dcl_position v0 dcl_texcoord v1 dcl_normal v2 dcl_texcoord o0.xy dcl_texcoord1 o1.xyz dcl_texcoord2 o2 dcl_position o3 dp4 o3.z, c2, v0 dp4 o3.w, c3, v0 dp4 r0.x, c1, v0 mul r1.y, r0.x, c7.x mov o3.y, r0.x mov r1.zw, c8.xyxy dp4 r1.x, c0, v0 dp4 o2.x, c4, r1 dp4 o2.y, c5, r1 dp4 r0.x, c6, r1 dp4 r0.y, c6, r1.xyww mov o3.x, r1.x mov o2.zw, -r0.xyxy mov o0.xy, v1 mov o1.xyz, v2 " } SubProgram "d3d11 " { Keywords { "SHADOWS_SPLIT_SPHERES" "SHADOWS_NATIVE" } Bind "vertex" Vertex Bind "normal" Normal Bind "texcoord" TexCoord0 ConstBuffer "UnityPerCamera" 144 Vector 80 [_ProjectionParams] ConstBuffer "UnityPerCameraRare" 224 Matrix 160 [unity_CameraInvProjection] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerCamera" 0 BindCB "UnityPerCameraRare" 1 BindCB "UnityPerDraw" 2 "vs_4_0 eefiecedolkgnmnedeonlnjlkmdbfamgojnlnoklabaaaaaakmadaaaaadaaaaaa cmaaaaaakaaaaaaaciabaaaaejfdeheogmaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaadadaaaagcaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa ahahaaaafaepfdejfeejepeoaafeeffiedepepfceeaaeoepfcenebemaaklklkl epfdeheoiaaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaadamaaaagiaaaaaaabaaaaaaaaaaaaaaadaaaaaaabaaaaaaahaiaaaa giaaaaaaacaaaaaaaaaaaaaaadaaaaaaacaaaaaaapaaaaaahbaaaaaaaaaaaaaa abaaaaaaadaaaaaaadaaaaaaapaaaaaafeeffiedepepfceeaafdfgfpfaepfdej feejepeoaaklklklfdeieefchmacaaaaeaaaabaajpaaaaaafjaaaaaeegiocaaa aaaaaaaaagaaaaaafjaaaaaeegiocaaaabaaaaaaaoaaaaaafjaaaaaeegiocaaa acaaaaaaaeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaaddcbabaaaabaaaaaa fpaaaaadhcbabaaaacaaaaaagfaaaaaddccabaaaaaaaaaaagfaaaaadhccabaaa abaaaaaagfaaaaadpccabaaaacaaaaaaghaaaaaepccabaaaadaaaaaaabaaaaaa giaaaaacacaaaaaadgaaaaafdccabaaaaaaaaaaaegbabaaaabaaaaaadgaaaaaf hccabaaaabaaaaaaegbcbaaaacaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaa aaaaaaaaegiocaaaacaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaa acaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaa aaaaaaaaegiocaaaacaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaacaaaaaaadaaaaaapgbpbaaaaaaaaaaa egaobaaaaaaaaaaadiaaaaaibcaabaaaabaaaaaabkaabaaaaaaaaaaaakiacaaa aaaaaaaaafaaaaaadiaaaaaihcaabaaaabaaaaaaagaabaaaabaaaaaaegiccaaa abaaaaaaalaaaaaadcaaaaakhcaabaaaabaaaaaaegiccaaaabaaaaaaakaaaaaa agaabaaaaaaaaaaaegacbaaaabaaaaaadgaaaaafpccabaaaadaaaaaaegaobaaa aaaaaaaaaaaaaaaibcaabaaaaaaaaaaackaabaaaabaaaaaackiacaaaabaaaaaa amaaaaaaaaaaaaajocaabaaaaaaaaaaaagajbaaaabaaaaaaagijcaiaebaaaaaa abaaaaaaamaaaaaaaaaaaaaipcaabaaaaaaaaaaaegaobaaaaaaaaaaacgijcaaa abaaaaaaanaaaaaadiaaaaakhccabaaaacaaaaaajgahbaaaaaaaaaaaaceaaaaa aaaaiadpaaaaiadpaaaaialpaaaaaaaadgaaaaagiccabaaaacaaaaaaakaabaia ebaaaaaaaaaaaaaadoaaaaab" } SubProgram "opengl " { Keywords { "SHADOWS_NATIVE" "SHADOWS_SINGLE_CASCADE" } "!!GLSL #ifdef VERTEX uniform vec4 _ProjectionParams; uniform mat4 unity_CameraInvProjection; varying vec2 xlv_TEXCOORD0; varying vec3 xlv_TEXCOORD1; varying vec4 xlv_TEXCOORD2; void main () { vec4 clipPos_1; vec4 tmpvar_2; tmpvar_2 = (gl_ModelViewProjectionMatrix * gl_Vertex); clipPos_1.xzw = tmpvar_2.xzw; clipPos_1.y = (tmpvar_2.y * _ProjectionParams.x); vec4 tmpvar_3; tmpvar_3.zw = vec2(-1.0, 1.0); tmpvar_3.xy = clipPos_1.xy; vec4 tmpvar_4; tmpvar_4 = (unity_CameraInvProjection * tmpvar_3); vec4 tmpvar_5; tmpvar_5.zw = vec2(1.0, 1.0); tmpvar_5.xy = clipPos_1.xy; vec4 tmpvar_6; tmpvar_6.xy = tmpvar_4.xy; tmpvar_6.z = -(tmpvar_4.z); tmpvar_6.w = -((unity_CameraInvProjection * tmpvar_5).z); xlv_TEXCOORD0 = gl_MultiTexCoord0.xy; xlv_TEXCOORD1 = gl_Normal; xlv_TEXCOORD2 = tmpvar_6; gl_Position = tmpvar_2; } #endif #ifdef FRAGMENT uniform vec4 _ZBufferParams; uniform vec4 unity_OrthoParams; uniform mat4 unity_World2Shadow[4]; uniform vec4 _LightShadowData; uniform sampler2D _CameraDepthTexture; uniform mat4 _CameraToWorld; uniform sampler2DShadow _ShadowMapTexture; uniform vec4 _ShadowMapTexture_TexelSize; varying vec2 xlv_TEXCOORD0; varying vec3 xlv_TEXCOORD1; varying vec4 xlv_TEXCOORD2; void main () { vec3 vposOrtho_1; vec4 tmpvar_2; tmpvar_2 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0); vposOrtho_1.xy = xlv_TEXCOORD2.xy; vposOrtho_1.z = mix (xlv_TEXCOORD2.z, xlv_TEXCOORD2.w, tmpvar_2.x); vec3 tmpvar_3; tmpvar_3 = mix ((xlv_TEXCOORD1 * mix ( (1.0/(((_ZBufferParams.x * tmpvar_2.x) + _ZBufferParams.y))) , tmpvar_2.x, unity_OrthoParams.w)), vposOrtho_1, unity_OrthoParams.www); vec4 tmpvar_4; tmpvar_4.w = 1.0; tmpvar_4.xyz = tmpvar_3; vec4 tmpvar_5; tmpvar_5.w = 0.0; tmpvar_5.xyz = (unity_World2Shadow[0] * (_CameraToWorld * tmpvar_4)).xyz; vec2 tmpvar_6; tmpvar_6 = ((tmpvar_5.xy * _ShadowMapTexture_TexelSize.zw) + vec2(0.5, 0.5)); vec2 tmpvar_7; tmpvar_7 = ((floor(tmpvar_6) - vec2(0.5, 0.5)) * _ShadowMapTexture_TexelSize.xy); vec2 tmpvar_8; tmpvar_8 = fract(tmpvar_6); vec3 tmpvar_9; tmpvar_9.y = 7.0; tmpvar_9.x = (4.0 - (3.0 * tmpvar_8.x)); tmpvar_9.z = (1.0 + (3.0 * tmpvar_8.x)); vec3 tmpvar_10; tmpvar_10.x = (((3.0 - (2.0 * tmpvar_8.x) ) / tmpvar_9.x) - 2.0); tmpvar_10.y = ((3.0 + tmpvar_8.x) / 7.0); tmpvar_10.z = ((tmpvar_8.x / tmpvar_9.z) + 2.0); vec3 tmpvar_11; tmpvar_11 = (tmpvar_10 * _ShadowMapTexture_TexelSize.x); vec3 tmpvar_12; tmpvar_12.y = 7.0; tmpvar_12.x = (4.0 - (3.0 * tmpvar_8.y)); tmpvar_12.z = (1.0 + (3.0 * tmpvar_8.y)); vec3 tmpvar_13; tmpvar_13.x = (((3.0 - (2.0 * tmpvar_8.y) ) / tmpvar_12.x) - 2.0); tmpvar_13.y = ((3.0 + tmpvar_8.y) / 7.0); tmpvar_13.z = ((tmpvar_8.y / tmpvar_12.z) + 2.0); vec3 tmpvar_14; tmpvar_14 = (tmpvar_13 * _ShadowMapTexture_TexelSize.y); vec3 tmpvar_15; tmpvar_15 = (tmpvar_9 * tmpvar_12.x); vec2 tmpvar_16; tmpvar_16.x = tmpvar_11.x; tmpvar_16.y = tmpvar_14.x; float depth_17; depth_17 = tmpvar_5.z; vec3 uv_18; vec3 tmpvar_19; tmpvar_19.xy = (tmpvar_7 + tmpvar_16); tmpvar_19.z = depth_17; uv_18.xy = tmpvar_19.xy; uv_18.z = depth_17; vec2 tmpvar_20; tmpvar_20.x = tmpvar_11.y; tmpvar_20.y = tmpvar_14.x; float depth_21; depth_21 = tmpvar_5.z; vec3 uv_22; vec3 tmpvar_23; tmpvar_23.xy = (tmpvar_7 + tmpvar_20); tmpvar_23.z = depth_21; uv_22.xy = tmpvar_23.xy; uv_22.z = depth_21; vec2 tmpvar_24; tmpvar_24.x = tmpvar_11.z; tmpvar_24.y = tmpvar_14.x; float depth_25; depth_25 = tmpvar_5.z; vec3 uv_26; vec3 tmpvar_27; tmpvar_27.xy = (tmpvar_7 + tmpvar_24); tmpvar_27.z = depth_25; uv_26.xy = tmpvar_27.xy; uv_26.z = depth_25; vec3 tmpvar_28; tmpvar_28 = (tmpvar_9 * 7.0); vec2 tmpvar_29; tmpvar_29.x = tmpvar_11.x; tmpvar_29.y = tmpvar_14.y; float depth_30; depth_30 = tmpvar_5.z; vec3 uv_31; vec3 tmpvar_32; tmpvar_32.xy = (tmpvar_7 + tmpvar_29); tmpvar_32.z = depth_30; uv_31.xy = tmpvar_32.xy; uv_31.z = depth_30; vec2 tmpvar_33; tmpvar_33.x = tmpvar_11.y; tmpvar_33.y = tmpvar_14.y; float depth_34; depth_34 = tmpvar_5.z; vec3 uv_35; vec3 tmpvar_36; tmpvar_36.xy = (tmpvar_7 + tmpvar_33); tmpvar_36.z = depth_34; uv_35.xy = tmpvar_36.xy; uv_35.z = depth_34; vec2 tmpvar_37; tmpvar_37.x = tmpvar_11.z; tmpvar_37.y = tmpvar_14.y; float depth_38; depth_38 = tmpvar_5.z; vec3 uv_39; vec3 tmpvar_40; tmpvar_40.xy = (tmpvar_7 + tmpvar_37); tmpvar_40.z = depth_38; uv_39.xy = tmpvar_40.xy; uv_39.z = depth_38; vec3 tmpvar_41; tmpvar_41 = (tmpvar_9 * tmpvar_12.z); vec2 tmpvar_42; tmpvar_42.x = tmpvar_11.x; tmpvar_42.y = tmpvar_14.z; float depth_43; depth_43 = tmpvar_5.z; vec3 uv_44; vec3 tmpvar_45; tmpvar_45.xy = (tmpvar_7 + tmpvar_42); tmpvar_45.z = depth_43; uv_44.xy = tmpvar_45.xy; uv_44.z = depth_43; vec2 tmpvar_46; tmpvar_46.x = tmpvar_11.y; tmpvar_46.y = tmpvar_14.z; float depth_47; depth_47 = tmpvar_5.z; vec3 uv_48; vec3 tmpvar_49; tmpvar_49.xy = (tmpvar_7 + tmpvar_46); tmpvar_49.z = depth_47; uv_48.xy = tmpvar_49.xy; uv_48.z = depth_47; vec2 tmpvar_50; tmpvar_50.x = tmpvar_11.z; tmpvar_50.y = tmpvar_14.z; float depth_51; depth_51 = tmpvar_5.z; vec3 uv_52; vec3 tmpvar_53; tmpvar_53.xy = (tmpvar_7 + tmpvar_50); tmpvar_53.z = depth_51; uv_52.xy = tmpvar_53.xy; uv_52.z = depth_51; gl_FragData[0] = vec4((mix (_LightShadowData.x, 1.0, ( (((( (((( (tmpvar_15.x * shadow2D (_ShadowMapTexture, uv_18).x) + (tmpvar_15.y * shadow2D (_ShadowMapTexture, uv_22).x) ) + (tmpvar_15.z * shadow2D (_ShadowMapTexture, uv_26).x)) + (tmpvar_28.x * shadow2D (_ShadowMapTexture, uv_31).x)) + (tmpvar_28.y * shadow2D (_ShadowMapTexture, uv_35).x)) + (tmpvar_28.z * shadow2D (_ShadowMapTexture, uv_39).x) ) + (tmpvar_41.x * shadow2D (_ShadowMapTexture, uv_44).x)) + (tmpvar_41.y * shadow2D (_ShadowMapTexture, uv_48).x)) + (tmpvar_41.z * shadow2D (_ShadowMapTexture, uv_52).x)) / 144.0)) + clamp (( (tmpvar_3.z * _LightShadowData.z) + _LightShadowData.w), 0.0, 1.0))); } #endif " } SubProgram "d3d9 " { Keywords { "SHADOWS_NATIVE" "SHADOWS_SINGLE_CASCADE" } Bind "vertex" Vertex Bind "normal" Normal Bind "texcoord" TexCoord0 Matrix 0 [glstate_matrix_mvp] Matrix 4 [unity_CameraInvProjection] 3 Vector 7 [_ProjectionParams] "vs_3_0 def c8, -1, 1, 0, 0 dcl_position v0 dcl_texcoord v1 dcl_normal v2 dcl_texcoord o0.xy dcl_texcoord1 o1.xyz dcl_texcoord2 o2 dcl_position o3 dp4 o3.z, c2, v0 dp4 o3.w, c3, v0 dp4 r0.x, c1, v0 mul r1.y, r0.x, c7.x mov o3.y, r0.x mov r1.zw, c8.xyxy dp4 r1.x, c0, v0 dp4 o2.x, c4, r1 dp4 o2.y, c5, r1 dp4 r0.x, c6, r1 dp4 r0.y, c6, r1.xyww mov o3.x, r1.x mov o2.zw, -r0.xyxy mov o0.xy, v1 mov o1.xyz, v2 " } SubProgram "d3d11 " { Keywords { "SHADOWS_NATIVE" "SHADOWS_SINGLE_CASCADE" } Bind "vertex" Vertex Bind "normal" Normal Bind "texcoord" TexCoord0 ConstBuffer "UnityPerCamera" 144 Vector 80 [_ProjectionParams] ConstBuffer "UnityPerCameraRare" 224 Matrix 160 [unity_CameraInvProjection] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerCamera" 0 BindCB "UnityPerCameraRare" 1 BindCB "UnityPerDraw" 2 "vs_4_0 eefiecedolkgnmnedeonlnjlkmdbfamgojnlnoklabaaaaaakmadaaaaadaaaaaa cmaaaaaakaaaaaaaciabaaaaejfdeheogmaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaadadaaaagcaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa ahahaaaafaepfdejfeejepeoaafeeffiedepepfceeaaeoepfcenebemaaklklkl epfdeheoiaaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaadamaaaagiaaaaaaabaaaaaaaaaaaaaaadaaaaaaabaaaaaaahaiaaaa giaaaaaaacaaaaaaaaaaaaaaadaaaaaaacaaaaaaapaaaaaahbaaaaaaaaaaaaaa abaaaaaaadaaaaaaadaaaaaaapaaaaaafeeffiedepepfceeaafdfgfpfaepfdej feejepeoaaklklklfdeieefchmacaaaaeaaaabaajpaaaaaafjaaaaaeegiocaaa aaaaaaaaagaaaaaafjaaaaaeegiocaaaabaaaaaaaoaaaaaafjaaaaaeegiocaaa acaaaaaaaeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaaddcbabaaaabaaaaaa fpaaaaadhcbabaaaacaaaaaagfaaaaaddccabaaaaaaaaaaagfaaaaadhccabaaa abaaaaaagfaaaaadpccabaaaacaaaaaaghaaaaaepccabaaaadaaaaaaabaaaaaa giaaaaacacaaaaaadgaaaaafdccabaaaaaaaaaaaegbabaaaabaaaaaadgaaaaaf hccabaaaabaaaaaaegbcbaaaacaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaa aaaaaaaaegiocaaaacaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaa acaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaa aaaaaaaaegiocaaaacaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaacaaaaaaadaaaaaapgbpbaaaaaaaaaaa egaobaaaaaaaaaaadiaaaaaibcaabaaaabaaaaaabkaabaaaaaaaaaaaakiacaaa aaaaaaaaafaaaaaadiaaaaaihcaabaaaabaaaaaaagaabaaaabaaaaaaegiccaaa abaaaaaaalaaaaaadcaaaaakhcaabaaaabaaaaaaegiccaaaabaaaaaaakaaaaaa agaabaaaaaaaaaaaegacbaaaabaaaaaadgaaaaafpccabaaaadaaaaaaegaobaaa aaaaaaaaaaaaaaaibcaabaaaaaaaaaaackaabaaaabaaaaaackiacaaaabaaaaaa amaaaaaaaaaaaaajocaabaaaaaaaaaaaagajbaaaabaaaaaaagijcaiaebaaaaaa abaaaaaaamaaaaaaaaaaaaaipcaabaaaaaaaaaaaegaobaaaaaaaaaaacgijcaaa abaaaaaaanaaaaaadiaaaaakhccabaaaacaaaaaajgahbaaaaaaaaaaaaceaaaaa aaaaiadpaaaaiadpaaaaialpaaaaaaaadgaaaaagiccabaaaacaaaaaaakaabaia ebaaaaaaaaaaaaaadoaaaaab" } SubProgram "opengl " { Keywords { "SHADOWS_SPLIT_SPHERES" "SHADOWS_NATIVE" "SHADOWS_SINGLE_CASCADE" } "!!GLSL #ifdef VERTEX uniform vec4 _ProjectionParams; uniform mat4 unity_CameraInvProjection; varying vec2 xlv_TEXCOORD0; varying vec3 xlv_TEXCOORD1; varying vec4 xlv_TEXCOORD2; void main () { vec4 clipPos_1; vec4 tmpvar_2; tmpvar_2 = (gl_ModelViewProjectionMatrix * gl_Vertex); clipPos_1.xzw = tmpvar_2.xzw; clipPos_1.y = (tmpvar_2.y * _ProjectionParams.x); vec4 tmpvar_3; tmpvar_3.zw = vec2(-1.0, 1.0); tmpvar_3.xy = clipPos_1.xy; vec4 tmpvar_4; tmpvar_4 = (unity_CameraInvProjection * tmpvar_3); vec4 tmpvar_5; tmpvar_5.zw = vec2(1.0, 1.0); tmpvar_5.xy = clipPos_1.xy; vec4 tmpvar_6; tmpvar_6.xy = tmpvar_4.xy; tmpvar_6.z = -(tmpvar_4.z); tmpvar_6.w = -((unity_CameraInvProjection * tmpvar_5).z); xlv_TEXCOORD0 = gl_MultiTexCoord0.xy; xlv_TEXCOORD1 = gl_Normal; xlv_TEXCOORD2 = tmpvar_6; gl_Position = tmpvar_2; } #endif #ifdef FRAGMENT uniform vec4 _ZBufferParams; uniform vec4 unity_OrthoParams; uniform mat4 unity_World2Shadow[4]; uniform vec4 _LightShadowData; uniform vec4 unity_ShadowFadeCenterAndType; uniform sampler2D _CameraDepthTexture; uniform mat4 _CameraToWorld; uniform sampler2DShadow _ShadowMapTexture; uniform vec4 _ShadowMapTexture_TexelSize; varying vec2 xlv_TEXCOORD0; varying vec3 xlv_TEXCOORD1; varying vec4 xlv_TEXCOORD2; void main () { vec3 vposOrtho_1; vec4 tmpvar_2; tmpvar_2 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0); vposOrtho_1.xy = xlv_TEXCOORD2.xy; vposOrtho_1.z = mix (xlv_TEXCOORD2.z, xlv_TEXCOORD2.w, tmpvar_2.x); vec4 tmpvar_3; tmpvar_3.w = 1.0; tmpvar_3.xyz = mix ((xlv_TEXCOORD1 * mix ( (1.0/(((_ZBufferParams.x * tmpvar_2.x) + _ZBufferParams.y))) , tmpvar_2.x, unity_OrthoParams.w)), vposOrtho_1, unity_OrthoParams.www); vec4 tmpvar_4; tmpvar_4 = (_CameraToWorld * tmpvar_3); vec4 tmpvar_5; tmpvar_5.w = 0.0; tmpvar_5.xyz = (unity_World2Shadow[0] * tmpvar_4).xyz; vec2 tmpvar_6; tmpvar_6 = ((tmpvar_5.xy * _ShadowMapTexture_TexelSize.zw) + vec2(0.5, 0.5)); vec2 tmpvar_7; tmpvar_7 = ((floor(tmpvar_6) - vec2(0.5, 0.5)) * _ShadowMapTexture_TexelSize.xy); vec2 tmpvar_8; tmpvar_8 = fract(tmpvar_6); vec3 tmpvar_9; tmpvar_9.y = 7.0; tmpvar_9.x = (4.0 - (3.0 * tmpvar_8.x)); tmpvar_9.z = (1.0 + (3.0 * tmpvar_8.x)); vec3 tmpvar_10; tmpvar_10.x = (((3.0 - (2.0 * tmpvar_8.x) ) / tmpvar_9.x) - 2.0); tmpvar_10.y = ((3.0 + tmpvar_8.x) / 7.0); tmpvar_10.z = ((tmpvar_8.x / tmpvar_9.z) + 2.0); vec3 tmpvar_11; tmpvar_11 = (tmpvar_10 * _ShadowMapTexture_TexelSize.x); vec3 tmpvar_12; tmpvar_12.y = 7.0; tmpvar_12.x = (4.0 - (3.0 * tmpvar_8.y)); tmpvar_12.z = (1.0 + (3.0 * tmpvar_8.y)); vec3 tmpvar_13; tmpvar_13.x = (((3.0 - (2.0 * tmpvar_8.y) ) / tmpvar_12.x) - 2.0); tmpvar_13.y = ((3.0 + tmpvar_8.y) / 7.0); tmpvar_13.z = ((tmpvar_8.y / tmpvar_12.z) + 2.0); vec3 tmpvar_14; tmpvar_14 = (tmpvar_13 * _ShadowMapTexture_TexelSize.y); vec3 tmpvar_15; tmpvar_15 = (tmpvar_9 * tmpvar_12.x); vec2 tmpvar_16; tmpvar_16.x = tmpvar_11.x; tmpvar_16.y = tmpvar_14.x; float depth_17; depth_17 = tmpvar_5.z; vec3 uv_18; vec3 tmpvar_19; tmpvar_19.xy = (tmpvar_7 + tmpvar_16); tmpvar_19.z = depth_17; uv_18.xy = tmpvar_19.xy; uv_18.z = depth_17; vec2 tmpvar_20; tmpvar_20.x = tmpvar_11.y; tmpvar_20.y = tmpvar_14.x; float depth_21; depth_21 = tmpvar_5.z; vec3 uv_22; vec3 tmpvar_23; tmpvar_23.xy = (tmpvar_7 + tmpvar_20); tmpvar_23.z = depth_21; uv_22.xy = tmpvar_23.xy; uv_22.z = depth_21; vec2 tmpvar_24; tmpvar_24.x = tmpvar_11.z; tmpvar_24.y = tmpvar_14.x; float depth_25; depth_25 = tmpvar_5.z; vec3 uv_26; vec3 tmpvar_27; tmpvar_27.xy = (tmpvar_7 + tmpvar_24); tmpvar_27.z = depth_25; uv_26.xy = tmpvar_27.xy; uv_26.z = depth_25; vec3 tmpvar_28; tmpvar_28 = (tmpvar_9 * 7.0); vec2 tmpvar_29; tmpvar_29.x = tmpvar_11.x; tmpvar_29.y = tmpvar_14.y; float depth_30; depth_30 = tmpvar_5.z; vec3 uv_31; vec3 tmpvar_32; tmpvar_32.xy = (tmpvar_7 + tmpvar_29); tmpvar_32.z = depth_30; uv_31.xy = tmpvar_32.xy; uv_31.z = depth_30; vec2 tmpvar_33; tmpvar_33.x = tmpvar_11.y; tmpvar_33.y = tmpvar_14.y; float depth_34; depth_34 = tmpvar_5.z; vec3 uv_35; vec3 tmpvar_36; tmpvar_36.xy = (tmpvar_7 + tmpvar_33); tmpvar_36.z = depth_34; uv_35.xy = tmpvar_36.xy; uv_35.z = depth_34; vec2 tmpvar_37; tmpvar_37.x = tmpvar_11.z; tmpvar_37.y = tmpvar_14.y; float depth_38; depth_38 = tmpvar_5.z; vec3 uv_39; vec3 tmpvar_40; tmpvar_40.xy = (tmpvar_7 + tmpvar_37); tmpvar_40.z = depth_38; uv_39.xy = tmpvar_40.xy; uv_39.z = depth_38; vec3 tmpvar_41; tmpvar_41 = (tmpvar_9 * tmpvar_12.z); vec2 tmpvar_42; tmpvar_42.x = tmpvar_11.x; tmpvar_42.y = tmpvar_14.z; float depth_43; depth_43 = tmpvar_5.z; vec3 uv_44; vec3 tmpvar_45; tmpvar_45.xy = (tmpvar_7 + tmpvar_42); tmpvar_45.z = depth_43; uv_44.xy = tmpvar_45.xy; uv_44.z = depth_43; vec2 tmpvar_46; tmpvar_46.x = tmpvar_11.y; tmpvar_46.y = tmpvar_14.z; float depth_47; depth_47 = tmpvar_5.z; vec3 uv_48; vec3 tmpvar_49; tmpvar_49.xy = (tmpvar_7 + tmpvar_46); tmpvar_49.z = depth_47; uv_48.xy = tmpvar_49.xy; uv_48.z = depth_47; vec2 tmpvar_50; tmpvar_50.x = tmpvar_11.z; tmpvar_50.y = tmpvar_14.z; float depth_51; depth_51 = tmpvar_5.z; vec3 uv_52; vec3 tmpvar_53; tmpvar_53.xy = (tmpvar_7 + tmpvar_50); tmpvar_53.z = depth_51; uv_52.xy = tmpvar_53.xy; uv_52.z = depth_51; vec3 tmpvar_54; tmpvar_54 = (tmpvar_4.xyz - unity_ShadowFadeCenterAndType.xyz); gl_FragData[0] = vec4((mix (_LightShadowData.x, 1.0, ( (((( (((( (tmpvar_15.x * shadow2D (_ShadowMapTexture, uv_18).x) + (tmpvar_15.y * shadow2D (_ShadowMapTexture, uv_22).x) ) + (tmpvar_15.z * shadow2D (_ShadowMapTexture, uv_26).x)) + (tmpvar_28.x * shadow2D (_ShadowMapTexture, uv_31).x)) + (tmpvar_28.y * shadow2D (_ShadowMapTexture, uv_35).x)) + (tmpvar_28.z * shadow2D (_ShadowMapTexture, uv_39).x) ) + (tmpvar_41.x * shadow2D (_ShadowMapTexture, uv_44).x)) + (tmpvar_41.y * shadow2D (_ShadowMapTexture, uv_48).x)) + (tmpvar_41.z * shadow2D (_ShadowMapTexture, uv_52).x)) / 144.0)) + clamp (( (sqrt(dot (tmpvar_54, tmpvar_54)) * _LightShadowData.z) + _LightShadowData.w), 0.0, 1.0))); } #endif " } SubProgram "d3d9 " { Keywords { "SHADOWS_SPLIT_SPHERES" "SHADOWS_NATIVE" "SHADOWS_SINGLE_CASCADE" } Bind "vertex" Vertex Bind "normal" Normal Bind "texcoord" TexCoord0 Matrix 0 [glstate_matrix_mvp] Matrix 4 [unity_CameraInvProjection] 3 Vector 7 [_ProjectionParams] "vs_3_0 def c8, -1, 1, 0, 0 dcl_position v0 dcl_texcoord v1 dcl_normal v2 dcl_texcoord o0.xy dcl_texcoord1 o1.xyz dcl_texcoord2 o2 dcl_position o3 dp4 o3.z, c2, v0 dp4 o3.w, c3, v0 dp4 r0.x, c1, v0 mul r1.y, r0.x, c7.x mov o3.y, r0.x mov r1.zw, c8.xyxy dp4 r1.x, c0, v0 dp4 o2.x, c4, r1 dp4 o2.y, c5, r1 dp4 r0.x, c6, r1 dp4 r0.y, c6, r1.xyww mov o3.x, r1.x mov o2.zw, -r0.xyxy mov o0.xy, v1 mov o1.xyz, v2 " } SubProgram "d3d11 " { Keywords { "SHADOWS_SPLIT_SPHERES" "SHADOWS_NATIVE" "SHADOWS_SINGLE_CASCADE" } Bind "vertex" Vertex Bind "normal" Normal Bind "texcoord" TexCoord0 ConstBuffer "UnityPerCamera" 144 Vector 80 [_ProjectionParams] ConstBuffer "UnityPerCameraRare" 224 Matrix 160 [unity_CameraInvProjection] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerCamera" 0 BindCB "UnityPerCameraRare" 1 BindCB "UnityPerDraw" 2 "vs_4_0 eefiecedolkgnmnedeonlnjlkmdbfamgojnlnoklabaaaaaakmadaaaaadaaaaaa cmaaaaaakaaaaaaaciabaaaaejfdeheogmaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaadadaaaagcaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa ahahaaaafaepfdejfeejepeoaafeeffiedepepfceeaaeoepfcenebemaaklklkl epfdeheoiaaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaadamaaaagiaaaaaaabaaaaaaaaaaaaaaadaaaaaaabaaaaaaahaiaaaa giaaaaaaacaaaaaaaaaaaaaaadaaaaaaacaaaaaaapaaaaaahbaaaaaaaaaaaaaa abaaaaaaadaaaaaaadaaaaaaapaaaaaafeeffiedepepfceeaafdfgfpfaepfdej feejepeoaaklklklfdeieefchmacaaaaeaaaabaajpaaaaaafjaaaaaeegiocaaa aaaaaaaaagaaaaaafjaaaaaeegiocaaaabaaaaaaaoaaaaaafjaaaaaeegiocaaa acaaaaaaaeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaaddcbabaaaabaaaaaa fpaaaaadhcbabaaaacaaaaaagfaaaaaddccabaaaaaaaaaaagfaaaaadhccabaaa abaaaaaagfaaaaadpccabaaaacaaaaaaghaaaaaepccabaaaadaaaaaaabaaaaaa giaaaaacacaaaaaadgaaaaafdccabaaaaaaaaaaaegbabaaaabaaaaaadgaaaaaf hccabaaaabaaaaaaegbcbaaaacaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaa aaaaaaaaegiocaaaacaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaa acaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaa aaaaaaaaegiocaaaacaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaacaaaaaaadaaaaaapgbpbaaaaaaaaaaa egaobaaaaaaaaaaadiaaaaaibcaabaaaabaaaaaabkaabaaaaaaaaaaaakiacaaa aaaaaaaaafaaaaaadiaaaaaihcaabaaaabaaaaaaagaabaaaabaaaaaaegiccaaa abaaaaaaalaaaaaadcaaaaakhcaabaaaabaaaaaaegiccaaaabaaaaaaakaaaaaa agaabaaaaaaaaaaaegacbaaaabaaaaaadgaaaaafpccabaaaadaaaaaaegaobaaa aaaaaaaaaaaaaaaibcaabaaaaaaaaaaackaabaaaabaaaaaackiacaaaabaaaaaa amaaaaaaaaaaaaajocaabaaaaaaaaaaaagajbaaaabaaaaaaagijcaiaebaaaaaa abaaaaaaamaaaaaaaaaaaaaipcaabaaaaaaaaaaaegaobaaaaaaaaaaacgijcaaa abaaaaaaanaaaaaadiaaaaakhccabaaaacaaaaaajgahbaaaaaaaaaaaaceaaaaa aaaaiadpaaaaiadpaaaaialpaaaaaaaadgaaaaagiccabaaaacaaaaaaakaabaia ebaaaaaaaaaaaaaadoaaaaab" } } Program "fp" { SubProgram "opengl " { Keywords { "SHADOWS_NATIVE" } "!!GLSL" } SubProgram "d3d9 " { Keywords { "SHADOWS_NATIVE" } Matrix 15 [_CameraToWorld] Matrix 0 [unity_World2Shadow0] Matrix 4 [unity_World2Shadow1] Matrix 8 [unity_World2Shadow2] Matrix 12 [unity_World2Shadow3] 3 Vector 23 [_LightShadowData] Vector 22 [_LightSplitsFar] Vector 21 [_LightSplitsNear] Vector 24 [_ShadowMapTexture_TexelSize] Vector 19 [_ZBufferParams] Vector 20 [unity_OrthoParams] SetTexture 0 [_CameraDepthTexture] 2D 0 SetTexture 1 [_ShadowMapTexture] 2D 1 "ps_3_0 def c25, 1, 0, 0.5, -0.5 def c26, 3, 4, 1, 2 def c27, 1, 0, 0.142857149, -1 def c28, 4, 7, 1, 49 def c29, 0.0069444445, 0, 0, 0 dcl_texcoord v0.xy dcl_texcoord1 v1.xyz dcl_texcoord2 v2 dcl_2d s0 dcl_2d s1 mov r0.xy, v2 texld r1, v0, s0 mad r0.w, c19.x, r1.x, c19.y rcp r0.w, r0.w lrp r2.x, c20.w, r1.x, r0.w lrp r0.z, r1.x, v2.w, v2.z mad r0.xyz, v1, -r2.x, r0 mul r1.xyz, r2.x, v1 mad r0.xyz, c20.w, r0, r1 add r1, r0.z, -c22 cmp r1, r1, c25.y, c25.x add r2, r0.z, -c21 cmp r1, r2, r1, c25.y mov r0.w, c25.x dp4 r2.x, c15, r0 dp4 r2.y, c16, r0 dp4 r2.z, c17, r0 dp4 r2.w, c18, r0 mad_sat r0.x, r0.z, c23.z, c23.w dp4 r3.x, c4, r2 dp4 r3.y, c5, r2 dp4 r3.z, c6, r2 mul r0.yzw, r1.y, r3.xxyz dp4 r3.x, c0, r2 dp4 r3.y, c1, r2 dp4 r3.z, c2, r2 mad r0.yzw, r3.xxyz, r1.x, r0 dp4 r3.x, c8, r2 dp4 r3.y, c9, r2 dp4 r3.z, c10, r2 mad r0.yzw, r3.xxyz, r1.z, r0 dp4 r1.x, c12, r2 dp4 r1.y, c13, r2 dp4 r1.z, c14, r2 mad r0.yzw, r1.xxyz, r1.w, r0 mad r1.zw, r0.w, c25.xyxy, c25.xyyx mov r2, c24 mad r0.yz, r0, r2.xzww, c25.z frc r2.zw, r0.xyyz add r0.yz, r0, -r2.xzww add r0.yz, r0, c25.w mad r3.xy, r2.zwzw, c26.x, c26.z rcp r0.w, r3.x mad r4.w, r2.z, r0.w, c26.w add r3.xz, r2.zyww, c26.x mul r4.yz, r3.xzxw, c24.xyxw mad r3.xz, r2.zyww, -c26.w, c26.x mad r5.xy, r2.zwzw, -c26.x, c26.y rcp r0.w, r5.x mad r4.x, r3.x, r0.w, -c26.w mad r5.xzw, r2.x, c27.xyyx, c27.yyzy mul r6.xyz, r4.zxww, r5.zxww rcp r0.w, r3.y mad r4.z, r2.w, r0.w, c26.w mul r0.w, r2.z, c26.x mov r7.xyw, c27 mad r5.xzw, r0.w, r7.wyyx, c28.xyyz rcp r0.w, r5.y mul_pp r7.xyz, r5.y, r5.xzww mad r4.x, r3.z, r0.w, -c26.w mad r2.xyz, r2.yxyw, c27.xyxw, c27.yzyw mul r2.xyz, r2, r4 mov r6.w, r2.x mad r1.xy, r0.yzzw, c24, r6.ywzw texldp r4, r1, s1 mad r1.xy, r0.yzzw, c24, r6.xwzw mad r8.xy, r0.yzzw, c24, r6.zwzw texldp r9, r1, s1 mov r8.zw, r1 mul r0.w, r7.y, r9.x mad_pp r0.w, r7.x, r4.x, r0.w texldp r1, r8, s1 mad_pp r0.w, r7.z, r1.x, r0.w mul_pp r1.xy, r5.xwzw, c28.y mul_pp r3.xyz, r3.y, r5.xzww mov r2.w, r6.y mad r8.xy, r0.yzzw, c24, r2.wyzw mad r4.xy, r0.yzzw, c24, r2.wzzw mov r6.yw, r2.xyzz texldp r2, r8, s1 mad_pp r0.w, r1.x, r2.x, r0.w mad r8.xy, r0.yzzw, c24, r6 texldp r2, r8, s1 mad_pp r0.w, r2.x, c28.w, r0.w mad r8.xy, r0.yzzw, c24, r6.zyzw texldp r2, r8, s1 mov r4.zw, r8 mad_pp r0.w, r1.y, r2.x, r0.w texldp r1, r4, s1 mad_pp r0.w, r3.x, r1.x, r0.w mad r4.xy, r0.yzzw, c24, r6.xwzw mad r1.xy, r0.yzzw, c24, r6.zwzw texldp r2, r4, s1 mov r1.zw, r4 texldp r1, r1, s1 mad_pp r0.y, r3.y, r2.x, r0.w mad_pp r0.y, r3.z, r1.x, r0.y mul_pp r0.y, r0.y, c29.x mov r1.x, c25.x lrp_pp r2.x, r0.y, r1.x, c23.x add_pp oC0, r0.x, r2.x " } SubProgram "d3d11 " { Keywords { "SHADOWS_NATIVE" } SetTexture 0 [_CameraDepthTexture] 2D 0 SetTexture 1 [_ShadowMapTexture] 2D 1 ConstBuffer "$Globals" 128 Vector 112 [_ShadowMapTexture_TexelSize] ConstBuffer "UnityPerCamera" 144 Vector 112 [_ZBufferParams] Vector 128 [unity_OrthoParams] ConstBuffer "UnityShadows" 416 Matrix 128 [unity_World2Shadow0] Matrix 192 [unity_World2Shadow1] Matrix 256 [unity_World2Shadow2] Matrix 320 [unity_World2Shadow3] Vector 96 [_LightSplitsNear] Vector 112 [_LightSplitsFar] Vector 384 [_LightShadowData] ConstBuffer "UnityPerCamera2" 64 Matrix 0 [_CameraToWorld] BindCB "$Globals" 0 BindCB "UnityPerCamera" 1 BindCB "UnityShadows" 2 BindCB "UnityPerCamera2" 3 "ps_4_0 eefiecedekcbfgdjggmocjjfgccgongoekcadpmnabaaaaaahiapaaaaadaaaaaa cmaaaaaaleaaaaaaoiaaaaaaejfdeheoiaaaaaaaaeaaaaaaaiaaaaaagiaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaadadaaaagiaaaaaaabaaaaaaaaaaaaaa 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afaaaaaaabeaaaaaaaaaoaeadiaaaaahhcaabaaaacaaaaaafgafbaaaacaaaaaa egacbaaaafaaaaaadiaaaaahhcaabaaaadaaaaaapgapbaaaabaaaaaaegacbaaa afaaaaaadiaaaaakdcaabaaaafaaaaaaigaabaaaafaaaaaaaceaaaaaaaaaoaea aaaaoaeaaaaaaaaaaaaaaaaadiaaaaahecaabaaaabaaaaaackaabaaaabaaaaaa bkaabaaaacaaaaaadcaaaaajecaabaaaaaaaaaaaakaabaaaacaaaaaackaabaaa aaaaaaaackaabaaaabaaaaaadcaaaaajccaabaaaaaaaaaaackaabaaaacaaaaaa bkaabaaaaaaaaaaackaabaaaaaaaaaaadgaaaaaficaabaaaagaaaaaabkaabaaa aeaaaaaadcaaaaakpcaabaaaacaaaaaaegaebaaaabaaaaaaegiecaaaaaaaaaaa ahaaaaaahgalbaaaagaaaaaadgaaaaafkcaabaaaaeaaaaaafgajbaaaagaaaaaa ehaaaaalecaabaaaaaaaaaaaegaabaaaacaaaaaaaghabaaaabaaaaaaaagabaaa abaaaaaadkaabaaaaaaaaaaaehaaaaalecaabaaaabaaaaaaogakbaaaacaaaaaa aghabaaaabaaaaaaaagabaaaabaaaaaadkaabaaaaaaaaaaadcaaaaajccaabaaa aaaaaaaaakaabaaaafaaaaaackaabaaaaaaaaaaabkaabaaaaaaaaaaadcaaaaak pcaabaaaacaaaaaaegaebaaaabaaaaaaegiecaaaaaaaaaaaahaaaaaaegagbaaa aeaaaaaadcaaaaakpcaabaaaaeaaaaaaegaebaaaabaaaaaaegiecaaaaaaaaaaa ahaaaaaamgaobaaaaeaaaaaaehaaaaalecaabaaaaaaaaaaaegaabaaaacaaaaaa aghabaaaabaaaaaaaagabaaaabaaaaaadkaabaaaaaaaaaaaehaaaaalbcaabaaa abaaaaaaogakbaaaacaaaaaaaghabaaaabaaaaaaaagabaaaabaaaaaadkaabaaa aaaaaaaadcaaaaajccaabaaaaaaaaaaackaabaaaaaaaaaaaabeaaaaaaaaaeeec bkaabaaaaaaaaaaadcaaaaajccaabaaaaaaaaaaabkaabaaaafaaaaaaakaabaaa abaaaaaabkaabaaaaaaaaaaadcaaaaajccaabaaaaaaaaaaaakaabaaaadaaaaaa ckaabaaaabaaaaaabkaabaaaaaaaaaaaehaaaaalecaabaaaaaaaaaaaegaabaaa aeaaaaaaaghabaaaabaaaaaaaagabaaaabaaaaaadkaabaaaaaaaaaaaehaaaaal icaabaaaaaaaaaaaogakbaaaaeaaaaaaaghabaaaabaaaaaaaagabaaaabaaaaaa dkaabaaaaaaaaaaadcaaaaajccaabaaaaaaaaaaabkaabaaaadaaaaaackaabaaa aaaaaaaabkaabaaaaaaaaaaadcaaaaajccaabaaaaaaaaaaackaabaaaadaaaaaa dkaabaaaaaaaaaaabkaabaaaaaaaaaaadiaaaaahccaabaaaaaaaaaaabkaabaaa aaaaaaaaabeaaaaadjiooddlaaaaaaajecaabaaaaaaaaaaaakiacaiaebaaaaaa acaaaaaabiaaaaaaabeaaaaaaaaaiadpdcaaaaakccaabaaaaaaaaaaabkaabaaa aaaaaaaackaabaaaaaaaaaaaakiacaaaacaaaaaabiaaaaaaaaaaaaahpccabaaa aaaaaaaaagaabaaaaaaaaaaafgafbaaaaaaaaaaadoaaaaab" } SubProgram "opengl " { Keywords { "SHADOWS_SPLIT_SPHERES" "SHADOWS_NATIVE" } "!!GLSL" } SubProgram "d3d9 " { Keywords { "SHADOWS_SPLIT_SPHERES" "SHADOWS_NATIVE" } Matrix 19 [_CameraToWorld] Matrix 0 [unity_World2Shadow0] Matrix 4 [unity_World2Shadow1] Matrix 8 [unity_World2Shadow2] Matrix 12 [unity_World2Shadow3] 3 Vector 26 [_LightShadowData] Vector 28 [_ShadowMapTexture_TexelSize] Vector 23 [_ZBufferParams] Vector 24 [unity_OrthoParams] Vector 27 [unity_ShadowFadeCenterAndType] Vector 15 [unity_ShadowSplitSpheres0] Vector 16 [unity_ShadowSplitSpheres1] Vector 17 [unity_ShadowSplitSpheres2] Vector 18 [unity_ShadowSplitSpheres3] Vector 25 [unity_ShadowSplitSqRadii] SetTexture 0 [_CameraDepthTexture] 2D 0 SetTexture 1 [_ShadowMapTexture] 2D 1 "ps_3_0 def c29, 0.5, -0.5, 3, 4 def c30, 4, 7, 1, 49 def c31, 3, 1, 2, -2 def c32, 1, 0, 0.142857149, 7 def c33, 0.0069444445, 0, 0, 0 def c34, 1, 0, -0, -1 dcl_texcoord v0.xy dcl_texcoord1 v1.xyz dcl_texcoord2 v2 dcl_2d s0 dcl_2d s1 mov r0.xy, v2 texld r1, v0, s0 mad r0.w, c23.x, r1.x, c23.y rcp r0.w, r0.w lrp r2.x, c24.w, r1.x, r0.w lrp r0.z, r1.x, v2.w, v2.z mad r0.xyz, v1, -r2.x, r0 mul r1.xyz, r2.x, v1 mad r0.xyz, c24.w, r0, r1 mov r0.w, c34.x dp4 r1.x, c19, r0 dp4 r1.y, c20, r0 dp4 r1.z, c21, r0 dp4 r1.w, c22, r0 add r0.xyz, r1, -c15 dp3 r0.x, r0, r0 add r2.xyz, r1, -c16 dp3 r0.y, r2, r2 add r2.xyz, r1, -c17 dp3 r0.z, r2, r2 add r2.xyz, r1, -c18 dp3 r0.w, r2, r2 add r0, r0, -c25 cmp r2.xyz, r0, c34.z, c34.w cmp r0, r0, c34.y, c34.x add_pp r0.yzw, r2.xxyz, r0 max_pp r2.xyz, r0.yzww, c34.y dp4 r3.x, c4, r1 dp4 r3.y, c5, r1 dp4 r3.z, c6, r1 mul r0.yzw, r2.x, r3.xxyz dp4 r3.x, c0, r1 dp4 r3.y, c1, r1 dp4 r3.z, c2, r1 mad r0.xyz, r3, r0.x, r0.yzww dp4 r3.x, c8, r1 dp4 r3.y, c9, r1 dp4 r3.z, c10, r1 mad r0.xyz, r3, r2.y, r0 dp4 r3.x, c12, r1 dp4 r3.y, c13, r1 dp4 r3.z, c14, r1 add r1.xyz, r1, -c27 dp3 r0.w, r1, r1 rsq r0.w, r0.w rcp r0.w, r0.w mad_sat_pp r0.w, r0.w, c26.z, c26.w mad r0.xyz, r3, r2.z, r0 mad r1.zw, r0.z, c34.xyxy, c34.xyyx mov r2, c28 mad r0.xy, r0, r2.zwzw, c29.x frc r2.zw, r0.xyxy add r0.xy, r0, -r2.zwzw add r0.xy, r0, c29.y mad r3.xy, r2.zwzw, c31.x, c31.y rcp r0.z, r3.x mad r4.w, r2.z, r0.z, c31.z add r3.xz, r2.zyww, c29.z mul r4.yz, r3.xzxw, c28.xyxw mad r3.xz, r2.zyww, -c31.z, c31.x mad r5.xy, r2.zwzw, -c29.z, c29.w rcp r0.z, r5.x mad r4.x, r3.x, r0.z, c31.w mad r5.xzw, r2.x, c32.xyyx, c32.yyzy mul r6.xyz, r4.zxww, r5.zxww rcp r0.z, r3.y mad r4.z, r2.w, r0.z, c31.z mul r0.z, r2.z, c29.z mov r7.xyw, c34 mad r5.xzw, r0.z, r7.wyyx, c30.xyyz rcp r0.z, r5.y mul_pp r7.yzw, r5.y, r5.xxzw mad r4.x, r3.z, r0.z, c31.w mad r2.xyz, r2.yxyw, c32.xyxw, c32.yzyw mul r2.xyz, r2, r4 mov r6.w, r2.x mad r1.xy, r0, c28, r6.ywzw texldp r4, r1, s1 mad r1.xy, r0, c28, r6.xwzw mad r8.xy, r0, c28, r6.zwzw texldp r9, r1, s1 mov r8.zw, r1 mul r0.z, r7.z, r9.x mad_pp r0.z, r7.y, r4.x, r0.z texldp r1, r8, s1 mad_pp r0.z, r7.w, r1.x, r0.z mul_pp r1.xy, r5.xwzw, c32.w mul_pp r3.xyz, r3.y, r5.xzww mov r2.w, r6.y mad r8.xy, r0, c28, r2.wyzw mad r4.xy, r0, c28, r2.wzzw mov r6.yw, r2.xyzz texldp r2, r8, s1 mad_pp r0.z, r1.x, r2.x, r0.z mad r8.xy, r0, c28, r6 texldp r2, r8, s1 mad_pp r0.z, r2.x, c30.w, r0.z mad r8.xy, r0, c28, r6.zyzw texldp r2, r8, s1 mov r4.zw, r8 mad_pp r0.z, r1.y, r2.x, r0.z texldp r1, r4, s1 mad_pp r0.z, r3.x, r1.x, r0.z mad r4.xy, r0, c28, r6.xwzw mad r1.xy, r0, c28, r6.zwzw texldp r2, r4, s1 mov r1.zw, r4 texldp r1, r1, s1 mad_pp r0.x, r3.y, r2.x, r0.z mad_pp r0.x, r3.z, r1.x, r0.x mul_pp r0.x, r0.x, c33.x lrp_pp r1.x, r0.x, r7.x, c26.x add_pp oC0, r0.w, r1.x " } SubProgram "d3d11 " { Keywords { "SHADOWS_SPLIT_SPHERES" "SHADOWS_NATIVE" } SetTexture 0 [_CameraDepthTexture] 2D 0 SetTexture 1 [_ShadowMapTexture] 2D 1 ConstBuffer "$Globals" 128 Vector 112 [_ShadowMapTexture_TexelSize] ConstBuffer "UnityPerCamera" 144 Vector 112 [_ZBufferParams] Vector 128 [unity_OrthoParams] ConstBuffer "UnityShadows" 416 Matrix 128 [unity_World2Shadow0] Matrix 192 [unity_World2Shadow1] Matrix 256 [unity_World2Shadow2] Matrix 320 [unity_World2Shadow3] Vector 0 [unity_ShadowSplitSpheres0] Vector 16 [unity_ShadowSplitSpheres1] Vector 32 [unity_ShadowSplitSpheres2] Vector 48 [unity_ShadowSplitSpheres3] Vector 64 [unity_ShadowSplitSqRadii] Vector 384 [_LightShadowData] Vector 400 [unity_ShadowFadeCenterAndType] ConstBuffer "UnityPerCamera2" 64 Matrix 0 [_CameraToWorld] BindCB "$Globals" 0 BindCB "UnityPerCamera" 1 BindCB "UnityShadows" 2 BindCB "UnityPerCamera2" 3 "ps_4_0 eefiecedgfmkcaibfahbhneonfbjgegchgjoeinaabaaaaaaoibaaaaaadaaaaaa cmaaaaaaleaaaaaaoiaaaaaaejfdeheoiaaaaaaaaeaaaaaaaiaaaaaagiaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaadadaaaagiaaaaaaabaaaaaaaaaaaaaa adaaaaaaabaaaaaaahahaaaagiaaaaaaacaaaaaaaaaaaaaaadaaaaaaacaaaaaa apapaaaahbaaaaaaaaaaaaaaabaaaaaaadaaaaaaadaaaaaaapaaaaaafeeffied epepfceeaafdfgfpfaepfdejfeejepeoaaklklklepfdeheocmaaaaaaabaaaaaa aiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfe gbhcghgfheaaklklfdeieefcpiapaaaaeaaaaaaapoadaaaafjaaaaaeegiocaaa aaaaaaaaaiaaaaaafjaaaaaeegiocaaaabaaaaaaajaaaaaafjaaaaaeegiocaaa acaaaaaabkaaaaaafjaaaaaeegiocaaaadaaaaaaaeaaaaaafkaaaaadaagabaaa aaaaaaaafkaiaaadaagabaaaabaaaaaafibiaaaeaahabaaaaaaaaaaaffffaaaa fibiaaaeaahabaaaabaaaaaaffffaaaagcbaaaaddcbabaaaaaaaaaaagcbaaaad hcbabaaaabaaaaaagcbaaaadpcbabaaaacaaaaaagfaaaaadpccabaaaaaaaaaaa giaaaaacaiaaaaaaefaaaaajpcaabaaaaaaaaaaaegbabaaaaaaaaaaaeghobaaa aaaaaaaaaagabaaaaaaaaaaadcaaaaalccaabaaaaaaaaaaaakiacaaaabaaaaaa ahaaaaaaakaabaaaaaaaaaaabkiacaaaabaaaaaaahaaaaaaaoaaaaakccaabaaa aaaaaaaaaceaaaaaaaaaiadpaaaaiadpaaaaiadpaaaaiadpbkaabaaaaaaaaaaa aaaaaaaiecaabaaaaaaaaaaabkaabaiaebaaaaaaaaaaaaaaakaabaaaaaaaaaaa dcaaaaakccaabaaaaaaaaaaadkiacaaaabaaaaaaaiaaaaaackaabaaaaaaaaaaa bkaabaaaaaaaaaaadgaaaaafdcaabaaaabaaaaaaegbabaaaacaaaaaaaaaaaaai ecaabaaaaaaaaaaackbabaiaebaaaaaaacaaaaaadkbabaaaacaaaaaadcaaaaaj ecaabaaaabaaaaaaakaabaaaaaaaaaaackaabaaaaaaaaaaackbabaaaacaaaaaa dcaaaaakncaabaaaaaaaaaaaagbjbaiaebaaaaaaabaaaaaafgafbaaaaaaaaaaa agajbaaaabaaaaaadiaaaaahhcaabaaaabaaaaaafgafbaaaaaaaaaaaegbcbaaa abaaaaaadcaaaaakhcaabaaaaaaaaaaapgipcaaaabaaaaaaaiaaaaaaigadbaaa aaaaaaaaegacbaaaabaaaaaadiaaaaaipcaabaaaabaaaaaafgafbaaaaaaaaaaa egiocaaaadaaaaaaabaaaaaadcaaaaakpcaabaaaabaaaaaaegiocaaaadaaaaaa aaaaaaaaagaabaaaaaaaaaaaegaobaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaadaaaaaaacaaaaaakgakbaaaaaaaaaaaegaobaaaabaaaaaaaaaaaaai pcaabaaaaaaaaaaaegaobaaaaaaaaaaaegiocaaaadaaaaaaadaaaaaaaaaaaaaj hcaabaaaabaaaaaaegacbaaaaaaaaaaaegiccaiaebaaaaaaacaaaaaaaaaaaaaa baaaaaahbcaabaaaabaaaaaaegacbaaaabaaaaaaegacbaaaabaaaaaaaaaaaaaj hcaabaaaacaaaaaaegacbaaaaaaaaaaaegiccaiaebaaaaaaacaaaaaaabaaaaaa baaaaaahccaabaaaabaaaaaaegacbaaaacaaaaaaegacbaaaacaaaaaaaaaaaaaj hcaabaaaacaaaaaaegacbaaaaaaaaaaaegiccaiaebaaaaaaacaaaaaaacaaaaaa baaaaaahecaabaaaabaaaaaaegacbaaaacaaaaaaegacbaaaacaaaaaaaaaaaaaj hcaabaaaacaaaaaaegacbaaaaaaaaaaaegiccaiaebaaaaaaacaaaaaaadaaaaaa baaaaaahicaabaaaabaaaaaaegacbaaaacaaaaaaegacbaaaacaaaaaadbaaaaai pcaabaaaabaaaaaaegaobaaaabaaaaaaegiocaaaacaaaaaaaeaaaaaadhaaaaap hcaabaaaacaaaaaaegacbaaaabaaaaaaaceaaaaaaaaaialpaaaaialpaaaaialp aaaaaaaaaceaaaaaaaaaaaiaaaaaaaiaaaaaaaiaaaaaaaaaabaaaaakpcaabaaa abaaaaaaegaobaaaabaaaaaaaceaaaaaaaaaiadpaaaaiadpaaaaiadpaaaaiadp aaaaaaahocaabaaaabaaaaaaagajbaaaacaaaaaafgaobaaaabaaaaaadeaaaaak ocaabaaaabaaaaaafgaobaaaabaaaaaaaceaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaadiaaaaaihcaabaaaacaaaaaafgafbaaaaaaaaaaaegiccaaaacaaaaaa anaaaaaadcaaaaakhcaabaaaacaaaaaaegiccaaaacaaaaaaamaaaaaaagaabaaa aaaaaaaaegacbaaaacaaaaaadcaaaaakhcaabaaaacaaaaaaegiccaaaacaaaaaa aoaaaaaakgakbaaaaaaaaaaaegacbaaaacaaaaaadcaaaaakhcaabaaaacaaaaaa egiccaaaacaaaaaaapaaaaaapgapbaaaaaaaaaaaegacbaaaacaaaaaadiaaaaah hcaabaaaacaaaaaafgafbaaaabaaaaaaegacbaaaacaaaaaadiaaaaaihcaabaaa adaaaaaafgafbaaaaaaaaaaaegiccaaaacaaaaaaajaaaaaadcaaaaakhcaabaaa adaaaaaaegiccaaaacaaaaaaaiaaaaaaagaabaaaaaaaaaaaegacbaaaadaaaaaa dcaaaaakhcaabaaaadaaaaaaegiccaaaacaaaaaaakaaaaaakgakbaaaaaaaaaaa egacbaaaadaaaaaadcaaaaakhcaabaaaadaaaaaaegiccaaaacaaaaaaalaaaaaa pgapbaaaaaaaaaaaegacbaaaadaaaaaadcaaaaajhcaabaaaacaaaaaaegacbaaa adaaaaaaagaabaaaabaaaaaaegacbaaaacaaaaaadiaaaaaihcaabaaaadaaaaaa fgafbaaaaaaaaaaaegiccaaaacaaaaaabbaaaaaadcaaaaakhcaabaaaadaaaaaa egiccaaaacaaaaaabaaaaaaaagaabaaaaaaaaaaaegacbaaaadaaaaaadcaaaaak hcaabaaaadaaaaaaegiccaaaacaaaaaabcaaaaaakgakbaaaaaaaaaaaegacbaaa adaaaaaadcaaaaakhcaabaaaadaaaaaaegiccaaaacaaaaaabdaaaaaapgapbaaa aaaaaaaaegacbaaaadaaaaaadcaaaaajhcaabaaaabaaaaaaegacbaaaadaaaaaa kgakbaaaabaaaaaaegacbaaaacaaaaaadiaaaaaihcaabaaaacaaaaaafgafbaaa aaaaaaaaegiccaaaacaaaaaabfaaaaaadcaaaaakhcaabaaaacaaaaaaegiccaaa acaaaaaabeaaaaaaagaabaaaaaaaaaaaegacbaaaacaaaaaadcaaaaakhcaabaaa acaaaaaaegiccaaaacaaaaaabgaaaaaakgakbaaaaaaaaaaaegacbaaaacaaaaaa dcaaaaakhcaabaaaacaaaaaaegiccaaaacaaaaaabhaaaaaapgapbaaaaaaaaaaa egacbaaaacaaaaaaaaaaaaajhcaabaaaaaaaaaaaegacbaaaaaaaaaaaegiccaia ebaaaaaaacaaaaaabjaaaaaabaaaaaahbcaabaaaaaaaaaaaegacbaaaaaaaaaaa egacbaaaaaaaaaaaelaaaaafbcaabaaaaaaaaaaaakaabaaaaaaaaaaadccaaaal bcaabaaaaaaaaaaaakaabaaaaaaaaaaackiacaaaacaaaaaabiaaaaaadkiacaaa acaaaaaabiaaaaaadcaaaaajocaabaaaaaaaaaaaagajbaaaacaaaaaapgapbaaa abaaaaaaagajbaaaabaaaaaadcaaaaangcaabaaaaaaaaaaafgagbaaaaaaaaaaa kgilcaaaaaaaaaaaahaaaaaaaceaaaaaaaaaaaaaaaaaaadpaaaaaadpaaaaaaaa ebaaaaafdcaabaaaabaaaaaajgafbaaaaaaaaaaabkaaaaafgcaabaaaaaaaaaaa fgagbaaaaaaaaaaaaaaaaaakdcaabaaaabaaaaaaegaabaaaabaaaaaaaceaaaaa aaaaaalpaaaaaalpaaaaaaaaaaaaaaaadcaaaabamcaabaaaabaaaaaafgajbaia ebaaaaaaaaaaaaaaaceaaaaaaaaaaaaaaaaaaaaaaaaaaaeaaaaaaaeaaceaaaaa aaaaaaaaaaaaaaaaaaaaeaeaaaaaeaeadcaaaabadcaabaaaacaaaaaajgafbaia ebaaaaaaaaaaaaaaaceaaaaaaaaaeaeaaaaaeaeaaaaaaaaaaaaaaaaaaceaaaaa aaaaiaeaaaaaiaeaaaaaaaaaaaaaaaaaaoaaaaahmcaabaaaabaaaaaakgaobaaa abaaaaaaagaebaaaacaaaaaaaaaaaaakdcaabaaaadaaaaaaogakbaaaabaaaaaa aceaaaaaaaaaaamaaaaaaamaaaaaaaaaaaaaaaaadgaaaaafecaabaaaaeaaaaaa bkaabaaaadaaaaaadcaaaaapmcaabaaaabaaaaaafgajbaaaaaaaaaaaaceaaaaa aaaaaaaaaaaaaaaaaaaaeaeaaaaaeaeaaceaaaaaaaaaaaaaaaaaaaaaaaaaiadp aaaaiadpaoaaaaahfcaabaaaacaaaaaafgagbaaaaaaaaaaakgalbaaaabaaaaaa aaaaaaakjcaabaaaaeaaaaaaagaibaaaacaaaaaaaceaaaaaaaaaaaeaaaaaaaaa aaaaaaaaaaaaaaeadgaaaaaficaabaaaadaaaaaaakaabaaaaeaaaaaaaaaaaaak fcaabaaaacaaaaaafgagbaaaaaaaaaaaaceaaaaaaaaaeaeaaaaaaaaaaaaaeaea aaaaaaaadiaaaaahccaabaaaaaaaaaaabkaabaaaaaaaaaaaabeaaaaaaaaaeaea dcaaaaapfcaabaaaafaaaaaafgafbaaaaaaaaaaaaceaaaaaaaaaialpaaaaaaaa aaaaiadpaaaaaaaaaceaaaaaaaaaiaeaaaaaaaaaaaaaiadpaaaaaaaadiaaaaai dcaabaaaaeaaaaaaigaabaaaacaaaaaaegiacaaaaaaaaaaaahaaaaaadgaaaaag fcaabaaaagaaaaaafgifcaaaaaaaaaaaahaaaaaadgaaaaafccaabaaaagaaaaaa abeaaaaacfejbcdodiaaaaahhcaabaaaagaaaaaaggalbaaaaeaaaaaaegacbaaa agaaaaaadgaaaaafecaabaaaadaaaaaaakaabaaaaeaaaaaadgaaaaaficaabaaa aeaaaaaaakaabaaaagaaaaaadgaaaaagfcaabaaaahaaaaaaagiacaaaaaaaaaaa ahaaaaaadgaaaaafccaabaaaahaaaaaaabeaaaaacfejbcdodiaaaaahhcaabaaa aeaaaaaacgalbaaaadaaaaaabgagbaaaahaaaaaadcaaaaakpcaabaaaadaaaaaa egaebaaaabaaaaaaegiecaaaaaaaaaaaahaaaaaangambaaaaeaaaaaadcaaaaak gcaabaaaaaaaaaaaagabbaaaabaaaaaaagibcaaaaaaaaaaaahaaaaaakgalbaaa aeaaaaaaehaaaaalccaabaaaaaaaaaaajgafbaaaaaaaaaaaaghabaaaabaaaaaa aagabaaaabaaaaaadkaabaaaaaaaaaaaehaaaaalecaabaaaaaaaaaaaegaabaaa adaaaaaaaghabaaaabaaaaaaaagabaaaabaaaaaadkaabaaaaaaaaaaaehaaaaal ecaabaaaabaaaaaaogakbaaaadaaaaaaaghabaaaabaaaaaaaagabaaaabaaaaaa dkaabaaaaaaaaaaadgaaaaafccaabaaaafaaaaaaabeaaaaaaaaaoaeadiaaaaah hcaabaaaacaaaaaafgafbaaaacaaaaaaegacbaaaafaaaaaadiaaaaahhcaabaaa adaaaaaapgapbaaaabaaaaaaegacbaaaafaaaaaadiaaaaakdcaabaaaafaaaaaa igaabaaaafaaaaaaaceaaaaaaaaaoaeaaaaaoaeaaaaaaaaaaaaaaaaadiaaaaah ecaabaaaabaaaaaackaabaaaabaaaaaabkaabaaaacaaaaaadcaaaaajecaabaaa aaaaaaaaakaabaaaacaaaaaackaabaaaaaaaaaaackaabaaaabaaaaaadcaaaaaj ccaabaaaaaaaaaaackaabaaaacaaaaaabkaabaaaaaaaaaaackaabaaaaaaaaaaa dgaaaaaficaabaaaagaaaaaabkaabaaaaeaaaaaadcaaaaakpcaabaaaacaaaaaa egaebaaaabaaaaaaegiecaaaaaaaaaaaahaaaaaahgalbaaaagaaaaaadgaaaaaf kcaabaaaaeaaaaaafgajbaaaagaaaaaaehaaaaalecaabaaaaaaaaaaaegaabaaa acaaaaaaaghabaaaabaaaaaaaagabaaaabaaaaaadkaabaaaaaaaaaaaehaaaaal ecaabaaaabaaaaaaogakbaaaacaaaaaaaghabaaaabaaaaaaaagabaaaabaaaaaa dkaabaaaaaaaaaaadcaaaaajccaabaaaaaaaaaaaakaabaaaafaaaaaackaabaaa aaaaaaaabkaabaaaaaaaaaaadcaaaaakpcaabaaaacaaaaaaegaebaaaabaaaaaa egiecaaaaaaaaaaaahaaaaaaegagbaaaaeaaaaaadcaaaaakpcaabaaaaeaaaaaa egaebaaaabaaaaaaegiecaaaaaaaaaaaahaaaaaamgaobaaaaeaaaaaaehaaaaal ecaabaaaaaaaaaaaegaabaaaacaaaaaaaghabaaaabaaaaaaaagabaaaabaaaaaa dkaabaaaaaaaaaaaehaaaaalbcaabaaaabaaaaaaogakbaaaacaaaaaaaghabaaa abaaaaaaaagabaaaabaaaaaadkaabaaaaaaaaaaadcaaaaajccaabaaaaaaaaaaa ckaabaaaaaaaaaaaabeaaaaaaaaaeeecbkaabaaaaaaaaaaadcaaaaajccaabaaa aaaaaaaabkaabaaaafaaaaaaakaabaaaabaaaaaabkaabaaaaaaaaaaadcaaaaaj ccaabaaaaaaaaaaaakaabaaaadaaaaaackaabaaaabaaaaaabkaabaaaaaaaaaaa ehaaaaalecaabaaaaaaaaaaaegaabaaaaeaaaaaaaghabaaaabaaaaaaaagabaaa abaaaaaadkaabaaaaaaaaaaaehaaaaalicaabaaaaaaaaaaaogakbaaaaeaaaaaa aghabaaaabaaaaaaaagabaaaabaaaaaadkaabaaaaaaaaaaadcaaaaajccaabaaa aaaaaaaabkaabaaaadaaaaaackaabaaaaaaaaaaabkaabaaaaaaaaaaadcaaaaaj ccaabaaaaaaaaaaackaabaaaadaaaaaadkaabaaaaaaaaaaabkaabaaaaaaaaaaa diaaaaahccaabaaaaaaaaaaabkaabaaaaaaaaaaaabeaaaaadjiooddlaaaaaaaj ecaabaaaaaaaaaaaakiacaiaebaaaaaaacaaaaaabiaaaaaaabeaaaaaaaaaiadp dcaaaaakccaabaaaaaaaaaaabkaabaaaaaaaaaaackaabaaaaaaaaaaaakiacaaa acaaaaaabiaaaaaaaaaaaaahpccabaaaaaaaaaaaagaabaaaaaaaaaaafgafbaaa aaaaaaaadoaaaaab" } SubProgram "opengl " { Keywords { "SHADOWS_NATIVE" "SHADOWS_SINGLE_CASCADE" } "!!GLSL" } SubProgram "d3d9 " { Keywords { "SHADOWS_NATIVE" "SHADOWS_SINGLE_CASCADE" } Matrix 0 [_CameraToWorld] Matrix 4 [unity_World2Shadow0] 3 Vector 9 [_LightShadowData] Vector 10 [_ShadowMapTexture_TexelSize] Vector 7 [_ZBufferParams] Vector 8 [unity_OrthoParams] SetTexture 0 [_CameraDepthTexture] 2D 0 SetTexture 1 [_ShadowMapTexture] 2D 1 "ps_3_0 def c11, 1, 0.5, -0.5, 3 def c12, 3, 4, 2, -2 def c13, 1, 0, 0.142857149, -1 def c14, 4, 7, 1, 49 def c15, 0.0069444445, 0, 0, 0 dcl_texcoord v0.xy dcl_texcoord1 v1.xyz dcl_texcoord2 v2 dcl_2d s0 dcl_2d s1 mov r0, c10 mad r1.xyz, r0.yxyw, c13.xyxw, c13.yzyw mov r2.xy, v2 texld r3, v0, s0 mad r0.y, c7.x, r3.x, c7.y rcp r0.y, r0.y lrp r1.w, c8.w, r3.x, r0.y lrp r2.z, r3.x, v2.w, v2.z mad r2.xyz, v1, -r1.w, r2 mul r3.xyz, r1.w, v1 mad r2.xyz, c8.w, r2, r3 mov r2.w, c11.x dp4 r3.x, c0, r2 dp4 r3.y, c1, r2 dp4 r3.z, c2, r2 dp4 r3.w, c3, r2 mad_sat r0.y, r2.z, c9.z, c9.w dp4 r2.x, c4, r3 dp4 r2.y, c5, r3 dp4 r3.z, c6, r3 mad r0.zw, r2.xyxy, r0, c11.y frc r2.xy, r0.zwzw add r0.zw, r0, -r2.xyxy add r0.zw, r0, c11.z mad r2.zw, r2.xyxy, c11.w, c11.x rcp r1.w, r2.w mad r4.z, r2.y, r1.w, c12.z add r5.xy, r2, c11.w mul r5.yz, r5.xxyw, c10.xxyw mov r4.y, r5.z mad r6.xy, r2, -c12.z, c12.x mad r6.zw, r2.xyxy, -c12.x, c12.y rcp r1.w, r6.w mad r4.x, r6.y, r1.w, c12.w mul r1.xyz, r1, r4 mov r4.w, r1.x rcp r1.x, r2.z mad r5.w, r2.x, r1.x, c12.z mul r1.x, r2.x, c11.w mov r7.xyw, c13 mad r2.xyz, r1.x, r7.wyxw, c14 rcp r1.x, r6.z mul_pp r6.yzw, r6.w, r2.xxyz mad r5.x, r6.x, r1.x, c12.w mad r7.xyz, r0.x, c13.xyxw, c13.yzyw mul r4.xyz, r5.yxww, r7.yxzw mad r3.xy, r0.zwzw, c10, r4.ywzw mov r3.w, c11.x texldp r5, r3, s1 mad r3.xy, r0.zwzw, c10, r4.xwzw mad r7.xy, r0.zwzw, c10, r4.zwzw texldp r8, r3, s1 mov r7.zw, r3 mul r0.x, r6.z, r8.x mad_pp r0.x, r6.y, r5.x, r0.x texldp r3, r7, s1 mad_pp r0.x, r6.w, r3.x, r0.x mov r1.w, r4.y mad r7.xy, r0.zwzw, c10, r1.wyzw mad r3.xy, r0.zwzw, c10, r1.wzzw mov r4.yw, r1.xyzz texldp r1, r7, s1 mul_pp r1.yz, r2.xxzw, c14.y mul_pp r2.xyz, r2.w, r2 mad_pp r0.x, r1.y, r1.x, r0.x mad r7.xy, r0.zwzw, c10, r4 texldp r5, r7, s1 mad_pp r0.x, r5.x, c14.w, r0.x mad r7.xy, r0.zwzw, c10, r4.zyzw texldp r5, r7, s1 mov r3.zw, r7 mad_pp r0.x, r1.z, r5.x, r0.x texldp r1, r3, s1 mad_pp r0.x, r2.x, r1.x, r0.x mad r3.xy, r0.zwzw, c10, r4.xwzw mad r1.xy, r0.zwzw, c10, r4.zwzw texldp r4, r3, s1 mov r1.zw, r3 texldp r1, r1, s1 mad_pp r0.x, r2.y, r4.x, r0.x mad_pp r0.x, r2.z, r1.x, r0.x mul_pp r0.x, r0.x, c15.x mov r1.x, c11.x lrp_pp r2.x, r0.x, r1.x, c9.x add_pp oC0, r0.y, r2.x " } SubProgram "d3d11 " { Keywords { "SHADOWS_NATIVE" "SHADOWS_SINGLE_CASCADE" } SetTexture 0 [_CameraDepthTexture] 2D 0 SetTexture 1 [_ShadowMapTexture] 2D 1 ConstBuffer "$Globals" 128 Vector 112 [_ShadowMapTexture_TexelSize] ConstBuffer "UnityPerCamera" 144 Vector 112 [_ZBufferParams] Vector 128 [unity_OrthoParams] ConstBuffer "UnityShadows" 416 Matrix 128 [unity_World2Shadow0] Matrix 192 [unity_World2Shadow1] Matrix 256 [unity_World2Shadow2] Matrix 320 [unity_World2Shadow3] Vector 384 [_LightShadowData] ConstBuffer "UnityPerCamera2" 64 Matrix 0 [_CameraToWorld] BindCB "$Globals" 0 BindCB "UnityPerCamera" 1 BindCB "UnityShadows" 2 BindCB "UnityPerCamera2" 3 "ps_4_0 eefiecedhohginghhcgncgdnjmeoefdbealepkkjabaaaaaahmamaaaaadaaaaaa cmaaaaaaleaaaaaaoiaaaaaaejfdeheoiaaaaaaaaeaaaaaaaiaaaaaagiaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaadadaaaagiaaaaaaabaaaaaaaaaaaaaa adaaaaaaabaaaaaaahahaaaagiaaaaaaacaaaaaaaaaaaaaaadaaaaaaacaaaaaa apapaaaahbaaaaaaaaaaaaaaabaaaaaaadaaaaaaadaaaaaaapaaaaaafeeffied epepfceeaafdfgfpfaepfdejfeejepeoaaklklklepfdeheocmaaaaaaabaaaaaa aiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfe gbhcghgfheaaklklfdeieefcimalaaaaeaaaaaaaodacaaaafjaaaaaeegiocaaa aaaaaaaaaiaaaaaafjaaaaaeegiocaaaabaaaaaaajaaaaaafjaaaaaeegiocaaa acaaaaaabjaaaaaafjaaaaaeegiocaaaadaaaaaaaeaaaaaafkaaaaadaagabaaa aaaaaaaafkaiaaadaagabaaaabaaaaaafibiaaaeaahabaaaaaaaaaaaffffaaaa fibiaaaeaahabaaaabaaaaaaffffaaaagcbaaaaddcbabaaaaaaaaaaagcbaaaad hcbabaaaabaaaaaagcbaaaadpcbabaaaacaaaaaagfaaaaadpccabaaaaaaaaaaa giaaaaacahaaaaaaefaaaaajpcaabaaaaaaaaaaaegbabaaaaaaaaaaaeghobaaa aaaaaaaaaagabaaaaaaaaaaadcaaaaalccaabaaaaaaaaaaaakiacaaaabaaaaaa ahaaaaaaakaabaaaaaaaaaaabkiacaaaabaaaaaaahaaaaaaaoaaaaakccaabaaa aaaaaaaaaceaaaaaaaaaiadpaaaaiadpaaaaiadpaaaaiadpbkaabaaaaaaaaaaa aaaaaaaiecaabaaaaaaaaaaabkaabaiaebaaaaaaaaaaaaaaakaabaaaaaaaaaaa dcaaaaakccaabaaaaaaaaaaadkiacaaaabaaaaaaaiaaaaaackaabaaaaaaaaaaa bkaabaaaaaaaaaaadgaaaaafdcaabaaaabaaaaaaegbabaaaacaaaaaaaaaaaaai ecaabaaaaaaaaaaackbabaiaebaaaaaaacaaaaaadkbabaaaacaaaaaadcaaaaaj ecaabaaaabaaaaaaakaabaaaaaaaaaaackaabaaaaaaaaaaackbabaaaacaaaaaa dcaaaaakncaabaaaaaaaaaaaagbjbaiaebaaaaaaabaaaaaafgafbaaaaaaaaaaa agajbaaaabaaaaaadiaaaaahhcaabaaaabaaaaaafgafbaaaaaaaaaaaegbcbaaa abaaaaaadcaaaaakhcaabaaaaaaaaaaapgipcaaaabaaaaaaaiaaaaaaigadbaaa aaaaaaaaegacbaaaabaaaaaadiaaaaaipcaabaaaabaaaaaafgafbaaaaaaaaaaa egiocaaaadaaaaaaabaaaaaadcaaaaakpcaabaaaabaaaaaaegiocaaaadaaaaaa aaaaaaaaagaabaaaaaaaaaaaegaobaaaabaaaaaadcaaaaakpcaabaaaabaaaaaa egiocaaaadaaaaaaacaaaaaakgakbaaaaaaaaaaaegaobaaaabaaaaaadccaaaal bcaabaaaaaaaaaaackaabaaaaaaaaaaackiacaaaacaaaaaabiaaaaaadkiacaaa acaaaaaabiaaaaaaaaaaaaaipcaabaaaabaaaaaaegaobaaaabaaaaaaegiocaaa adaaaaaaadaaaaaadiaaaaaiocaabaaaaaaaaaaafgafbaaaabaaaaaaagijcaaa acaaaaaaajaaaaaadcaaaaakocaabaaaaaaaaaaaagijcaaaacaaaaaaaiaaaaaa agaabaaaabaaaaaafgaobaaaaaaaaaaadcaaaaakocaabaaaaaaaaaaaagijcaaa acaaaaaaakaaaaaakgakbaaaabaaaaaafgaobaaaaaaaaaaadcaaaaakocaabaaa aaaaaaaaagijcaaaacaaaaaaalaaaaaapgapbaaaabaaaaaafgaobaaaaaaaaaaa dgaaaaagfcaabaaaabaaaaaafgifcaaaaaaaaaaaahaaaaaadgaaaaafccaabaaa abaaaaaaabeaaaaacfejbcdodcaaaaangcaabaaaaaaaaaaafgagbaaaaaaaaaaa kgilcaaaaaaaaaaaahaaaaaaaceaaaaaaaaaaaaaaaaaaadpaaaaaadpaaaaaaaa bkaaaaafdcaabaaaacaaaaaajgafbaaaaaaaaaaaebaaaaafgcaabaaaaaaaaaaa fgagbaaaaaaaaaaaaaaaaaakgcaabaaaaaaaaaaafgagbaaaaaaaaaaaaceaaaaa aaaaaaaaaaaaaalpaaaaaalpaaaaaaaadcaaaabamcaabaaaacaaaaaaagaebaia ebaaaaaaacaaaaaaaceaaaaaaaaaaaaaaaaaaaaaaaaaaaeaaaaaaaeaaceaaaaa aaaaaaaaaaaaaaaaaaaaeaeaaaaaeaeadcaaaabadcaabaaaadaaaaaaegaabaia ebaaaaaaacaaaaaaaceaaaaaaaaaeaeaaaaaeaeaaaaaaaaaaaaaaaaaaceaaaaa aaaaiaeaaaaaiaeaaaaaaaaaaaaaaaaaaoaaaaahmcaabaaaacaaaaaakgaobaaa acaaaaaaagaebaaaadaaaaaaaaaaaaakdcaabaaaaeaaaaaaogakbaaaacaaaaaa aceaaaaaaaaaaamaaaaaaamaaaaaaaaaaaaaaaaadgaaaaafecaabaaaafaaaaaa bkaabaaaaeaaaaaadcaaaaapmcaabaaaacaaaaaaagaebaaaacaaaaaaaceaaaaa aaaaaaaaaaaaaaaaaaaaeaeaaaaaeaeaaceaaaaaaaaaaaaaaaaaaaaaaaaaiadp aaaaiadpaoaaaaahfcaabaaaadaaaaaaagabbaaaacaaaaaakgalbaaaacaaaaaa aaaaaaakjcaabaaaafaaaaaaagaibaaaadaaaaaaaceaaaaaaaaaaaeaaaaaaaaa aaaaaaaaaaaaaaeadgaaaaaficaabaaaaeaaaaaaakaabaaaafaaaaaaaaaaaaak gcaabaaaacaaaaaaagabbaaaacaaaaaaaceaaaaaaaaaaaaaaaaaeaeaaaaaeaea aaaaaaaadiaaaaahicaabaaaabaaaaaaakaabaaaacaaaaaaabeaaaaaaaaaeaea dcaaaaapfcaabaaaagaaaaaapgapbaaaabaaaaaaaceaaaaaaaaaialpaaaaaaaa aaaaiadpaaaaaaaaaceaaaaaaaaaiaeaaaaaaaaaaaaaiadpaaaaaaaadiaaaaai dcaabaaaafaaaaaajgafbaaaacaaaaaaegiacaaaaaaaaaaaahaaaaaadiaaaaah hcaabaaaabaaaaaaegacbaaaabaaaaaaggalbaaaafaaaaaadgaaaaafecaabaaa aeaaaaaaakaabaaaafaaaaaadgaaaaaficaabaaaafaaaaaaakaabaaaabaaaaaa dgaaaaagfcaabaaaacaaaaaaagiacaaaaaaaaaaaahaaaaaadgaaaaafccaabaaa acaaaaaaabeaaaaacfejbcdodiaaaaahhcaabaaaafaaaaaabgagbaaaacaaaaaa cgalbaaaaeaaaaaadcaaaaakpcaabaaaaeaaaaaajgajbaaaaaaaaaaaegiecaaa aaaaaaaaahaaaaaangambaaaafaaaaaadcaaaaakdcaabaaaacaaaaaajgafbaaa aaaaaaaaegiacaaaaaaaaaaaahaaaaaaogakbaaaafaaaaaaehaaaaalbcaabaaa abaaaaaaegaabaaaacaaaaaaaghabaaaabaaaaaaaagabaaaabaaaaaadkaabaaa aaaaaaaaehaaaaalbcaabaaaacaaaaaaegaabaaaaeaaaaaaaghabaaaabaaaaaa aagabaaaabaaaaaadkaabaaaaaaaaaaaehaaaaalccaabaaaacaaaaaaogakbaaa aeaaaaaaaghabaaaabaaaaaaaagabaaaabaaaaaadkaabaaaaaaaaaaadgaaaaaf ccaabaaaagaaaaaaabeaaaaaaaaaoaeadiaaaaahhcaabaaaadaaaaaafgafbaaa adaaaaaaegacbaaaagaaaaaadiaaaaahhcaabaaaaeaaaaaapgapbaaaacaaaaaa egacbaaaagaaaaaadiaaaaakmcaabaaaacaaaaaaagaibaaaagaaaaaaaceaaaaa aaaaaaaaaaaaaaaaaaaaoaeaaaaaoaeadiaaaaahccaabaaaacaaaaaabkaabaaa acaaaaaabkaabaaaadaaaaaadcaaaaajbcaabaaaacaaaaaaakaabaaaadaaaaaa akaabaaaacaaaaaabkaabaaaacaaaaaadcaaaaajbcaabaaaabaaaaaackaabaaa adaaaaaaakaabaaaabaaaaaaakaabaaaacaaaaaadgaaaaaficaabaaaabaaaaaa bkaabaaaafaaaaaadcaaaaakpcaabaaaadaaaaaajgajbaaaaaaaaaaaegiecaaa aaaaaaaaahaaaaaahgalbaaaabaaaaaadgaaaaafkcaabaaaafaaaaaafgajbaaa abaaaaaaehaaaaalccaabaaaabaaaaaaegaabaaaadaaaaaaaghabaaaabaaaaaa aagabaaaabaaaaaadkaabaaaaaaaaaaaehaaaaalecaabaaaabaaaaaaogakbaaa adaaaaaaaghabaaaabaaaaaaaagabaaaabaaaaaadkaabaaaaaaaaaaadcaaaaaj bcaabaaaabaaaaaackaabaaaacaaaaaabkaabaaaabaaaaaaakaabaaaabaaaaaa dcaaaaakpcaabaaaadaaaaaajgajbaaaaaaaaaaaegiecaaaaaaaaaaaahaaaaaa egagbaaaafaaaaaadcaaaaakpcaabaaaafaaaaaajgajbaaaaaaaaaaaegiecaaa aaaaaaaaahaaaaaamgaobaaaafaaaaaaehaaaaalccaabaaaaaaaaaaaegaabaaa adaaaaaaaghabaaaabaaaaaaaagabaaaabaaaaaadkaabaaaaaaaaaaaehaaaaal ecaabaaaaaaaaaaaogakbaaaadaaaaaaaghabaaaabaaaaaaaagabaaaabaaaaaa dkaabaaaaaaaaaaadcaaaaajccaabaaaaaaaaaaabkaabaaaaaaaaaaaabeaaaaa aaaaeeecakaabaaaabaaaaaadcaaaaajccaabaaaaaaaaaaadkaabaaaacaaaaaa ckaabaaaaaaaaaaabkaabaaaaaaaaaaadcaaaaajccaabaaaaaaaaaaaakaabaaa aeaaaaaackaabaaaabaaaaaabkaabaaaaaaaaaaaehaaaaalecaabaaaaaaaaaaa egaabaaaafaaaaaaaghabaaaabaaaaaaaagabaaaabaaaaaadkaabaaaaaaaaaaa ehaaaaalicaabaaaaaaaaaaaogakbaaaafaaaaaaaghabaaaabaaaaaaaagabaaa abaaaaaadkaabaaaaaaaaaaadcaaaaajccaabaaaaaaaaaaabkaabaaaaeaaaaaa ckaabaaaaaaaaaaabkaabaaaaaaaaaaadcaaaaajccaabaaaaaaaaaaackaabaaa aeaaaaaadkaabaaaaaaaaaaabkaabaaaaaaaaaaadiaaaaahccaabaaaaaaaaaaa bkaabaaaaaaaaaaaabeaaaaadjiooddlaaaaaaajecaabaaaaaaaaaaaakiacaia ebaaaaaaacaaaaaabiaaaaaaabeaaaaaaaaaiadpdcaaaaakccaabaaaaaaaaaaa bkaabaaaaaaaaaaackaabaaaaaaaaaaaakiacaaaacaaaaaabiaaaaaaaaaaaaah pccabaaaaaaaaaaaagaabaaaaaaaaaaafgafbaaaaaaaaaaadoaaaaab" } SubProgram "opengl " { Keywords { "SHADOWS_SPLIT_SPHERES" "SHADOWS_NATIVE" "SHADOWS_SINGLE_CASCADE" } "!!GLSL" } SubProgram "d3d9 " { Keywords { "SHADOWS_SPLIT_SPHERES" "SHADOWS_NATIVE" "SHADOWS_SINGLE_CASCADE" } Matrix 0 [_CameraToWorld] Matrix 4 [unity_World2Shadow0] 3 Vector 9 [_LightShadowData] Vector 11 [_ShadowMapTexture_TexelSize] Vector 7 [_ZBufferParams] Vector 8 [unity_OrthoParams] Vector 10 [unity_ShadowFadeCenterAndType] SetTexture 0 [_CameraDepthTexture] 2D 0 SetTexture 1 [_ShadowMapTexture] 2D 1 "ps_3_0 def c12, 1, 0.5, -0.5, 3 def c13, 3, 4, 2, -2 def c14, 1, 0, 0.142857149, -1 def c15, 4, 7, 1, 49 def c16, 0.0069444445, 0, 0, 0 dcl_texcoord v0.xy dcl_texcoord1 v1.xyz dcl_texcoord2 v2 dcl_2d s0 dcl_2d s1 mov r0, c11 mad r1.xyz, r0.yxyw, c14.xyxw, c14.yzyw mov r2.xy, v2 texld r3, v0, s0 mad r0.y, c7.x, r3.x, c7.y rcp r0.y, r0.y lrp r1.w, c8.w, r3.x, r0.y lrp r2.z, r3.x, v2.w, v2.z mad r2.xyz, v1, -r1.w, r2 mul r3.xyz, r1.w, v1 mad r2.xyz, c8.w, r2, r3 mov r2.w, c12.x dp4 r3.w, c3, r2 dp4 r3.x, c0, r2 dp4 r3.y, c1, r2 dp4 r3.z, c2, r2 dp4 r2.x, c4, r3 dp4 r2.y, c5, r3 dp4 r4.z, c6, r3 add r3.xyz, r3, -c10 dp3 r0.y, r3, r3 rsq r0.y, r0.y rcp r0.y, r0.y mad_sat_pp r0.y, r0.y, c9.z, c9.w mad r0.zw, r2.xyxy, r0, c12.y frc r2.xy, r0.zwzw add r0.zw, r0, -r2.xyxy add r0.zw, r0, c12.z mad r2.zw, r2.xyxy, c12.w, c12.x rcp r1.w, r2.w mad r3.z, r2.y, r1.w, c13.z add r5.xy, r2, c12.w mul r5.yz, r5.xxyw, c11.xxyw mov r3.y, r5.z mad r6.xy, r2, -c13.z, c13.x mad r6.zw, r2.xyxy, -c13.x, c13.y rcp r1.w, r6.w mad r3.x, r6.y, r1.w, c13.w mul r1.xyz, r1, r3 mov r3.w, r1.x rcp r1.x, r2.z mad r5.w, r2.x, r1.x, c13.z mul r1.x, r2.x, c12.w mov r7.xyw, c14 mad r2.xyz, r1.x, r7.wyxw, c15 rcp r1.x, r6.z mul_pp r6.yzw, r6.w, r2.xxyz mad r5.x, r6.x, r1.x, c13.w mad r7.xyz, r0.x, c14.xyxw, c14.yzyw mul r3.xyz, r5.yxww, r7.yxzw mad r4.xy, r0.zwzw, c11, r3.ywzw mov r4.w, c12.x texldp r5, r4, s1 mad r4.xy, r0.zwzw, c11, r3.xwzw mad r7.xy, r0.zwzw, c11, r3.zwzw texldp r8, r4, s1 mov r7.zw, r4 mul r0.x, r6.z, r8.x mad_pp r0.x, r6.y, r5.x, r0.x texldp r4, r7, s1 mad_pp r0.x, r6.w, r4.x, r0.x mov r1.w, r3.y mad r7.xy, r0.zwzw, c11, r1.wyzw mad r4.xy, r0.zwzw, c11, r1.wzzw mov r3.yw, r1.xyzz texldp r1, r7, s1 mul_pp r1.yz, r2.xxzw, c15.y mul_pp r2.xyz, r2.w, r2 mad_pp r0.x, r1.y, r1.x, r0.x mad r7.xy, r0.zwzw, c11, r3 texldp r5, r7, s1 mad_pp r0.x, r5.x, c15.w, r0.x mad r7.xy, r0.zwzw, c11, r3.zyzw texldp r5, r7, s1 mov r4.zw, r7 mad_pp r0.x, r1.z, r5.x, r0.x texldp r1, r4, s1 mad_pp r0.x, r2.x, r1.x, r0.x mad r4.xy, r0.zwzw, c11, r3.xwzw mad r1.xy, r0.zwzw, c11, r3.zwzw texldp r3, r4, s1 mov r1.zw, r4 texldp r1, r1, s1 mad_pp r0.x, r2.y, r3.x, r0.x mad_pp r0.x, r2.z, r1.x, r0.x mul_pp r0.x, r0.x, c16.x mov r1.x, c12.x lrp_pp r2.x, r0.x, r1.x, c9.x add_pp oC0, r0.y, r2.x " } SubProgram "d3d11 " { Keywords { "SHADOWS_SPLIT_SPHERES" "SHADOWS_NATIVE" "SHADOWS_SINGLE_CASCADE" } SetTexture 0 [_CameraDepthTexture] 2D 0 SetTexture 1 [_ShadowMapTexture] 2D 1 ConstBuffer "$Globals" 128 Vector 112 [_ShadowMapTexture_TexelSize] ConstBuffer "UnityPerCamera" 144 Vector 112 [_ZBufferParams] Vector 128 [unity_OrthoParams] ConstBuffer "UnityShadows" 416 Matrix 128 [unity_World2Shadow0] Matrix 192 [unity_World2Shadow1] Matrix 256 [unity_World2Shadow2] Matrix 320 [unity_World2Shadow3] Vector 384 [_LightShadowData] Vector 400 [unity_ShadowFadeCenterAndType] ConstBuffer "UnityPerCamera2" 64 Matrix 0 [_CameraToWorld] BindCB "$Globals" 0 BindCB "UnityPerCamera" 1 BindCB "UnityShadows" 2 BindCB "UnityPerCamera2" 3 "ps_4_0 eefiecedkmkgphjihgeikhcadgfjcncbgjmbdangabaaaaaanaamaaaaadaaaaaa cmaaaaaaleaaaaaaoiaaaaaaejfdeheoiaaaaaaaaeaaaaaaaiaaaaaagiaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaadadaaaagiaaaaaaabaaaaaaaaaaaaaa adaaaaaaabaaaaaaahahaaaagiaaaaaaacaaaaaaaaaaaaaaadaaaaaaacaaaaaa apapaaaahbaaaaaaaaaaaaaaabaaaaaaadaaaaaaadaaaaaaapaaaaaafeeffied epepfceeaafdfgfpfaepfdejfeejepeoaaklklklepfdeheocmaaaaaaabaaaaaa aiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfe gbhcghgfheaaklklfdeieefcoaalaaaaeaaaaaaapiacaaaafjaaaaaeegiocaaa aaaaaaaaaiaaaaaafjaaaaaeegiocaaaabaaaaaaajaaaaaafjaaaaaeegiocaaa acaaaaaabkaaaaaafjaaaaaeegiocaaaadaaaaaaaeaaaaaafkaaaaadaagabaaa aaaaaaaafkaiaaadaagabaaaabaaaaaafibiaaaeaahabaaaaaaaaaaaffffaaaa fibiaaaeaahabaaaabaaaaaaffffaaaagcbaaaaddcbabaaaaaaaaaaagcbaaaad hcbabaaaabaaaaaagcbaaaadpcbabaaaacaaaaaagfaaaaadpccabaaaaaaaaaaa giaaaaacaiaaaaaaefaaaaajpcaabaaaaaaaaaaaegbabaaaaaaaaaaaeghobaaa aaaaaaaaaagabaaaaaaaaaaadcaaaaalccaabaaaaaaaaaaaakiacaaaabaaaaaa ahaaaaaaakaabaaaaaaaaaaabkiacaaaabaaaaaaahaaaaaaaoaaaaakccaabaaa aaaaaaaaaceaaaaaaaaaiadpaaaaiadpaaaaiadpaaaaiadpbkaabaaaaaaaaaaa aaaaaaaiecaabaaaaaaaaaaabkaabaiaebaaaaaaaaaaaaaaakaabaaaaaaaaaaa dcaaaaakccaabaaaaaaaaaaadkiacaaaabaaaaaaaiaaaaaackaabaaaaaaaaaaa bkaabaaaaaaaaaaadgaaaaafdcaabaaaabaaaaaaegbabaaaacaaaaaaaaaaaaai ecaabaaaaaaaaaaackbabaiaebaaaaaaacaaaaaadkbabaaaacaaaaaadcaaaaaj ecaabaaaabaaaaaaakaabaaaaaaaaaaackaabaaaaaaaaaaackbabaaaacaaaaaa dcaaaaakncaabaaaaaaaaaaaagbjbaiaebaaaaaaabaaaaaafgafbaaaaaaaaaaa agajbaaaabaaaaaadiaaaaahhcaabaaaabaaaaaafgafbaaaaaaaaaaaegbcbaaa abaaaaaadcaaaaakhcaabaaaaaaaaaaapgipcaaaabaaaaaaaiaaaaaaigadbaaa aaaaaaaaegacbaaaabaaaaaadiaaaaaipcaabaaaabaaaaaafgafbaaaaaaaaaaa egiocaaaadaaaaaaabaaaaaadcaaaaakpcaabaaaabaaaaaaegiocaaaadaaaaaa aaaaaaaaagaabaaaaaaaaaaaegaobaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaadaaaaaaacaaaaaakgakbaaaaaaaaaaaegaobaaaabaaaaaaaaaaaaai 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aaaaiaeaaaaaaaaaaaaaiadpaaaaaaaadiaaaaaidcaabaaaafaaaaaangafbaaa abaaaaaaegiacaaaaaaaaaaaahaaaaaadiaaaaahhcaabaaaacaaaaaaegacbaaa acaaaaaaggalbaaaafaaaaaadgaaaaafecaabaaaaeaaaaaaakaabaaaafaaaaaa dgaaaaaficaabaaaafaaaaaaakaabaaaacaaaaaadgaaaaagfcaabaaaahaaaaaa agiacaaaaaaaaaaaahaaaaaadgaaaaafccaabaaaahaaaaaaabeaaaaacfejbcdo diaaaaahhcaabaaaafaaaaaacgalbaaaaeaaaaaabgagbaaaahaaaaaadcaaaaak pcaabaaaaeaaaaaajgajbaaaaaaaaaaaegiecaaaaaaaaaaaahaaaaaangambaaa afaaaaaadcaaaaakdcaabaaaabaaaaaajgafbaaaaaaaaaaaegiacaaaaaaaaaaa ahaaaaaaogakbaaaafaaaaaaehaaaaalicaabaaaaaaaaaaaegaabaaaabaaaaaa aghabaaaabaaaaaaaagabaaaabaaaaaackaabaaaabaaaaaaehaaaaalbcaabaaa abaaaaaaegaabaaaaeaaaaaaaghabaaaabaaaaaaaagabaaaabaaaaaackaabaaa abaaaaaaehaaaaalccaabaaaabaaaaaaogakbaaaaeaaaaaaaghabaaaabaaaaaa aagabaaaabaaaaaackaabaaaabaaaaaadgaaaaafccaabaaaagaaaaaaabeaaaaa aaaaoaeadiaaaaahncaabaaaadaaaaaapgapbaaaadaaaaaaagajbaaaagaaaaaa diaaaaahhcaabaaaaeaaaaaafgafbaaaadaaaaaaegacbaaaagaaaaaadiaaaaak dcaabaaaagaaaaaaigaabaaaagaaaaaaaceaaaaaaaaaoaeaaaaaoaeaaaaaaaaa aaaaaaaadiaaaaahccaabaaaabaaaaaabkaabaaaabaaaaaackaabaaaadaaaaaa dcaaaaajbcaabaaaabaaaaaaakaabaaaadaaaaaaakaabaaaabaaaaaabkaabaaa abaaaaaadcaaaaajicaabaaaaaaaaaaadkaabaaaadaaaaaadkaabaaaaaaaaaaa akaabaaaabaaaaaadgaaaaaficaabaaaacaaaaaabkaabaaaafaaaaaadcaaaaak pcaabaaaadaaaaaajgajbaaaaaaaaaaaegiecaaaaaaaaaaaahaaaaaahgalbaaa acaaaaaadgaaaaafkcaabaaaafaaaaaafgajbaaaacaaaaaaehaaaaalbcaabaaa abaaaaaaegaabaaaadaaaaaaaghabaaaabaaaaaaaagabaaaabaaaaaackaabaaa abaaaaaaehaaaaalccaabaaaabaaaaaaogakbaaaadaaaaaaaghabaaaabaaaaaa aagabaaaabaaaaaackaabaaaabaaaaaadcaaaaajicaabaaaaaaaaaaaakaabaaa agaaaaaaakaabaaaabaaaaaadkaabaaaaaaaaaaadcaaaaakpcaabaaaacaaaaaa jgajbaaaaaaaaaaaegiecaaaaaaaaaaaahaaaaaaegagbaaaafaaaaaadcaaaaak pcaabaaaadaaaaaajgajbaaaaaaaaaaaegiecaaaaaaaaaaaahaaaaaamgaobaaa afaaaaaaehaaaaalccaabaaaaaaaaaaaegaabaaaacaaaaaaaghabaaaabaaaaaa aagabaaaabaaaaaackaabaaaabaaaaaaehaaaaalecaabaaaaaaaaaaaogakbaaa acaaaaaaaghabaaaabaaaaaaaagabaaaabaaaaaackaabaaaabaaaaaadcaaaaaj ccaabaaaaaaaaaaabkaabaaaaaaaaaaaabeaaaaaaaaaeeecdkaabaaaaaaaaaaa dcaaaaajccaabaaaaaaaaaaabkaabaaaagaaaaaackaabaaaaaaaaaaabkaabaaa aaaaaaaadcaaaaajccaabaaaaaaaaaaaakaabaaaaeaaaaaabkaabaaaabaaaaaa bkaabaaaaaaaaaaaehaaaaalecaabaaaaaaaaaaaegaabaaaadaaaaaaaghabaaa abaaaaaaaagabaaaabaaaaaackaabaaaabaaaaaaehaaaaalicaabaaaaaaaaaaa ogakbaaaadaaaaaaaghabaaaabaaaaaaaagabaaaabaaaaaackaabaaaabaaaaaa dcaaaaajccaabaaaaaaaaaaabkaabaaaaeaaaaaackaabaaaaaaaaaaabkaabaaa aaaaaaaadcaaaaajccaabaaaaaaaaaaackaabaaaaeaaaaaadkaabaaaaaaaaaaa bkaabaaaaaaaaaaadiaaaaahccaabaaaaaaaaaaabkaabaaaaaaaaaaaabeaaaaa djiooddlaaaaaaajecaabaaaaaaaaaaaakiacaiaebaaaaaaacaaaaaabiaaaaaa abeaaaaaaaaaiadpdcaaaaakccaabaaaaaaaaaaabkaabaaaaaaaaaaackaabaaa aaaaaaaaakiacaaaacaaaaaabiaaaaaaaaaaaaahpccabaaaaaaaaaaaagaabaaa aaaaaaaafgafbaaaaaaaaaaadoaaaaab" } } } } Fallback Off }Internal-CombineDepthNormals\,Shader "Hidden/Internal-CombineDepthNormals" { SubShader { Pass { ZTest Always ZWrite Off Cull Off GpuProgramID 4591 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX uniform vec4 _CameraNormalsTexture_ST; varying vec2 xlv_TEXCOORD0; void main () { gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); xlv_TEXCOORD0 = ((gl_MultiTexCoord0.xy * _CameraNormalsTexture_ST.xy) + _CameraNormalsTexture_ST.zw); } #endif #ifdef FRAGMENT uniform vec4 _ZBufferParams; uniform sampler2D _CameraDepthTexture; uniform sampler2D _CameraNormalsTexture; uniform mat4 _WorldToCamera; varying vec2 xlv_TEXCOORD0; void main () { vec3 n_1; float tmpvar_2; tmpvar_2 = (1.0/(((_ZBufferParams.x * texture2D (_CameraDepthTexture, xlv_TEXCOORD0).x) + _ZBufferParams.y))); mat3 tmpvar_3; tmpvar_3[0] = _WorldToCamera[0].xyz; tmpvar_3[1] = _WorldToCamera[1].xyz; tmpvar_3[2] = _WorldToCamera[2].xyz; vec3 tmpvar_4; tmpvar_4 = (tmpvar_3 * ((texture2D (_CameraNormalsTexture, xlv_TEXCOORD0) * 2.0) - 1.0).xyz); n_1.xy = tmpvar_4.xy; n_1.z = -(tmpvar_4.z); vec4 tmpvar_5; if ((tmpvar_2 < 0.9999846)) { vec4 enc_6; enc_6.xy = ((( (tmpvar_4.xy / (n_1.z + 1.0)) / 1.7777) * 0.5) + 0.5); vec2 enc_7; vec2 tmpvar_8; tmpvar_8 = fract((vec2(1.0, 255.0) * tmpvar_2)); enc_7.y = tmpvar_8.y; enc_7.x = (tmpvar_8.x - (tmpvar_8.y * 0.003921569)); enc_6.zw = enc_7; tmpvar_5 = enc_6; } else { tmpvar_5 = vec4(0.5, 0.5, 1.0, 1.0); }; gl_FragData[0] = tmpvar_5; } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "texcoord" TexCoord0 Matrix 0 [glstate_matrix_mvp] Vector 4 [_CameraNormalsTexture_ST] "vs_2_0 dcl_position v0 dcl_texcoord v1 dp4 oPos.x, c0, v0 dp4 oPos.y, c1, v0 dp4 oPos.z, c2, v0 dp4 oPos.w, c3, v0 mad oT0.xy, v1, c4, c4.zwzw " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "texcoord" TexCoord0 ConstBuffer "$Globals" 176 Vector 96 [_CameraNormalsTexture_ST] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "$Globals" 0 BindCB "UnityPerDraw" 1 "vs_4_0 eefiecedgonlkjgafniaclaedpnpgjnkochaoaljabaaaaaaamacaaaaadaaaaaa cmaaaaaaiaaaaaaaniaaaaaaejfdeheoemaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaadadaaaafaepfdejfeejepeoaafeeffiedepepfceeaaklkl epfdeheofaaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaadamaaaa fdfgfpfaepfdejfeejepeoaafeeffiedepepfceeaaklklklfdeieefccmabaaaa eaaaabaaelaaaaaafjaaaaaeegiocaaaaaaaaaaaahaaaaaafjaaaaaeegiocaaa abaaaaaaaeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaaddcbabaaaabaaaaaa ghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaaddccabaaaabaaaaaagiaaaaac abaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaabaaaaaa abaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaaaaaaaaaaagbabaaa aaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaa acaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpccabaaaaaaaaaaa egiocaaaabaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaal dccabaaaabaaaaaaegbabaaaabaaaaaaegiacaaaaaaaaaaaagaaaaaaogikcaaa aaaaaaaaagaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "texcoord" TexCoord0 ConstBuffer "$Globals" 176 Vector 96 [_CameraNormalsTexture_ST] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "$Globals" 0 BindCB "UnityPerDraw" 1 "vs_4_0_level_9_1 eefiecedbnncplheoiflngccngahdmicfmebkclcabaaaaaapiacaaaaaeaaaaaa daaaaaaabiabaaaaemacaaaakaacaaaaebgpgodjoaaaaaaaoaaaaaaaaaacpopp kaaaaaaaeaaaaaaaacaaceaaaaaadmaaaaaadmaaaaaaceaaabaadmaaaaaaagaa abaaabaaaaaaaaaaabaaaaaaaeaaacaaaaaaaaaaaaaaaaaaaaacpoppbpaaaaac afaaaaiaaaaaapjabpaaaaacafaaabiaabaaapjaaeaaaaaeaaaaadoaabaaoeja abaaoekaabaaookaafaaaaadaaaaapiaaaaaffjaadaaoekaaeaaaaaeaaaaapia acaaoekaaaaaaajaaaaaoeiaaeaaaaaeaaaaapiaaeaaoekaaaaakkjaaaaaoeia aeaaaaaeaaaaapiaafaaoekaaaaappjaaaaaoeiaaeaaaaaeaaaaadmaaaaappia aaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeiappppaaaafdeieefccmabaaaa eaaaabaaelaaaaaafjaaaaaeegiocaaaaaaaaaaaahaaaaaafjaaaaaeegiocaaa abaaaaaaaeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaaddcbabaaaabaaaaaa ghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaaddccabaaaabaaaaaagiaaaaac abaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaabaaaaaa abaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaaaaaaaaaaagbabaaa aaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaa acaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpccabaaaaaaaaaaa egiocaaaabaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaal dccabaaaabaaaaaaegbabaaaabaaaaaaegiacaaaaaaaaaaaagaaaaaaogikcaaa aaaaaaaaagaaaaaadoaaaaabejfdeheoemaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaadadaaaafaepfdejfeejepeoaafeeffiedepepfceeaaklkl epfdeheofaaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaadamaaaa fdfgfpfaepfdejfeejepeoaafeeffiedepepfceeaaklklkl" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { Matrix 0 [_WorldToCamera] 3 Vector 3 [_ZBufferParams] SetTexture 0 [_CameraDepthTexture] 2D 0 SetTexture 1 [_CameraNormalsTexture] 2D 1 "ps_2_0 def c4, 2, -1, -0.999984622, 1 def c5, 0.281262308, 0.5, 255, 1 def c6, 0.00392156886, 0, 0, 0 def c7, 0.5, 0.5, 1, 1 dcl t0.xy dcl_2d s0 dcl_2d s1 texld r0, t0, s1 texld r1, t0, s0 mad r0.xyz, r0, c4.x, c4.y dp3 r0.w, c2, r0 add r0.w, -r0.w, c4.w rcp r0.w, r0.w dp3 r2.x, c0, r0 dp3 r2.y, c1, r0 mul r0.xy, r0.w, r2 mad_pp r0.xy, r0, c5.x, c5.y mad r1.x, c3.x, r1.x, c3.y rcp r1.x, r1.x add r1.y, r1.x, c4.z mul r1.zw, r1.x, c5 frc_pp r1.x, r1.z frc r1.z, r1.w mad_pp r0.z, r1.x, -c6.x, r1.z mov_pp r0.w, r1.x cmp_pp r0, r1.y, c7, r0 mov_pp oC0, r0 " } SubProgram "d3d11 " { SetTexture 0 [_CameraDepthTexture] 2D 0 SetTexture 1 [_CameraNormalsTexture] 2D 1 ConstBuffer "$Globals" 176 Matrix 112 [_WorldToCamera] ConstBuffer "UnityPerCamera" 144 Vector 112 [_ZBufferParams] BindCB "$Globals" 0 BindCB "UnityPerCamera" 1 "ps_4_0 eefiecedbplbdgfcdoiemacjkpmibbmghgikgnmkabaaaaaamiadaaaaadaaaaaa cmaaaaaaieaaaaaaliaaaaaaejfdeheofaaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaadadaaaafdfgfpfaepfdejfeejepeoaafeeffiedepepfcee aaklklklepfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaa adaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklklfdeieefcaiadaaaa eaaaaaaamcaaaaaafjaaaaaeegiocaaaaaaaaaaaakaaaaaafjaaaaaeegiocaaa abaaaaaaaiaaaaaafkaaaaadaagabaaaaaaaaaaafkaaaaadaagabaaaabaaaaaa fibiaaaeaahabaaaaaaaaaaaffffaaaafibiaaaeaahabaaaabaaaaaaffffaaaa gcbaaaaddcbabaaaabaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaacacaaaaaa efaaaaajpcaabaaaaaaaaaaaegbabaaaabaaaaaaeghobaaaabaaaaaaaagabaaa abaaaaaadcaaaaaphcaabaaaaaaaaaaaegacbaaaaaaaaaaaaceaaaaaaaaaaaea aaaaaaeaaaaaaaeaaaaaaaaaaceaaaaaaaaaialpaaaaialpaaaaialpaaaaaaaa diaaaaaihcaabaaaabaaaaaafgafbaaaaaaaaaaaegiccaaaaaaaaaaaaiaaaaaa dcaaaaaklcaabaaaaaaaaaaaegiicaaaaaaaaaaaahaaaaaaagaabaaaaaaaaaaa egaibaaaabaaaaaadcaaaaakhcaabaaaaaaaaaaaegiccaaaaaaaaaaaajaaaaaa kgakbaaaaaaaaaaaegadbaaaaaaaaaaaaaaaaaaiecaabaaaaaaaaaaackaabaia ebaaaaaaaaaaaaaaabeaaaaaaaaaiadpaoaaaaahdcaabaaaaaaaaaaaegaabaaa aaaaaaaakgakbaaaaaaaaaaadcaaaaapdcaabaaaaaaaaaaaegaabaaaaaaaaaaa aceaaaaajnabjadojnabjadoaaaaaaaaaaaaaaaaaceaaaaaaaaaaadpaaaaaadp aaaaaaaaaaaaaaaaefaaaaajpcaabaaaabaaaaaaegbabaaaabaaaaaaeghobaaa aaaaaaaaaagabaaaaaaaaaaadcaaaaalbcaabaaaabaaaaaaakiacaaaabaaaaaa ahaaaaaaakaabaaaabaaaaaabkiacaaaabaaaaaaahaaaaaaaoaaaaakbcaabaaa abaaaaaaaceaaaaaaaaaiadpaaaaiadpaaaaiadpaaaaiadpakaabaaaabaaaaaa dbaaaaahccaabaaaabaaaaaaakaabaaaabaaaaaaabeaaaaapopohpdpdiaaaaak fcaabaaaabaaaaaaagaabaaaabaaaaaaaceaaaaaaaaaiadpaaaaaaaaaaaahped aaaaaaaabkaaaaaffcaabaaaabaaaaaaagacbaaaabaaaaaadcaaaaakecaabaaa aaaaaaaackaabaiaebaaaaaaabaaaaaaabeaaaaaibiaiadlakaabaaaabaaaaaa dgaaaaaficaabaaaaaaaaaaackaabaaaabaaaaaadhaaaaampccabaaaaaaaaaaa fgafbaaaabaaaaaaegaobaaaaaaaaaaaaceaaaaaaaaaaadpaaaaaadpaaaaiadp aaaaiadpdoaaaaab" } SubProgram "d3d11_9x " { SetTexture 0 [_CameraDepthTexture] 2D 0 SetTexture 1 [_CameraNormalsTexture] 2D 1 ConstBuffer "$Globals" 176 Matrix 112 [_WorldToCamera] ConstBuffer "UnityPerCamera" 144 Vector 112 [_ZBufferParams] BindCB "$Globals" 0 BindCB "UnityPerCamera" 1 "ps_4_0_level_9_1 eefiecedmfhmlncdfedglfeoglcjimhnmbfcencpabaaaaaaoiafaaaaaeaaaaaa daaaaaaaemacaaaafmafaaaaleafaaaaebgpgodjbeacaaaabeacaaaaaaacpppp naabaaaaeeaaaaaaacaacmaaaaaaeeaaaaaaeeaaacaaceaaaaaaeeaaaaaaaaaa abababaaaaaaahaaadaaaaaaaaaaaaaaabaaahaaabaaadaaaaaaaaaaaaacpppp fbaaaaafaeaaapkaaaaaaaeaaaaaialppopohplpaaaaiadpfbaaaaafafaaapka jnabjadoaaaaaadpaaaahpedaaaaiadpfbaaaaafagaaapkaibiaiadlaaaaaaaa aaaaaaaaaaaaaaaafbaaaaafahaaapkaaaaaaadpaaaaaadpaaaaiadpaaaaiadp bpaaaaacaaaaaaiaaaaaadlabpaaaaacaaaaaajaaaaiapkabpaaaaacaaaaaaja abaiapkaecaaaaadaaaaapiaaaaaoelaabaioekaecaaaaadabaaapiaaaaaoela aaaioekaaeaaaaaeaaaaahiaaaaaoeiaaeaaaakaaeaaffkaafaaaaadabaaaoia aaaaffiaabaablkaaeaaaaaeabaaaoiaaaaablkaaaaaaaiaabaaoeiaaeaaaaae aaaaahiaacaaoekaaaaakkiaabaabliaacaaaaadaaaaaeiaaaaakkibaeaappka agaaaaacaaaaaeiaaaaakkiaafaaaaadaaaaadiaaaaakkiaaaaaoeiaaeaaaaae aaaacdiaaaaaoeiaafaaaakaafaaffkaaeaaaaaeabaaabiaadaaaakaabaaaaia adaaffkaagaaaaacabaaabiaabaaaaiaacaaaaadabaaaciaabaaaaiaaeaakkka afaaaaadabaaamiaabaaaaiaafaaoekabdaaaaacabaacbiaabaakkiabdaaaaac abaaaeiaabaappiaaeaaaaaeaaaaceiaabaaaaiaagaaaakbabaakkiaabaaaaac aaaaciiaabaaaaiafiaaaaaeaaaacpiaabaaffiaahaaoekaaaaaoeiaabaaaaac aaaicpiaaaaaoeiappppaaaafdeieefcaiadaaaaeaaaaaaamcaaaaaafjaaaaae egiocaaaaaaaaaaaakaaaaaafjaaaaaeegiocaaaabaaaaaaaiaaaaaafkaaaaad aagabaaaaaaaaaaafkaaaaadaagabaaaabaaaaaafibiaaaeaahabaaaaaaaaaaa ffffaaaafibiaaaeaahabaaaabaaaaaaffffaaaagcbaaaaddcbabaaaabaaaaaa gfaaaaadpccabaaaaaaaaaaagiaaaaacacaaaaaaefaaaaajpcaabaaaaaaaaaaa egbabaaaabaaaaaaeghobaaaabaaaaaaaagabaaaabaaaaaadcaaaaaphcaabaaa aaaaaaaaegacbaaaaaaaaaaaaceaaaaaaaaaaaeaaaaaaaeaaaaaaaeaaaaaaaaa aceaaaaaaaaaialpaaaaialpaaaaialpaaaaaaaadiaaaaaihcaabaaaabaaaaaa fgafbaaaaaaaaaaaegiccaaaaaaaaaaaaiaaaaaadcaaaaaklcaabaaaaaaaaaaa egiicaaaaaaaaaaaahaaaaaaagaabaaaaaaaaaaaegaibaaaabaaaaaadcaaaaak hcaabaaaaaaaaaaaegiccaaaaaaaaaaaajaaaaaakgakbaaaaaaaaaaaegadbaaa aaaaaaaaaaaaaaaiecaabaaaaaaaaaaackaabaiaebaaaaaaaaaaaaaaabeaaaaa aaaaiadpaoaaaaahdcaabaaaaaaaaaaaegaabaaaaaaaaaaakgakbaaaaaaaaaaa dcaaaaapdcaabaaaaaaaaaaaegaabaaaaaaaaaaaaceaaaaajnabjadojnabjado aaaaaaaaaaaaaaaaaceaaaaaaaaaaadpaaaaaadpaaaaaaaaaaaaaaaaefaaaaaj pcaabaaaabaaaaaaegbabaaaabaaaaaaeghobaaaaaaaaaaaaagabaaaaaaaaaaa dcaaaaalbcaabaaaabaaaaaaakiacaaaabaaaaaaahaaaaaaakaabaaaabaaaaaa bkiacaaaabaaaaaaahaaaaaaaoaaaaakbcaabaaaabaaaaaaaceaaaaaaaaaiadp aaaaiadpaaaaiadpaaaaiadpakaabaaaabaaaaaadbaaaaahccaabaaaabaaaaaa akaabaaaabaaaaaaabeaaaaapopohpdpdiaaaaakfcaabaaaabaaaaaaagaabaaa abaaaaaaaceaaaaaaaaaiadpaaaaaaaaaaaahpedaaaaaaaabkaaaaaffcaabaaa abaaaaaaagacbaaaabaaaaaadcaaaaakecaabaaaaaaaaaaackaabaiaebaaaaaa abaaaaaaabeaaaaaibiaiadlakaabaaaabaaaaaadgaaaaaficaabaaaaaaaaaaa ckaabaaaabaaaaaadhaaaaampccabaaaaaaaaaaafgafbaaaabaaaaaaegaobaaa aaaaaaaaaceaaaaaaaaaaadpaaaaaadpaaaaiadpaaaaiadpdoaaaaabejfdeheo faaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaadadaaaafdfgfpfa epfdejfeejepeoaafeeffiedepepfceeaaklklklepfdeheocmaaaaaaabaaaaaa aiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfe gbhcghgfheaaklkl" } } } } Fallback Off }Internal-BlitCopyShader "Hidden/BlitCopy" { Properties { _MainTex ("", any) = "" { } } SubShader { Pass { ZTest Always ZWrite Off Cull Off GpuProgramID 22863 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX varying vec2 xlv_TEXCOORD0; void main () { gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); xlv_TEXCOORD0 = gl_MultiTexCoord0.xy; } #endif #ifdef FRAGMENT uniform sampler2D _MainTex; varying vec2 xlv_TEXCOORD0; void main () { gl_FragData[0] = texture2D (_MainTex, xlv_TEXCOORD0); } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "texcoord" TexCoord0 Matrix 0 [glstate_matrix_mvp] "vs_2_0 dcl_position v0 dcl_texcoord v1 dp4 oPos.x, c0, v0 dp4 oPos.y, c1, v0 dp4 oPos.z, c2, v0 dp4 oPos.w, c3, v0 mov oT0.xy, v1 " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "texcoord" TexCoord0 ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerDraw" 0 "vs_4_0 eefiecedaffpdldohodkdgpagjklpapmmnbhcfmlabaaaaaaoeabaaaaadaaaaaa cmaaaaaaiaaaaaaaniaaaaaaejfdeheoemaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaadadaaaafaepfdejfeejepeoaafeeffiedepepfceeaaklkl epfdeheofaaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaadamaaaa fdfgfpfaepfdejfeejepeoaafeeffiedepepfceeaaklklklfdeieefcaeabaaaa eaaaabaaebaaaaaafjaaaaaeegiocaaaaaaaaaaaaeaaaaaafpaaaaadpcbabaaa aaaaaaaafpaaaaaddcbabaaaabaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaa gfaaaaaddccabaaaabaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaa fgbfbaaaaaaaaaaaegiocaaaaaaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaaaaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaak pcaabaaaaaaaaaaaegiocaaaaaaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaa aaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaaaaaaaaaaadaaaaaapgbpbaaa aaaaaaaaegaobaaaaaaaaaaadgaaaaafdccabaaaabaaaaaaegbabaaaabaaaaaa doaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "texcoord" TexCoord0 ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerDraw" 0 "vs_4_0_level_9_1 eefiecedmomopcjkglcmfiigcnlfbdoahcohgpeoabaaaaaalmacaaaaaeaaaaaa daaaaaaaaeabaaaabaacaaaageacaaaaebgpgodjmmaaaaaammaaaaaaaaacpopp jiaaaaaadeaaaaaaabaaceaaaaaadaaaaaaadaaaaaaaceaaabaadaaaaaaaaaaa aeaaabaaaaaaaaaaaaaaaaaaaaacpoppbpaaaaacafaaaaiaaaaaapjabpaaaaac afaaabiaabaaapjaafaaaaadaaaaapiaaaaaffjaacaaoekaaeaaaaaeaaaaapia abaaoekaaaaaaajaaaaaoeiaaeaaaaaeaaaaapiaadaaoekaaaaakkjaaaaaoeia aeaaaaaeaaaaapiaaeaaoekaaaaappjaaaaaoeiaaeaaaaaeaaaaadmaaaaappia aaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeiaabaaaaacaaaaadoaabaaoeja ppppaaaafdeieefcaeabaaaaeaaaabaaebaaaaaafjaaaaaeegiocaaaaaaaaaaa aeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaaddcbabaaaabaaaaaaghaaaaae pccabaaaaaaaaaaaabaaaaaagfaaaaaddccabaaaabaaaaaagiaaaaacabaaaaaa diaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaaaaaaaaaabaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaaaaaaaaaagbabaaaaaaaaaaa egaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaacaaaaaa kgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaa aaaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadgaaaaafdccabaaa abaaaaaaegbabaaaabaaaaaadoaaaaabejfdeheoemaaaaaaacaaaaaaaiaaaaaa diaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaa aaaaaaaaadaaaaaaabaaaaaaadadaaaafaepfdejfeejepeoaafeeffiedepepfc eeaaklklepfdeheofaaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaa adaaaaaaaaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaa adamaaaafdfgfpfaepfdejfeejepeoaafeeffiedepepfceeaaklklkl" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { SetTexture 0 [_MainTex] 2D 0 "ps_2_0 dcl t0.xy dcl_2d s0 texld_pp r0, t0, s0 mov_pp oC0, r0 " } SubProgram "d3d11 " { SetTexture 0 [_MainTex] 2D 0 "ps_4_0 eefiecedejmlhadafglglkphccimbgjbjggkahdaabaaaaaaceabaaaaadaaaaaa cmaaaaaaieaaaaaaliaaaaaaejfdeheofaaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaadadaaaafdfgfpfaepfdejfeejepeoaafeeffiedepepfcee aaklklklepfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaa adaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklklfdeieefcgeaaaaaa eaaaaaaabjaaaaaafkaaaaadaagabaaaaaaaaaaafibiaaaeaahabaaaaaaaaaaa ffffaaaagcbaaaaddcbabaaaabaaaaaagfaaaaadpccabaaaaaaaaaaaefaaaaaj pccabaaaaaaaaaaaegbabaaaabaaaaaaeghobaaaaaaaaaaaaagabaaaaaaaaaaa doaaaaab" } SubProgram "d3d11_9x " { SetTexture 0 [_MainTex] 2D 0 "ps_4_0_level_9_1 eefiecedpbkknfhdfpeigkhjenofiiogoomkekdpabaaaaaajeabaaaaaeaaaaaa daaaaaaajmaaaaaaaiabaaaagaabaaaaebgpgodjgeaaaaaageaaaaaaaaacpppp dmaaaaaaciaaaaaaaaaaciaaaaaaciaaaaaaciaaabaaceaaaaaaciaaaaaaaaaa aaacppppbpaaaaacaaaaaaiaaaaaadlabpaaaaacaaaaaajaaaaiapkaecaaaaad aaaacpiaaaaaoelaaaaioekaabaaaaacaaaicpiaaaaaoeiappppaaaafdeieefc geaaaaaaeaaaaaaabjaaaaaafkaaaaadaagabaaaaaaaaaaafibiaaaeaahabaaa aaaaaaaaffffaaaagcbaaaaddcbabaaaabaaaaaagfaaaaadpccabaaaaaaaaaaa efaaaaajpccabaaaaaaaaaaaegbabaaaabaaaaaaeghobaaaaaaaaaaaaagabaaa aaaaaaaadoaaaaabejfdeheofaaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaa abaaaaaaadaaaaaaaaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaa abaaaaaaadadaaaafdfgfpfaepfdejfeejepeoaafeeffiedepepfceeaaklklkl epfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklkl" } } } } Fallback Off }Internal-ClearShader "Hidden/InternalClear" { SubShader { Pass { ZTest Always ZWrite Off Cull Off ColorMask 0 GpuProgramID 34072 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX varying vec4 xlv_COLOR; void main () { gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); xlv_COLOR = gl_Color; } #endif #ifdef FRAGMENT varying vec4 xlv_COLOR; void main () { gl_FragData[0] = xlv_COLOR; } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "color" Color Matrix 0 [glstate_matrix_mvp] "vs_2_0 dcl_position v0 dcl_color v1 dp4 oPos.x, c0, v0 dp4 oPos.y, c1, v0 dp4 oPos.z, c2, v0 dp4 oPos.w, c3, v0 mov oD0, v1 " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "color" Color ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerDraw" 0 "vs_4_0 eefiecedamflbolapkbcdegjcikakklimmmoahnpabaaaaaanmabaaaaadaaaaaa cmaaaaaahmaaaaaanaaaaaaaejfdeheoeiaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafaepfdejfeejepeoaaedepemepfcaaklepfdeheo emaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaafdfgfpfa epfdejfeejepeoaaedepemepfcaaklklfdeieefcaeabaaaaeaaaabaaebaaaaaa fjaaaaaeegiocaaaaaaaaaaaaeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaad pcbabaaaabaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaa abaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaa egiocaaaaaaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaa aaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaaaaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaak pccabaaaaaaaaaaaegiocaaaaaaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaa aaaaaaaadgaaaaafpccabaaaabaaaaaaegbobaaaabaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "color" Color ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerDraw" 0 "vs_4_0_level_9_1 eefiecedpniogekgighioafeioceianndfjiollaabaaaaaaleacaaaaaeaaaaaa daaaaaaaaeabaaaabaacaaaagaacaaaaebgpgodjmmaaaaaammaaaaaaaaacpopp jiaaaaaadeaaaaaaabaaceaaaaaadaaaaaaadaaaaaaaceaaabaadaaaaaaaaaaa aeaaabaaaaaaaaaaaaaaaaaaaaacpoppbpaaaaacafaaaaiaaaaaapjabpaaaaac afaaabiaabaaapjaafaaaaadaaaaapiaaaaaffjaacaaoekaaeaaaaaeaaaaapia abaaoekaaaaaaajaaaaaoeiaaeaaaaaeaaaaapiaadaaoekaaaaakkjaaaaaoeia aeaaaaaeaaaaapiaaeaaoekaaaaappjaaaaaoeiaaeaaaaaeaaaaadmaaaaappia aaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeiaabaaaaacaaaaapoaabaaoeja ppppaaaafdeieefcaeabaaaaeaaaabaaebaaaaaafjaaaaaeegiocaaaaaaaaaaa aeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaaghaaaaae pccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaagiaaaaacabaaaaaa diaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaaaaaaaaaabaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaaaaaaaaaagbabaaaaaaaaaaa egaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaacaaaaaa kgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaa aaaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadgaaaaafpccabaaa abaaaaaaegbobaaaabaaaaaadoaaaaabejfdeheoeiaaaaaaacaaaaaaaiaaaaaa diaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaa aaaaaaaaadaaaaaaabaaaaaaapapaaaafaepfdejfeejepeoaaedepemepfcaakl epfdeheoemaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaa fdfgfpfaepfdejfeejepeoaaedepemepfcaaklkl" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { "ps_2_0 dcl v0 mov_pp oC0, v0 " } SubProgram "d3d11 " { "ps_4_0 eefiecedfjdoiaijdeijhjdpnpibjbpjbcgfffpfabaaaaaapeaaaaaaadaaaaaa cmaaaaaaiaaaaaaaleaaaaaaejfdeheoemaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaaklkl epfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklklfdeieefcdiaaaaaaeaaaaaaa aoaaaaaagcbaaaadpcbabaaaabaaaaaagfaaaaadpccabaaaaaaaaaaadgaaaaaf pccabaaaaaaaaaaaegbobaaaabaaaaaadoaaaaab" } SubProgram "d3d11_9x " { "ps_4_0_level_9_1 eefiecedmdmomhldiedflkcimhkfbplmajbggmfnabaaaaaaeeabaaaaaeaaaaaa daaaaaaahmaaaaaalmaaaaaabaabaaaaebgpgodjeeaaaaaaeeaaaaaaaaacpppp caaaaaaaceaaaaaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaacpppp bpaaaaacaaaaaaiaaaaacplaabaaaaacaaaicpiaaaaaoelappppaaaafdeieefc diaaaaaaeaaaaaaaaoaaaaaagcbaaaadpcbabaaaabaaaaaagfaaaaadpccabaaa aaaaaaaadgaaaaafpccabaaaaaaaaaaaegbobaaaabaaaaaadoaaaaabejfdeheo emaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapapaaaafdfgfpfa epfdejfeejepeoaaedepemepfcaaklklepfdeheocmaaaaaaabaaaaaaaiaaaaaa caaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgf heaaklkl" } } } Pass { ZTest Always ZWrite Off Cull Off GpuProgramID 71638 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX varying vec4 xlv_COLOR; void main () { gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); xlv_COLOR = gl_Color; } #endif #ifdef FRAGMENT varying vec4 xlv_COLOR; void main () { gl_FragData[0] = xlv_COLOR; } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "color" Color Matrix 0 [glstate_matrix_mvp] "vs_2_0 dcl_position v0 dcl_color v1 dp4 oPos.x, c0, v0 dp4 oPos.y, c1, v0 dp4 oPos.z, c2, v0 dp4 oPos.w, c3, v0 mov oD0, v1 " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "color" Color ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerDraw" 0 "vs_4_0 eefiecedamflbolapkbcdegjcikakklimmmoahnpabaaaaaanmabaaaaadaaaaaa cmaaaaaahmaaaaaanaaaaaaaejfdeheoeiaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafaepfdejfeejepeoaaedepemepfcaaklepfdeheo emaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaafdfgfpfa epfdejfeejepeoaaedepemepfcaaklklfdeieefcaeabaaaaeaaaabaaebaaaaaa fjaaaaaeegiocaaaaaaaaaaaaeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaad pcbabaaaabaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaa abaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaa egiocaaaaaaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaa aaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaaaaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaak pccabaaaaaaaaaaaegiocaaaaaaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaa aaaaaaaadgaaaaafpccabaaaabaaaaaaegbobaaaabaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "color" Color ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerDraw" 0 "vs_4_0_level_9_1 eefiecedpniogekgighioafeioceianndfjiollaabaaaaaaleacaaaaaeaaaaaa daaaaaaaaeabaaaabaacaaaagaacaaaaebgpgodjmmaaaaaammaaaaaaaaacpopp jiaaaaaadeaaaaaaabaaceaaaaaadaaaaaaadaaaaaaaceaaabaadaaaaaaaaaaa aeaaabaaaaaaaaaaaaaaaaaaaaacpoppbpaaaaacafaaaaiaaaaaapjabpaaaaac afaaabiaabaaapjaafaaaaadaaaaapiaaaaaffjaacaaoekaaeaaaaaeaaaaapia abaaoekaaaaaaajaaaaaoeiaaeaaaaaeaaaaapiaadaaoekaaaaakkjaaaaaoeia aeaaaaaeaaaaapiaaeaaoekaaaaappjaaaaaoeiaaeaaaaaeaaaaadmaaaaappia aaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeiaabaaaaacaaaaapoaabaaoeja ppppaaaafdeieefcaeabaaaaeaaaabaaebaaaaaafjaaaaaeegiocaaaaaaaaaaa aeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaaghaaaaae pccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaagiaaaaacabaaaaaa diaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaaaaaaaaaabaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaaaaaaaaaagbabaaaaaaaaaaa egaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaacaaaaaa kgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaa aaaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadgaaaaafpccabaaa abaaaaaaegbobaaaabaaaaaadoaaaaabejfdeheoeiaaaaaaacaaaaaaaiaaaaaa diaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaa aaaaaaaaadaaaaaaabaaaaaaapapaaaafaepfdejfeejepeoaaedepemepfcaakl epfdeheoemaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaa fdfgfpfaepfdejfeejepeoaaedepemepfcaaklkl" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { "ps_2_0 dcl v0 mov_pp oC0, v0 " } SubProgram "d3d11 " { "ps_4_0 eefiecedfjdoiaijdeijhjdpnpibjbpjbcgfffpfabaaaaaapeaaaaaaadaaaaaa cmaaaaaaiaaaaaaaleaaaaaaejfdeheoemaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaaklkl epfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklklfdeieefcdiaaaaaaeaaaaaaa aoaaaaaagcbaaaadpcbabaaaabaaaaaagfaaaaadpccabaaaaaaaaaaadgaaaaaf pccabaaaaaaaaaaaegbobaaaabaaaaaadoaaaaab" } SubProgram "d3d11_9x " { "ps_4_0_level_9_1 eefiecedmdmomhldiedflkcimhkfbplmajbggmfnabaaaaaaeeabaaaaaeaaaaaa daaaaaaahmaaaaaalmaaaaaabaabaaaaebgpgodjeeaaaaaaeeaaaaaaaaacpppp caaaaaaaceaaaaaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaacpppp bpaaaaacaaaaaaiaaaaacplaabaaaaacaaaicpiaaaaaoelappppaaaafdeieefc diaaaaaaeaaaaaaaaoaaaaaagcbaaaadpcbabaaaabaaaaaagfaaaaadpccabaaa aaaaaaaadgaaaaafpccabaaaaaaaaaaaegbobaaaabaaaaaadoaaaaabejfdeheo emaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapapaaaafdfgfpfa epfdejfeejepeoaaedepemepfcaaklklepfdeheocmaaaaaaabaaaaaaaiaaaaaa caaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgf heaaklkl" } } } Pass { ZTest Always Cull Off ColorMask 0 GpuProgramID 134849 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX varying vec4 xlv_COLOR; void main () { gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); xlv_COLOR = gl_Color; } #endif #ifdef FRAGMENT varying vec4 xlv_COLOR; void main () { gl_FragData[0] = xlv_COLOR; } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "color" Color Matrix 0 [glstate_matrix_mvp] "vs_2_0 dcl_position v0 dcl_color v1 dp4 oPos.x, c0, v0 dp4 oPos.y, c1, v0 dp4 oPos.z, c2, v0 dp4 oPos.w, c3, v0 mov oD0, v1 " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "color" Color ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerDraw" 0 "vs_4_0 eefiecedamflbolapkbcdegjcikakklimmmoahnpabaaaaaanmabaaaaadaaaaaa cmaaaaaahmaaaaaanaaaaaaaejfdeheoeiaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafaepfdejfeejepeoaaedepemepfcaaklepfdeheo emaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaafdfgfpfa epfdejfeejepeoaaedepemepfcaaklklfdeieefcaeabaaaaeaaaabaaebaaaaaa fjaaaaaeegiocaaaaaaaaaaaaeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaad pcbabaaaabaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaa abaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaa egiocaaaaaaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaa aaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaaaaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaak pccabaaaaaaaaaaaegiocaaaaaaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaa aaaaaaaadgaaaaafpccabaaaabaaaaaaegbobaaaabaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "color" Color ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerDraw" 0 "vs_4_0_level_9_1 eefiecedpniogekgighioafeioceianndfjiollaabaaaaaaleacaaaaaeaaaaaa daaaaaaaaeabaaaabaacaaaagaacaaaaebgpgodjmmaaaaaammaaaaaaaaacpopp jiaaaaaadeaaaaaaabaaceaaaaaadaaaaaaadaaaaaaaceaaabaadaaaaaaaaaaa aeaaabaaaaaaaaaaaaaaaaaaaaacpoppbpaaaaacafaaaaiaaaaaapjabpaaaaac afaaabiaabaaapjaafaaaaadaaaaapiaaaaaffjaacaaoekaaeaaaaaeaaaaapia abaaoekaaaaaaajaaaaaoeiaaeaaaaaeaaaaapiaadaaoekaaaaakkjaaaaaoeia aeaaaaaeaaaaapiaaeaaoekaaaaappjaaaaaoeiaaeaaaaaeaaaaadmaaaaappia aaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeiaabaaaaacaaaaapoaabaaoeja ppppaaaafdeieefcaeabaaaaeaaaabaaebaaaaaafjaaaaaeegiocaaaaaaaaaaa aeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaaghaaaaae pccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaagiaaaaacabaaaaaa diaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaaaaaaaaaabaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaaaaaaaaaagbabaaaaaaaaaaa egaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaacaaaaaa kgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaa aaaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadgaaaaafpccabaaa abaaaaaaegbobaaaabaaaaaadoaaaaabejfdeheoeiaaaaaaacaaaaaaaiaaaaaa diaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaa aaaaaaaaadaaaaaaabaaaaaaapapaaaafaepfdejfeejepeoaaedepemepfcaakl epfdeheoemaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaa fdfgfpfaepfdejfeejepeoaaedepemepfcaaklkl" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { "ps_2_0 dcl v0 mov_pp oC0, v0 " } SubProgram "d3d11 " { "ps_4_0 eefiecedfjdoiaijdeijhjdpnpibjbpjbcgfffpfabaaaaaapeaaaaaaadaaaaaa cmaaaaaaiaaaaaaaleaaaaaaejfdeheoemaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaaklkl epfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklklfdeieefcdiaaaaaaeaaaaaaa aoaaaaaagcbaaaadpcbabaaaabaaaaaagfaaaaadpccabaaaaaaaaaaadgaaaaaf pccabaaaaaaaaaaaegbobaaaabaaaaaadoaaaaab" } SubProgram "d3d11_9x " { "ps_4_0_level_9_1 eefiecedmdmomhldiedflkcimhkfbplmajbggmfnabaaaaaaeeabaaaaaeaaaaaa daaaaaaahmaaaaaalmaaaaaabaabaaaaebgpgodjeeaaaaaaeeaaaaaaaaacpppp caaaaaaaceaaaaaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaacpppp bpaaaaacaaaaaaiaaaaacplaabaaaaacaaaicpiaaaaaoelappppaaaafdeieefc diaaaaaaeaaaaaaaaoaaaaaagcbaaaadpcbabaaaabaaaaaagfaaaaadpccabaaa aaaaaaaadgaaaaafpccabaaaaaaaaaaaegbobaaaabaaaaaadoaaaaabejfdeheo emaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapapaaaafdfgfpfa epfdejfeejepeoaaedepemepfcaaklklepfdeheocmaaaaaaabaaaaaaaiaaaaaa caaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgf heaaklkl" } } } Pass { ZTest Always Cull Off GpuProgramID 261605 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX varying vec4 xlv_COLOR; void main () { gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); xlv_COLOR = gl_Color; } #endif #ifdef FRAGMENT varying vec4 xlv_COLOR; void main () { gl_FragData[0] = xlv_COLOR; } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "color" Color Matrix 0 [glstate_matrix_mvp] "vs_2_0 dcl_position v0 dcl_color v1 dp4 oPos.x, c0, v0 dp4 oPos.y, c1, v0 dp4 oPos.z, c2, v0 dp4 oPos.w, c3, v0 mov oD0, v1 " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "color" Color ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerDraw" 0 "vs_4_0 eefiecedamflbolapkbcdegjcikakklimmmoahnpabaaaaaanmabaaaaadaaaaaa cmaaaaaahmaaaaaanaaaaaaaejfdeheoeiaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafaepfdejfeejepeoaaedepemepfcaaklepfdeheo emaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaafdfgfpfa epfdejfeejepeoaaedepemepfcaaklklfdeieefcaeabaaaaeaaaabaaebaaaaaa fjaaaaaeegiocaaaaaaaaaaaaeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaad pcbabaaaabaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaa abaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaa egiocaaaaaaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaa aaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaaaaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaak pccabaaaaaaaaaaaegiocaaaaaaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaa aaaaaaaadgaaaaafpccabaaaabaaaaaaegbobaaaabaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "color" Color ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerDraw" 0 "vs_4_0_level_9_1 eefiecedpniogekgighioafeioceianndfjiollaabaaaaaaleacaaaaaeaaaaaa daaaaaaaaeabaaaabaacaaaagaacaaaaebgpgodjmmaaaaaammaaaaaaaaacpopp jiaaaaaadeaaaaaaabaaceaaaaaadaaaaaaadaaaaaaaceaaabaadaaaaaaaaaaa aeaaabaaaaaaaaaaaaaaaaaaaaacpoppbpaaaaacafaaaaiaaaaaapjabpaaaaac afaaabiaabaaapjaafaaaaadaaaaapiaaaaaffjaacaaoekaaeaaaaaeaaaaapia abaaoekaaaaaaajaaaaaoeiaaeaaaaaeaaaaapiaadaaoekaaaaakkjaaaaaoeia aeaaaaaeaaaaapiaaeaaoekaaaaappjaaaaaoeiaaeaaaaaeaaaaadmaaaaappia aaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeiaabaaaaacaaaaapoaabaaoeja ppppaaaafdeieefcaeabaaaaeaaaabaaebaaaaaafjaaaaaeegiocaaaaaaaaaaa aeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaaghaaaaae pccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaagiaaaaacabaaaaaa diaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaaaaaaaaaabaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaaaaaaaaaagbabaaaaaaaaaaa egaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaacaaaaaa kgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaa aaaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadgaaaaafpccabaaa abaaaaaaegbobaaaabaaaaaadoaaaaabejfdeheoeiaaaaaaacaaaaaaaiaaaaaa diaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaa aaaaaaaaadaaaaaaabaaaaaaapapaaaafaepfdejfeejepeoaaedepemepfcaakl epfdeheoemaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaa fdfgfpfaepfdejfeejepeoaaedepemepfcaaklkl" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { "ps_2_0 dcl v0 mov_pp oC0, v0 " } SubProgram "d3d11 " { "ps_4_0 eefiecedfjdoiaijdeijhjdpnpibjbpjbcgfffpfabaaaaaapeaaaaaaadaaaaaa cmaaaaaaiaaaaaaaleaaaaaaejfdeheoemaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaaklkl epfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklklfdeieefcdiaaaaaaeaaaaaaa aoaaaaaagcbaaaadpcbabaaaabaaaaaagfaaaaadpccabaaaaaaaaaaadgaaaaaf pccabaaaaaaaaaaaegbobaaaabaaaaaadoaaaaab" } SubProgram "d3d11_9x " { "ps_4_0_level_9_1 eefiecedmdmomhldiedflkcimhkfbplmajbggmfnabaaaaaaeeabaaaaaeaaaaaa daaaaaaahmaaaaaalmaaaaaabaabaaaaebgpgodjeeaaaaaaeeaaaaaaaaacpppp caaaaaaaceaaaaaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaacpppp bpaaaaacaaaaaaiaaaaacplaabaaaaacaaaicpiaaaaaoelappppaaaafdeieefc diaaaaaaeaaaaaaaaoaaaaaagcbaaaadpcbabaaaabaaaaaagfaaaaadpccabaaa aaaaaaaadgaaaaafpccabaaaaaaaaaaaegbobaaaabaaaaaadoaaaaabejfdeheo emaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapapaaaafdfgfpfa epfdejfeejepeoaaedepemepfcaaklklepfdeheocmaaaaaaabaaaaaaaiaaaaaa caaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgf heaaklkl" } } } Pass { ZTest Always ZWrite Off Cull Off Stencil { Pass Zero } ColorMask 0 GpuProgramID 314737 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX varying vec4 xlv_COLOR; void main () { gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); xlv_COLOR = gl_Color; } #endif #ifdef FRAGMENT varying vec4 xlv_COLOR; void main () { gl_FragData[0] = xlv_COLOR; } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "color" Color Matrix 0 [glstate_matrix_mvp] "vs_2_0 dcl_position v0 dcl_color v1 dp4 oPos.x, c0, v0 dp4 oPos.y, c1, v0 dp4 oPos.z, c2, v0 dp4 oPos.w, c3, v0 mov oD0, v1 " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "color" Color ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerDraw" 0 "vs_4_0 eefiecedamflbolapkbcdegjcikakklimmmoahnpabaaaaaanmabaaaaadaaaaaa cmaaaaaahmaaaaaanaaaaaaaejfdeheoeiaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafaepfdejfeejepeoaaedepemepfcaaklepfdeheo emaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaafdfgfpfa epfdejfeejepeoaaedepemepfcaaklklfdeieefcaeabaaaaeaaaabaaebaaaaaa fjaaaaaeegiocaaaaaaaaaaaaeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaad pcbabaaaabaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaa abaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaa egiocaaaaaaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaa aaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaaaaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaak pccabaaaaaaaaaaaegiocaaaaaaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaa aaaaaaaadgaaaaafpccabaaaabaaaaaaegbobaaaabaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "color" Color ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerDraw" 0 "vs_4_0_level_9_1 eefiecedpniogekgighioafeioceianndfjiollaabaaaaaaleacaaaaaeaaaaaa daaaaaaaaeabaaaabaacaaaagaacaaaaebgpgodjmmaaaaaammaaaaaaaaacpopp jiaaaaaadeaaaaaaabaaceaaaaaadaaaaaaadaaaaaaaceaaabaadaaaaaaaaaaa aeaaabaaaaaaaaaaaaaaaaaaaaacpoppbpaaaaacafaaaaiaaaaaapjabpaaaaac afaaabiaabaaapjaafaaaaadaaaaapiaaaaaffjaacaaoekaaeaaaaaeaaaaapia abaaoekaaaaaaajaaaaaoeiaaeaaaaaeaaaaapiaadaaoekaaaaakkjaaaaaoeia aeaaaaaeaaaaapiaaeaaoekaaaaappjaaaaaoeiaaeaaaaaeaaaaadmaaaaappia aaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeiaabaaaaacaaaaapoaabaaoeja ppppaaaafdeieefcaeabaaaaeaaaabaaebaaaaaafjaaaaaeegiocaaaaaaaaaaa aeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaaghaaaaae pccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaagiaaaaacabaaaaaa diaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaaaaaaaaaabaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaaaaaaaaaagbabaaaaaaaaaaa egaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaacaaaaaa kgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaa aaaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadgaaaaafpccabaaa abaaaaaaegbobaaaabaaaaaadoaaaaabejfdeheoeiaaaaaaacaaaaaaaiaaaaaa diaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaa aaaaaaaaadaaaaaaabaaaaaaapapaaaafaepfdejfeejepeoaaedepemepfcaakl epfdeheoemaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaa fdfgfpfaepfdejfeejepeoaaedepemepfcaaklkl" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { "ps_2_0 dcl v0 mov_pp oC0, v0 " } SubProgram "d3d11 " { "ps_4_0 eefiecedfjdoiaijdeijhjdpnpibjbpjbcgfffpfabaaaaaapeaaaaaaadaaaaaa cmaaaaaaiaaaaaaaleaaaaaaejfdeheoemaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaaklkl epfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklklfdeieefcdiaaaaaaeaaaaaaa aoaaaaaagcbaaaadpcbabaaaabaaaaaagfaaaaadpccabaaaaaaaaaaadgaaaaaf pccabaaaaaaaaaaaegbobaaaabaaaaaadoaaaaab" } SubProgram "d3d11_9x " { "ps_4_0_level_9_1 eefiecedmdmomhldiedflkcimhkfbplmajbggmfnabaaaaaaeeabaaaaaeaaaaaa daaaaaaahmaaaaaalmaaaaaabaabaaaaebgpgodjeeaaaaaaeeaaaaaaaaacpppp caaaaaaaceaaaaaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaacpppp bpaaaaacaaaaaaiaaaaacplaabaaaaacaaaicpiaaaaaoelappppaaaafdeieefc diaaaaaaeaaaaaaaaoaaaaaagcbaaaadpcbabaaaabaaaaaagfaaaaadpccabaaa aaaaaaaadgaaaaafpccabaaaaaaaaaaaegbobaaaabaaaaaadoaaaaabejfdeheo emaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapapaaaafdfgfpfa epfdejfeejepeoaaedepemepfcaaklklepfdeheocmaaaaaaabaaaaaaaiaaaaaa caaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgf heaaklkl" } } } Pass { ZTest Always ZWrite Off Cull Off Stencil { Pass Zero } GpuProgramID 339914 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX varying vec4 xlv_COLOR; void main () { gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); xlv_COLOR = gl_Color; } #endif #ifdef FRAGMENT varying vec4 xlv_COLOR; void main () { gl_FragData[0] = xlv_COLOR; } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "color" Color Matrix 0 [glstate_matrix_mvp] "vs_2_0 dcl_position v0 dcl_color v1 dp4 oPos.x, c0, v0 dp4 oPos.y, c1, v0 dp4 oPos.z, c2, v0 dp4 oPos.w, c3, v0 mov oD0, v1 " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "color" Color ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerDraw" 0 "vs_4_0 eefiecedamflbolapkbcdegjcikakklimmmoahnpabaaaaaanmabaaaaadaaaaaa cmaaaaaahmaaaaaanaaaaaaaejfdeheoeiaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafaepfdejfeejepeoaaedepemepfcaaklepfdeheo emaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaafdfgfpfa epfdejfeejepeoaaedepemepfcaaklklfdeieefcaeabaaaaeaaaabaaebaaaaaa fjaaaaaeegiocaaaaaaaaaaaaeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaad pcbabaaaabaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaa abaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaa egiocaaaaaaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaa aaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaaaaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaak pccabaaaaaaaaaaaegiocaaaaaaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaa aaaaaaaadgaaaaafpccabaaaabaaaaaaegbobaaaabaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "color" Color ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerDraw" 0 "vs_4_0_level_9_1 eefiecedpniogekgighioafeioceianndfjiollaabaaaaaaleacaaaaaeaaaaaa daaaaaaaaeabaaaabaacaaaagaacaaaaebgpgodjmmaaaaaammaaaaaaaaacpopp jiaaaaaadeaaaaaaabaaceaaaaaadaaaaaaadaaaaaaaceaaabaadaaaaaaaaaaa aeaaabaaaaaaaaaaaaaaaaaaaaacpoppbpaaaaacafaaaaiaaaaaapjabpaaaaac afaaabiaabaaapjaafaaaaadaaaaapiaaaaaffjaacaaoekaaeaaaaaeaaaaapia abaaoekaaaaaaajaaaaaoeiaaeaaaaaeaaaaapiaadaaoekaaaaakkjaaaaaoeia aeaaaaaeaaaaapiaaeaaoekaaaaappjaaaaaoeiaaeaaaaaeaaaaadmaaaaappia aaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeiaabaaaaacaaaaapoaabaaoeja ppppaaaafdeieefcaeabaaaaeaaaabaaebaaaaaafjaaaaaeegiocaaaaaaaaaaa aeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaaghaaaaae pccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaagiaaaaacabaaaaaa diaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaaaaaaaaaabaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaaaaaaaaaagbabaaaaaaaaaaa egaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaacaaaaaa kgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaa aaaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadgaaaaafpccabaaa abaaaaaaegbobaaaabaaaaaadoaaaaabejfdeheoeiaaaaaaacaaaaaaaiaaaaaa diaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaa aaaaaaaaadaaaaaaabaaaaaaapapaaaafaepfdejfeejepeoaaedepemepfcaakl epfdeheoemaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaa fdfgfpfaepfdejfeejepeoaaedepemepfcaaklkl" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { "ps_2_0 dcl v0 mov_pp oC0, v0 " } SubProgram "d3d11 " { "ps_4_0 eefiecedfjdoiaijdeijhjdpnpibjbpjbcgfffpfabaaaaaapeaaaaaaadaaaaaa cmaaaaaaiaaaaaaaleaaaaaaejfdeheoemaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaaklkl epfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklklfdeieefcdiaaaaaaeaaaaaaa aoaaaaaagcbaaaadpcbabaaaabaaaaaagfaaaaadpccabaaaaaaaaaaadgaaaaaf pccabaaaaaaaaaaaegbobaaaabaaaaaadoaaaaab" } SubProgram "d3d11_9x " { "ps_4_0_level_9_1 eefiecedmdmomhldiedflkcimhkfbplmajbggmfnabaaaaaaeeabaaaaaeaaaaaa daaaaaaahmaaaaaalmaaaaaabaabaaaaebgpgodjeeaaaaaaeeaaaaaaaaacpppp caaaaaaaceaaaaaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaacpppp bpaaaaacaaaaaaiaaaaacplaabaaaaacaaaicpiaaaaaoelappppaaaafdeieefc diaaaaaaeaaaaaaaaoaaaaaagcbaaaadpcbabaaaabaaaaaagfaaaaadpccabaaa aaaaaaaadgaaaaafpccabaaaaaaaaaaaegbobaaaabaaaaaadoaaaaabejfdeheo emaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapapaaaafdfgfpfa epfdejfeejepeoaaedepemepfcaaklklepfdeheocmaaaaaaabaaaaaaaiaaaaaa caaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgf heaaklkl" } } } Pass { ZTest Always Cull Off Stencil { Pass Zero } ColorMask 0 GpuProgramID 402820 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX varying vec4 xlv_COLOR; void main () { gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); xlv_COLOR = gl_Color; } #endif #ifdef FRAGMENT varying vec4 xlv_COLOR; void main () { gl_FragData[0] = xlv_COLOR; } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "color" Color Matrix 0 [glstate_matrix_mvp] "vs_2_0 dcl_position v0 dcl_color v1 dp4 oPos.x, c0, v0 dp4 oPos.y, c1, v0 dp4 oPos.z, c2, v0 dp4 oPos.w, c3, v0 mov oD0, v1 " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "color" Color ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerDraw" 0 "vs_4_0 eefiecedamflbolapkbcdegjcikakklimmmoahnpabaaaaaanmabaaaaadaaaaaa cmaaaaaahmaaaaaanaaaaaaaejfdeheoeiaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafaepfdejfeejepeoaaedepemepfcaaklepfdeheo emaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaafdfgfpfa epfdejfeejepeoaaedepemepfcaaklklfdeieefcaeabaaaaeaaaabaaebaaaaaa fjaaaaaeegiocaaaaaaaaaaaaeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaad pcbabaaaabaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaa abaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaa egiocaaaaaaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaa aaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaaaaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaak pccabaaaaaaaaaaaegiocaaaaaaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaa aaaaaaaadgaaaaafpccabaaaabaaaaaaegbobaaaabaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "color" Color ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerDraw" 0 "vs_4_0_level_9_1 eefiecedpniogekgighioafeioceianndfjiollaabaaaaaaleacaaaaaeaaaaaa daaaaaaaaeabaaaabaacaaaagaacaaaaebgpgodjmmaaaaaammaaaaaaaaacpopp jiaaaaaadeaaaaaaabaaceaaaaaadaaaaaaadaaaaaaaceaaabaadaaaaaaaaaaa aeaaabaaaaaaaaaaaaaaaaaaaaacpoppbpaaaaacafaaaaiaaaaaapjabpaaaaac afaaabiaabaaapjaafaaaaadaaaaapiaaaaaffjaacaaoekaaeaaaaaeaaaaapia abaaoekaaaaaaajaaaaaoeiaaeaaaaaeaaaaapiaadaaoekaaaaakkjaaaaaoeia aeaaaaaeaaaaapiaaeaaoekaaaaappjaaaaaoeiaaeaaaaaeaaaaadmaaaaappia aaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeiaabaaaaacaaaaapoaabaaoeja ppppaaaafdeieefcaeabaaaaeaaaabaaebaaaaaafjaaaaaeegiocaaaaaaaaaaa aeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaaghaaaaae pccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaagiaaaaacabaaaaaa diaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaaaaaaaaaabaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaaaaaaaaaagbabaaaaaaaaaaa egaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaacaaaaaa kgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaa aaaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadgaaaaafpccabaaa abaaaaaaegbobaaaabaaaaaadoaaaaabejfdeheoeiaaaaaaacaaaaaaaiaaaaaa diaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaa aaaaaaaaadaaaaaaabaaaaaaapapaaaafaepfdejfeejepeoaaedepemepfcaakl epfdeheoemaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaa fdfgfpfaepfdejfeejepeoaaedepemepfcaaklkl" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { "ps_2_0 dcl v0 mov_pp oC0, v0 " } SubProgram "d3d11 " { "ps_4_0 eefiecedfjdoiaijdeijhjdpnpibjbpjbcgfffpfabaaaaaapeaaaaaaadaaaaaa cmaaaaaaiaaaaaaaleaaaaaaejfdeheoemaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaaklkl epfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklklfdeieefcdiaaaaaaeaaaaaaa aoaaaaaagcbaaaadpcbabaaaabaaaaaagfaaaaadpccabaaaaaaaaaaadgaaaaaf pccabaaaaaaaaaaaegbobaaaabaaaaaadoaaaaab" } SubProgram "d3d11_9x " { "ps_4_0_level_9_1 eefiecedmdmomhldiedflkcimhkfbplmajbggmfnabaaaaaaeeabaaaaaeaaaaaa daaaaaaahmaaaaaalmaaaaaabaabaaaaebgpgodjeeaaaaaaeeaaaaaaaaacpppp caaaaaaaceaaaaaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaacpppp bpaaaaacaaaaaaiaaaaacplaabaaaaacaaaicpiaaaaaoelappppaaaafdeieefc diaaaaaaeaaaaaaaaoaaaaaagcbaaaadpcbabaaaabaaaaaagfaaaaadpccabaaa aaaaaaaadgaaaaafpccabaaaaaaaaaaaegbobaaaabaaaaaadoaaaaabejfdeheo emaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapapaaaafdfgfpfa epfdejfeejepeoaaedepemepfcaaklklepfdeheocmaaaaaaabaaaaaaaiaaaaaa caaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgf heaaklkl" } } } Pass { ZTest Always Cull Off Stencil { Pass Zero } GpuProgramID 516991 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX varying vec4 xlv_COLOR; void main () { gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); xlv_COLOR = gl_Color; } #endif #ifdef FRAGMENT varying vec4 xlv_COLOR; void main () { gl_FragData[0] = xlv_COLOR; } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "color" Color Matrix 0 [glstate_matrix_mvp] "vs_2_0 dcl_position v0 dcl_color v1 dp4 oPos.x, c0, v0 dp4 oPos.y, c1, v0 dp4 oPos.z, c2, v0 dp4 oPos.w, c3, v0 mov oD0, v1 " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "color" Color ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerDraw" 0 "vs_4_0 eefiecedamflbolapkbcdegjcikakklimmmoahnpabaaaaaanmabaaaaadaaaaaa cmaaaaaahmaaaaaanaaaaaaaejfdeheoeiaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafaepfdejfeejepeoaaedepemepfcaaklepfdeheo emaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaafdfgfpfa epfdejfeejepeoaaedepemepfcaaklklfdeieefcaeabaaaaeaaaabaaebaaaaaa fjaaaaaeegiocaaaaaaaaaaaaeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaad pcbabaaaabaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaa abaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaa egiocaaaaaaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaa aaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaaaaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaak pccabaaaaaaaaaaaegiocaaaaaaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaa aaaaaaaadgaaaaafpccabaaaabaaaaaaegbobaaaabaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "color" Color ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerDraw" 0 "vs_4_0_level_9_1 eefiecedpniogekgighioafeioceianndfjiollaabaaaaaaleacaaaaaeaaaaaa daaaaaaaaeabaaaabaacaaaagaacaaaaebgpgodjmmaaaaaammaaaaaaaaacpopp jiaaaaaadeaaaaaaabaaceaaaaaadaaaaaaadaaaaaaaceaaabaadaaaaaaaaaaa aeaaabaaaaaaaaaaaaaaaaaaaaacpoppbpaaaaacafaaaaiaaaaaapjabpaaaaac afaaabiaabaaapjaafaaaaadaaaaapiaaaaaffjaacaaoekaaeaaaaaeaaaaapia abaaoekaaaaaaajaaaaaoeiaaeaaaaaeaaaaapiaadaaoekaaaaakkjaaaaaoeia aeaaaaaeaaaaapiaaeaaoekaaaaappjaaaaaoeiaaeaaaaaeaaaaadmaaaaappia aaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeiaabaaaaacaaaaapoaabaaoeja ppppaaaafdeieefcaeabaaaaeaaaabaaebaaaaaafjaaaaaeegiocaaaaaaaaaaa aeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaaghaaaaae pccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaagiaaaaacabaaaaaa diaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaaaaaaaaaabaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaaaaaaaaaagbabaaaaaaaaaaa egaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaacaaaaaa kgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaa aaaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadgaaaaafpccabaaa abaaaaaaegbobaaaabaaaaaadoaaaaabejfdeheoeiaaaaaaacaaaaaaaiaaaaaa diaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaa aaaaaaaaadaaaaaaabaaaaaaapapaaaafaepfdejfeejepeoaaedepemepfcaakl epfdeheoemaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaa fdfgfpfaepfdejfeejepeoaaedepemepfcaaklkl" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { "ps_2_0 dcl v0 mov_pp oC0, v0 " } SubProgram "d3d11 " { "ps_4_0 eefiecedfjdoiaijdeijhjdpnpibjbpjbcgfffpfabaaaaaapeaaaaaaadaaaaaa cmaaaaaaiaaaaaaaleaaaaaaejfdeheoemaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaaklkl epfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklklfdeieefcdiaaaaaaeaaaaaaa aoaaaaaagcbaaaadpcbabaaaabaaaaaagfaaaaadpccabaaaaaaaaaaadgaaaaaf pccabaaaaaaaaaaaegbobaaaabaaaaaadoaaaaab" } SubProgram "d3d11_9x " { "ps_4_0_level_9_1 eefiecedmdmomhldiedflkcimhkfbplmajbggmfnabaaaaaaeeabaaaaaeaaaaaa daaaaaaahmaaaaaalmaaaaaabaabaaaaebgpgodjeeaaaaaaeeaaaaaaaaacpppp caaaaaaaceaaaaaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaacpppp bpaaaaacaaaaaaiaaaaacplaabaaaaacaaaicpiaaaaaoelappppaaaafdeieefc diaaaaaaeaaaaaaaaoaaaaaagcbaaaadpcbabaaaabaaaaaagfaaaaadpccabaaa aaaaaaaadgaaaaafpccabaaaaaaaaaaaegbobaaaabaaaaaadoaaaaabejfdeheo emaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapapaaaafdfgfpfa epfdejfeejepeoaaedepemepfcaaklklepfdeheocmaaaaaaabaaaaaaaiaaaaaa caaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgf heaaklkl" } } } } Fallback Off }Internal-SplashShadowCastergShader "Hidden/InternalSplashShadowCaster" { SubShader { Pass { ZTest Always Cull Off Blend One One GpuProgramID 54741 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX varying vec4 xlv_COLOR; void main () { gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); xlv_COLOR = gl_Color; } #endif #ifdef FRAGMENT varying vec4 xlv_COLOR; void main () { gl_FragData[0] = xlv_COLOR; } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "color" Color Matrix 0 [glstate_matrix_mvp] "vs_2_0 dcl_position v0 dcl_color v1 dp4 oPos.x, c0, v0 dp4 oPos.y, c1, v0 dp4 oPos.z, c2, v0 dp4 oPos.w, c3, v0 mov oD0, v1 " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "color" Color ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerDraw" 0 "vs_4_0 eefiecedamflbolapkbcdegjcikakklimmmoahnpabaaaaaanmabaaaaadaaaaaa cmaaaaaahmaaaaaanaaaaaaaejfdeheoeiaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafaepfdejfeejepeoaaedepemepfcaaklepfdeheo emaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaafdfgfpfa epfdejfeejepeoaaedepemepfcaaklklfdeieefcaeabaaaaeaaaabaaebaaaaaa fjaaaaaeegiocaaaaaaaaaaaaeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaad pcbabaaaabaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaa abaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaa egiocaaaaaaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaa aaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaaaaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaak pccabaaaaaaaaaaaegiocaaaaaaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaa aaaaaaaadgaaaaafpccabaaaabaaaaaaegbobaaaabaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "color" Color ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerDraw" 0 "vs_4_0_level_9_1 eefiecedpniogekgighioafeioceianndfjiollaabaaaaaaleacaaaaaeaaaaaa daaaaaaaaeabaaaabaacaaaagaacaaaaebgpgodjmmaaaaaammaaaaaaaaacpopp jiaaaaaadeaaaaaaabaaceaaaaaadaaaaaaadaaaaaaaceaaabaadaaaaaaaaaaa aeaaabaaaaaaaaaaaaaaaaaaaaacpoppbpaaaaacafaaaaiaaaaaapjabpaaaaac afaaabiaabaaapjaafaaaaadaaaaapiaaaaaffjaacaaoekaaeaaaaaeaaaaapia abaaoekaaaaaaajaaaaaoeiaaeaaaaaeaaaaapiaadaaoekaaaaakkjaaaaaoeia aeaaaaaeaaaaapiaaeaaoekaaaaappjaaaaaoeiaaeaaaaaeaaaaadmaaaaappia aaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeiaabaaaaacaaaaapoaabaaoeja ppppaaaafdeieefcaeabaaaaeaaaabaaebaaaaaafjaaaaaeegiocaaaaaaaaaaa aeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaaghaaaaae pccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaagiaaaaacabaaaaaa diaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaaaaaaaaaabaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaaaaaaaaaagbabaaaaaaaaaaa egaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaacaaaaaa kgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaa aaaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadgaaaaafpccabaaa abaaaaaaegbobaaaabaaaaaadoaaaaabejfdeheoeiaaaaaaacaaaaaaaiaaaaaa diaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaa aaaaaaaaadaaaaaaabaaaaaaapapaaaafaepfdejfeejepeoaaedepemepfcaakl epfdeheoemaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaa fdfgfpfaepfdejfeejepeoaaedepemepfcaaklkl" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { "ps_2_0 dcl v0 mov_pp oC0, v0 " } SubProgram "d3d11 " { "ps_4_0 eefiecedfjdoiaijdeijhjdpnpibjbpjbcgfffpfabaaaaaapeaaaaaaadaaaaaa cmaaaaaaiaaaaaaaleaaaaaaejfdeheoemaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaaklkl epfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklklfdeieefcdiaaaaaaeaaaaaaa aoaaaaaagcbaaaadpcbabaaaabaaaaaagfaaaaadpccabaaaaaaaaaaadgaaaaaf pccabaaaaaaaaaaaegbobaaaabaaaaaadoaaaaab" } SubProgram "d3d11_9x " { "ps_4_0_level_9_1 eefiecedmdmomhldiedflkcimhkfbplmajbggmfnabaaaaaaeeabaaaaaeaaaaaa daaaaaaahmaaaaaalmaaaaaabaabaaaaebgpgodjeeaaaaaaeeaaaaaaaaacpppp caaaaaaaceaaaaaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaaaceaaaaacpppp bpaaaaacaaaaaaiaaaaacplaabaaaaacaaaicpiaaaaaoelappppaaaafdeieefc diaaaaaaeaaaaaaaaoaaaaaagcbaaaadpcbabaaaabaaaaaagfaaaaadpccabaaa aaaaaaaadgaaaaafpccabaaaaaaaaaaaegbobaaaabaaaaaadoaaaaabejfdeheo emaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapapaaaafdfgfpfa epfdejfeejepeoaaedepemepfcaaklklepfdeheocmaaaaaaabaaaaaaaiaaaaaa caaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgf heaaklkl" } } } } Fallback Off }Internal-SplashShadowBlurHShader "Hidden/InternalSplashShadowBlur" { SubShader { Pass { ZTest Always Cull Off GpuProgramID 37455 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX varying vec2 xlv_TEXCOORD0; void main () { gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); xlv_TEXCOORD0 = gl_MultiTexCoord0.xy; } #endif #ifdef FRAGMENT uniform sampler2D _MainTex; uniform vec4 _MainTex_TexelSize; varying vec2 xlv_TEXCOORD0; void main () { vec2 tmpvar_1; tmpvar_1.y = 0.0; tmpvar_1.x = (-2.25 * _MainTex_TexelSize.x); vec2 tmpvar_2; tmpvar_2.y = 0.0; tmpvar_2.x = (-0.4473684 * _MainTex_TexelSize.x); vec2 tmpvar_3; tmpvar_3.y = 0.0; tmpvar_3.x = (1.306122 * _MainTex_TexelSize.x); vec2 tmpvar_4; tmpvar_4.y = 0.0; tmpvar_4.x = (3.0 * _MainTex_TexelSize.x); gl_FragData[0] = ((( (texture2D (_MainTex, (xlv_TEXCOORD0 + tmpvar_1)) * 0.1333333) + (texture2D (_MainTex, (xlv_TEXCOORD0 + tmpvar_2)) * 0.5066667) ) + (texture2D (_MainTex, (xlv_TEXCOORD0 + tmpvar_3) ) * 0.3266667)) + (texture2D (_MainTex, (xlv_TEXCOORD0 + tmpvar_4)) * 0.03333334)); } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "texcoord" TexCoord0 Matrix 0 [glstate_matrix_mvp] "vs_2_0 dcl_position v0 dcl_texcoord v1 dp4 oPos.x, c0, v0 dp4 oPos.y, c1, v0 dp4 oPos.z, c2, v0 dp4 oPos.w, c3, v0 mov oT0.xy, v1 " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "texcoord" TexCoord0 ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerDraw" 0 "vs_4_0 eefiecedaffpdldohodkdgpagjklpapmmnbhcfmlabaaaaaaoeabaaaaadaaaaaa cmaaaaaaiaaaaaaaniaaaaaaejfdeheoemaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaadadaaaafaepfdejfeejepeoaafeeffiedepepfceeaaklkl epfdeheofaaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaadamaaaa fdfgfpfaepfdejfeejepeoaafeeffiedepepfceeaaklklklfdeieefcaeabaaaa eaaaabaaebaaaaaafjaaaaaeegiocaaaaaaaaaaaaeaaaaaafpaaaaadpcbabaaa aaaaaaaafpaaaaaddcbabaaaabaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaa gfaaaaaddccabaaaabaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaa fgbfbaaaaaaaaaaaegiocaaaaaaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaaaaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaak pcaabaaaaaaaaaaaegiocaaaaaaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaa aaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaaaaaaaaaaadaaaaaapgbpbaaa aaaaaaaaegaobaaaaaaaaaaadgaaaaafdccabaaaabaaaaaaegbabaaaabaaaaaa doaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "texcoord" TexCoord0 ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerDraw" 0 "vs_4_0_level_9_1 eefiecedmomopcjkglcmfiigcnlfbdoahcohgpeoabaaaaaalmacaaaaaeaaaaaa daaaaaaaaeabaaaabaacaaaageacaaaaebgpgodjmmaaaaaammaaaaaaaaacpopp jiaaaaaadeaaaaaaabaaceaaaaaadaaaaaaadaaaaaaaceaaabaadaaaaaaaaaaa aeaaabaaaaaaaaaaaaaaaaaaaaacpoppbpaaaaacafaaaaiaaaaaapjabpaaaaac afaaabiaabaaapjaafaaaaadaaaaapiaaaaaffjaacaaoekaaeaaaaaeaaaaapia abaaoekaaaaaaajaaaaaoeiaaeaaaaaeaaaaapiaadaaoekaaaaakkjaaaaaoeia aeaaaaaeaaaaapiaaeaaoekaaaaappjaaaaaoeiaaeaaaaaeaaaaadmaaaaappia aaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeiaabaaaaacaaaaadoaabaaoeja ppppaaaafdeieefcaeabaaaaeaaaabaaebaaaaaafjaaaaaeegiocaaaaaaaaaaa aeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaaddcbabaaaabaaaaaaghaaaaae pccabaaaaaaaaaaaabaaaaaagfaaaaaddccabaaaabaaaaaagiaaaaacabaaaaaa diaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaaaaaaaaaabaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaaaaaaaaaagbabaaaaaaaaaaa egaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaacaaaaaa kgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaa aaaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadgaaaaafdccabaaa abaaaaaaegbabaaaabaaaaaadoaaaaabejfdeheoemaaaaaaacaaaaaaaiaaaaaa diaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaa aaaaaaaaadaaaaaaabaaaaaaadadaaaafaepfdejfeejepeoaafeeffiedepepfc eeaaklklepfdeheofaaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaa adaaaaaaaaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaa adamaaaafdfgfpfaepfdejfeejepeoaafeeffiedepepfceeaaklklkl" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { Vector 0 [_MainTex_TexelSize] SetTexture 0 [_MainTex] 2D 0 "ps_2_0 def c1, -2.25, 0, -0.447368413, 1.30612242 def c2, 3, 0.50666666, 0.13333334, 0.326666653 def c3, 0.0333333351, 0, 0, 0 dcl t0.xy dcl_2d s0 mov r0.xzw, c1 mul r1.x, r0.z, c0.x mov r1.y, c1.y add r1.xy, r1, t0 mul r0.x, r0.x, c0.x mov r0.y, c1.y add r0.xy, r0, t0 mul r2.x, r0.w, c0.x mov r2.y, c1.y add r2.xy, r2, t0 mov r3.w, c2.x mul r3.x, r3.w, c0.x mov r3.y, c1.y add r3.xy, r3, t0 texld_pp r1, r1, s0 texld_pp r0, r0, s0 texld_pp r2, r2, s0 texld_pp r3, r3, s0 mul_pp r1, r1, c2.y mad_pp r0, r0, c2.z, r1 mad_pp r0, r2, c2.w, r0 mad_pp r0, r3, c3.x, r0 mov_pp oC0, r0 " } SubProgram "d3d11 " { SetTexture 0 [_MainTex] 2D 0 ConstBuffer "$Globals" 16 Vector 0 [_MainTex_TexelSize] BindCB "$Globals" 0 "ps_4_0 eefiecedioccicilkpabcmcgjmpaceempgchceipabaaaaaadaadaaaaadaaaaaa cmaaaaaaieaaaaaaliaaaaaaejfdeheofaaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaadadaaaafdfgfpfaepfdejfeejepeoaafeeffiedepepfcee aaklklklepfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaa adaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklklfdeieefchaacaaaa eaaaaaaajmaaaaaafjaaaaaeegiocaaaaaaaaaaaabaaaaaafkaaaaadaagabaaa aaaaaaaafibiaaaeaahabaaaaaaaaaaaffffaaaagcbaaaaddcbabaaaabaaaaaa gfaaaaadpccabaaaaaaaaaaagiaaaaacadaaaaaadiaaaaalfcaabaaaaaaaaaaa agiacaaaaaaaaaaaaaaaaaaaaceaaaaaaaaabamaaaaaaaaahjanofloaaaaaaaa dgaaaaaikcaabaaaaaaaaaaaaceaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaahpcaabaaaaaaaaaaaegaobaaaaaaaaaaaegbebaaaabaaaaaaefaaaaaj pcaabaaaabaaaaaaogakbaaaaaaaaaaaeghobaaaaaaaaaaaaagabaaaaaaaaaaa efaaaaajpcaabaaaaaaaaaaaegaabaaaaaaaaaaaeghobaaaaaaaaaaaaagabaaa aaaaaaaadiaaaaakpcaabaaaabaaaaaaegaobaaaabaaaaaaaceaaaaaoileabdp oileabdpoileabdpoileabdpdcaaaaampcaabaaaaaaaaaaaegaobaaaaaaaaaaa aceaaaaaijiiaidoijiiaidoijiiaidoijiiaidoegaobaaaabaaaaaadiaaaaal fcaabaaaabaaaaaaagiacaaaaaaaaaaaaaaaaaaaaceaaaaaafcpkhdpaaaaaaaa aaaaeaeaaaaaaaaadgaaaaaikcaabaaaabaaaaaaaceaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaahpcaabaaaabaaaaaaegaobaaaabaaaaaaegbebaaa abaaaaaaefaaaaajpcaabaaaacaaaaaaegaabaaaabaaaaaaeghobaaaaaaaaaaa aagabaaaaaaaaaaaefaaaaajpcaabaaaabaaaaaaogakbaaaabaaaaaaeghobaaa aaaaaaaaaagabaaaaaaaaaaadcaaaaampcaabaaaaaaaaaaaegaobaaaacaaaaaa aceaaaaankeakhdonkeakhdonkeakhdonkeakhdoegaobaaaaaaaaaaadcaaaaam pccabaaaaaaaaaaaegaobaaaabaaaaaaaceaaaaaijiiaidnijiiaidnijiiaidn ijiiaidnegaobaaaaaaaaaaadoaaaaab" } SubProgram "d3d11_9x " { SetTexture 0 [_MainTex] 2D 0 ConstBuffer "$Globals" 16 Vector 0 [_MainTex_TexelSize] BindCB "$Globals" 0 "ps_4_0_level_9_1 eefiecedpgkfecnogccemcebfaclomkhohbjobenabaaaaaadiafaaaaaeaaaaaa daaaaaaadeacaaaakmaeaaaaaeafaaaaebgpgodjpmabaaaapmabaaaaaaacpppp miabaaaadeaaaaaaabaaciaaaaaadeaaaaaadeaaabaaceaaaaaadeaaaaaaaaaa aaaaaaaaabaaaaaaaaaaaaaaaaacppppfbaaaaafabaaapkaaaaabamaaaaaaaaa hjanofloafcpkhdpfbaaaaafacaaapkaaaaaeaeaoileabdpijiiaidonkeakhdo fbaaaaafadaaapkaijiiaidnaaaaaaaaaaaaaaaaaaaaaaaabpaaaaacaaaaaaia aaaaadlabpaaaaacaaaaaajaaaaiapkaabaaaaacaaaaaniaabaaoekaafaaaaad abaaabiaaaaakkiaaaaaaakaabaaaaacabaaaciaabaaffkaacaaaaadabaaadia abaaoeiaaaaaoelaafaaaaadaaaaabiaaaaaaaiaaaaaaakaabaaaaacaaaaacia abaaffkaacaaaaadaaaaadiaaaaaoeiaaaaaoelaafaaaaadacaaabiaaaaappia aaaaaakaabaaaaacacaaaciaabaaffkaacaaaaadacaaadiaacaaoeiaaaaaoela abaaaaacadaaaiiaacaaaakaafaaaaadadaaabiaadaappiaaaaaaakaabaaaaac adaaaciaabaaffkaacaaaaadadaaadiaadaaoeiaaaaaoelaecaaaaadabaacpia abaaoeiaaaaioekaecaaaaadaaaacpiaaaaaoeiaaaaioekaecaaaaadacaacpia acaaoeiaaaaioekaecaaaaadadaacpiaadaaoeiaaaaioekaafaaaaadabaacpia abaaoeiaacaaffkaaeaaaaaeaaaacpiaaaaaoeiaacaakkkaabaaoeiaaeaaaaae aaaacpiaacaaoeiaacaappkaaaaaoeiaaeaaaaaeaaaacpiaadaaoeiaadaaaaka aaaaoeiaabaaaaacaaaicpiaaaaaoeiappppaaaafdeieefchaacaaaaeaaaaaaa jmaaaaaafjaaaaaeegiocaaaaaaaaaaaabaaaaaafkaaaaadaagabaaaaaaaaaaa fibiaaaeaahabaaaaaaaaaaaffffaaaagcbaaaaddcbabaaaabaaaaaagfaaaaad pccabaaaaaaaaaaagiaaaaacadaaaaaadiaaaaalfcaabaaaaaaaaaaaagiacaaa aaaaaaaaaaaaaaaaaceaaaaaaaaabamaaaaaaaaahjanofloaaaaaaaadgaaaaai kcaabaaaaaaaaaaaaceaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah pcaabaaaaaaaaaaaegaobaaaaaaaaaaaegbebaaaabaaaaaaefaaaaajpcaabaaa abaaaaaaogakbaaaaaaaaaaaeghobaaaaaaaaaaaaagabaaaaaaaaaaaefaaaaaj pcaabaaaaaaaaaaaegaabaaaaaaaaaaaeghobaaaaaaaaaaaaagabaaaaaaaaaaa diaaaaakpcaabaaaabaaaaaaegaobaaaabaaaaaaaceaaaaaoileabdpoileabdp oileabdpoileabdpdcaaaaampcaabaaaaaaaaaaaegaobaaaaaaaaaaaaceaaaaa ijiiaidoijiiaidoijiiaidoijiiaidoegaobaaaabaaaaaadiaaaaalfcaabaaa abaaaaaaagiacaaaaaaaaaaaaaaaaaaaaceaaaaaafcpkhdpaaaaaaaaaaaaeaea aaaaaaaadgaaaaaikcaabaaaabaaaaaaaceaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaahpcaabaaaabaaaaaaegaobaaaabaaaaaaegbebaaaabaaaaaa efaaaaajpcaabaaaacaaaaaaegaabaaaabaaaaaaeghobaaaaaaaaaaaaagabaaa aaaaaaaaefaaaaajpcaabaaaabaaaaaaogakbaaaabaaaaaaeghobaaaaaaaaaaa aagabaaaaaaaaaaadcaaaaampcaabaaaaaaaaaaaegaobaaaacaaaaaaaceaaaaa nkeakhdonkeakhdonkeakhdonkeakhdoegaobaaaaaaaaaaadcaaaaampccabaaa aaaaaaaaegaobaaaabaaaaaaaceaaaaaijiiaidnijiiaidnijiiaidnijiiaidn egaobaaaaaaaaaaadoaaaaabejfdeheofaaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaadadaaaafdfgfpfaepfdejfeejepeoaafeeffiedepepfcee aaklklklepfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaa adaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklkl" } } } Pass { ZTest Always Cull Off GpuProgramID 74124 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX varying vec2 xlv_TEXCOORD0; void main () { gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); xlv_TEXCOORD0 = gl_MultiTexCoord0.xy; } #endif #ifdef FRAGMENT uniform sampler2D _MainTex; uniform vec4 _MainTex_TexelSize; varying vec2 xlv_TEXCOORD0; void main () { vec2 tmpvar_1; tmpvar_1.x = 0.0; tmpvar_1.y = (-2.25 * _MainTex_TexelSize.y); vec2 tmpvar_2; tmpvar_2.x = 0.0; tmpvar_2.y = (-0.4473684 * _MainTex_TexelSize.y); vec2 tmpvar_3; tmpvar_3.x = 0.0; tmpvar_3.y = (1.306122 * _MainTex_TexelSize.y); vec2 tmpvar_4; tmpvar_4.x = 0.0; tmpvar_4.y = (3.0 * _MainTex_TexelSize.y); gl_FragData[0] = ((( (texture2D (_MainTex, (xlv_TEXCOORD0 + tmpvar_1)) * 0.1333333) + (texture2D (_MainTex, (xlv_TEXCOORD0 + tmpvar_2)) * 0.5066667) ) + (texture2D (_MainTex, (xlv_TEXCOORD0 + tmpvar_3) ) * 0.3266667)) + (texture2D (_MainTex, (xlv_TEXCOORD0 + tmpvar_4)) * 0.03333334)); } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "texcoord" TexCoord0 Matrix 0 [glstate_matrix_mvp] "vs_2_0 dcl_position v0 dcl_texcoord v1 dp4 oPos.x, c0, v0 dp4 oPos.y, c1, v0 dp4 oPos.z, c2, v0 dp4 oPos.w, c3, v0 mov oT0.xy, v1 " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "texcoord" TexCoord0 ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerDraw" 0 "vs_4_0 eefiecedaffpdldohodkdgpagjklpapmmnbhcfmlabaaaaaaoeabaaaaadaaaaaa cmaaaaaaiaaaaaaaniaaaaaaejfdeheoemaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaadadaaaafaepfdejfeejepeoaafeeffiedepepfceeaaklkl epfdeheofaaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaadamaaaa fdfgfpfaepfdejfeejepeoaafeeffiedepepfceeaaklklklfdeieefcaeabaaaa eaaaabaaebaaaaaafjaaaaaeegiocaaaaaaaaaaaaeaaaaaafpaaaaadpcbabaaa aaaaaaaafpaaaaaddcbabaaaabaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaa gfaaaaaddccabaaaabaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaa fgbfbaaaaaaaaaaaegiocaaaaaaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaaaaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaak pcaabaaaaaaaaaaaegiocaaaaaaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaa aaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaaaaaaaaaaadaaaaaapgbpbaaa aaaaaaaaegaobaaaaaaaaaaadgaaaaafdccabaaaabaaaaaaegbabaaaabaaaaaa doaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "texcoord" TexCoord0 ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerDraw" 0 "vs_4_0_level_9_1 eefiecedmomopcjkglcmfiigcnlfbdoahcohgpeoabaaaaaalmacaaaaaeaaaaaa daaaaaaaaeabaaaabaacaaaageacaaaaebgpgodjmmaaaaaammaaaaaaaaacpopp jiaaaaaadeaaaaaaabaaceaaaaaadaaaaaaadaaaaaaaceaaabaadaaaaaaaaaaa aeaaabaaaaaaaaaaaaaaaaaaaaacpoppbpaaaaacafaaaaiaaaaaapjabpaaaaac afaaabiaabaaapjaafaaaaadaaaaapiaaaaaffjaacaaoekaaeaaaaaeaaaaapia abaaoekaaaaaaajaaaaaoeiaaeaaaaaeaaaaapiaadaaoekaaaaakkjaaaaaoeia aeaaaaaeaaaaapiaaeaaoekaaaaappjaaaaaoeiaaeaaaaaeaaaaadmaaaaappia aaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeiaabaaaaacaaaaadoaabaaoeja ppppaaaafdeieefcaeabaaaaeaaaabaaebaaaaaafjaaaaaeegiocaaaaaaaaaaa aeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaaddcbabaaaabaaaaaaghaaaaae pccabaaaaaaaaaaaabaaaaaagfaaaaaddccabaaaabaaaaaagiaaaaacabaaaaaa diaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaaaaaaaaaabaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaaaaaaaaaagbabaaaaaaaaaaa egaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaacaaaaaa kgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaa aaaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadgaaaaafdccabaaa abaaaaaaegbabaaaabaaaaaadoaaaaabejfdeheoemaaaaaaacaaaaaaaiaaaaaa diaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaa aaaaaaaaadaaaaaaabaaaaaaadadaaaafaepfdejfeejepeoaafeeffiedepepfc eeaaklklepfdeheofaaaaaaaacaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaa adaaaaaaaaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaa adamaaaafdfgfpfaepfdejfeejepeoaafeeffiedepepfceeaaklklkl" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { Vector 0 [_MainTex_TexelSize] SetTexture 0 [_MainTex] 2D 0 "ps_2_0 def c1, 0.50666666, 0.13333334, 0.326666653, 0.0333333351 def c2, -2.25, -0.447368413, 1.30612242, 3 dcl t0.xy dcl_2d s0 mov r0.x, t0.x mov r1.w, c0.y mad r0.y, r1.w, c2.y, t0.y mov r1.x, t0.x mad r1.y, r1.w, c2.x, t0.y mov r2.x, t0.x mad r2.y, r1.w, c2.z, t0.y mov r3.x, t0.x mad r3.y, r1.w, c2.w, t0.y texld_pp r0, r0, s0 texld_pp r1, r1, s0 texld_pp r2, r2, s0 texld_pp r3, r3, s0 mul_pp r0, r0, c1.x mad_pp r0, r1, c1.y, r0 mad_pp r0, r2, c1.z, r0 mad_pp r0, r3, c1.w, r0 mov_pp oC0, r0 " } SubProgram "d3d11 " { SetTexture 0 [_MainTex] 2D 0 ConstBuffer "$Globals" 16 Vector 0 [_MainTex_TexelSize] BindCB "$Globals" 0 "ps_4_0 eefiecedhdlcopkhbmnikcgicagngdkdhclmimobabaaaaaadaadaaaaadaaaaaa cmaaaaaaieaaaaaaliaaaaaaejfdeheofaaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaaeeaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaadadaaaafdfgfpfaepfdejfeejepeoaafeeffiedepepfcee aaklklklepfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaa adaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklklfdeieefchaacaaaa eaaaaaaajmaaaaaafjaaaaaeegiocaaaaaaaaaaaabaaaaaafkaaaaadaagabaaa aaaaaaaafibiaaaeaahabaaaaaaaaaaaffffaaaagcbaaaaddcbabaaaabaaaaaa gfaaaaadpccabaaaaaaaaaaagiaaaaacadaaaaaadgaaaaaifcaabaaaaaaaaaaa aceaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadiaaaaalkcaabaaaaaaaaaaa fgifcaaaaaaaaaaaaaaaaaaaaceaaaaaaaaaaaaaaaaabamaaaaaaaaahjanoflo aaaaaaahpcaabaaaaaaaaaaaegaobaaaaaaaaaaaegbebaaaabaaaaaaefaaaaaj pcaabaaaabaaaaaaogakbaaaaaaaaaaaeghobaaaaaaaaaaaaagabaaaaaaaaaaa efaaaaajpcaabaaaaaaaaaaaegaabaaaaaaaaaaaeghobaaaaaaaaaaaaagabaaa aaaaaaaadiaaaaakpcaabaaaabaaaaaaegaobaaaabaaaaaaaceaaaaaoileabdp oileabdpoileabdpoileabdpdcaaaaampcaabaaaaaaaaaaaegaobaaaaaaaaaaa aceaaaaaijiiaidoijiiaidoijiiaidoijiiaidoegaobaaaabaaaaaadgaaaaai fcaabaaaabaaaaaaaceaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadiaaaaal kcaabaaaabaaaaaafgifcaaaaaaaaaaaaaaaaaaaaceaaaaaaaaaaaaaafcpkhdp aaaaaaaaaaaaeaeaaaaaaaahpcaabaaaabaaaaaaegaobaaaabaaaaaaegbebaaa abaaaaaaefaaaaajpcaabaaaacaaaaaaegaabaaaabaaaaaaeghobaaaaaaaaaaa aagabaaaaaaaaaaaefaaaaajpcaabaaaabaaaaaaogakbaaaabaaaaaaeghobaaa aaaaaaaaaagabaaaaaaaaaaadcaaaaampcaabaaaaaaaaaaaegaobaaaacaaaaaa aceaaaaankeakhdonkeakhdonkeakhdonkeakhdoegaobaaaaaaaaaaadcaaaaam pccabaaaaaaaaaaaegaobaaaabaaaaaaaceaaaaaijiiaidnijiiaidnijiiaidn ijiiaidnegaobaaaaaaaaaaadoaaaaab" } SubProgram "d3d11_9x " { SetTexture 0 [_MainTex] 2D 0 ConstBuffer "$Globals" 16 Vector 0 [_MainTex_TexelSize] BindCB "$Globals" 0 "ps_4_0_level_9_1 eefiecedlpbhhhacepojcdmphknfmplgemjapencabaaaaaaoeaeaaaaaeaaaaaa daaaaaaaoaabaaaafiaeaaaalaaeaaaaebgpgodjkiabaaaakiabaaaaaaacpppp heabaaaadeaaaaaaabaaciaaaaaadeaaaaaadeaaabaaceaaaaaadeaaaaaaaaaa aaaaaaaaabaaaaaaaaaaaaaaaaacppppfbaaaaafabaaapkaoileabdpijiiaido nkeakhdoijiiaidnfbaaaaafacaaapkaaaaabamahjanofloafcpkhdpaaaaeaea bpaaaaacaaaaaaiaaaaaadlabpaaaaacaaaaaajaaaaiapkaabaaaaacaaaaabia aaaaaalaabaaaaacabaaaiiaaaaaffkaaeaaaaaeaaaaaciaabaappiaacaaffka aaaafflaabaaaaacabaaabiaaaaaaalaaeaaaaaeabaaaciaabaappiaacaaaaka aaaafflaabaaaaacacaaabiaaaaaaalaaeaaaaaeacaaaciaabaappiaacaakkka aaaafflaabaaaaacadaaabiaaaaaaalaaeaaaaaeadaaaciaabaappiaacaappka aaaafflaecaaaaadaaaacpiaaaaaoeiaaaaioekaecaaaaadabaacpiaabaaoeia aaaioekaecaaaaadacaacpiaacaaoeiaaaaioekaecaaaaadadaacpiaadaaoeia aaaioekaafaaaaadaaaacpiaaaaaoeiaabaaaakaaeaaaaaeaaaacpiaabaaoeia abaaffkaaaaaoeiaaeaaaaaeaaaacpiaacaaoeiaabaakkkaaaaaoeiaaeaaaaae aaaacpiaadaaoeiaabaappkaaaaaoeiaabaaaaacaaaicpiaaaaaoeiappppaaaa fdeieefchaacaaaaeaaaaaaajmaaaaaafjaaaaaeegiocaaaaaaaaaaaabaaaaaa fkaaaaadaagabaaaaaaaaaaafibiaaaeaahabaaaaaaaaaaaffffaaaagcbaaaad dcbabaaaabaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaacadaaaaaadgaaaaai fcaabaaaaaaaaaaaaceaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadiaaaaal kcaabaaaaaaaaaaafgifcaaaaaaaaaaaaaaaaaaaaceaaaaaaaaaaaaaaaaabama aaaaaaaahjanofloaaaaaaahpcaabaaaaaaaaaaaegaobaaaaaaaaaaaegbebaaa abaaaaaaefaaaaajpcaabaaaabaaaaaaogakbaaaaaaaaaaaeghobaaaaaaaaaaa aagabaaaaaaaaaaaefaaaaajpcaabaaaaaaaaaaaegaabaaaaaaaaaaaeghobaaa aaaaaaaaaagabaaaaaaaaaaadiaaaaakpcaabaaaabaaaaaaegaobaaaabaaaaaa aceaaaaaoileabdpoileabdpoileabdpoileabdpdcaaaaampcaabaaaaaaaaaaa egaobaaaaaaaaaaaaceaaaaaijiiaidoijiiaidoijiiaidoijiiaidoegaobaaa abaaaaaadgaaaaaifcaabaaaabaaaaaaaceaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaadiaaaaalkcaabaaaabaaaaaafgifcaaaaaaaaaaaaaaaaaaaaceaaaaa aaaaaaaaafcpkhdpaaaaaaaaaaaaeaeaaaaaaaahpcaabaaaabaaaaaaegaobaaa abaaaaaaegbebaaaabaaaaaaefaaaaajpcaabaaaacaaaaaaegaabaaaabaaaaaa eghobaaaaaaaaaaaaagabaaaaaaaaaaaefaaaaajpcaabaaaabaaaaaaogakbaaa abaaaaaaeghobaaaaaaaaaaaaagabaaaaaaaaaaadcaaaaampcaabaaaaaaaaaaa egaobaaaacaaaaaaaceaaaaankeakhdonkeakhdonkeakhdonkeakhdoegaobaaa aaaaaaaadcaaaaampccabaaaaaaaaaaaegaobaaaabaaaaaaaceaaaaaijiiaidn ijiiaidnijiiaidnijiiaidnegaobaaaaaaaaaaadoaaaaabejfdeheofaaaaaaa acaaaaaaaiaaaaaadiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaa eeaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaadadaaaafdfgfpfaepfdejfe ejepeoaafeeffiedepepfceeaaklklklepfdeheocmaaaaaaabaaaaaaaiaaaaaa caaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgf heaaklkl" } } } } Fallback Off }Internal-SplashShadowReceiver Shader "Hidden/InternalSplashShadowReceiver" { SubShader { Pass { Cull Off GpuProgramID 20110 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX varying vec3 xlv_TEXCOORD0; varying vec4 xlv_TEXCOORD1; varying vec4 xlv_COLOR; void main () { vec4 tmpvar_1; tmpvar_1.w = 1.0; tmpvar_1.xyz = gl_Vertex.xyz; gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); xlv_TEXCOORD0 = gl_Normal; xlv_TEXCOORD1 = tmpvar_1; xlv_COLOR = gl_Color; } #endif #ifdef FRAGMENT uniform vec3 unity_LightColor0; uniform vec3 unity_LightColor1; uniform mat4 unity_World2Shadow[4]; uniform sampler2D unity_SplashScreenShadowTex0; uniform sampler2D unity_SplashScreenShadowTex1; uniform sampler2D unity_SplashScreenShadowTex2; uniform sampler2D unity_SplashScreenShadowTex3; uniform sampler2D unity_SplashScreenShadowTex4; uniform sampler2D unity_SplashScreenShadowTex5; uniform sampler2D unity_SplashScreenShadowTex6; uniform sampler2D unity_SplashScreenShadowTex7; uniform sampler2D unity_SplashScreenShadowTex8; uniform vec3 unity_LightPosition0; varying vec3 xlv_TEXCOORD0; varying vec4 xlv_TEXCOORD1; varying vec4 xlv_COLOR; void main () { vec4 tmpvar_1; tmpvar_1 = xlv_TEXCOORD1; int equationIndex_3; int equationMatrixIndex_4; vec4 planeShadows3_5; vec4 planeShadows2_6; vec4 planeShadows1_7; vec4 shadowSample8_8; vec4 shadowSample7_9; vec4 shadowSample6_10; vec4 shadowSample5_11; vec4 shadowSample4_12; vec4 shadowSample3_13; vec4 shadowSample2_14; vec4 shadowSample1_15; vec4 shadowSample0_16; vec4 tmpvar_17; tmpvar_17 = (unity_World2Shadow[0] * xlv_TEXCOORD1); vec2 tmpvar_18; tmpvar_18 = (((tmpvar_17.xy / tmpvar_17.w) * 0.5) + 0.5); shadowSample0_16 = texture2D (unity_SplashScreenShadowTex0, tmpvar_18); shadowSample1_15 = texture2D (unity_SplashScreenShadowTex1, tmpvar_18); shadowSample2_14 = texture2D (unity_SplashScreenShadowTex2, tmpvar_18); shadowSample3_13 = texture2D (unity_SplashScreenShadowTex3, tmpvar_18); shadowSample4_12 = texture2D (unity_SplashScreenShadowTex4, tmpvar_18); shadowSample5_11 = texture2D (unity_SplashScreenShadowTex5, tmpvar_18); shadowSample6_10 = texture2D (unity_SplashScreenShadowTex6, tmpvar_18); shadowSample7_9 = texture2D (unity_SplashScreenShadowTex7, tmpvar_18); shadowSample8_8 = texture2D (unity_SplashScreenShadowTex8, tmpvar_18); planeShadows1_7 = vec4(0.0, 0.0, 0.0, 0.0); planeShadows2_6 = vec4(0.0, 0.0, 0.0, 0.0); planeShadows3_5 = vec4(0.0, 0.0, 0.0, 0.0); equationMatrixIndex_4 = 1; equationIndex_3 = 0; for (int planeIndex_2 = 0; planeIndex_2 < 12; planeIndex_2++) { equationIndex_3 = planeIndex_2; if ((planeIndex_2 >= 8)) { equationMatrixIndex_4 = 3; equationIndex_3 = (planeIndex_2 - 8); } else { if ((planeIndex_2 >= 4)) { equationMatrixIndex_4 = 2; equationIndex_3 = (equationIndex_3 - 4); }; }; mat4 m_19; m_19 = unity_World2Shadow[equationMatrixIndex_4]; vec4 v_20; v_20.x = m_19[0][equationIndex_3]; v_20.y = m_19[1][equationIndex_3]; v_20.z = m_19[2][equationIndex_3]; v_20.w = m_19[3][equationIndex_3]; float tmpvar_21; tmpvar_21 = (dot (v_20, tmpvar_1) - 1.0); if ((tmpvar_21 > 0.0)) { float tmpvar_22; tmpvar_22 = clamp ((tmpvar_21 * 0.5), 0.0, 1.0); float tmpvar_23; tmpvar_23 = clamp (((tmpvar_21 - 2.0) / 48.0), 0.0, 1.0); float tmpvar_24; tmpvar_24 = (tmpvar_21 * 0.25); float tmpvar_25; tmpvar_25 = clamp ((1.0 - tmpvar_24), 0.0, 1.0); float tmpvar_26; tmpvar_26 = clamp ((tmpvar_24 - 1.0), 0.0, 1.0); float tmpvar_27; tmpvar_27 = (1.0 - (tmpvar_25 + tmpvar_26)); if ((equationMatrixIndex_4 == 1)) { planeShadows1_7[equationIndex_3] = ((( (((shadowSample0_16 * tmpvar_25) + (shadowSample1_15 * tmpvar_27)) + (shadowSample2_14 * tmpvar_26))[equationIndex_3] * tmpvar_22) - tmpvar_23) * (1.0 + tmpvar_23)); } else { if ((equationMatrixIndex_4 == 2)) { planeShadows2_6[equationIndex_3] = ((( (((shadowSample3_13 * tmpvar_25) + (shadowSample4_12 * tmpvar_27)) + (shadowSample5_11 * tmpvar_26))[equationIndex_3] * tmpvar_22) - tmpvar_23) * (1.0 + tmpvar_23)); } else { planeShadows3_5[equationIndex_3] = ((( (((shadowSample6_10 * tmpvar_25) + (shadowSample7_9 * tmpvar_27)) + (shadowSample8_8 * tmpvar_26))[equationIndex_3] * tmpvar_22) - tmpvar_23) * (1.0 + tmpvar_23)); }; }; }; }; vec4 tmpvar_28; tmpvar_28.w = 1.0; tmpvar_28.xyz = mix (unity_LightColor1, unity_LightColor0, vec3((pow ( clamp (dot (xlv_TEXCOORD0, normalize((unity_LightPosition0 - xlv_TEXCOORD1.xyz))), 0.0, 1.0) , 3.0) * (1.0 - clamp (max (max (max ( max (planeShadows1_7.x, planeShadows1_7.y) , max (planeShadows1_7.z, planeShadows1_7.w) ), max ( max (planeShadows2_6.x, planeShadows2_6.y) , max (planeShadows2_6.z, planeShadows2_6.w) )), max (max (planeShadows3_5.x, planeShadows3_5.y), max (planeShadows3_5.z, planeShadows3_5.w))), 0.0, 1.0) )))); gl_FragData[0] = (tmpvar_28 * xlv_COLOR); } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "color" Color Bind "normal" Normal Matrix 0 [glstate_matrix_mvp] "vs_3_0 def c4, 1, 0, 0, 0 dcl_position v0 dcl_normal v1 dcl_color v2 dcl_position o0 dcl_texcoord o1.xyz dcl_texcoord1 o2 dcl_color o3 dp4 o0.x, c0, v0 dp4 o0.y, c1, v0 dp4 o0.z, c2, v0 dp4 o0.w, c3, v0 mov o1.xyz, v1 mad o2, v0.xyzx, c4.xxxy, c4.yyyx mov o3, v2 " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "color" Color Bind "normal" Normal ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityPerDraw" 0 "vs_4_0 eefiecedbmhgpaofmhlgmcpgnkkhdocjiablgpbkabaaaaaajeacaaaaadaaaaaa cmaaaaaajmaaaaaaciabaaaaejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaahahaaaagaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa apapaaaafaepfdejfeejepeoaaeoepfcenebemaaedepemepfcaaklklepfdeheo ieaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaheaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaahaiaaaaheaaaaaa abaaaaaaaaaaaaaaadaaaaaaacaaaaaaapaaaaaahnaaaaaaaaaaaaaaaaaaaaaa adaaaaaaadaaaaaaapaaaaaafdfgfpfaepfdejfeejepeoaafeeffiedepepfcee aaedepemepfcaaklfdeieefcgeabaaaaeaaaabaafjaaaaaafjaaaaaeegiocaaa aaaaaaaaaeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaadhcbabaaaabaaaaaa fpaaaaadpcbabaaaacaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaad hccabaaaabaaaaaagfaaaaadpccabaaaacaaaaaagfaaaaadpccabaaaadaaaaaa giaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaa aaaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaaaaaaaaaaaaaaaaa agbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaa aaaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpccabaaa aaaaaaaaegiocaaaaaaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaa dgaaaaafhccabaaaabaaaaaaegbcbaaaabaaaaaadgaaaaafhccabaaaacaaaaaa egbcbaaaaaaaaaaadgaaaaaficcabaaaacaaaaaaabeaaaaaaaaaiadpdgaaaaaf pccabaaaadaaaaaaegbobaaaacaaaaaadoaaaaab" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { Matrix 0 [unity_World2Shadow0] Matrix 4 [unity_World2Shadow1] Matrix 8 [unity_World2Shadow2] Matrix 12 [unity_World2Shadow3] Vector 16 [unity_LightColor0] Vector 17 [unity_LightColor1] Vector 18 [unity_LightPosition0] SetTexture 0 [unity_SplashScreenShadowTex0] 2D 0 SetTexture 1 [unity_SplashScreenShadowTex1] 2D 1 SetTexture 2 [unity_SplashScreenShadowTex2] 2D 2 SetTexture 3 [unity_SplashScreenShadowTex3] 2D 3 SetTexture 4 [unity_SplashScreenShadowTex4] 2D 4 SetTexture 5 [unity_SplashScreenShadowTex5] 2D 5 SetTexture 6 [unity_SplashScreenShadowTex6] 2D 6 SetTexture 7 [unity_SplashScreenShadowTex7] 2D 7 SetTexture 8 [unity_SplashScreenShadowTex8] 2D 8 "ps_3_0 def c19, 0.5, -1, -3, 0.020833334 def c20, 0.25, 1, -1, 0 dcl_texcoord v0.xyz dcl_texcoord1 v1 dcl_color_pp v2 dcl_2d s0 dcl_2d s1 dcl_2d s2 dcl_2d s3 dcl_2d s4 dcl_2d s5 dcl_2d s6 dcl_2d s7 dcl_2d s8 dp4 r0.x, c4, v1 add r0.xyz, r0.x, c19.yzyw mad_sat r0.w, r0.z, -c20.x, c20.y mad_sat r1.x, r0.z, c20.x, c20.z add r1.y, r0.w, r1.x add r1.y, -r1.y, -c19.y dp4 r1.z, c3, v1 rcp r1.z, r1.z dp4 r2.x, c0, v1 dp4 r2.y, c1, v1 mul r1.zw, r1.z, r2.xyxy mad r1.zw, r1, c19.x, c19.x texld_pp r2, r1.zwzw, s1 mul r1.y, r1.y, r2.x texld_pp r3, r1.zwzw, s0 mad r0.w, r3.x, r0.w, r1.y texld_pp r4, r1.zwzw, s2 mad r0.w, r4.x, r1.x, r0.w mul r0.xy, r0, c19.xwzw mov_sat r0.xy, r0 mad r0.x, r0.w, r0.x, -r0.y add r0.y, r0.y, -c19.y mul r0.x, r0.y, r0.x cmp r0.x, -r0.z, c20.w, r0.x dp4 r0.y, c5, v1 add r0.yzw, r0.y, c19.xyzy mad_sat r1.x, r0.w, -c20.x, c20.y mad_sat r1.y, r0.w, c20.x, c20.z add r2.x, r1.y, r1.x add r2.x, -r2.x, -c19.y mul r2.x, r2.x, r2.y mad r1.x, r3.y, r1.x, r2.x mad r1.x, r4.y, r1.y, r1.x mul r0.yz, r0, c19.xxww mov_sat r0.yz, r0 mad r0.y, r1.x, r0.y, -r0.z add r0.z, r0.z, -c19.y mul r0.y, r0.z, r0.y cmp r0.y, -r0.w, c20.w, r0.y max r1.x, r0.x, r0.y dp4 r0.x, c6, v1 add r0.xyz, r0.x, c19.yzyw mad_sat r0.w, r0.z, -c20.x, c20.y mad_sat r1.y, r0.z, c20.x, c20.z add r2.x, r0.w, r1.y add r2.x, -r2.x, -c19.y mul r2.x, r2.x, r2.z mad r0.w, r3.z, r0.w, r2.x mad r0.w, r4.z, r1.y, r0.w mul r0.xy, r0, c19.xwzw mov_sat r0.xy, r0 mad r0.x, r0.w, r0.x, -r0.y add r0.y, r0.y, -c19.y mul r0.x, r0.y, r0.x cmp r0.x, -r0.z, c20.w, r0.x dp4 r0.y, c7, v1 add r0.yzw, r0.y, c19.xyzy mad_sat r1.y, r0.w, -c20.x, c20.y mad_sat r2.x, r0.w, c20.x, c20.z add r2.y, r1.y, r2.x add r2.y, -r2.y, -c19.y mul r2.y, r2.y, r2.w mad r1.y, r3.w, r1.y, r2.y mad r1.y, r4.w, r2.x, r1.y mul r0.yz, r0, c19.xxww mov_sat r0.yz, r0 mad r0.y, r1.y, r0.y, -r0.z add r0.z, r0.z, -c19.y mul r0.y, r0.z, r0.y cmp r0.y, -r0.w, c20.w, r0.y max r1.y, r0.x, r0.y max r0.x, r1.x, r1.y dp4 r0.y, c8, v1 add r0.yzw, r0.y, c19.xyzy mad_sat r1.x, r0.w, -c20.x, c20.y mad_sat r1.y, r0.w, c20.x, c20.z add r2.x, r1.y, r1.x add r2.x, -r2.x, -c19.y texld_pp r3, r1.zwzw, s4 mul r2.x, r2.x, r3.x texld_pp r4, r1.zwzw, s3 mad r1.x, r4.x, r1.x, r2.x texld_pp r2, r1.zwzw, s5 mad r1.x, r2.x, r1.y, r1.x mul r0.yz, r0, c19.xxww mov_sat r0.yz, r0 mad r0.y, r1.x, r0.y, -r0.z add r0.z, r0.z, -c19.y mul r0.y, r0.z, r0.y cmp r0.y, -r0.w, c20.w, r0.y dp4 r0.z, c9, v1 add r5.xyz, r0.z, c19.yzyw mad_sat r0.z, r5.z, -c20.x, c20.y mad_sat r0.w, r5.z, c20.x, c20.z add r1.x, r0.w, r0.z add r1.x, -r1.x, -c19.y mul r1.x, r1.x, r3.y mad r0.z, r4.y, r0.z, r1.x mad r0.z, r2.y, r0.w, r0.z mul r1.xy, r5, c19.xwzw mov_sat r1.xy, r1 mad r0.z, r0.z, r1.x, -r1.y add r0.w, r1.y, -c19.y mul r0.z, r0.w, r0.z cmp r0.z, -r5.z, c20.w, r0.z max r1.x, r0.y, r0.z dp4 r0.y, c10, v1 add r0.yzw, r0.y, c19.xyzy mad_sat r1.y, r0.w, -c20.x, c20.y mad_sat r2.x, r0.w, c20.x, c20.z add r2.y, r1.y, r2.x add r2.y, -r2.y, -c19.y mul r2.y, r2.y, r3.z mad r1.y, r4.z, r1.y, r2.y mad r1.y, r2.z, r2.x, r1.y mul r0.yz, r0, c19.xxww mov_sat r0.yz, r0 mad r0.y, r1.y, r0.y, -r0.z add r0.z, r0.z, -c19.y mul r0.y, r0.z, r0.y cmp r0.y, -r0.w, c20.w, r0.y dp4 r0.z, c11, v1 add r2.xyz, r0.z, c19.yzyw mad_sat r0.z, r2.z, -c20.x, c20.y mad_sat r0.w, r2.z, c20.x, c20.z add r1.y, r0.w, r0.z add r1.y, -r1.y, -c19.y mul r1.y, r1.y, r3.w mad r0.z, r4.w, r0.z, r1.y mad r0.z, r2.w, r0.w, r0.z mul r2.xy, r2, c19.xwzw mov_sat r2.xy, r2 mad r0.z, r0.z, r2.x, -r2.y add r0.w, r2.y, -c19.y mul r0.z, r0.w, r0.z cmp r0.z, -r2.z, c20.w, r0.z max r1.y, r0.y, r0.z max r0.y, r1.x, r1.y max r1.x, r0.x, r0.y texld_pp r0, r1.zwzw, s7 dp4 r1.y, c12, v1 add r2.xyz, r1.y, c19.yzyw mad_sat r1.y, r2.z, -c20.x, c20.y mad_sat r2.w, r2.z, c20.x, c20.z add r3.x, r1.y, r2.w add r3.x, -r3.x, -c19.y mul r0.x, r0.x, r3.x texld_pp r3, r1.zwzw, s6 texld_pp r4, r1.zwzw, s8 mad r0.x, r3.x, r1.y, r0.x mad r0.x, r4.x, r2.w, r0.x mul r1.yz, r2.xxyw, c19.xxww mov_sat r1.yz, r1 mad r0.x, r0.x, r1.y, -r1.z add r1.y, r1.z, -c19.y mul r0.x, r0.x, r1.y cmp r0.x, -r2.z, c20.w, r0.x dp4 r1.y, c13, v1 add r1.yzw, r1.y, c19.xyzy mad_sat r2.x, r1.w, -c20.x, c20.y mad_sat r2.y, r1.w, c20.x, c20.z add r2.z, r2.y, r2.x add r2.z, -r2.z, -c19.y mul r0.y, r0.y, r2.z mad r0.y, r3.y, r2.x, r0.y mad r0.y, r4.y, r2.y, r0.y mul r1.yz, r1, c19.xxww mov_sat r1.yz, r1 mad r0.y, r0.y, r1.y, -r1.z add r1.y, r1.z, -c19.y mul r0.y, r0.y, r1.y cmp r0.y, -r1.w, c20.w, r0.y max r1.y, r0.x, r0.y dp4 r0.x, c14, v1 add r2.xyz, r0.x, c19.yzyw mad_sat r0.x, r2.z, -c20.x, c20.y mad_sat r0.y, r2.z, c20.x, c20.z add r1.z, r0.y, r0.x add r1.z, -r1.z, -c19.y mul r0.z, r0.z, r1.z mad r0.x, r3.z, r0.x, r0.z mad r0.x, r4.z, r0.y, r0.x mul r0.yz, r2.xxyw, c19.xxww mov_sat r0.yz, r0 mad r0.x, r0.x, r0.y, -r0.z add r0.y, r0.z, -c19.y mul r0.x, r0.y, r0.x cmp r0.x, -r2.z, c20.w, r0.x dp4 r0.y, c15, v1 add r2.xyz, r0.y, c19.yzyw mad_sat r0.y, r2.z, -c20.x, c20.y mad_sat r0.z, r2.z, c20.x, c20.z add r1.z, r0.z, r0.y add r1.z, -r1.z, -c19.y mul r0.w, r0.w, r1.z mad r0.y, r3.w, r0.y, r0.w mad r0.y, r4.w, r0.z, r0.y mul r0.zw, r2.xyxy, c19.xyxw mov_sat r0.zw, r0 mad r0.y, r0.y, r0.z, -r0.w add r0.z, r0.w, -c19.y mul r0.y, r0.z, r0.y cmp r0.y, -r2.z, c20.w, r0.y max r1.z, r0.x, r0.y max r0.x, r1.y, r1.z max_sat r2.x, r1.x, r0.x add r0.x, -r2.x, -c19.y add r0.yzw, c18.xxyz, -v1.xxyz nrm r1.xyz, r0.yzww dp3_sat r0.y, v0, r1 mul r0.z, r0.y, r0.y mul r0.y, r0.z, r0.y mul_pp r0.x, r0.x, r0.y mov r1.xyz, c17 add_pp r0.yzw, -r1.xxyz, c16.xxyz mad_pp r0.xyz, r0.x, r0.yzww, c17 mov r0.w, -c19.y mul_pp oC0, r0, v2 " } SubProgram "d3d11 " { SetTexture 0 [unity_SplashScreenShadowTex0] 2D 0 SetTexture 1 [unity_SplashScreenShadowTex1] 2D 1 SetTexture 2 [unity_SplashScreenShadowTex2] 2D 2 SetTexture 3 [unity_SplashScreenShadowTex3] 2D 3 SetTexture 4 [unity_SplashScreenShadowTex4] 2D 4 SetTexture 5 [unity_SplashScreenShadowTex5] 2D 5 SetTexture 6 [unity_SplashScreenShadowTex6] 2D 6 SetTexture 7 [unity_SplashScreenShadowTex7] 2D 7 SetTexture 8 [unity_SplashScreenShadowTex8] 2D 8 ConstBuffer "$Globals" 16 Vector 0 [unity_LightPosition0] 3 ConstBuffer "UnityLightingOld" 64 Vector 0 [unity_LightColor0] 3 Vector 16 [unity_LightColor1] 3 ConstBuffer "UnityShadows" 416 Matrix 128 [unity_World2Shadow0] Matrix 192 [unity_World2Shadow1] Matrix 256 [unity_World2Shadow2] Matrix 320 [unity_World2Shadow3] BindCB "$Globals" 0 BindCB "UnityLightingOld" 1 BindCB "UnityShadows" 2 "ps_4_0 eefiecedgaopngbnnmlkocbjjiioelbdhmgfjfemabaaaaaapmcdaaaaadaaaaaa cmaaaaaaliaaaaaaomaaaaaaejfdeheoieaaaaaaaeaaaaaaaiaaaaaagiaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaaheaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaahahaaaaheaaaaaaabaaaaaaaaaaaaaaadaaaaaaacaaaaaa apapaaaahnaaaaaaaaaaaaaaaaaaaaaaadaaaaaaadaaaaaaapapaaaafdfgfpfa epfdejfeejepeoaafeeffiedepepfceeaaedepemepfcaaklepfdeheocmaaaaaa 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mat4 unity_World2Shadow[4]; varying vec3 xlv_TEXCOORD0; varying vec4 xlv_TEXCOORD1; varying vec2 xlv_TEXCOORD2; void main () { vec4 tmpvar_1; tmpvar_1.w = 1.0; tmpvar_1.xyz = gl_Vertex.xyz; vec4 tmpvar_2; tmpvar_2 = (unity_World2Shadow[0] * tmpvar_1); gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); xlv_TEXCOORD0 = gl_Normal; xlv_TEXCOORD1 = tmpvar_1; xlv_TEXCOORD2 = (((tmpvar_2.xy / tmpvar_2.w) * 0.5) + 0.5); } #endif #ifdef FRAGMENT uniform vec3 unity_LightColor0; uniform vec3 unity_LightColor1; uniform mat4 unity_World2Shadow[4]; uniform sampler2D unity_SplashScreenShadowTex0; uniform sampler2D unity_SplashScreenShadowTex1; uniform vec3 unity_LightPosition0; varying vec3 xlv_TEXCOORD0; varying vec4 xlv_TEXCOORD1; varying vec2 xlv_TEXCOORD2; void main () { vec4 planeShadows_1; vec4 shadowSample1_2; vec4 shadowSample0_3; shadowSample0_3 = texture2D (unity_SplashScreenShadowTex0, xlv_TEXCOORD2); shadowSample1_2 = texture2D (unity_SplashScreenShadowTex1, xlv_TEXCOORD2); planeShadows_1 = vec4(0.0, 0.0, 0.0, 0.0); mat4 m_4; m_4 = unity_World2Shadow[1]; vec4 v_5; v_5.x = m_4[0].x; v_5.y = m_4[1].x; v_5.z = m_4[2].x; v_5.w = m_4[3].x; float tmpvar_6; tmpvar_6 = dot (v_5, xlv_TEXCOORD1); if ((tmpvar_6 > 0.5)) { float tmpvar_7; tmpvar_7 = clamp ((1.0 - (tmpvar_6 * 0.25)), 0.0, 1.0); planeShadows_1 = vec4(0.0, 0.0, 0.0, 0.0); planeShadows_1.x = ((shadowSample0_3 * tmpvar_7) + (shadowSample1_2 * (1.0 - tmpvar_7))).x; }; mat4 m_8; m_8 = unity_World2Shadow[1]; vec4 v_9; v_9.x = m_8[0].y; v_9.y = m_8[1].y; v_9.z = m_8[2].y; v_9.w = m_8[3].y; float tmpvar_10; tmpvar_10 = dot (v_9, xlv_TEXCOORD1); if ((tmpvar_10 > 0.5)) { float tmpvar_11; tmpvar_11 = clamp ((1.0 - (tmpvar_10 * 0.25)), 0.0, 1.0); planeShadows_1.y = ((shadowSample0_3 * tmpvar_11) + (shadowSample1_2 * (1.0 - tmpvar_11))).y; }; mat4 m_12; m_12 = unity_World2Shadow[1]; vec4 v_13; v_13.x = m_12[0].z; v_13.y = m_12[1].z; v_13.z = m_12[2].z; v_13.w = m_12[3].z; float tmpvar_14; tmpvar_14 = dot (v_13, xlv_TEXCOORD1); if ((tmpvar_14 > 0.5)) { float tmpvar_15; tmpvar_15 = clamp ((1.0 - (tmpvar_14 * 0.25)), 0.0, 1.0); planeShadows_1.z = ((shadowSample0_3 * tmpvar_15) + (shadowSample1_2 * (1.0 - tmpvar_15))).z; }; mat4 m_16; m_16 = unity_World2Shadow[1]; vec4 v_17; v_17.x = m_16[0].w; v_17.y = m_16[1].w; v_17.z = m_16[2].w; v_17.w = m_16[3].w; float tmpvar_18; tmpvar_18 = dot (v_17, xlv_TEXCOORD1); if ((tmpvar_18 > 0.5)) { float tmpvar_19; tmpvar_19 = clamp ((1.0 - (tmpvar_18 * 0.25)), 0.0, 1.0); planeShadows_1.w = ((shadowSample0_3 * tmpvar_19) + (shadowSample1_2 * (1.0 - tmpvar_19))).w; }; vec4 tmpvar_20; tmpvar_20.w = 1.0; tmpvar_20.xyz = mix (unity_LightColor1, unity_LightColor0, vec3((pow ( clamp (dot (xlv_TEXCOORD0, normalize((unity_LightPosition0 - xlv_TEXCOORD1.xyz))), 0.0, 1.0) , 3.0) * (1.0 - max (max (planeShadows_1.x, planeShadows_1.y), max (planeShadows_1.z, planeShadows_1.w)) )))); gl_FragData[0] = tmpvar_20; } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "normal" Normal Matrix 4 [glstate_matrix_mvp] Matrix 0 [unity_World2Shadow0] "vs_2_0 def c8, 1, 0, 0.5, 0 dcl_position v0 dcl_normal v1 dp4 oPos.x, c4, v0 dp4 oPos.y, c5, v0 dp4 oPos.z, c6, v0 dp4 oPos.w, c7, v0 mul r0, v0.xyzx, c8.xxxy add r1, r0, c8.yyyx add oT1, r0, c8.yyyx dp4 r0.x, c3, r1 rcp r0.x, r0.x dp4 r2.x, c0, r1 dp4 r2.y, c1, r1 mul r0.xy, r0.x, r2 mad oT2.xy, r0, c8.z, c8.z mov oT0.xyz, v1 " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "normal" Normal ConstBuffer "UnityShadows" 416 Matrix 128 [unity_World2Shadow0] Matrix 192 [unity_World2Shadow1] Matrix 256 [unity_World2Shadow2] Matrix 320 [unity_World2Shadow3] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityShadows" 0 BindCB "UnityPerDraw" 1 "vs_4_0 eefiecedldelgpnhcciogfcoehlmckkebhghbdmlabaaaaaaeiadaaaaadaaaaaa cmaaaaaahmaaaaaaaeabaaaaejfdeheoeiaaaaaaacaaaaaaaiaaaaaadiaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaaebaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaahahaaaafaepfdejfeejepeoaaeoepfcenebemaaepfdeheo iaaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaheaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaahaiaaaaheaaaaaa abaaaaaaaaaaaaaaadaaaaaaacaaaaaaapaaaaaaheaaaaaaacaaaaaaaaaaaaaa adaaaaaaadaaaaaaadamaaaafdfgfpfaepfdejfeejepeoaafeeffiedepepfcee aaklklklfdeieefcdmacaaaaeaaaabaaipaaaaaafjaaaaaeegiocaaaaaaaaaaa amaaaaaafjaaaaaeegiocaaaabaaaaaaaeaaaaaafpaaaaadpcbabaaaaaaaaaaa fpaaaaadhcbabaaaabaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaad hccabaaaabaaaaaagfaaaaadpccabaaaacaaaaaagfaaaaaddccabaaaadaaaaaa giaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaa abaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaaaaaaaaaa agbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaa abaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpccabaaa aaaaaaaaegiocaaaabaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaa dgaaaaafhccabaaaabaaaaaaegbcbaaaabaaaaaadgaaaaafhccabaaaacaaaaaa egbcbaaaaaaaaaaadgaaaaaficcabaaaacaaaaaaabeaaaaaaaaaiadpdiaaaaai hcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegidcaaaaaaaaaaaajaaaaaadcaaaaak hcaabaaaaaaaaaaaegidcaaaaaaaaaaaaiaaaaaaagbabaaaaaaaaaaaegacbaaa aaaaaaaadcaaaaakhcaabaaaaaaaaaaaegidcaaaaaaaaaaaakaaaaaakgbkbaaa aaaaaaaaegacbaaaaaaaaaaaaaaaaaaihcaabaaaaaaaaaaaegacbaaaaaaaaaaa egidcaaaaaaaaaaaalaaaaaaaoaaaaahdcaabaaaaaaaaaaaegaabaaaaaaaaaaa kgakbaaaaaaaaaaadcaaaaapdccabaaaadaaaaaaegaabaaaaaaaaaaaaceaaaaa aaaaaadpaaaaaadpaaaaaaaaaaaaaaaaaceaaaaaaaaaaadpaaaaaadpaaaaaaaa aaaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "normal" Normal ConstBuffer "UnityShadows" 416 Matrix 128 [unity_World2Shadow0] Matrix 192 [unity_World2Shadow1] Matrix 256 [unity_World2Shadow2] Matrix 320 [unity_World2Shadow3] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "UnityShadows" 0 BindCB "UnityPerDraw" 1 "vs_4_0_level_9_1 eefiecedpkalbeghennpohpifhlcdmboeipgckpdabaaaaaanaaeaaaaaeaaaaaa daaaaaaaleabaaaapiadaaaaeiaeaaaaebgpgodjhmabaaaahmabaaaaaaacpopp dmabaaaaeaaaaaaaacaaceaaaaaadmaaaaaadmaaaaaaceaaabaadmaaaaaaaiaa aeaaabaaaaaaaaaaabaaaaaaaeaaafaaaaaaaaaaaaaaaaaaaaacpoppfbaaaaaf ajaaapkaaaaaaadpaaaaiadpaaaaaaaaaaaaaaaabpaaaaacafaaaaiaaaaaapja bpaaaaacafaaabiaabaaapjaafaaaaadaaaaahiaaaaaffjaacaapekaaeaaaaae aaaaahiaabaapekaaaaaaajaaaaaoeiaaeaaaaaeaaaaahiaadaapekaaaaakkja aaaaoeiaacaaaaadaaaaahiaaaaaoeiaaeaapekaagaaaaacaaaaaeiaaaaakkia afaaaaadaaaaadiaaaaakkiaaaaaoeiaaeaaaaaeacaaadoaaaaaoeiaajaaaaka ajaaaakaafaaaaadaaaaapiaaaaaffjaagaaoekaaeaaaaaeaaaaapiaafaaoeka aaaaaajaaaaaoeiaaeaaaaaeaaaaapiaahaaoekaaaaakkjaaaaaoeiaaeaaaaae aaaaapiaaiaaoekaaaaappjaaaaaoeiaaeaaaaaeaaaaadmaaaaappiaaaaaoeka aaaaoeiaabaaaaacaaaaammaaaaaoeiaabaaaaacaaaaahoaabaaoejaaeaaaaae abaaapoaaaaacejaajaajfkaajaagkkappppaaaafdeieefcdmacaaaaeaaaabaa ipaaaaaafjaaaaaeegiocaaaaaaaaaaaamaaaaaafjaaaaaeegiocaaaabaaaaaa aeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaadhcbabaaaabaaaaaaghaaaaae pccabaaaaaaaaaaaabaaaaaagfaaaaadhccabaaaabaaaaaagfaaaaadpccabaaa acaaaaaagfaaaaaddccabaaaadaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaa aaaaaaaafgbfbaaaaaaaaaaaegiocaaaabaaaaaaabaaaaaadcaaaaakpcaabaaa aaaaaaaaegiocaaaabaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaaacaaaaaakgbkbaaaaaaaaaaa egaobaaaaaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaaabaaaaaaadaaaaaa pgbpbaaaaaaaaaaaegaobaaaaaaaaaaadgaaaaafhccabaaaabaaaaaaegbcbaaa abaaaaaadgaaaaafhccabaaaacaaaaaaegbcbaaaaaaaaaaadgaaaaaficcabaaa acaaaaaaabeaaaaaaaaaiadpdiaaaaaihcaabaaaaaaaaaaafgbfbaaaaaaaaaaa egidcaaaaaaaaaaaajaaaaaadcaaaaakhcaabaaaaaaaaaaaegidcaaaaaaaaaaa aiaaaaaaagbabaaaaaaaaaaaegacbaaaaaaaaaaadcaaaaakhcaabaaaaaaaaaaa egidcaaaaaaaaaaaakaaaaaakgbkbaaaaaaaaaaaegacbaaaaaaaaaaaaaaaaaai hcaabaaaaaaaaaaaegacbaaaaaaaaaaaegidcaaaaaaaaaaaalaaaaaaaoaaaaah dcaabaaaaaaaaaaaegaabaaaaaaaaaaakgakbaaaaaaaaaaadcaaaaapdccabaaa adaaaaaaegaabaaaaaaaaaaaaceaaaaaaaaaaadpaaaaaadpaaaaaaaaaaaaaaaa aceaaaaaaaaaaadpaaaaaadpaaaaaaaaaaaaaaaadoaaaaabejfdeheoeiaaaaaa acaaaaaaaiaaaaaadiaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaa ebaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaahahaaaafaepfdejfeejepeo aaeoepfcenebemaaepfdeheoiaaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaa abaaaaaaadaaaaaaaaaaaaaaapaaaaaaheaaaaaaaaaaaaaaaaaaaaaaadaaaaaa abaaaaaaahaiaaaaheaaaaaaabaaaaaaaaaaaaaaadaaaaaaacaaaaaaapaaaaaa heaaaaaaacaaaaaaaaaaaaaaadaaaaaaadaaaaaaadamaaaafdfgfpfaepfdejfe ejepeoaafeeffiedepepfceeaaklklkl" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { Matrix 0 [unity_World2Shadow0] Matrix 4 [unity_World2Shadow1] Vector 8 [unity_LightColor0] Vector 9 [unity_LightColor1] Vector 10 [unity_LightPosition0] SetTexture 0 [unity_SplashScreenShadowTex0] 2D 0 SetTexture 1 [unity_SplashScreenShadowTex1] 2D 1 "ps_2_0 def c11, 0.5, 0.25, 1, 0 dcl t0.xyz dcl t1 dcl t2.xy dcl_2d s0 dcl_2d s1 dp4 r0.w, c4, t1 add r0.x, -r0.w, c11.x mad_sat r0.y, r0.w, -c11.y, c11.z texld_pp r1, t2, s0 texld_pp r2, t2, s1 lrp r3.w, r0.y, r1.x, r2.x cmp r0.x, r0.x, c11.w, r3.w dp4 r0.y, c5, t1 add r0.z, -r0.y, c11.x mad_sat r0.y, r0.y, -c11.y, c11.z lrp r3.x, r0.y, r1.y, r2.y cmp r0.y, r0.z, c11.w, r3.x max r1.x, r0.x, r0.y dp4 r0.x, c6, t1 mad_sat r0.y, r0.x, -c11.y, c11.z add r0.x, -r0.x, c11.x lrp r3.x, r0.y, r1.z, r2.z cmp r0.x, r0.x, c11.w, r3.x dp4 r0.y, c7, t1 mad_sat r0.z, r0.y, -c11.y, c11.z add r0.y, -r0.y, c11.x lrp r3.x, r0.z, r1.w, r2.w cmp r0.y, r0.y, c11.w, r3.x max r1.y, r0.x, r0.y max r0.x, r1.x, r1.y add r0.x, -r0.x, c11.z add r1.xyz, -t1, c10 nrm r2.xyz, r1 dp3_sat r0.y, t0, r2 mul r0.z, r0.y, r0.y mul r0.y, r0.z, r0.y mul_pp r0.x, r0.x, r0.y mov r1.xyz, c9 add_pp r0.yzw, -r1.wzyx, c8.wzyx mad_pp r0.xyz, r0.x, r0.wzyx, c9 mov r0.w, c11.z mov_pp oC0, r0 " } SubProgram "d3d11 " { SetTexture 0 [unity_SplashScreenShadowTex0] 2D 0 SetTexture 1 [unity_SplashScreenShadowTex1] 2D 1 ConstBuffer "$Globals" 16 Vector 0 [unity_LightPosition0] 3 ConstBuffer "UnityLightingOld" 64 Vector 0 [unity_LightColor0] 3 Vector 16 [unity_LightColor1] 3 ConstBuffer "UnityShadows" 416 Matrix 128 [unity_World2Shadow0] Matrix 192 [unity_World2Shadow1] Matrix 256 [unity_World2Shadow2] Matrix 320 [unity_World2Shadow3] BindCB "$Globals" 0 BindCB "UnityLightingOld" 1 BindCB "UnityShadows" 2 "ps_4_0 eefiecedphkdfclgpgjaakelldbgpkhbfcgendmbabaaaaaaimaiaaaaadaaaaaa cmaaaaaaleaaaaaaoiaaaaaaejfdeheoiaaaaaaaaeaaaaaaaiaaaaaagiaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaaheaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaahahaaaaheaaaaaaabaaaaaaaaaaaaaaadaaaaaaacaaaaaa apapaaaaheaaaaaaacaaaaaaaaaaaaaaadaaaaaaadaaaaaaadadaaaafdfgfpfa epfdejfeejepeoaafeeffiedepepfceeaaklklklepfdeheocmaaaaaaabaaaaaa aiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfe gbhcghgfheaaklklfdeieefcjmahaaaaeaaaaaaaohabaaaafjaaaaaeegiocaaa aaaaaaaaabaaaaaafjaaaaaeegiocaaaabaaaaaaacaaaaaafjaaaaaeegiocaaa acaaaaaabaaaaaaafkaaaaadaagabaaaaaaaaaaafkaaaaadaagabaaaabaaaaaa 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aaaaaaaackaabaaaaaaaaaaadeaaaaahccaabaaaaaaaaaaackaabaaaaaaaaaaa bkaabaaaaaaaaaaadeaaaaahbcaabaaaaaaaaaaabkaabaaaaaaaaaaaakaabaaa aaaaaaaaaaaaaaaibcaabaaaaaaaaaaaakaabaiaebaaaaaaaaaaaaaaabeaaaaa aaaaiadpaaaaaaajocaabaaaaaaaaaaaagbjbaiaebaaaaaaacaaaaaaagijcaaa aaaaaaaaaaaaaaaabaaaaaahbcaabaaaabaaaaaajgahbaaaaaaaaaaajgahbaaa aaaaaaaaeeaaaaafbcaabaaaabaaaaaaakaabaaaabaaaaaadiaaaaahocaabaaa aaaaaaaafgaobaaaaaaaaaaaagaabaaaabaaaaaabacaaaahccaabaaaaaaaaaaa egbcbaaaabaaaaaajgahbaaaaaaaaaaadiaaaaahecaabaaaaaaaaaaabkaabaaa aaaaaaaabkaabaaaaaaaaaaadiaaaaahccaabaaaaaaaaaaackaabaaaaaaaaaaa bkaabaaaaaaaaaaadiaaaaahbcaabaaaaaaaaaaaakaabaaaaaaaaaaabkaabaaa aaaaaaaaaaaaaaakocaabaaaaaaaaaaaagijcaaaabaaaaaaaaaaaaaaagijcaia ebaaaaaaabaaaaaaabaaaaaadcaaaaakhccabaaaaaaaaaaaagaabaaaaaaaaaaa jgahbaaaaaaaaaaaegiccaaaabaaaaaaabaaaaaadgaaaaaficcabaaaaaaaaaaa abeaaaaaaaaaiadpdoaaaaab" } SubProgram "d3d11_9x " { SetTexture 0 [unity_SplashScreenShadowTex0] 2D 0 SetTexture 1 [unity_SplashScreenShadowTex1] 2D 1 ConstBuffer "$Globals" 16 Vector 0 [unity_LightPosition0] 3 ConstBuffer "UnityLightingOld" 64 Vector 0 [unity_LightColor0] 3 Vector 16 [unity_LightColor1] 3 ConstBuffer "UnityShadows" 416 Matrix 128 [unity_World2Shadow0] Matrix 192 [unity_World2Shadow1] Matrix 256 [unity_World2Shadow2] Matrix 320 [unity_World2Shadow3] BindCB "$Globals" 0 BindCB "UnityLightingOld" 1 BindCB "UnityShadows" 2 "ps_4_0_level_9_1 eefiecedajfgdnbfaboampaldonogdklapiiohlnabaaaaaahiamaaaaaeaaaaaa daaaaaaabiaeaaaalmalaaaaeeamaaaaebgpgodjoaadaaaaoaadaaaaaaacpppp jaadaaaafaaaaaaaadaacmaaaaaafaaaaaaafaaaacaaceaaaaaafaaaaaaaaaaa abababaaaaaaaaaaabaaaaaaaaaaaaaaabaaaaaaacaaabaaaaaaaaaaacaaamaa aeaaadaaaaaaaaaaaaacppppfbaaaaafahaaapkaaaaaaadpaaaaiadoaaaaiadp aaaaaaaabpaaaaacaaaaaaiaaaaaahlabpaaaaacaaaaaaiaabaaaplabpaaaaac aaaaaaiaacaaadlabpaaaaacaaaaaajaaaaiapkabpaaaaacaaaaaajaabaiapka abaaaaacaaaaabiaadaaaakaabaaaaacaaaaaciaaeaaaakaabaaaaacaaaaaeia afaaaakaabaaaaacaaaaaiiaagaaaakaajaaaaadaaaaabiaaaaaoeiaabaaoela acaaaaadaaaaaciaaaaaaaibahaaaakaaeaaaaaeaaaabbiaaaaaaaiaahaaffkb ahaakkkaecaaaaadabaacpiaacaaoelaaaaioekaecaaaaadacaacpiaacaaoela abaioekabcaaaaaeadaaaiiaaaaaaaiaabaaaaiaacaaaaiafiaaaaaeaaaaabia aaaaffiaahaappkaadaappiaabaaaaacadaaabiaadaaffkaabaaaaacadaaacia aeaaffkaabaaaaacadaaaeiaafaaffkaabaaaaacadaaaiiaagaaffkaajaaaaad aaaaaciaadaaoeiaabaaoelaacaaaaadaaaaaeiaaaaaffibahaaaakaaeaaaaae aaaabciaaaaaffiaahaaffkbahaakkkabcaaaaaeadaaabiaaaaaffiaabaaffia acaaffiafiaaaaaeaaaaaciaaaaakkiaahaappkaadaaaaiaalaaaaadabaaabia aaaaaaiaaaaaffiaabaaaaacaaaaabiaadaakkkaabaaaaacaaaaaciaaeaakkka abaaaaacaaaaaeiaafaakkkaabaaaaacaaaaaiiaagaakkkaajaaaaadaaaaabia aaaaoeiaabaaoelaaeaaaaaeaaaabciaaaaaaaiaahaaffkbahaakkkaacaaaaad aaaaabiaaaaaaaibahaaaakabcaaaaaeadaaabiaaaaaffiaabaakkiaacaakkia fiaaaaaeaaaaabiaaaaaaaiaahaappkaadaaaaiaabaaaaacadaaabiaadaappka abaaaaacadaaaciaaeaappkaabaaaaacadaaaeiaafaappkaabaaaaacadaaaiia agaappkaajaaaaadaaaaaciaadaaoeiaabaaoelaaeaaaaaeaaaabeiaaaaaffia ahaaffkbahaakkkaacaaaaadaaaaaciaaaaaffibahaaaakabcaaaaaeadaaabia aaaakkiaabaappiaacaappiafiaaaaaeaaaaaciaaaaaffiaahaappkaadaaaaia alaaaaadabaaaciaaaaaaaiaaaaaffiaalaaaaadaaaaabiaabaaaaiaabaaffia acaaaaadaaaaabiaaaaaaaibahaakkkaacaaaaadabaaahiaabaaoelbaaaaoeka ceaaaaacacaaahiaabaaoeiaaiaaaaadaaaabciaaaaaoelaacaaoeiaafaaaaad aaaaaeiaaaaaffiaaaaaffiaafaaaaadaaaaaciaaaaakkiaaaaaffiaafaaaaad aaaacbiaaaaaaaiaaaaaffiaabaaaaacabaaahiaacaaoekaacaaaaadaaaacoia abaablibabaablkaaeaaaaaeaaaachiaaaaaaaiaaaaabliaacaaoekaabaaaaac aaaaaiiaahaakkkaabaaaaacaaaicpiaaaaaoeiappppaaaafdeieefcjmahaaaa eaaaaaaaohabaaaafjaaaaaeegiocaaaaaaaaaaaabaaaaaafjaaaaaeegiocaaa abaaaaaaacaaaaaafjaaaaaeegiocaaaacaaaaaabaaaaaaafkaaaaadaagabaaa aaaaaaaafkaaaaadaagabaaaabaaaaaafibiaaaeaahabaaaaaaaaaaaffffaaaa fibiaaaeaahabaaaabaaaaaaffffaaaagcbaaaadhcbabaaaabaaaaaagcbaaaad pcbabaaaacaaaaaagcbaaaaddcbabaaaadaaaaaagfaaaaadpccabaaaaaaaaaaa giaaaaacaeaaaaaadgaaaaagbcaabaaaaaaaaaaaakiacaaaacaaaaaaamaaaaaa dgaaaaagccaabaaaaaaaaaaaakiacaaaacaaaaaaanaaaaaadgaaaaagecaabaaa aaaaaaaaakiacaaaacaaaaaaaoaaaaaadgaaaaagicaabaaaaaaaaaaaakiacaaa acaaaaaaapaaaaaabbaaaaahbcaabaaaaaaaaaaaegaobaaaaaaaaaaaegbobaaa acaaaaaadbaaaaahccaabaaaaaaaaaaaabeaaaaaaaaaaadpakaabaaaaaaaaaaa dccaaaakbcaabaaaaaaaaaaaakaabaiaebaaaaaaaaaaaaaaabeaaaaaaaaaiado abeaaaaaaaaaiadpaaaaaaaiecaabaaaaaaaaaaaakaabaiaebaaaaaaaaaaaaaa abeaaaaaaaaaiadpefaaaaajpcaabaaaabaaaaaaegbabaaaadaaaaaaeghobaaa abaaaaaaaagabaaaabaaaaaadiaaaaahecaabaaaaaaaaaaackaabaaaaaaaaaaa akaabaaaabaaaaaaefaaaaajpcaabaaaacaaaaaaegbabaaaadaaaaaaeghobaaa aaaaaaaaaagabaaaaaaaaaaadcaaaaajbcaabaaaaaaaaaaaakaabaaaacaaaaaa akaabaaaaaaaaaaackaabaaaaaaaaaaaabaaaaahbcaabaaaaaaaaaaaakaabaaa aaaaaaaabkaabaaaaaaaaaaadgaaaaagbcaabaaaadaaaaaabkiacaaaacaaaaaa amaaaaaadgaaaaagccaabaaaadaaaaaabkiacaaaacaaaaaaanaaaaaadgaaaaag ecaabaaaadaaaaaabkiacaaaacaaaaaaaoaaaaaadgaaaaagicaabaaaadaaaaaa bkiacaaaacaaaaaaapaaaaaabbaaaaahccaabaaaaaaaaaaaegaobaaaadaaaaaa egbobaaaacaaaaaadbaaaaahecaabaaaaaaaaaaaabeaaaaaaaaaaadpbkaabaaa aaaaaaaadccaaaakccaabaaaaaaaaaaabkaabaiaebaaaaaaaaaaaaaaabeaaaaa aaaaiadoabeaaaaaaaaaiadpaaaaaaaiicaabaaaaaaaaaaabkaabaiaebaaaaaa aaaaaaaaabeaaaaaaaaaiadpdiaaaaahicaabaaaaaaaaaaadkaabaaaaaaaaaaa bkaabaaaabaaaaaadcaaaaajccaabaaaaaaaaaaabkaabaaaacaaaaaabkaabaaa aaaaaaaadkaabaaaaaaaaaaaabaaaaahccaabaaaaaaaaaaabkaabaaaaaaaaaaa ckaabaaaaaaaaaaadeaaaaahbcaabaaaaaaaaaaabkaabaaaaaaaaaaaakaabaaa aaaaaaaadgaaaaagbcaabaaaadaaaaaackiacaaaacaaaaaaamaaaaaadgaaaaag ccaabaaaadaaaaaackiacaaaacaaaaaaanaaaaaadgaaaaagecaabaaaadaaaaaa ckiacaaaacaaaaaaaoaaaaaadgaaaaagicaabaaaadaaaaaackiacaaaacaaaaaa apaaaaaabbaaaaahccaabaaaaaaaaaaaegaobaaaadaaaaaaegbobaaaacaaaaaa dccaaaakecaabaaaaaaaaaaabkaabaiaebaaaaaaaaaaaaaaabeaaaaaaaaaiado abeaaaaaaaaaiadpdbaaaaahccaabaaaaaaaaaaaabeaaaaaaaaaaadpbkaabaaa aaaaaaaaaaaaaaaiicaabaaaaaaaaaaackaabaiaebaaaaaaaaaaaaaaabeaaaaa aaaaiadpdiaaaaahicaabaaaaaaaaaaadkaabaaaaaaaaaaackaabaaaabaaaaaa dcaaaaajecaabaaaaaaaaaaackaabaaaacaaaaaackaabaaaaaaaaaaadkaabaaa aaaaaaaaabaaaaahccaabaaaaaaaaaaackaabaaaaaaaaaaabkaabaaaaaaaaaaa dgaaaaagbcaabaaaadaaaaaadkiacaaaacaaaaaaamaaaaaadgaaaaagccaabaaa adaaaaaadkiacaaaacaaaaaaanaaaaaadgaaaaagecaabaaaadaaaaaadkiacaaa acaaaaaaaoaaaaaadgaaaaagicaabaaaadaaaaaadkiacaaaacaaaaaaapaaaaaa bbaaaaahecaabaaaaaaaaaaaegaobaaaadaaaaaaegbobaaaacaaaaaadccaaaak icaabaaaaaaaaaaackaabaiaebaaaaaaaaaaaaaaabeaaaaaaaaaiadoabeaaaaa aaaaiadpdbaaaaahecaabaaaaaaaaaaaabeaaaaaaaaaaadpckaabaaaaaaaaaaa aaaaaaaibcaabaaaabaaaaaadkaabaiaebaaaaaaaaaaaaaaabeaaaaaaaaaiadp diaaaaahbcaabaaaabaaaaaaakaabaaaabaaaaaadkaabaaaabaaaaaadcaaaaaj icaabaaaaaaaaaaadkaabaaaacaaaaaadkaabaaaaaaaaaaaakaabaaaabaaaaaa abaaaaahecaabaaaaaaaaaaadkaabaaaaaaaaaaackaabaaaaaaaaaaadeaaaaah ccaabaaaaaaaaaaackaabaaaaaaaaaaabkaabaaaaaaaaaaadeaaaaahbcaabaaa aaaaaaaabkaabaaaaaaaaaaaakaabaaaaaaaaaaaaaaaaaaibcaabaaaaaaaaaaa akaabaiaebaaaaaaaaaaaaaaabeaaaaaaaaaiadpaaaaaaajocaabaaaaaaaaaaa agbjbaiaebaaaaaaacaaaaaaagijcaaaaaaaaaaaaaaaaaaabaaaaaahbcaabaaa abaaaaaajgahbaaaaaaaaaaajgahbaaaaaaaaaaaeeaaaaafbcaabaaaabaaaaaa akaabaaaabaaaaaadiaaaaahocaabaaaaaaaaaaafgaobaaaaaaaaaaaagaabaaa abaaaaaabacaaaahccaabaaaaaaaaaaaegbcbaaaabaaaaaajgahbaaaaaaaaaaa diaaaaahecaabaaaaaaaaaaabkaabaaaaaaaaaaabkaabaaaaaaaaaaadiaaaaah ccaabaaaaaaaaaaackaabaaaaaaaaaaabkaabaaaaaaaaaaadiaaaaahbcaabaaa aaaaaaaaakaabaaaaaaaaaaabkaabaaaaaaaaaaaaaaaaaakocaabaaaaaaaaaaa agijcaaaabaaaaaaaaaaaaaaagijcaiaebaaaaaaabaaaaaaabaaaaaadcaaaaak hccabaaaaaaaaaaaagaabaaaaaaaaaaajgahbaaaaaaaaaaaegiccaaaabaaaaaa abaaaaaadgaaaaaficcabaaaaaaaaaaaabeaaaaaaaaaiadpdoaaaaabejfdeheo iaaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaheaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaahahaaaaheaaaaaa abaaaaaaaaaaaaaaadaaaaaaacaaaaaaapapaaaaheaaaaaaacaaaaaaaaaaaaaa adaaaaaaadaaaaaaadadaaaafdfgfpfaepfdejfeejepeoaafeeffiedepepfcee aaklklklepfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaa adaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklkl" } } } } Fallback Off }Internal-FlareShader "Hidden/Internal-Flare" { SubShader { Tags { "RenderType"="Overlay" } Pass { Tags { "RenderType"="Overlay" } ZTest Always ZWrite Off Cull Off Blend One One ColorMask RGB GpuProgramID 33804 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX uniform vec4 _FlareTexture_ST; varying vec4 xlv_COLOR; varying vec2 xlv_TEXCOORD0; void main () { gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); xlv_COLOR = gl_Color; xlv_TEXCOORD0 = ((gl_MultiTexCoord0.xy * _FlareTexture_ST.xy) + _FlareTexture_ST.zw); } #endif #ifdef FRAGMENT uniform sampler2D _FlareTexture; varying vec4 xlv_COLOR; varying vec2 xlv_TEXCOORD0; void main () { gl_FragData[0] = (texture2D (_FlareTexture, xlv_TEXCOORD0) * xlv_COLOR); } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 Matrix 0 [glstate_matrix_mvp] Vector 4 [_FlareTexture_ST] "vs_2_0 dcl_position v0 dcl_color v1 dcl_texcoord v2 dp4 oPos.x, c0, v0 dp4 oPos.y, c1, v0 dp4 oPos.z, c2, v0 dp4 oPos.w, c3, v0 mad oT0.xy, v2, c4, c4.zwzw mov oD0, v1 " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 ConstBuffer "$Globals" 112 Vector 96 [_FlareTexture_ST] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "$Globals" 0 BindCB "UnityPerDraw" 1 "vs_4_0 eefiecedajciaciodfhopccaplgbhicmcbghaiieabaaaaaahaacaaaaadaaaaaa cmaaaaaajmaaaaaabaabaaaaejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafpaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa adadaaaafaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaaepfdeheo gmaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaafmaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaagcaaaaaa aaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadamaaaafdfgfpfaepfdejfeejepeoaa edepemepfcaafeeffiedepepfceeaaklfdeieefcfiabaaaaeaaaabaafgaaaaaa fjaaaaaeegiocaaaaaaaaaaaahaaaaaafjaaaaaeegiocaaaabaaaaaaaeaaaaaa fpaaaaadpcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaafpaaaaaddcbabaaa acaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaa gfaaaaaddccabaaaacaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaa fgbfbaaaaaaaaaaaegiocaaaabaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaabaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaak pcaabaaaaaaaaaaaegiocaaaabaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaa aaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaaabaaaaaaadaaaaaapgbpbaaa aaaaaaaaegaobaaaaaaaaaaadgaaaaafpccabaaaabaaaaaaegbobaaaabaaaaaa dcaaaaaldccabaaaacaaaaaaegbabaaaacaaaaaaegiacaaaaaaaaaaaagaaaaaa ogikcaaaaaaaaaaaagaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 ConstBuffer "$Globals" 112 Vector 96 [_FlareTexture_ST] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "$Globals" 0 BindCB "UnityPerDraw" 1 "vs_4_0_level_9_1 eefiecedlaoonppnbkcheickafekhfplhlielipjabaaaaaaheadaaaaaeaaaaaa daaaaaaadaabaaaajaacaaaaaaadaaaaebgpgodjpiaaaaaapiaaaaaaaaacpopp liaaaaaaeaaaaaaaacaaceaaaaaadmaaaaaadmaaaaaaceaaabaadmaaaaaaagaa abaaabaaaaaaaaaaabaaaaaaaeaaacaaaaaaaaaaaaaaaaaaaaacpoppbpaaaaac afaaaaiaaaaaapjabpaaaaacafaaabiaabaaapjabpaaaaacafaaaciaacaaapja aeaaaaaeabaaadoaacaaoejaabaaoekaabaaookaafaaaaadaaaaapiaaaaaffja adaaoekaaeaaaaaeaaaaapiaacaaoekaaaaaaajaaaaaoeiaaeaaaaaeaaaaapia aeaaoekaaaaakkjaaaaaoeiaaeaaaaaeaaaaapiaafaaoekaaaaappjaaaaaoeia aeaaaaaeaaaaadmaaaaappiaaaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeia abaaaaacaaaaapoaabaaoejappppaaaafdeieefcfiabaaaaeaaaabaafgaaaaaa fjaaaaaeegiocaaaaaaaaaaaahaaaaaafjaaaaaeegiocaaaabaaaaaaaeaaaaaa fpaaaaadpcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaafpaaaaaddcbabaaa acaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaa gfaaaaaddccabaaaacaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaa fgbfbaaaaaaaaaaaegiocaaaabaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaabaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaak pcaabaaaaaaaaaaaegiocaaaabaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaa aaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaaabaaaaaaadaaaaaapgbpbaaa aaaaaaaaegaobaaaaaaaaaaadgaaaaafpccabaaaabaaaaaaegbobaaaabaaaaaa dcaaaaaldccabaaaacaaaaaaegbabaaaacaaaaaaegiacaaaaaaaaaaaagaaaaaa ogikcaaaaaaaaaaaagaaaaaadoaaaaabejfdeheogiaaaaaaadaaaaaaaiaaaaaa faaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaa aaaaaaaaadaaaaaaabaaaaaaapapaaaafpaaaaaaaaaaaaaaaaaaaaaaadaaaaaa acaaaaaaadadaaaafaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaa epfdeheogmaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaafmaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaa gcaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadamaaaafdfgfpfaepfdejfe ejepeoaaedepemepfcaafeeffiedepepfceeaakl" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { SetTexture 0 [_FlareTexture] 2D 0 "ps_2_0 dcl v0 dcl t0.xy dcl_2d s0 texld r0, t0, s0 mul_pp r0, r0, v0 mov_pp oC0, r0 " } SubProgram "d3d11 " { SetTexture 0 [_FlareTexture] 2D 0 "ps_4_0 eefiecedepjdcgmlmliiikjgjdbkmiompjppgjimabaaaaaahaabaaaaadaaaaaa cmaaaaaakaaaaaaaneaaaaaaejfdeheogmaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaafmaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaagcaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa adadaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaakl epfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklklfdeieefcjeaaaaaaeaaaaaaa cfaaaaaafkaaaaadaagabaaaaaaaaaaafibiaaaeaahabaaaaaaaaaaaffffaaaa gcbaaaadpcbabaaaabaaaaaagcbaaaaddcbabaaaacaaaaaagfaaaaadpccabaaa aaaaaaaagiaaaaacabaaaaaaefaaaaajpcaabaaaaaaaaaaaegbabaaaacaaaaaa eghobaaaaaaaaaaaaagabaaaaaaaaaaadiaaaaahpccabaaaaaaaaaaaegaobaaa aaaaaaaaegbobaaaabaaaaaadoaaaaab" } SubProgram "d3d11_9x " { SetTexture 0 [_FlareTexture] 2D 0 "ps_4_0_level_9_1 eefiecedjifalkpbkicjcmhhdgpdbdffggoiaekfabaaaaaapmabaaaaaeaaaaaa daaaaaaaliaaaaaafeabaaaamiabaaaaebgpgodjiaaaaaaaiaaaaaaaaaacpppp fiaaaaaaciaaaaaaaaaaciaaaaaaciaaaaaaciaaabaaceaaaaaaciaaaaaaaaaa aaacppppbpaaaaacaaaaaaiaaaaaaplabpaaaaacaaaaaaiaabaaadlabpaaaaac aaaaaajaaaaiapkaecaaaaadaaaaapiaabaaoelaaaaioekaafaaaaadaaaacpia aaaaoeiaaaaaoelaabaaaaacaaaicpiaaaaaoeiappppaaaafdeieefcjeaaaaaa eaaaaaaacfaaaaaafkaaaaadaagabaaaaaaaaaaafibiaaaeaahabaaaaaaaaaaa ffffaaaagcbaaaadpcbabaaaabaaaaaagcbaaaaddcbabaaaacaaaaaagfaaaaad pccabaaaaaaaaaaagiaaaaacabaaaaaaefaaaaajpcaabaaaaaaaaaaaegbabaaa acaaaaaaeghobaaaaaaaaaaaaagabaaaaaaaaaaadiaaaaahpccabaaaaaaaaaaa egaobaaaaaaaaaaaegbobaaaabaaaaaadoaaaaabejfdeheogmaaaaaaadaaaaaa aiaaaaaafaaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaafmaaaaaa aaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapapaaaagcaaaaaaaaaaaaaaaaaaaaaa adaaaaaaacaaaaaaadadaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaafeef fiedepepfceeaaklepfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaa aaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklkl" } } } } } Internal-HaloVShader "Hidden/Internal-Halo" { SubShader { Tags { "RenderType"="Overlay" } Pass { Tags { "RenderType"="Overlay" } ZWrite Off Cull Off Blend OneMinusDstColor One AlphaTest Greater 0 ColorMask RGB GpuProgramID 31767 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX uniform vec4 _HaloFalloff_ST; varying vec4 xlv_COLOR; varying vec2 xlv_TEXCOORD0; void main () { gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); xlv_COLOR = gl_Color; xlv_TEXCOORD0 = ((gl_MultiTexCoord0.xy * _HaloFalloff_ST.xy) + _HaloFalloff_ST.zw); } #endif #ifdef FRAGMENT uniform sampler2D _HaloFalloff; varying vec4 xlv_COLOR; varying vec2 xlv_TEXCOORD0; void main () { vec4 tmpvar_1; tmpvar_1 = texture2D (_HaloFalloff, xlv_TEXCOORD0); vec4 tmpvar_2; tmpvar_2.xyz = (xlv_COLOR.xyz * tmpvar_1.w); tmpvar_2.w = tmpvar_1.w; gl_FragData[0] = tmpvar_2; } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 Matrix 0 [glstate_matrix_mvp] Vector 4 [_HaloFalloff_ST] "vs_2_0 dcl_position v0 dcl_color v1 dcl_texcoord v2 dp4 oPos.x, c0, v0 dp4 oPos.y, c1, v0 dp4 oPos.z, c2, v0 dp4 oPos.w, c3, v0 mad oT0.xy, v2, c4, c4.zwzw mov oD0, v1 " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 ConstBuffer "$Globals" 112 Vector 96 [_HaloFalloff_ST] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "$Globals" 0 BindCB "UnityPerDraw" 1 "vs_4_0 eefiecedajciaciodfhopccaplgbhicmcbghaiieabaaaaaahaacaaaaadaaaaaa cmaaaaaajmaaaaaabaabaaaaejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafpaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa adadaaaafaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaaepfdeheo gmaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaafmaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaagcaaaaaa aaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadamaaaafdfgfpfaepfdejfeejepeoaa edepemepfcaafeeffiedepepfceeaaklfdeieefcfiabaaaaeaaaabaafgaaaaaa fjaaaaaeegiocaaaaaaaaaaaahaaaaaafjaaaaaeegiocaaaabaaaaaaaeaaaaaa fpaaaaadpcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaafpaaaaaddcbabaaa acaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaa gfaaaaaddccabaaaacaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaa fgbfbaaaaaaaaaaaegiocaaaabaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaabaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaak pcaabaaaaaaaaaaaegiocaaaabaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaa aaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaaabaaaaaaadaaaaaapgbpbaaa aaaaaaaaegaobaaaaaaaaaaadgaaaaafpccabaaaabaaaaaaegbobaaaabaaaaaa dcaaaaaldccabaaaacaaaaaaegbabaaaacaaaaaaegiacaaaaaaaaaaaagaaaaaa ogikcaaaaaaaaaaaagaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 ConstBuffer "$Globals" 112 Vector 96 [_HaloFalloff_ST] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "$Globals" 0 BindCB "UnityPerDraw" 1 "vs_4_0_level_9_1 eefiecedlaoonppnbkcheickafekhfplhlielipjabaaaaaaheadaaaaaeaaaaaa daaaaaaadaabaaaajaacaaaaaaadaaaaebgpgodjpiaaaaaapiaaaaaaaaacpopp liaaaaaaeaaaaaaaacaaceaaaaaadmaaaaaadmaaaaaaceaaabaadmaaaaaaagaa abaaabaaaaaaaaaaabaaaaaaaeaaacaaaaaaaaaaaaaaaaaaaaacpoppbpaaaaac afaaaaiaaaaaapjabpaaaaacafaaabiaabaaapjabpaaaaacafaaaciaacaaapja aeaaaaaeabaaadoaacaaoejaabaaoekaabaaookaafaaaaadaaaaapiaaaaaffja adaaoekaaeaaaaaeaaaaapiaacaaoekaaaaaaajaaaaaoeiaaeaaaaaeaaaaapia aeaaoekaaaaakkjaaaaaoeiaaeaaaaaeaaaaapiaafaaoekaaaaappjaaaaaoeia aeaaaaaeaaaaadmaaaaappiaaaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeia abaaaaacaaaaapoaabaaoejappppaaaafdeieefcfiabaaaaeaaaabaafgaaaaaa fjaaaaaeegiocaaaaaaaaaaaahaaaaaafjaaaaaeegiocaaaabaaaaaaaeaaaaaa fpaaaaadpcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaafpaaaaaddcbabaaa acaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaa gfaaaaaddccabaaaacaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaa fgbfbaaaaaaaaaaaegiocaaaabaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaabaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaak pcaabaaaaaaaaaaaegiocaaaabaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaa aaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaaabaaaaaaadaaaaaapgbpbaaa aaaaaaaaegaobaaaaaaaaaaadgaaaaafpccabaaaabaaaaaaegbobaaaabaaaaaa dcaaaaaldccabaaaacaaaaaaegbabaaaacaaaaaaegiacaaaaaaaaaaaagaaaaaa ogikcaaaaaaaaaaaagaaaaaadoaaaaabejfdeheogiaaaaaaadaaaaaaaiaaaaaa faaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaa aaaaaaaaadaaaaaaabaaaaaaapapaaaafpaaaaaaaaaaaaaaaaaaaaaaadaaaaaa acaaaaaaadadaaaafaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaa epfdeheogmaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaafmaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaa gcaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadamaaaafdfgfpfaepfdejfe ejepeoaaedepemepfcaafeeffiedepepfceeaakl" } SubProgram "opengl " { Keywords { "FOG_LINEAR" } "!!GLSL #ifdef VERTEX uniform vec4 unity_FogParams; uniform vec4 _HaloFalloff_ST; varying vec4 xlv_COLOR; varying vec2 xlv_TEXCOORD0; varying float xlv_TEXCOORD1; void main () { vec4 tmpvar_1; tmpvar_1 = (gl_ModelViewProjectionMatrix * gl_Vertex); gl_Position = tmpvar_1; xlv_COLOR = gl_Color; xlv_TEXCOORD0 = ((gl_MultiTexCoord0.xy * _HaloFalloff_ST.xy) + _HaloFalloff_ST.zw); xlv_TEXCOORD1 = ((tmpvar_1.z * unity_FogParams.z) + unity_FogParams.w); } #endif #ifdef FRAGMENT uniform sampler2D _HaloFalloff; varying vec4 xlv_COLOR; varying vec2 xlv_TEXCOORD0; varying float xlv_TEXCOORD1; void main () { vec4 col_1; vec4 tmpvar_2; tmpvar_2 = texture2D (_HaloFalloff, xlv_TEXCOORD0); vec4 tmpvar_3; tmpvar_3.xyz = (xlv_COLOR.xyz * tmpvar_2.w); tmpvar_3.w = tmpvar_2.w; col_1.w = tmpvar_3.w; col_1.xyz = mix (vec3(0.0, 0.0, 0.0), tmpvar_3.xyz, vec3(clamp (xlv_TEXCOORD1, 0.0, 1.0))); gl_FragData[0] = col_1; } #endif " } SubProgram "d3d9 " { Keywords { "FOG_LINEAR" } Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 Matrix 0 [glstate_matrix_mvp] Vector 5 [_HaloFalloff_ST] Vector 4 [unity_FogParams] "vs_2_0 dcl_position v0 dcl_color v1 dcl_texcoord v2 dp4 oPos.x, c0, v0 dp4 oPos.y, c1, v0 dp4 oPos.w, c3, v0 mad oT0.xy, v2, c5, c5.zwzw dp4 r0.x, c2, v0 mad oT1.x, r0.x, c4.z, c4.w mov oPos.z, r0.x mov oD0, v1 " } SubProgram "d3d11 " { Keywords { "FOG_LINEAR" } Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 ConstBuffer "$Globals" 112 Vector 96 [_HaloFalloff_ST] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] ConstBuffer "UnityFog" 32 Vector 16 [unity_FogParams] BindCB "$Globals" 0 BindCB "UnityPerDraw" 1 BindCB "UnityFog" 2 "vs_4_0 eefiecedjhkjodbiifpmbfmfdjlhklinmpfgjdkcabaaaaaaoeacaaaaadaaaaaa cmaaaaaajmaaaaaaciabaaaaejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafpaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa adadaaaafaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaaepfdeheo ieaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaheaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaahkaaaaaa aaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadamaaaahkaaaaaaabaaaaaaaaaaaaaa adaaaaaaacaaaaaaaealaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaafeef fiedepepfceeaaklfdeieefcleabaaaaeaaaabaagnaaaaaafjaaaaaeegiocaaa aaaaaaaaahaaaaaafjaaaaaeegiocaaaabaaaaaaaeaaaaaafjaaaaaeegiocaaa acaaaaaaacaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaa fpaaaaaddcbabaaaacaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaad pccabaaaabaaaaaagfaaaaaddccabaaaacaaaaaagfaaaaadeccabaaaacaaaaaa giaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaa abaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaaaaaaaaaa agbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaa abaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaa aaaaaaaaegiocaaaabaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaa dgaaaaafpccabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaaleccabaaaacaaaaaa ckaabaaaaaaaaaaackiacaaaacaaaaaaabaaaaaadkiacaaaacaaaaaaabaaaaaa dgaaaaafpccabaaaabaaaaaaegbobaaaabaaaaaadcaaaaaldccabaaaacaaaaaa egbabaaaacaaaaaaegiacaaaaaaaaaaaagaaaaaaogikcaaaaaaaaaaaagaaaaaa doaaaaab" } SubProgram "d3d11_9x " { Keywords { "FOG_LINEAR" } Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 ConstBuffer "$Globals" 112 Vector 96 [_HaloFalloff_ST] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] ConstBuffer "UnityFog" 32 Vector 16 [unity_FogParams] BindCB "$Globals" 0 BindCB "UnityPerDraw" 1 BindCB "UnityFog" 2 "vs_4_0_level_9_1 eefiecedjncmhkfonocjpgkjacicjleinmihghddabaaaaaaaiaeaaaaaeaaaaaa daaaaaaafaabaaaaamadaaaahmadaaaaebgpgodjbiabaaaabiabaaaaaaacpopp mmaaaaaaemaaaaaaadaaceaaaaaaeiaaaaaaeiaaaaaaceaaabaaeiaaaaaaagaa abaaabaaaaaaaaaaabaaaaaaaeaaacaaaaaaaaaaacaaabaaabaaagaaaaaaaaaa aaaaaaaaaaacpoppbpaaaaacafaaaaiaaaaaapjabpaaaaacafaaabiaabaaapja bpaaaaacafaaaciaacaaapjaaeaaaaaeabaaadoaacaaoejaabaaoekaabaaooka afaaaaadaaaaapiaaaaaffjaadaaoekaaeaaaaaeaaaaapiaacaaoekaaaaaaaja aaaaoeiaaeaaaaaeaaaaapiaaeaaoekaaaaakkjaaaaaoeiaaeaaaaaeaaaaapia afaaoekaaaaappjaaaaaoeiaaeaaaaaeabaaaeoaaaaakkiaagaakkkaagaappka aeaaaaaeaaaaadmaaaaappiaaaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeia abaaaaacaaaaapoaabaaoejappppaaaafdeieefcleabaaaaeaaaabaagnaaaaaa fjaaaaaeegiocaaaaaaaaaaaahaaaaaafjaaaaaeegiocaaaabaaaaaaaeaaaaaa fjaaaaaeegiocaaaacaaaaaaacaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaad pcbabaaaabaaaaaafpaaaaaddcbabaaaacaaaaaaghaaaaaepccabaaaaaaaaaaa abaaaaaagfaaaaadpccabaaaabaaaaaagfaaaaaddccabaaaacaaaaaagfaaaaad eccabaaaacaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaa aaaaaaaaegiocaaaabaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaa abaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaa aaaaaaaaegiocaaaabaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaaadaaaaaapgbpbaaaaaaaaaaa egaobaaaaaaaaaaadgaaaaafpccabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaal eccabaaaacaaaaaackaabaaaaaaaaaaackiacaaaacaaaaaaabaaaaaadkiacaaa acaaaaaaabaaaaaadgaaaaafpccabaaaabaaaaaaegbobaaaabaaaaaadcaaaaal dccabaaaacaaaaaaegbabaaaacaaaaaaegiacaaaaaaaaaaaagaaaaaaogikcaaa aaaaaaaaagaaaaaadoaaaaabejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafpaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa adadaaaafaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaaepfdeheo ieaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaheaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaahkaaaaaa aaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadamaaaahkaaaaaaabaaaaaaaaaaaaaa adaaaaaaacaaaaaaaealaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaafeef fiedepepfceeaakl" } SubProgram "opengl " { Keywords { "FOG_EXP" } "!!GLSL #ifdef VERTEX uniform vec4 unity_FogParams; uniform vec4 _HaloFalloff_ST; varying vec4 xlv_COLOR; varying vec2 xlv_TEXCOORD0; varying float xlv_TEXCOORD1; void main () { vec4 tmpvar_1; tmpvar_1 = (gl_ModelViewProjectionMatrix * gl_Vertex); gl_Position = tmpvar_1; xlv_COLOR = gl_Color; xlv_TEXCOORD0 = ((gl_MultiTexCoord0.xy * _HaloFalloff_ST.xy) + _HaloFalloff_ST.zw); xlv_TEXCOORD1 = exp2(-((unity_FogParams.y * tmpvar_1.z))); } #endif #ifdef FRAGMENT uniform sampler2D _HaloFalloff; varying vec4 xlv_COLOR; varying vec2 xlv_TEXCOORD0; varying float xlv_TEXCOORD1; void main () { vec4 col_1; vec4 tmpvar_2; tmpvar_2 = texture2D (_HaloFalloff, xlv_TEXCOORD0); vec4 tmpvar_3; tmpvar_3.xyz = (xlv_COLOR.xyz * tmpvar_2.w); tmpvar_3.w = tmpvar_2.w; col_1.w = tmpvar_3.w; col_1.xyz = mix (vec3(0.0, 0.0, 0.0), tmpvar_3.xyz, vec3(clamp (xlv_TEXCOORD1, 0.0, 1.0))); gl_FragData[0] = col_1; } #endif " } SubProgram "d3d9 " { Keywords { "FOG_EXP" } Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 Matrix 0 [glstate_matrix_mvp] Vector 5 [_HaloFalloff_ST] Vector 4 [unity_FogParams] "vs_2_0 dcl_position v0 dcl_color v1 dcl_texcoord v2 dp4 oPos.x, c0, v0 dp4 oPos.y, c1, v0 dp4 oPos.w, c3, v0 mad oT0.xy, v2, c5, c5.zwzw dp4 r0.x, c2, v0 mul r0.y, r0.x, c4.y mov oPos.z, r0.x exp oT1.x, -r0.y mov oD0, v1 " } SubProgram "d3d11 " { Keywords { "FOG_EXP" } Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 ConstBuffer "$Globals" 112 Vector 96 [_HaloFalloff_ST] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] ConstBuffer "UnityFog" 32 Vector 16 [unity_FogParams] BindCB "$Globals" 0 BindCB "UnityPerDraw" 1 BindCB "UnityFog" 2 "vs_4_0 eefiecedlebnepmjhnaoeeloamjeekmldikdohagabaaaaaapaacaaaaadaaaaaa cmaaaaaajmaaaaaaciabaaaaejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafpaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa adadaaaafaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaaepfdeheo ieaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaheaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaahkaaaaaa aaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadamaaaahkaaaaaaabaaaaaaaaaaaaaa adaaaaaaacaaaaaaaealaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaafeef fiedepepfceeaaklfdeieefcmaabaaaaeaaaabaahaaaaaaafjaaaaaeegiocaaa aaaaaaaaahaaaaaafjaaaaaeegiocaaaabaaaaaaaeaaaaaafjaaaaaeegiocaaa acaaaaaaacaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaa fpaaaaaddcbabaaaacaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaad pccabaaaabaaaaaagfaaaaaddccabaaaacaaaaaagfaaaaadeccabaaaacaaaaaa giaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaa abaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaaaaaaaaaa agbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaa abaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaa aaaaaaaaegiocaaaabaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaa dgaaaaafpccabaaaaaaaaaaaegaobaaaaaaaaaaadiaaaaaibcaabaaaaaaaaaaa ckaabaaaaaaaaaaabkiacaaaacaaaaaaabaaaaaabjaaaaageccabaaaacaaaaaa akaabaiaebaaaaaaaaaaaaaadgaaaaafpccabaaaabaaaaaaegbobaaaabaaaaaa dcaaaaaldccabaaaacaaaaaaegbabaaaacaaaaaaegiacaaaaaaaaaaaagaaaaaa ogikcaaaaaaaaaaaagaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Keywords { "FOG_EXP" } Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 ConstBuffer "$Globals" 112 Vector 96 [_HaloFalloff_ST] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] ConstBuffer "UnityFog" 32 Vector 16 [unity_FogParams] BindCB "$Globals" 0 BindCB "UnityPerDraw" 1 BindCB "UnityFog" 2 "vs_4_0_level_9_1 eefiecedeinjomnhlbncmpeklakcbbleabefdmnnabaaaaaabmaeaaaaaeaaaaaa daaaaaaafiabaaaacaadaaaajaadaaaaebgpgodjcaabaaaacaabaaaaaaacpopp neaaaaaaemaaaaaaadaaceaaaaaaeiaaaaaaeiaaaaaaceaaabaaeiaaaaaaagaa abaaabaaaaaaaaaaabaaaaaaaeaaacaaaaaaaaaaacaaabaaabaaagaaaaaaaaaa aaaaaaaaaaacpoppbpaaaaacafaaaaiaaaaaapjabpaaaaacafaaabiaabaaapja bpaaaaacafaaaciaacaaapjaaeaaaaaeabaaadoaacaaoejaabaaoekaabaaooka afaaaaadaaaaapiaaaaaffjaadaaoekaaeaaaaaeaaaaapiaacaaoekaaaaaaaja aaaaoeiaaeaaaaaeaaaaapiaaeaaoekaaaaakkjaaaaaoeiaaeaaaaaeaaaaapia afaaoekaaaaappjaaaaaoeiaafaaaaadabaaabiaaaaakkiaagaaffkaaoaaaaac abaaaeoaabaaaaibaeaaaaaeaaaaadmaaaaappiaaaaaoekaaaaaoeiaabaaaaac aaaaammaaaaaoeiaabaaaaacaaaaapoaabaaoejappppaaaafdeieefcmaabaaaa eaaaabaahaaaaaaafjaaaaaeegiocaaaaaaaaaaaahaaaaaafjaaaaaeegiocaaa abaaaaaaaeaaaaaafjaaaaaeegiocaaaacaaaaaaacaaaaaafpaaaaadpcbabaaa aaaaaaaafpaaaaadpcbabaaaabaaaaaafpaaaaaddcbabaaaacaaaaaaghaaaaae pccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaagfaaaaaddccabaaa acaaaaaagfaaaaadeccabaaaacaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaa aaaaaaaafgbfbaaaaaaaaaaaegiocaaaabaaaaaaabaaaaaadcaaaaakpcaabaaa aaaaaaaaegiocaaaabaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaaacaaaaaakgbkbaaaaaaaaaaa egaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaaadaaaaaa pgbpbaaaaaaaaaaaegaobaaaaaaaaaaadgaaaaafpccabaaaaaaaaaaaegaobaaa aaaaaaaadiaaaaaibcaabaaaaaaaaaaackaabaaaaaaaaaaabkiacaaaacaaaaaa abaaaaaabjaaaaageccabaaaacaaaaaaakaabaiaebaaaaaaaaaaaaaadgaaaaaf pccabaaaabaaaaaaegbobaaaabaaaaaadcaaaaaldccabaaaacaaaaaaegbabaaa acaaaaaaegiacaaaaaaaaaaaagaaaaaaogikcaaaaaaaaaaaagaaaaaadoaaaaab ejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapapaaaa fpaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadadaaaafaepfdejfeejepeo aaedepemepfcaafeeffiedepepfceeaaepfdeheoieaaaaaaaeaaaaaaaiaaaaaa giaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaaheaaaaaaaaaaaaaa aaaaaaaaadaaaaaaabaaaaaaapaaaaaahkaaaaaaaaaaaaaaaaaaaaaaadaaaaaa acaaaaaaadamaaaahkaaaaaaabaaaaaaaaaaaaaaadaaaaaaacaaaaaaaealaaaa fdfgfpfaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaakl" } SubProgram "opengl " { Keywords { "FOG_EXP2" } "!!GLSL #ifdef VERTEX uniform vec4 unity_FogParams; uniform vec4 _HaloFalloff_ST; varying vec4 xlv_COLOR; varying vec2 xlv_TEXCOORD0; varying float xlv_TEXCOORD1; void main () { vec4 tmpvar_1; tmpvar_1 = (gl_ModelViewProjectionMatrix * gl_Vertex); float tmpvar_2; tmpvar_2 = (unity_FogParams.x * tmpvar_1.z); gl_Position = tmpvar_1; xlv_COLOR = gl_Color; xlv_TEXCOORD0 = ((gl_MultiTexCoord0.xy * _HaloFalloff_ST.xy) + _HaloFalloff_ST.zw); xlv_TEXCOORD1 = exp2((-(tmpvar_2) * tmpvar_2)); } #endif #ifdef FRAGMENT uniform sampler2D _HaloFalloff; varying vec4 xlv_COLOR; varying vec2 xlv_TEXCOORD0; varying float xlv_TEXCOORD1; void main () { vec4 col_1; vec4 tmpvar_2; tmpvar_2 = texture2D (_HaloFalloff, xlv_TEXCOORD0); vec4 tmpvar_3; tmpvar_3.xyz = (xlv_COLOR.xyz * tmpvar_2.w); tmpvar_3.w = tmpvar_2.w; col_1.w = tmpvar_3.w; col_1.xyz = mix (vec3(0.0, 0.0, 0.0), tmpvar_3.xyz, vec3(clamp (xlv_TEXCOORD1, 0.0, 1.0))); gl_FragData[0] = col_1; } #endif " } SubProgram "d3d9 " { Keywords { "FOG_EXP2" } Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 Matrix 0 [glstate_matrix_mvp] Vector 5 [_HaloFalloff_ST] Vector 4 [unity_FogParams] "vs_2_0 dcl_position v0 dcl_color v1 dcl_texcoord v2 dp4 oPos.x, c0, v0 dp4 oPos.y, c1, v0 dp4 oPos.w, c3, v0 mad oT0.xy, v2, c5, c5.zwzw dp4 r0.x, c2, v0 mul r0.y, r0.x, c4.x mov oPos.z, r0.x mul r0.x, r0.y, -r0.y exp oT1.x, r0.x mov oD0, v1 " } SubProgram "d3d11 " { Keywords { "FOG_EXP2" } Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 ConstBuffer "$Globals" 112 Vector 96 [_HaloFalloff_ST] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] ConstBuffer "UnityFog" 32 Vector 16 [unity_FogParams] BindCB "$Globals" 0 BindCB "UnityPerDraw" 1 BindCB "UnityFog" 2 "vs_4_0 eefiecedkkbclgepadlfgobpjphohkkfldjajoodabaaaaaaamadaaaaadaaaaaa cmaaaaaajmaaaaaaciabaaaaejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafpaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa adadaaaafaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaaepfdeheo ieaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaheaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaahkaaaaaa aaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadamaaaahkaaaaaaabaaaaaaaaaaaaaa adaaaaaaacaaaaaaaealaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaafeef fiedepepfceeaaklfdeieefcnmabaaaaeaaaabaahhaaaaaafjaaaaaeegiocaaa aaaaaaaaahaaaaaafjaaaaaeegiocaaaabaaaaaaaeaaaaaafjaaaaaeegiocaaa acaaaaaaacaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaa fpaaaaaddcbabaaaacaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaad pccabaaaabaaaaaagfaaaaaddccabaaaacaaaaaagfaaaaadeccabaaaacaaaaaa giaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaa abaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaaaaaaaaaa agbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaa abaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaa aaaaaaaaegiocaaaabaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaa dgaaaaafpccabaaaaaaaaaaaegaobaaaaaaaaaaadiaaaaaibcaabaaaaaaaaaaa ckaabaaaaaaaaaaaakiacaaaacaaaaaaabaaaaaadiaaaaaibcaabaaaaaaaaaaa akaabaaaaaaaaaaaakaabaiaebaaaaaaaaaaaaaabjaaaaafeccabaaaacaaaaaa akaabaaaaaaaaaaadgaaaaafpccabaaaabaaaaaaegbobaaaabaaaaaadcaaaaal dccabaaaacaaaaaaegbabaaaacaaaaaaegiacaaaaaaaaaaaagaaaaaaogikcaaa aaaaaaaaagaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Keywords { "FOG_EXP2" } Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 ConstBuffer "$Globals" 112 Vector 96 [_HaloFalloff_ST] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] ConstBuffer "UnityFog" 32 Vector 16 [unity_FogParams] BindCB "$Globals" 0 BindCB "UnityPerDraw" 1 BindCB "UnityFog" 2 "vs_4_0_level_9_1 eefiecedmaiadjjhpammhpcafjkbfaldecbcoajbabaaaaaaeiaeaaaaaeaaaaaa daaaaaaagiabaaaaemadaaaalmadaaaaebgpgodjdaabaaaadaabaaaaaaacpopp oeaaaaaaemaaaaaaadaaceaaaaaaeiaaaaaaeiaaaaaaceaaabaaeiaaaaaaagaa abaaabaaaaaaaaaaabaaaaaaaeaaacaaaaaaaaaaacaaabaaabaaagaaaaaaaaaa aaaaaaaaaaacpoppbpaaaaacafaaaaiaaaaaapjabpaaaaacafaaabiaabaaapja bpaaaaacafaaaciaacaaapjaaeaaaaaeabaaadoaacaaoejaabaaoekaabaaooka afaaaaadaaaaapiaaaaaffjaadaaoekaaeaaaaaeaaaaapiaacaaoekaaaaaaaja aaaaoeiaaeaaaaaeaaaaapiaaeaaoekaaaaakkjaaaaaoeiaaeaaaaaeaaaaapia afaaoekaaaaappjaaaaaoeiaafaaaaadabaaabiaaaaakkiaagaaaakaafaaaaad abaaabiaabaaaaiaabaaaaibaoaaaaacabaaaeoaabaaaaiaaeaaaaaeaaaaadma aaaappiaaaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeiaabaaaaacaaaaapoa abaaoejappppaaaafdeieefcnmabaaaaeaaaabaahhaaaaaafjaaaaaeegiocaaa aaaaaaaaahaaaaaafjaaaaaeegiocaaaabaaaaaaaeaaaaaafjaaaaaeegiocaaa acaaaaaaacaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaa fpaaaaaddcbabaaaacaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaad pccabaaaabaaaaaagfaaaaaddccabaaaacaaaaaagfaaaaadeccabaaaacaaaaaa giaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaa abaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaaaaaaaaaa agbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaa abaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaa aaaaaaaaegiocaaaabaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaa dgaaaaafpccabaaaaaaaaaaaegaobaaaaaaaaaaadiaaaaaibcaabaaaaaaaaaaa ckaabaaaaaaaaaaaakiacaaaacaaaaaaabaaaaaadiaaaaaibcaabaaaaaaaaaaa akaabaaaaaaaaaaaakaabaiaebaaaaaaaaaaaaaabjaaaaafeccabaaaacaaaaaa akaabaaaaaaaaaaadgaaaaafpccabaaaabaaaaaaegbobaaaabaaaaaadcaaaaal dccabaaaacaaaaaaegbabaaaacaaaaaaegiacaaaaaaaaaaaagaaaaaaogikcaaa aaaaaaaaagaaaaaadoaaaaabejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafpaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa adadaaaafaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaaepfdeheo ieaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaheaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaahkaaaaaa aaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadamaaaahkaaaaaaabaaaaaaaaaaaaaa adaaaaaaacaaaaaaaealaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaafeef fiedepepfceeaakl" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { SetTexture 0 [_HaloFalloff] 2D 0 "ps_2_0 dcl v0.xyz dcl t0.xy dcl_2d s0 texld_pp r0, t0, s0 mul_pp r0.xyz, r0.w, v0 mov_pp oC0, r0 " } SubProgram "d3d11 " { SetTexture 0 [_HaloFalloff] 2D 0 "ps_4_0 eefiecedpohmedhoanglalohmobkcidcaoelopnmabaaaaaaieabaaaaadaaaaaa cmaaaaaakaaaaaaaneaaaaaaejfdeheogmaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaafmaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapahaaaagcaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa adadaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaakl epfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklklfdeieefckiaaaaaaeaaaaaaa ckaaaaaafkaaaaadaagabaaaaaaaaaaafibiaaaeaahabaaaaaaaaaaaffffaaaa gcbaaaadhcbabaaaabaaaaaagcbaaaaddcbabaaaacaaaaaagfaaaaadpccabaaa aaaaaaaagiaaaaacabaaaaaaefaaaaajpcaabaaaaaaaaaaaegbabaaaacaaaaaa eghobaaaaaaaaaaaaagabaaaaaaaaaaadiaaaaahhccabaaaaaaaaaaapgapbaaa aaaaaaaaegbcbaaaabaaaaaadgaaaaaficcabaaaaaaaaaaadkaabaaaaaaaaaaa doaaaaab" } SubProgram "d3d11_9x " { SetTexture 0 [_HaloFalloff] 2D 0 "ps_4_0_level_9_1 eefiecedhbflbfnjddoahipfnedihjdoaonnglnlabaaaaaabaacaaaaaeaaaaaa daaaaaaaliaaaaaagiabaaaanmabaaaaebgpgodjiaaaaaaaiaaaaaaaaaacpppp fiaaaaaaciaaaaaaaaaaciaaaaaaciaaaaaaciaaabaaceaaaaaaciaaaaaaaaaa aaacppppbpaaaaacaaaaaaiaaaaacplabpaaaaacaaaaaaiaabaaadlabpaaaaac aaaaaajaaaaiapkaecaaaaadaaaacpiaabaaoelaaaaioekaafaaaaadaaaachia aaaappiaaaaaoelaabaaaaacaaaicpiaaaaaoeiappppaaaafdeieefckiaaaaaa eaaaaaaackaaaaaafkaaaaadaagabaaaaaaaaaaafibiaaaeaahabaaaaaaaaaaa ffffaaaagcbaaaadhcbabaaaabaaaaaagcbaaaaddcbabaaaacaaaaaagfaaaaad pccabaaaaaaaaaaagiaaaaacabaaaaaaefaaaaajpcaabaaaaaaaaaaaegbabaaa acaaaaaaeghobaaaaaaaaaaaaagabaaaaaaaaaaadiaaaaahhccabaaaaaaaaaaa pgapbaaaaaaaaaaaegbcbaaaabaaaaaadgaaaaaficcabaaaaaaaaaaadkaabaaa aaaaaaaadoaaaaabejfdeheogmaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaa abaaaaaaadaaaaaaaaaaaaaaapaaaaaafmaaaaaaaaaaaaaaaaaaaaaaadaaaaaa abaaaaaaapahaaaagcaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadadaaaa fdfgfpfaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaaklepfdeheo cmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaa apaaaaaafdfgfpfegbhcghgfheaaklkl" } SubProgram "opengl " { Keywords { "FOG_LINEAR" } "!!GLSL" } SubProgram "d3d9 " { Keywords { "FOG_LINEAR" } SetTexture 0 [_HaloFalloff] 2D 0 "ps_2_0 dcl v0.xyz dcl t0.xy dcl t1.x dcl_2d s0 texld_pp r0, t0, s0 mov_sat r1.w, t1.x mul_pp r1.xyz, r0.w, v0 mul_pp r0.xyz, r1, r1.w mov_pp oC0, r0 " } SubProgram "d3d11 " { Keywords { "FOG_LINEAR" } SetTexture 0 [_HaloFalloff] 2D 0 "ps_4_0 eefiecedfndppmldlhabmhefcbgbikafmehlamgnabaaaaaaniabaaaaadaaaaaa cmaaaaaaliaaaaaaomaaaaaaejfdeheoieaaaaaaaeaaaaaaaiaaaaaagiaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaaheaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapahaaaahkaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa adadaaaahkaaaaaaabaaaaaaaaaaaaaaadaaaaaaacaaaaaaaeaeaaaafdfgfpfa epfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaaklepfdeheocmaaaaaa abaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaa fdfgfpfegbhcghgfheaaklklfdeieefcoeaaaaaaeaaaaaaadjaaaaaafkaaaaad aagabaaaaaaaaaaafibiaaaeaahabaaaaaaaaaaaffffaaaagcbaaaadhcbabaaa abaaaaaagcbaaaaddcbabaaaacaaaaaagcbaaaadecbabaaaacaaaaaagfaaaaad pccabaaaaaaaaaaagiaaaaacacaaaaaadgcaaaafbcaabaaaaaaaaaaackbabaaa acaaaaaaefaaaaajpcaabaaaabaaaaaaegbabaaaacaaaaaaeghobaaaaaaaaaaa aagabaaaaaaaaaaadiaaaaahocaabaaaaaaaaaaapgapbaaaabaaaaaaagbjbaaa abaaaaaadgaaaaaficcabaaaaaaaaaaadkaabaaaabaaaaaadiaaaaahhccabaaa aaaaaaaajgahbaaaaaaaaaaaagaabaaaaaaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Keywords { "FOG_LINEAR" } SetTexture 0 [_HaloFalloff] 2D 0 "ps_4_0_level_9_1 eefiecedcnhmiingdofbnmlojmlimcfickdbpjodabaaaaaaiaacaaaaaeaaaaaa daaaaaaaneaaaaaamaabaaaaemacaaaaebgpgodjjmaaaaaajmaaaaaaaaacpppp heaaaaaaciaaaaaaaaaaciaaaaaaciaaaaaaciaaabaaceaaaaaaciaaaaaaaaaa aaacppppbpaaaaacaaaaaaiaaaaacplabpaaaaacaaaaaaiaabaaahlabpaaaaac aaaaaajaaaaiapkaecaaaaadaaaacpiaabaaoelaaaaioekaabaaaaacabaabiia abaakklaafaaaaadabaachiaaaaappiaaaaaoelaafaaaaadaaaachiaabaaoeia abaappiaabaaaaacaaaicpiaaaaaoeiappppaaaafdeieefcoeaaaaaaeaaaaaaa djaaaaaafkaaaaadaagabaaaaaaaaaaafibiaaaeaahabaaaaaaaaaaaffffaaaa gcbaaaadhcbabaaaabaaaaaagcbaaaaddcbabaaaacaaaaaagcbaaaadecbabaaa acaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaacacaaaaaadgcaaaafbcaabaaa aaaaaaaackbabaaaacaaaaaaefaaaaajpcaabaaaabaaaaaaegbabaaaacaaaaaa eghobaaaaaaaaaaaaagabaaaaaaaaaaadiaaaaahocaabaaaaaaaaaaapgapbaaa abaaaaaaagbjbaaaabaaaaaadgaaaaaficcabaaaaaaaaaaadkaabaaaabaaaaaa diaaaaahhccabaaaaaaaaaaajgahbaaaaaaaaaaaagaabaaaaaaaaaaadoaaaaab ejfdeheoieaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaaheaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapahaaaa hkaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadadaaaahkaaaaaaabaaaaaa aaaaaaaaadaaaaaaacaaaaaaaeaeaaaafdfgfpfaepfdejfeejepeoaaedepemep fcaafeeffiedepepfceeaaklepfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklkl " } SubProgram "opengl " { Keywords { "FOG_EXP" } "!!GLSL" } SubProgram "d3d9 " { Keywords { "FOG_EXP" } SetTexture 0 [_HaloFalloff] 2D 0 "ps_2_0 dcl v0.xyz dcl t0.xy dcl t1.x dcl_2d s0 texld_pp r0, t0, s0 mov_sat r1.w, t1.x mul_pp r1.xyz, r0.w, v0 mul_pp r0.xyz, r1, r1.w mov_pp oC0, r0 " } SubProgram "d3d11 " { Keywords { "FOG_EXP" } SetTexture 0 [_HaloFalloff] 2D 0 "ps_4_0 eefiecedfndppmldlhabmhefcbgbikafmehlamgnabaaaaaaniabaaaaadaaaaaa cmaaaaaaliaaaaaaomaaaaaaejfdeheoieaaaaaaaeaaaaaaaiaaaaaagiaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaaheaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapahaaaahkaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa adadaaaahkaaaaaaabaaaaaaaaaaaaaaadaaaaaaacaaaaaaaeaeaaaafdfgfpfa epfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaaklepfdeheocmaaaaaa abaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaa fdfgfpfegbhcghgfheaaklklfdeieefcoeaaaaaaeaaaaaaadjaaaaaafkaaaaad aagabaaaaaaaaaaafibiaaaeaahabaaaaaaaaaaaffffaaaagcbaaaadhcbabaaa abaaaaaagcbaaaaddcbabaaaacaaaaaagcbaaaadecbabaaaacaaaaaagfaaaaad pccabaaaaaaaaaaagiaaaaacacaaaaaadgcaaaafbcaabaaaaaaaaaaackbabaaa acaaaaaaefaaaaajpcaabaaaabaaaaaaegbabaaaacaaaaaaeghobaaaaaaaaaaa aagabaaaaaaaaaaadiaaaaahocaabaaaaaaaaaaapgapbaaaabaaaaaaagbjbaaa abaaaaaadgaaaaaficcabaaaaaaaaaaadkaabaaaabaaaaaadiaaaaahhccabaaa aaaaaaaajgahbaaaaaaaaaaaagaabaaaaaaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Keywords { "FOG_EXP" } SetTexture 0 [_HaloFalloff] 2D 0 "ps_4_0_level_9_1 eefiecedcnhmiingdofbnmlojmlimcfickdbpjodabaaaaaaiaacaaaaaeaaaaaa daaaaaaaneaaaaaamaabaaaaemacaaaaebgpgodjjmaaaaaajmaaaaaaaaacpppp heaaaaaaciaaaaaaaaaaciaaaaaaciaaaaaaciaaabaaceaaaaaaciaaaaaaaaaa aaacppppbpaaaaacaaaaaaiaaaaacplabpaaaaacaaaaaaiaabaaahlabpaaaaac aaaaaajaaaaiapkaecaaaaadaaaacpiaabaaoelaaaaioekaabaaaaacabaabiia abaakklaafaaaaadabaachiaaaaappiaaaaaoelaafaaaaadaaaachiaabaaoeia abaappiaabaaaaacaaaicpiaaaaaoeiappppaaaafdeieefcoeaaaaaaeaaaaaaa djaaaaaafkaaaaadaagabaaaaaaaaaaafibiaaaeaahabaaaaaaaaaaaffffaaaa gcbaaaadhcbabaaaabaaaaaagcbaaaaddcbabaaaacaaaaaagcbaaaadecbabaaa acaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaacacaaaaaadgcaaaafbcaabaaa aaaaaaaackbabaaaacaaaaaaefaaaaajpcaabaaaabaaaaaaegbabaaaacaaaaaa eghobaaaaaaaaaaaaagabaaaaaaaaaaadiaaaaahocaabaaaaaaaaaaapgapbaaa abaaaaaaagbjbaaaabaaaaaadgaaaaaficcabaaaaaaaaaaadkaabaaaabaaaaaa diaaaaahhccabaaaaaaaaaaajgahbaaaaaaaaaaaagaabaaaaaaaaaaadoaaaaab ejfdeheoieaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaaheaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapahaaaa hkaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadadaaaahkaaaaaaabaaaaaa aaaaaaaaadaaaaaaacaaaaaaaeaeaaaafdfgfpfaepfdejfeejepeoaaedepemep fcaafeeffiedepepfceeaaklepfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklkl " } SubProgram "opengl " { Keywords { "FOG_EXP2" } "!!GLSL" } SubProgram "d3d9 " { Keywords { "FOG_EXP2" } SetTexture 0 [_HaloFalloff] 2D 0 "ps_2_0 dcl v0.xyz dcl t0.xy dcl t1.x dcl_2d s0 texld_pp r0, t0, s0 mov_sat r1.w, t1.x mul_pp r1.xyz, r0.w, v0 mul_pp r0.xyz, r1, r1.w mov_pp oC0, r0 " } SubProgram "d3d11 " { Keywords { "FOG_EXP2" } SetTexture 0 [_HaloFalloff] 2D 0 "ps_4_0 eefiecedfndppmldlhabmhefcbgbikafmehlamgnabaaaaaaniabaaaaadaaaaaa cmaaaaaaliaaaaaaomaaaaaaejfdeheoieaaaaaaaeaaaaaaaiaaaaaagiaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaaheaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapahaaaahkaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa adadaaaahkaaaaaaabaaaaaaaaaaaaaaadaaaaaaacaaaaaaaeaeaaaafdfgfpfa epfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaaklepfdeheocmaaaaaa abaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaa fdfgfpfegbhcghgfheaaklklfdeieefcoeaaaaaaeaaaaaaadjaaaaaafkaaaaad aagabaaaaaaaaaaafibiaaaeaahabaaaaaaaaaaaffffaaaagcbaaaadhcbabaaa abaaaaaagcbaaaaddcbabaaaacaaaaaagcbaaaadecbabaaaacaaaaaagfaaaaad pccabaaaaaaaaaaagiaaaaacacaaaaaadgcaaaafbcaabaaaaaaaaaaackbabaaa acaaaaaaefaaaaajpcaabaaaabaaaaaaegbabaaaacaaaaaaeghobaaaaaaaaaaa aagabaaaaaaaaaaadiaaaaahocaabaaaaaaaaaaapgapbaaaabaaaaaaagbjbaaa abaaaaaadgaaaaaficcabaaaaaaaaaaadkaabaaaabaaaaaadiaaaaahhccabaaa aaaaaaaajgahbaaaaaaaaaaaagaabaaaaaaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Keywords { "FOG_EXP2" } SetTexture 0 [_HaloFalloff] 2D 0 "ps_4_0_level_9_1 eefiecedcnhmiingdofbnmlojmlimcfickdbpjodabaaaaaaiaacaaaaaeaaaaaa daaaaaaaneaaaaaamaabaaaaemacaaaaebgpgodjjmaaaaaajmaaaaaaaaacpppp heaaaaaaciaaaaaaaaaaciaaaaaaciaaaaaaciaaabaaceaaaaaaciaaaaaaaaaa aaacppppbpaaaaacaaaaaaiaaaaacplabpaaaaacaaaaaaiaabaaahlabpaaaaac aaaaaajaaaaiapkaecaaaaadaaaacpiaabaaoelaaaaioekaabaaaaacabaabiia abaakklaafaaaaadabaachiaaaaappiaaaaaoelaafaaaaadaaaachiaabaaoeia abaappiaabaaaaacaaaicpiaaaaaoeiappppaaaafdeieefcoeaaaaaaeaaaaaaa djaaaaaafkaaaaadaagabaaaaaaaaaaafibiaaaeaahabaaaaaaaaaaaffffaaaa gcbaaaadhcbabaaaabaaaaaagcbaaaaddcbabaaaacaaaaaagcbaaaadecbabaaa acaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaacacaaaaaadgcaaaafbcaabaaa aaaaaaaackbabaaaacaaaaaaefaaaaajpcaabaaaabaaaaaaegbabaaaacaaaaaa eghobaaaaaaaaaaaaagabaaaaaaaaaaadiaaaaahocaabaaaaaaaaaaapgapbaaa abaaaaaaagbjbaaaabaaaaaadgaaaaaficcabaaaaaaaaaaadkaabaaaabaaaaaa diaaaaahhccabaaaaaaaaaaajgahbaaaaaaaaaaaagaabaaaaaaaaaaadoaaaaab ejfdeheoieaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaaheaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapahaaaa hkaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadadaaaahkaaaaaaabaaaaaa aaaaaaaaadaaaaaaacaaaaaaaeaeaaaafdfgfpfaepfdejfeejepeoaaedepemep fcaafeeffiedepepfceeaaklepfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklkl " } } } } }Internal-GUITextureClip'Shader "Hidden/Internal-GUITextureClip" { Properties { _MainTex ("Texture", any) = "white" { } } SubShader { Tags { "ForceSupported"="True" } Pass { Tags { "ForceSupported"="True" } ZTest Always ZWrite Off Cull Off Blend SrcAlpha OneMinusSrcAlpha GpuProgramID 3281 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX uniform vec4 _MainTex_ST; uniform mat4 _GUIClipTextureMatrix; varying vec4 xlv_COLOR; varying vec2 xlv_TEXCOORD0; varying vec2 xlv_TEXCOORD1; void main () { gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); xlv_COLOR = gl_Color; xlv_TEXCOORD0 = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw); xlv_TEXCOORD1 = (_GUIClipTextureMatrix * (gl_ModelViewMatrix * gl_Vertex)).xy; } #endif #ifdef FRAGMENT uniform sampler2D _MainTex; uniform sampler2D _GUIClipTexture; varying vec4 xlv_COLOR; varying vec2 xlv_TEXCOORD0; varying vec2 xlv_TEXCOORD1; void main () { vec4 col_1; vec4 tmpvar_2; tmpvar_2 = (texture2D (_MainTex, xlv_TEXCOORD0) * xlv_COLOR); col_1.xyz = tmpvar_2.xyz; col_1.w = (tmpvar_2.w * texture2D (_GUIClipTexture, xlv_TEXCOORD1).w); gl_FragData[0] = col_1; } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 Matrix 8 [_GUIClipTextureMatrix] 2 Matrix 4 [glstate_matrix_modelview0] Matrix 0 [glstate_matrix_mvp] Vector 10 [_MainTex_ST] "vs_2_0 dcl_position v0 dcl_color v1 dcl_texcoord v2 dp4 oPos.x, c0, v0 dp4 oPos.y, c1, v0 dp4 oPos.z, c2, v0 dp4 oPos.w, c3, v0 dp4 r0.x, c4, v0 dp4 r0.y, c5, v0 dp4 r0.z, c6, v0 dp4 r0.w, c7, v0 dp4 oT1.x, c8, r0 dp4 oT1.y, c9, r0 mad oT0.xy, v2, c10, c10.zwzw mov oD0, v1 " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 ConstBuffer "$Globals" 192 Matrix 128 [_GUIClipTextureMatrix] Vector 96 [_MainTex_ST] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] Matrix 64 [glstate_matrix_modelview0] BindCB "$Globals" 0 BindCB "UnityPerDraw" 1 "vs_4_0 eefiecedekggdjmbcenalloihcamihmjkfidabhpabaaaaaameadaaaaadaaaaaa cmaaaaaajmaaaaaaciabaaaaejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafpaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa adadaaaafaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaaepfdeheo ieaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaheaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaahkaaaaaa aaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadamaaaahkaaaaaaabaaaaaaaaaaaaaa adaaaaaaacaaaaaaamadaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaafeef fiedepepfceeaaklfdeieefcjeacaaaaeaaaabaakfaaaaaafjaaaaaeegiocaaa aaaaaaaaamaaaaaafjaaaaaeegiocaaaabaaaaaaaiaaaaaafpaaaaadpcbabaaa aaaaaaaafpaaaaadpcbabaaaabaaaaaafpaaaaaddcbabaaaacaaaaaaghaaaaae pccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaagfaaaaaddccabaaa acaaaaaagfaaaaadmccabaaaacaaaaaagiaaaaacacaaaaaadiaaaaaipcaabaaa aaaaaaaafgbfbaaaaaaaaaaaegiocaaaabaaaaaaabaaaaaadcaaaaakpcaabaaa aaaaaaaaegiocaaaabaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaaacaaaaaakgbkbaaaaaaaaaaa egaobaaaaaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaaabaaaaaaadaaaaaa pgbpbaaaaaaaaaaaegaobaaaaaaaaaaadgaaaaafpccabaaaabaaaaaaegbobaaa abaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaabaaaaaa afaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaaaeaaaaaaagbabaaa aaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaa agaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaabaaaaaaahaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadiaaaaai dcaabaaaabaaaaaafgafbaaaaaaaaaaaegiacaaaaaaaaaaaajaaaaaadcaaaaak dcaabaaaaaaaaaaaegiacaaaaaaaaaaaaiaaaaaaagaabaaaaaaaaaaaegaabaaa abaaaaaadcaaaaakdcaabaaaaaaaaaaaegiacaaaaaaaaaaaakaaaaaakgakbaaa aaaaaaaaegaabaaaaaaaaaaadcaaaaakmccabaaaacaaaaaaagiecaaaaaaaaaaa alaaaaaapgapbaaaaaaaaaaaagaebaaaaaaaaaaadcaaaaaldccabaaaacaaaaaa egbabaaaacaaaaaaegiacaaaaaaaaaaaagaaaaaaogikcaaaaaaaaaaaagaaaaaa doaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 ConstBuffer "$Globals" 192 Matrix 128 [_GUIClipTextureMatrix] Vector 96 [_MainTex_ST] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] Matrix 64 [glstate_matrix_modelview0] BindCB "$Globals" 0 BindCB "UnityPerDraw" 1 "vs_4_0_level_9_1 eefiecedcfgcdopmphjjgdgmcidbhnkajmohignlabaaaaaagmafaaaaaeaaaaaa daaaaaaaneabaaaahaaeaaaaoaaeaaaaebgpgodjjmabaaaajmabaaaaaaacpopp faabaaaaemaaaaaaadaaceaaaaaaeiaaaaaaeiaaaaaaceaaabaaeiaaaaaaagaa abaaabaaaaaaaaaaaaaaaiaaaeaaacaaaaaaaaaaabaaaaaaaiaaagaaaaaaaaaa aaaaaaaaaaacpoppbpaaaaacafaaaaiaaaaaapjabpaaaaacafaaabiaabaaapja bpaaaaacafaaaciaacaaapjaafaaaaadaaaaapiaaaaaffjaalaaoekaaeaaaaae aaaaapiaakaaoekaaaaaaajaaaaaoeiaaeaaaaaeaaaaapiaamaaoekaaaaakkja aaaaoeiaaeaaaaaeaaaaapiaanaaoekaaaaappjaaaaaoeiaafaaaaadabaaadia aaaaffiaadaaobkaaeaaaaaeaaaaadiaacaaobkaaaaaaaiaabaaoeiaaeaaaaae aaaaadiaaeaaobkaaaaakkiaaaaaoeiaaeaaaaaeabaaamoaafaabekaaaaappia aaaaeeiaaeaaaaaeabaaadoaacaaoejaabaaoekaabaaookaafaaaaadaaaaapia aaaaffjaahaaoekaaeaaaaaeaaaaapiaagaaoekaaaaaaajaaaaaoeiaaeaaaaae aaaaapiaaiaaoekaaaaakkjaaaaaoeiaaeaaaaaeaaaaapiaajaaoekaaaaappja aaaaoeiaaeaaaaaeaaaaadmaaaaappiaaaaaoekaaaaaoeiaabaaaaacaaaaamma aaaaoeiaabaaaaacaaaaapoaabaaoejappppaaaafdeieefcjeacaaaaeaaaabaa kfaaaaaafjaaaaaeegiocaaaaaaaaaaaamaaaaaafjaaaaaeegiocaaaabaaaaaa aiaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaafpaaaaad dcbabaaaacaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaa abaaaaaagfaaaaaddccabaaaacaaaaaagfaaaaadmccabaaaacaaaaaagiaaaaac acaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaabaaaaaa abaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaaaaaaaaaaagbabaaa aaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaa acaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpccabaaaaaaaaaaa egiocaaaabaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadgaaaaaf pccabaaaabaaaaaaegbobaaaabaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaa aaaaaaaaegiocaaaabaaaaaaafaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaa abaaaaaaaeaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaa aaaaaaaaegiocaaaabaaaaaaagaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaaahaaaaaapgbpbaaaaaaaaaaa egaobaaaaaaaaaaadiaaaaaidcaabaaaabaaaaaafgafbaaaaaaaaaaaegiacaaa aaaaaaaaajaaaaaadcaaaaakdcaabaaaaaaaaaaaegiacaaaaaaaaaaaaiaaaaaa agaabaaaaaaaaaaaegaabaaaabaaaaaadcaaaaakdcaabaaaaaaaaaaaegiacaaa aaaaaaaaakaaaaaakgakbaaaaaaaaaaaegaabaaaaaaaaaaadcaaaaakmccabaaa acaaaaaaagiecaaaaaaaaaaaalaaaaaapgapbaaaaaaaaaaaagaebaaaaaaaaaaa dcaaaaaldccabaaaacaaaaaaegbabaaaacaaaaaaegiacaaaaaaaaaaaagaaaaaa ogikcaaaaaaaaaaaagaaaaaadoaaaaabejfdeheogiaaaaaaadaaaaaaaiaaaaaa faaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaa aaaaaaaaadaaaaaaabaaaaaaapapaaaafpaaaaaaaaaaaaaaaaaaaaaaadaaaaaa acaaaaaaadadaaaafaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaa epfdeheoieaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaaheaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaa hkaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadamaaaahkaaaaaaabaaaaaa aaaaaaaaadaaaaaaacaaaaaaamadaaaafdfgfpfaepfdejfeejepeoaaedepemep fcaafeeffiedepepfceeaakl" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { SetTexture 0 [_MainTex] 2D 0 SetTexture 1 [_GUIClipTexture] 2D 1 "ps_2_0 dcl v0 dcl t0.xy dcl t1.xy dcl_2d s0 dcl_2d s1 texld r0, t1, s1 texld r1, t0, s0 mul_pp r1, r1, v0 mul_pp r1.w, r0.w, r1.w mov_pp oC0, r1 " } SubProgram "d3d11 " { SetTexture 0 [_MainTex] 2D 0 SetTexture 1 [_GUIClipTexture] 2D 1 "ps_4_0 eefiecedbcjfihmgfgdifalgnejfhenfgkjchobhabaaaaaaaeacaaaaadaaaaaa cmaaaaaaliaaaaaaomaaaaaaejfdeheoieaaaaaaaeaaaaaaaiaaaaaagiaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaaheaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaahkaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa adadaaaahkaaaaaaabaaaaaaaaaaaaaaadaaaaaaacaaaaaaamamaaaafdfgfpfa epfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaaklepfdeheocmaaaaaa abaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaa fdfgfpfegbhcghgfheaaklklfdeieefcbaabaaaaeaaaaaaaeeaaaaaafkaaaaad aagabaaaaaaaaaaafkaaaaadaagabaaaabaaaaaafibiaaaeaahabaaaaaaaaaaa ffffaaaafibiaaaeaahabaaaabaaaaaaffffaaaagcbaaaadpcbabaaaabaaaaaa gcbaaaaddcbabaaaacaaaaaagcbaaaadmcbabaaaacaaaaaagfaaaaadpccabaaa aaaaaaaagiaaaaacacaaaaaaefaaaaajpcaabaaaaaaaaaaaogbkbaaaacaaaaaa eghobaaaabaaaaaaaagabaaaabaaaaaaefaaaaajpcaabaaaabaaaaaaegbabaaa acaaaaaaeghobaaaaaaaaaaaaagabaaaaaaaaaaadiaaaaahpcaabaaaabaaaaaa egaobaaaabaaaaaaegbobaaaabaaaaaadiaaaaahiccabaaaaaaaaaaadkaabaaa aaaaaaaadkaabaaaabaaaaaadgaaaaafhccabaaaaaaaaaaaegacbaaaabaaaaaa doaaaaab" } SubProgram "d3d11_9x " { SetTexture 0 [_MainTex] 2D 0 SetTexture 1 [_GUIClipTexture] 2D 1 "ps_4_0_level_9_1 eefiecedjcnafddjjideodppclkfkijbjiagecioabaaaaaammacaaaaaeaaaaaa daaaaaaapeaaaaaaamacaaaajiacaaaaebgpgodjlmaaaaaalmaaaaaaaaacpppp jaaaaaaacmaaaaaaaaaacmaaaaaacmaaaaaacmaaacaaceaaaaaacmaaaaaaaaaa abababaaaaacppppbpaaaaacaaaaaaiaaaaaaplabpaaaaacaaaaaaiaabaaapla bpaaaaacaaaaaajaaaaiapkabpaaaaacaaaaaajaabaiapkaabaaaaacaaaaadia abaabllaecaaaaadaaaaapiaaaaaoeiaabaioekaecaaaaadabaaapiaabaaoela aaaioekaafaaaaadabaacpiaabaaoeiaaaaaoelaafaaaaadabaaciiaaaaappia abaappiaabaaaaacaaaicpiaabaaoeiappppaaaafdeieefcbaabaaaaeaaaaaaa eeaaaaaafkaaaaadaagabaaaaaaaaaaafkaaaaadaagabaaaabaaaaaafibiaaae aahabaaaaaaaaaaaffffaaaafibiaaaeaahabaaaabaaaaaaffffaaaagcbaaaad pcbabaaaabaaaaaagcbaaaaddcbabaaaacaaaaaagcbaaaadmcbabaaaacaaaaaa gfaaaaadpccabaaaaaaaaaaagiaaaaacacaaaaaaefaaaaajpcaabaaaaaaaaaaa ogbkbaaaacaaaaaaeghobaaaabaaaaaaaagabaaaabaaaaaaefaaaaajpcaabaaa abaaaaaaegbabaaaacaaaaaaeghobaaaaaaaaaaaaagabaaaaaaaaaaadiaaaaah pcaabaaaabaaaaaaegaobaaaabaaaaaaegbobaaaabaaaaaadiaaaaahiccabaaa aaaaaaaadkaabaaaaaaaaaaadkaabaaaabaaaaaadgaaaaafhccabaaaaaaaaaaa egacbaaaabaaaaaadoaaaaabejfdeheoieaaaaaaaeaaaaaaaiaaaaaagiaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaaheaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaahkaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa adadaaaahkaaaaaaabaaaaaaaaaaaaaaadaaaaaaacaaaaaaamamaaaafdfgfpfa epfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaaklepfdeheocmaaaaaa abaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaa fdfgfpfegbhcghgfheaaklkl" } } } } }Internal-GUITextureClipText(Shader "Hidden/Internal-GUITextureClipText" { Properties { _MainTex ("Texture", 2D) = "white" { } } SubShader { Tags { "ForceSupported"="True" } Pass { Tags { "ForceSupported"="True" } ZTest Always ZWrite Off Cull Off Blend SrcAlpha OneMinusSrcAlpha GpuProgramID 29644 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX uniform vec4 _MainTex_ST; uniform vec4 _Color; uniform mat4 _GUIClipTextureMatrix; varying vec4 xlv_COLOR; varying vec2 xlv_TEXCOORD0; varying vec2 xlv_TEXCOORD1; void main () { gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); xlv_COLOR = (gl_Color * _Color); xlv_TEXCOORD0 = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw); xlv_TEXCOORD1 = (_GUIClipTextureMatrix * (gl_ModelViewMatrix * gl_Vertex)).xy; } #endif #ifdef FRAGMENT uniform sampler2D _MainTex; uniform sampler2D _GUIClipTexture; varying vec4 xlv_COLOR; varying vec2 xlv_TEXCOORD0; varying vec2 xlv_TEXCOORD1; void main () { vec4 col_1; col_1.xyz = xlv_COLOR.xyz; col_1.w = (xlv_COLOR.w * (texture2D (_MainTex, xlv_TEXCOORD0).w * texture2D (_GUIClipTexture, xlv_TEXCOORD1).w)); gl_FragData[0] = col_1; } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 Matrix 8 [_GUIClipTextureMatrix] 2 Matrix 4 [glstate_matrix_modelview0] Matrix 0 [glstate_matrix_mvp] Vector 11 [_Color] Vector 10 [_MainTex_ST] "vs_2_0 dcl_position v0 dcl_color v1 dcl_texcoord v2 dp4 oPos.x, c0, v0 dp4 oPos.y, c1, v0 dp4 oPos.z, c2, v0 dp4 oPos.w, c3, v0 dp4 r0.x, c4, v0 dp4 r0.y, c5, v0 dp4 r0.z, c6, v0 dp4 r0.w, c7, v0 dp4 oT1.x, c8, r0 dp4 oT1.y, c9, r0 mul oD0, v1, c11 mad oT0.xy, v2, c10, c10.zwzw " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 ConstBuffer "$Globals" 192 Matrix 128 [_GUIClipTextureMatrix] Vector 96 [_MainTex_ST] Vector 112 [_Color] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] Matrix 64 [glstate_matrix_modelview0] BindCB "$Globals" 0 BindCB "UnityPerDraw" 1 "vs_4_0 eefiecedcikcfoimjdhlaoeflfnobmcjmmjkpljoabaaaaaanaadaaaaadaaaaaa cmaaaaaajmaaaaaaciabaaaaejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafpaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa adadaaaafaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaaepfdeheo ieaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaheaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaahkaaaaaa aaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadamaaaahkaaaaaaabaaaaaaaaaaaaaa adaaaaaaacaaaaaaamadaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaafeef fiedepepfceeaaklfdeieefckaacaaaaeaaaabaakiaaaaaafjaaaaaeegiocaaa aaaaaaaaamaaaaaafjaaaaaeegiocaaaabaaaaaaaiaaaaaafpaaaaadpcbabaaa aaaaaaaafpaaaaadpcbabaaaabaaaaaafpaaaaaddcbabaaaacaaaaaaghaaaaae pccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaagfaaaaaddccabaaa acaaaaaagfaaaaadmccabaaaacaaaaaagiaaaaacacaaaaaadiaaaaaipcaabaaa aaaaaaaafgbfbaaaaaaaaaaaegiocaaaabaaaaaaabaaaaaadcaaaaakpcaabaaa aaaaaaaaegiocaaaabaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaaacaaaaaakgbkbaaaaaaaaaaa egaobaaaaaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaaabaaaaaaadaaaaaa pgbpbaaaaaaaaaaaegaobaaaaaaaaaaadiaaaaaipccabaaaabaaaaaaegbobaaa abaaaaaaegiocaaaaaaaaaaaahaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaa aaaaaaaaegiocaaaabaaaaaaafaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaa abaaaaaaaeaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaa aaaaaaaaegiocaaaabaaaaaaagaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaaahaaaaaapgbpbaaaaaaaaaaa egaobaaaaaaaaaaadiaaaaaidcaabaaaabaaaaaafgafbaaaaaaaaaaaegiacaaa aaaaaaaaajaaaaaadcaaaaakdcaabaaaaaaaaaaaegiacaaaaaaaaaaaaiaaaaaa agaabaaaaaaaaaaaegaabaaaabaaaaaadcaaaaakdcaabaaaaaaaaaaaegiacaaa aaaaaaaaakaaaaaakgakbaaaaaaaaaaaegaabaaaaaaaaaaadcaaaaakmccabaaa acaaaaaaagiecaaaaaaaaaaaalaaaaaapgapbaaaaaaaaaaaagaebaaaaaaaaaaa dcaaaaaldccabaaaacaaaaaaegbabaaaacaaaaaaegiacaaaaaaaaaaaagaaaaaa ogikcaaaaaaaaaaaagaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 ConstBuffer "$Globals" 192 Matrix 128 [_GUIClipTextureMatrix] Vector 96 [_MainTex_ST] Vector 112 [_Color] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] Matrix 64 [glstate_matrix_modelview0] BindCB "$Globals" 0 BindCB "UnityPerDraw" 1 "vs_4_0_level_9_1 eefiecedmnegeedccppodijedodlbcpmiiikjdfbabaaaaaahaafaaaaaeaaaaaa daaaaaaammabaaaaheaeaaaaoeaeaaaaebgpgodjjeabaaaajeabaaaaaaacpopp feabaaaaeaaaaaaaacaaceaaaaaadmaaaaaadmaaaaaaceaaabaadmaaaaaaagaa agaaabaaaaaaaaaaabaaaaaaaiaaahaaaaaaaaaaaaaaaaaaaaacpoppbpaaaaac afaaaaiaaaaaapjabpaaaaacafaaabiaabaaapjabpaaaaacafaaaciaacaaapja afaaaaadaaaaapiaaaaaffjaamaaoekaaeaaaaaeaaaaapiaalaaoekaaaaaaaja aaaaoeiaaeaaaaaeaaaaapiaanaaoekaaaaakkjaaaaaoeiaaeaaaaaeaaaaapia aoaaoekaaaaappjaaaaaoeiaafaaaaadabaaadiaaaaaffiaaeaaobkaaeaaaaae aaaaadiaadaaobkaaaaaaaiaabaaoeiaaeaaaaaeaaaaadiaafaaobkaaaaakkia aaaaoeiaaeaaaaaeabaaamoaagaabekaaaaappiaaaaaeeiaafaaaaadaaaaapoa abaaoejaacaaoekaaeaaaaaeabaaadoaacaaoejaabaaoekaabaaookaafaaaaad aaaaapiaaaaaffjaaiaaoekaaeaaaaaeaaaaapiaahaaoekaaaaaaajaaaaaoeia aeaaaaaeaaaaapiaajaaoekaaaaakkjaaaaaoeiaaeaaaaaeaaaaapiaakaaoeka aaaappjaaaaaoeiaaeaaaaaeaaaaadmaaaaappiaaaaaoekaaaaaoeiaabaaaaac aaaaammaaaaaoeiappppaaaafdeieefckaacaaaaeaaaabaakiaaaaaafjaaaaae egiocaaaaaaaaaaaamaaaaaafjaaaaaeegiocaaaabaaaaaaaiaaaaaafpaaaaad pcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaafpaaaaaddcbabaaaacaaaaaa ghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaagfaaaaad dccabaaaacaaaaaagfaaaaadmccabaaaacaaaaaagiaaaaacacaaaaaadiaaaaai pcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaabaaaaaaabaaaaaadcaaaaak pcaabaaaaaaaaaaaegiocaaaabaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaa aaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaaacaaaaaakgbkbaaa aaaaaaaaegaobaaaaaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaaabaaaaaa adaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadiaaaaaipccabaaaabaaaaaa egbobaaaabaaaaaaegiocaaaaaaaaaaaahaaaaaadiaaaaaipcaabaaaaaaaaaaa fgbfbaaaaaaaaaaaegiocaaaabaaaaaaafaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaabaaaaaaaeaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaak pcaabaaaaaaaaaaaegiocaaaabaaaaaaagaaaaaakgbkbaaaaaaaaaaaegaobaaa aaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaaahaaaaaapgbpbaaa aaaaaaaaegaobaaaaaaaaaaadiaaaaaidcaabaaaabaaaaaafgafbaaaaaaaaaaa egiacaaaaaaaaaaaajaaaaaadcaaaaakdcaabaaaaaaaaaaaegiacaaaaaaaaaaa aiaaaaaaagaabaaaaaaaaaaaegaabaaaabaaaaaadcaaaaakdcaabaaaaaaaaaaa egiacaaaaaaaaaaaakaaaaaakgakbaaaaaaaaaaaegaabaaaaaaaaaaadcaaaaak mccabaaaacaaaaaaagiecaaaaaaaaaaaalaaaaaapgapbaaaaaaaaaaaagaebaaa aaaaaaaadcaaaaaldccabaaaacaaaaaaegbabaaaacaaaaaaegiacaaaaaaaaaaa agaaaaaaogikcaaaaaaaaaaaagaaaaaadoaaaaabejfdeheogiaaaaaaadaaaaaa aiaaaaaafaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaa aaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapapaaaafpaaaaaaaaaaaaaaaaaaaaaa adaaaaaaacaaaaaaadadaaaafaepfdejfeejepeoaaedepemepfcaafeeffiedep epfceeaaepfdeheoieaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaabaaaaaa adaaaaaaaaaaaaaaapaaaaaaheaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaa apaaaaaahkaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadamaaaahkaaaaaa abaaaaaaaaaaaaaaadaaaaaaacaaaaaaamadaaaafdfgfpfaepfdejfeejepeoaa edepemepfcaafeeffiedepepfceeaakl" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { SetTexture 0 [_MainTex] 2D 0 SetTexture 1 [_GUIClipTexture] 2D 1 "ps_2_0 dcl v0 dcl t0.xy dcl t1.xy dcl_2d s0 dcl_2d s1 texld r0, t0, s0 texld r1, t1, s1 mul r0.x, r0.w, r1.w mul_pp r0.w, r0.x, v0.w mov_pp r0.xyz, v0 mov_pp oC0, r0 " } SubProgram "d3d11 " { SetTexture 0 [_MainTex] 2D 0 SetTexture 1 [_GUIClipTexture] 2D 1 "ps_4_0 eefiecedaeolboaemghoilcppnlomhkohkggekbjabaaaaaaaeacaaaaadaaaaaa cmaaaaaaliaaaaaaomaaaaaaejfdeheoieaaaaaaaeaaaaaaaiaaaaaagiaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaaheaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaahkaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa adadaaaahkaaaaaaabaaaaaaaaaaaaaaadaaaaaaacaaaaaaamamaaaafdfgfpfa epfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaaklepfdeheocmaaaaaa abaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaa fdfgfpfegbhcghgfheaaklklfdeieefcbaabaaaaeaaaaaaaeeaaaaaafkaaaaad aagabaaaaaaaaaaafkaaaaadaagabaaaabaaaaaafibiaaaeaahabaaaaaaaaaaa ffffaaaafibiaaaeaahabaaaabaaaaaaffffaaaagcbaaaadpcbabaaaabaaaaaa gcbaaaaddcbabaaaacaaaaaagcbaaaadmcbabaaaacaaaaaagfaaaaadpccabaaa aaaaaaaagiaaaaacacaaaaaaefaaaaajpcaabaaaaaaaaaaaegbabaaaacaaaaaa eghobaaaaaaaaaaaaagabaaaaaaaaaaaefaaaaajpcaabaaaabaaaaaaogbkbaaa acaaaaaaeghobaaaabaaaaaaaagabaaaabaaaaaadiaaaaahbcaabaaaaaaaaaaa dkaabaaaaaaaaaaadkaabaaaabaaaaaadiaaaaahiccabaaaaaaaaaaaakaabaaa aaaaaaaadkbabaaaabaaaaaadgaaaaafhccabaaaaaaaaaaaegbcbaaaabaaaaaa doaaaaab" } SubProgram "d3d11_9x " { SetTexture 0 [_MainTex] 2D 0 SetTexture 1 [_GUIClipTexture] 2D 1 "ps_4_0_level_9_1 eefiecedmepcapaefaogjdclimldabikmbmggjhhabaaaaaaniacaaaaaeaaaaaa daaaaaaaaaabaaaabiacaaaakeacaaaaebgpgodjmiaaaaaamiaaaaaaaaacpppp jmaaaaaacmaaaaaaaaaacmaaaaaacmaaaaaacmaaacaaceaaaaaacmaaaaaaaaaa abababaaaaacppppbpaaaaacaaaaaaiaaaaacplabpaaaaacaaaaaaiaabaaapla bpaaaaacaaaaaajaaaaiapkabpaaaaacaaaaaajaabaiapkaabaaaaacaaaaadia abaabllaecaaaaadaaaaapiaaaaaoeiaabaioekaecaaaaadabaaapiaabaaoela aaaioekaafaaaaadaaaaabiaaaaappiaabaappiaafaaaaadaaaaciiaaaaaaaia aaaapplaabaaaaacaaaachiaaaaaoelaabaaaaacaaaicpiaaaaaoeiappppaaaa fdeieefcbaabaaaaeaaaaaaaeeaaaaaafkaaaaadaagabaaaaaaaaaaafkaaaaad aagabaaaabaaaaaafibiaaaeaahabaaaaaaaaaaaffffaaaafibiaaaeaahabaaa abaaaaaaffffaaaagcbaaaadpcbabaaaabaaaaaagcbaaaaddcbabaaaacaaaaaa gcbaaaadmcbabaaaacaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaacacaaaaaa efaaaaajpcaabaaaaaaaaaaaegbabaaaacaaaaaaeghobaaaaaaaaaaaaagabaaa aaaaaaaaefaaaaajpcaabaaaabaaaaaaogbkbaaaacaaaaaaeghobaaaabaaaaaa aagabaaaabaaaaaadiaaaaahbcaabaaaaaaaaaaadkaabaaaaaaaaaaadkaabaaa abaaaaaadiaaaaahiccabaaaaaaaaaaaakaabaaaaaaaaaaadkbabaaaabaaaaaa dgaaaaafhccabaaaaaaaaaaaegbcbaaaabaaaaaadoaaaaabejfdeheoieaaaaaa aeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaa heaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapapaaaahkaaaaaaaaaaaaaa aaaaaaaaadaaaaaaacaaaaaaadadaaaahkaaaaaaabaaaaaaaaaaaaaaadaaaaaa acaaaaaaamamaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaafeeffiedepep fceeaaklepfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaa adaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklkl" } } } } }Internal-GUITextureShader "Hidden/Internal-GUITexture" { Properties { _MainTex ("Texture", any) = "" { } } SubShader { Tags { "RenderType"="Overlay" "ForceSupported"="True" } Pass { Tags { "RenderType"="Overlay" "ForceSupported"="True" } ZTest Always ZWrite Off Cull Off Blend SrcAlpha OneMinusSrcAlpha GpuProgramID 60335 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX uniform vec4 _MainTex_ST; varying vec4 xlv_COLOR; varying vec2 xlv_TEXCOORD0; void main () { gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); xlv_COLOR = gl_Color; xlv_TEXCOORD0 = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw); } #endif #ifdef FRAGMENT uniform sampler2D _MainTex; varying vec4 xlv_COLOR; varying vec2 xlv_TEXCOORD0; void main () { gl_FragData[0] = ((2.0 * texture2D (_MainTex, xlv_TEXCOORD0)) * xlv_COLOR); } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 Matrix 0 [glstate_matrix_mvp] Vector 4 [_MainTex_ST] "vs_2_0 dcl_position v0 dcl_color v1 dcl_texcoord v2 dp4 oPos.x, c0, v0 dp4 oPos.y, c1, v0 dp4 oPos.z, c2, v0 dp4 oPos.w, c3, v0 mad oT0.xy, v2, c4, c4.zwzw mov oD0, v1 " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 ConstBuffer "$Globals" 112 Vector 96 [_MainTex_ST] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "$Globals" 0 BindCB "UnityPerDraw" 1 "vs_4_0 eefiecedajciaciodfhopccaplgbhicmcbghaiieabaaaaaahaacaaaaadaaaaaa cmaaaaaajmaaaaaabaabaaaaejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafpaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa adadaaaafaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaaepfdeheo gmaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaafmaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaagcaaaaaa aaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadamaaaafdfgfpfaepfdejfeejepeoaa edepemepfcaafeeffiedepepfceeaaklfdeieefcfiabaaaaeaaaabaafgaaaaaa fjaaaaaeegiocaaaaaaaaaaaahaaaaaafjaaaaaeegiocaaaabaaaaaaaeaaaaaa fpaaaaadpcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaafpaaaaaddcbabaaa acaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaa gfaaaaaddccabaaaacaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaa fgbfbaaaaaaaaaaaegiocaaaabaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaabaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaak pcaabaaaaaaaaaaaegiocaaaabaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaa aaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaaabaaaaaaadaaaaaapgbpbaaa aaaaaaaaegaobaaaaaaaaaaadgaaaaafpccabaaaabaaaaaaegbobaaaabaaaaaa dcaaaaaldccabaaaacaaaaaaegbabaaaacaaaaaaegiacaaaaaaaaaaaagaaaaaa ogikcaaaaaaaaaaaagaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 ConstBuffer "$Globals" 112 Vector 96 [_MainTex_ST] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "$Globals" 0 BindCB "UnityPerDraw" 1 "vs_4_0_level_9_1 eefiecedlaoonppnbkcheickafekhfplhlielipjabaaaaaaheadaaaaaeaaaaaa daaaaaaadaabaaaajaacaaaaaaadaaaaebgpgodjpiaaaaaapiaaaaaaaaacpopp liaaaaaaeaaaaaaaacaaceaaaaaadmaaaaaadmaaaaaaceaaabaadmaaaaaaagaa abaaabaaaaaaaaaaabaaaaaaaeaaacaaaaaaaaaaaaaaaaaaaaacpoppbpaaaaac afaaaaiaaaaaapjabpaaaaacafaaabiaabaaapjabpaaaaacafaaaciaacaaapja aeaaaaaeabaaadoaacaaoejaabaaoekaabaaookaafaaaaadaaaaapiaaaaaffja adaaoekaaeaaaaaeaaaaapiaacaaoekaaaaaaajaaaaaoeiaaeaaaaaeaaaaapia aeaaoekaaaaakkjaaaaaoeiaaeaaaaaeaaaaapiaafaaoekaaaaappjaaaaaoeia aeaaaaaeaaaaadmaaaaappiaaaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeia abaaaaacaaaaapoaabaaoejappppaaaafdeieefcfiabaaaaeaaaabaafgaaaaaa fjaaaaaeegiocaaaaaaaaaaaahaaaaaafjaaaaaeegiocaaaabaaaaaaaeaaaaaa fpaaaaadpcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaafpaaaaaddcbabaaa acaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaa gfaaaaaddccabaaaacaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaa fgbfbaaaaaaaaaaaegiocaaaabaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaabaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaak pcaabaaaaaaaaaaaegiocaaaabaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaa aaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaaabaaaaaaadaaaaaapgbpbaaa aaaaaaaaegaobaaaaaaaaaaadgaaaaafpccabaaaabaaaaaaegbobaaaabaaaaaa dcaaaaaldccabaaaacaaaaaaegbabaaaacaaaaaaegiacaaaaaaaaaaaagaaaaaa ogikcaaaaaaaaaaaagaaaaaadoaaaaabejfdeheogiaaaaaaadaaaaaaaiaaaaaa faaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaa aaaaaaaaadaaaaaaabaaaaaaapapaaaafpaaaaaaaaaaaaaaaaaaaaaaadaaaaaa acaaaaaaadadaaaafaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaa epfdeheogmaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaafmaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaa gcaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadamaaaafdfgfpfaepfdejfe ejepeoaaedepemepfcaafeeffiedepepfceeaakl" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { SetTexture 0 [_MainTex] 2D 0 "ps_2_0 dcl v0 dcl t0.xy dcl_2d s0 texld r0, t0, s0 mul r0, r0, v0 add_pp r0, r0, r0 mov_pp oC0, r0 " } SubProgram "d3d11 " { SetTexture 0 [_MainTex] 2D 0 "ps_4_0 eefiecedafmfpdnbkdaagpfhhfjfegfiadjlbadmabaaaaaaimabaaaaadaaaaaa cmaaaaaakaaaaaaaneaaaaaaejfdeheogmaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaafmaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaagcaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa adadaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaakl epfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklklfdeieefclaaaaaaaeaaaaaaa cmaaaaaafkaaaaadaagabaaaaaaaaaaafibiaaaeaahabaaaaaaaaaaaffffaaaa gcbaaaadpcbabaaaabaaaaaagcbaaaaddcbabaaaacaaaaaagfaaaaadpccabaaa aaaaaaaagiaaaaacabaaaaaaefaaaaajpcaabaaaaaaaaaaaegbabaaaacaaaaaa eghobaaaaaaaaaaaaagabaaaaaaaaaaaaaaaaaahpcaabaaaaaaaaaaaegaobaaa aaaaaaaaegaobaaaaaaaaaaadiaaaaahpccabaaaaaaaaaaaegaobaaaaaaaaaaa egbobaaaabaaaaaadoaaaaab" } SubProgram "d3d11_9x " { SetTexture 0 [_MainTex] 2D 0 "ps_4_0_level_9_1 eefiecedmboldbpicnebanekkfagdpjgccidalnmabaaaaaaciacaaaaaeaaaaaa daaaaaaamiaaaaaaiaabaaaapeabaaaaebgpgodjjaaaaaaajaaaaaaaaaacpppp giaaaaaaciaaaaaaaaaaciaaaaaaciaaaaaaciaaabaaceaaaaaaciaaaaaaaaaa aaacppppbpaaaaacaaaaaaiaaaaaaplabpaaaaacaaaaaaiaabaaadlabpaaaaac aaaaaajaaaaiapkaecaaaaadaaaaapiaabaaoelaaaaioekaafaaaaadaaaaapia aaaaoeiaaaaaoelaacaaaaadaaaacpiaaaaaoeiaaaaaoeiaabaaaaacaaaicpia aaaaoeiappppaaaafdeieefclaaaaaaaeaaaaaaacmaaaaaafkaaaaadaagabaaa aaaaaaaafibiaaaeaahabaaaaaaaaaaaffffaaaagcbaaaadpcbabaaaabaaaaaa gcbaaaaddcbabaaaacaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaacabaaaaaa efaaaaajpcaabaaaaaaaaaaaegbabaaaacaaaaaaeghobaaaaaaaaaaaaagabaaa aaaaaaaaaaaaaaahpcaabaaaaaaaaaaaegaobaaaaaaaaaaaegaobaaaaaaaaaaa diaaaaahpccabaaaaaaaaaaaegaobaaaaaaaaaaaegbobaaaabaaaaaadoaaaaab ejfdeheogmaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaafmaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapapaaaa gcaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadadaaaafdfgfpfaepfdejfe ejepeoaaedepemepfcaafeeffiedepepfceeaaklepfdeheocmaaaaaaabaaaaaa aiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfe gbhcghgfheaaklkl" } } } } Fallback Off }Internal-GUITextureBlit'Shader "Hidden/Internal-GUITextureBlit" { Properties { _MainTex ("Texture", any) = "white" { } } SubShader { Tags { "ForceSupported"="True" } Pass { Tags { "ForceSupported"="True" } ZTest Always ZWrite Off Cull Off Blend SrcAlpha OneMinusSrcAlpha GpuProgramID 45730 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX uniform vec4 _MainTex_ST; uniform mat4 _GUIClipTextureMatrix; varying vec4 xlv_COLOR; varying vec2 xlv_TEXCOORD0; varying vec2 xlv_TEXCOORD1; void main () { gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); xlv_COLOR = gl_Color; xlv_TEXCOORD0 = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw); xlv_TEXCOORD1 = (_GUIClipTextureMatrix * (gl_ModelViewMatrix * gl_Vertex)).xy; } #endif #ifdef FRAGMENT uniform sampler2D _MainTex; uniform sampler2D _GUIClipTexture; varying vec4 xlv_COLOR; varying vec2 xlv_TEXCOORD0; varying vec2 xlv_TEXCOORD1; void main () { vec4 col_1; col_1.xyz = (texture2D (_MainTex, xlv_TEXCOORD0).xyz * xlv_COLOR.xyz); col_1.w = (xlv_COLOR.w * texture2D (_GUIClipTexture, xlv_TEXCOORD1).w); gl_FragData[0] = col_1; } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 Matrix 8 [_GUIClipTextureMatrix] 2 Matrix 4 [glstate_matrix_modelview0] Matrix 0 [glstate_matrix_mvp] Vector 10 [_MainTex_ST] "vs_2_0 dcl_position v0 dcl_color v1 dcl_texcoord v2 dp4 oPos.x, c0, v0 dp4 oPos.y, c1, v0 dp4 oPos.z, c2, v0 dp4 oPos.w, c3, v0 dp4 r0.x, c4, v0 dp4 r0.y, c5, v0 dp4 r0.z, c6, v0 dp4 r0.w, c7, v0 dp4 oT1.x, c8, r0 dp4 oT1.y, c9, r0 mad oT0.xy, v2, c10, c10.zwzw mov oD0, v1 " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 ConstBuffer "$Globals" 192 Matrix 128 [_GUIClipTextureMatrix] Vector 96 [_MainTex_ST] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] Matrix 64 [glstate_matrix_modelview0] BindCB "$Globals" 0 BindCB "UnityPerDraw" 1 "vs_4_0 eefiecedekggdjmbcenalloihcamihmjkfidabhpabaaaaaameadaaaaadaaaaaa cmaaaaaajmaaaaaaciabaaaaejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafpaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa adadaaaafaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaaepfdeheo ieaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaaheaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaahkaaaaaa aaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadamaaaahkaaaaaaabaaaaaaaaaaaaaa adaaaaaaacaaaaaaamadaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaafeef fiedepepfceeaaklfdeieefcjeacaaaaeaaaabaakfaaaaaafjaaaaaeegiocaaa aaaaaaaaamaaaaaafjaaaaaeegiocaaaabaaaaaaaiaaaaaafpaaaaadpcbabaaa aaaaaaaafpaaaaadpcbabaaaabaaaaaafpaaaaaddcbabaaaacaaaaaaghaaaaae pccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaagfaaaaaddccabaaa acaaaaaagfaaaaadmccabaaaacaaaaaagiaaaaacacaaaaaadiaaaaaipcaabaaa aaaaaaaafgbfbaaaaaaaaaaaegiocaaaabaaaaaaabaaaaaadcaaaaakpcaabaaa aaaaaaaaegiocaaaabaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaaacaaaaaakgbkbaaaaaaaaaaa egaobaaaaaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaaabaaaaaaadaaaaaa pgbpbaaaaaaaaaaaegaobaaaaaaaaaaadgaaaaafpccabaaaabaaaaaaegbobaaa abaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaabaaaaaa afaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaaaeaaaaaaagbabaaa aaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaa agaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaabaaaaaaahaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadiaaaaai dcaabaaaabaaaaaafgafbaaaaaaaaaaaegiacaaaaaaaaaaaajaaaaaadcaaaaak dcaabaaaaaaaaaaaegiacaaaaaaaaaaaaiaaaaaaagaabaaaaaaaaaaaegaabaaa abaaaaaadcaaaaakdcaabaaaaaaaaaaaegiacaaaaaaaaaaaakaaaaaakgakbaaa aaaaaaaaegaabaaaaaaaaaaadcaaaaakmccabaaaacaaaaaaagiecaaaaaaaaaaa alaaaaaapgapbaaaaaaaaaaaagaebaaaaaaaaaaadcaaaaaldccabaaaacaaaaaa egbabaaaacaaaaaaegiacaaaaaaaaaaaagaaaaaaogikcaaaaaaaaaaaagaaaaaa doaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 ConstBuffer "$Globals" 192 Matrix 128 [_GUIClipTextureMatrix] Vector 96 [_MainTex_ST] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] Matrix 64 [glstate_matrix_modelview0] BindCB "$Globals" 0 BindCB "UnityPerDraw" 1 "vs_4_0_level_9_1 eefiecedcfgcdopmphjjgdgmcidbhnkajmohignlabaaaaaagmafaaaaaeaaaaaa daaaaaaaneabaaaahaaeaaaaoaaeaaaaebgpgodjjmabaaaajmabaaaaaaacpopp faabaaaaemaaaaaaadaaceaaaaaaeiaaaaaaeiaaaaaaceaaabaaeiaaaaaaagaa abaaabaaaaaaaaaaaaaaaiaaaeaaacaaaaaaaaaaabaaaaaaaiaaagaaaaaaaaaa aaaaaaaaaaacpoppbpaaaaacafaaaaiaaaaaapjabpaaaaacafaaabiaabaaapja bpaaaaacafaaaciaacaaapjaafaaaaadaaaaapiaaaaaffjaalaaoekaaeaaaaae aaaaapiaakaaoekaaaaaaajaaaaaoeiaaeaaaaaeaaaaapiaamaaoekaaaaakkja aaaaoeiaaeaaaaaeaaaaapiaanaaoekaaaaappjaaaaaoeiaafaaaaadabaaadia aaaaffiaadaaobkaaeaaaaaeaaaaadiaacaaobkaaaaaaaiaabaaoeiaaeaaaaae aaaaadiaaeaaobkaaaaakkiaaaaaoeiaaeaaaaaeabaaamoaafaabekaaaaappia aaaaeeiaaeaaaaaeabaaadoaacaaoejaabaaoekaabaaookaafaaaaadaaaaapia aaaaffjaahaaoekaaeaaaaaeaaaaapiaagaaoekaaaaaaajaaaaaoeiaaeaaaaae aaaaapiaaiaaoekaaaaakkjaaaaaoeiaaeaaaaaeaaaaapiaajaaoekaaaaappja aaaaoeiaaeaaaaaeaaaaadmaaaaappiaaaaaoekaaaaaoeiaabaaaaacaaaaamma aaaaoeiaabaaaaacaaaaapoaabaaoejappppaaaafdeieefcjeacaaaaeaaaabaa kfaaaaaafjaaaaaeegiocaaaaaaaaaaaamaaaaaafjaaaaaeegiocaaaabaaaaaa aiaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaafpaaaaad dcbabaaaacaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaa abaaaaaagfaaaaaddccabaaaacaaaaaagfaaaaadmccabaaaacaaaaaagiaaaaac acaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaabaaaaaa abaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaaaaaaaaaaagbabaaa aaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaa acaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpccabaaaaaaaaaaa egiocaaaabaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaadgaaaaaf pccabaaaabaaaaaaegbobaaaabaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaa aaaaaaaaegiocaaaabaaaaaaafaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaa abaaaaaaaeaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaa aaaaaaaaegiocaaaabaaaaaaagaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaaahaaaaaapgbpbaaaaaaaaaaa egaobaaaaaaaaaaadiaaaaaidcaabaaaabaaaaaafgafbaaaaaaaaaaaegiacaaa aaaaaaaaajaaaaaadcaaaaakdcaabaaaaaaaaaaaegiacaaaaaaaaaaaaiaaaaaa agaabaaaaaaaaaaaegaabaaaabaaaaaadcaaaaakdcaabaaaaaaaaaaaegiacaaa aaaaaaaaakaaaaaakgakbaaaaaaaaaaaegaabaaaaaaaaaaadcaaaaakmccabaaa acaaaaaaagiecaaaaaaaaaaaalaaaaaapgapbaaaaaaaaaaaagaebaaaaaaaaaaa dcaaaaaldccabaaaacaaaaaaegbabaaaacaaaaaaegiacaaaaaaaaaaaagaaaaaa ogikcaaaaaaaaaaaagaaaaaadoaaaaabejfdeheogiaaaaaaadaaaaaaaiaaaaaa faaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaa aaaaaaaaadaaaaaaabaaaaaaapapaaaafpaaaaaaaaaaaaaaaaaaaaaaadaaaaaa acaaaaaaadadaaaafaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaa epfdeheoieaaaaaaaeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaabaaaaaaadaaaaaa aaaaaaaaapaaaaaaheaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaa hkaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadamaaaahkaaaaaaabaaaaaa aaaaaaaaadaaaaaaacaaaaaaamadaaaafdfgfpfaepfdejfeejepeoaaedepemep fcaafeeffiedepepfceeaakl" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { SetTexture 0 [_MainTex] 2D 0 SetTexture 1 [_GUIClipTexture] 2D 1 "ps_2_0 dcl v0 dcl t0.xy dcl t1.xy dcl_2d s0 dcl_2d s1 texld r0, t0, s0 texld r1, t1, s1 mul_pp r0.xyz, r0, v0 mul_pp r0.w, r1.w, v0.w mov_pp oC0, r0 " } SubProgram "d3d11 " { SetTexture 0 [_MainTex] 2D 0 SetTexture 1 [_GUIClipTexture] 2D 1 "ps_4_0 eefiecedkeokbnfpmmjicpafmlhohnmfomkehfkiabaaaaaapaabaaaaadaaaaaa cmaaaaaaliaaaaaaomaaaaaaejfdeheoieaaaaaaaeaaaaaaaiaaaaaagiaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaaheaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaahkaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa adadaaaahkaaaaaaabaaaaaaaaaaaaaaadaaaaaaacaaaaaaamamaaaafdfgfpfa epfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaaklepfdeheocmaaaaaa abaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapaaaaaa fdfgfpfegbhcghgfheaaklklfdeieefcpmaaaaaaeaaaaaaadpaaaaaafkaaaaad aagabaaaaaaaaaaafkaaaaadaagabaaaabaaaaaafibiaaaeaahabaaaaaaaaaaa ffffaaaafibiaaaeaahabaaaabaaaaaaffffaaaagcbaaaadpcbabaaaabaaaaaa gcbaaaaddcbabaaaacaaaaaagcbaaaadmcbabaaaacaaaaaagfaaaaadpccabaaa aaaaaaaagiaaaaacabaaaaaaefaaaaajpcaabaaaaaaaaaaaegbabaaaacaaaaaa eghobaaaaaaaaaaaaagabaaaaaaaaaaadiaaaaahhccabaaaaaaaaaaaegacbaaa aaaaaaaaegbcbaaaabaaaaaaefaaaaajpcaabaaaaaaaaaaaogbkbaaaacaaaaaa eghobaaaabaaaaaaaagabaaaabaaaaaadiaaaaahiccabaaaaaaaaaaadkaabaaa aaaaaaaadkbabaaaabaaaaaadoaaaaab" } SubProgram "d3d11_9x " { SetTexture 0 [_MainTex] 2D 0 SetTexture 1 [_GUIClipTexture] 2D 1 "ps_4_0_level_9_1 eefiecedogpapiibiecepaonbkahmifogeoaebpnabaaaaaaliacaaaaaeaaaaaa daaaaaaapeaaaaaapiabaaaaieacaaaaebgpgodjlmaaaaaalmaaaaaaaaacpppp jaaaaaaacmaaaaaaaaaacmaaaaaacmaaaaaacmaaacaaceaaaaaacmaaaaaaaaaa abababaaaaacppppbpaaaaacaaaaaaiaaaaaaplabpaaaaacaaaaaaiaabaaapla bpaaaaacaaaaaajaaaaiapkabpaaaaacaaaaaajaabaiapkaabaaaaacaaaaadia abaabllaecaaaaadaaaaapiaaaaaoeiaabaioekaecaaaaadabaaapiaabaaoela aaaioekaafaaaaadaaaaciiaaaaappiaaaaapplaafaaaaadaaaachiaabaaoeia aaaaoelaabaaaaacaaaicpiaaaaaoeiappppaaaafdeieefcpmaaaaaaeaaaaaaa dpaaaaaafkaaaaadaagabaaaaaaaaaaafkaaaaadaagabaaaabaaaaaafibiaaae aahabaaaaaaaaaaaffffaaaafibiaaaeaahabaaaabaaaaaaffffaaaagcbaaaad pcbabaaaabaaaaaagcbaaaaddcbabaaaacaaaaaagcbaaaadmcbabaaaacaaaaaa gfaaaaadpccabaaaaaaaaaaagiaaaaacabaaaaaaefaaaaajpcaabaaaaaaaaaaa egbabaaaacaaaaaaeghobaaaaaaaaaaaaagabaaaaaaaaaaadiaaaaahhccabaaa aaaaaaaaegacbaaaaaaaaaaaegbcbaaaabaaaaaaefaaaaajpcaabaaaaaaaaaaa ogbkbaaaacaaaaaaeghobaaaabaaaaaaaagabaaaabaaaaaadiaaaaahiccabaaa aaaaaaaadkaabaaaaaaaaaaadkbabaaaabaaaaaadoaaaaabejfdeheoieaaaaaa aeaaaaaaaiaaaaaagiaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaa heaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapapaaaahkaaaaaaaaaaaaaa aaaaaaaaadaaaaaaacaaaaaaadadaaaahkaaaaaaabaaaaaaaaaaaaaaadaaaaaa acaaaaaaamamaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaafeeffiedepep fceeaaklepfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaa adaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklkl" } } } } }SoftUUUU       !!!!!!    "$&()*+,------,+*)(&$"    #&),.035689:;<<<<;:986530.,)&#   !%),/369DJOTY^chlptwz||zwtplhc^YTOJD>82-(#  "'-3:@GNTZ`flqv{{vqlf`ZTNG@:3-'"  !&-3:BHPW^dksx~~xskd^WPHB:3-&!  %+29AHPX`gov~~vog`XPHA92+%  !(07?HPX`iqz¿zqi`XPH?70(!  %,4GR]hs}Ľ}sh]RG>4,$  %.6@KValxĽxlaVK@6.%  &.8BMXep|û|peXMB8.&  '/9CO[gssg[OC9/'  '/9EP\iwĻwi\PE9/'  &/9EQ^kxȿxk^QE9/&  %/9EQ_ky¸yk_QE9/%  $-8DP^lzĺzl^PD8-$  #,6BO\kyƻyk\OB6,#   *5@M[ixǼxi[M@5*   (2>KYgwǼwgYK>2(  %/;GVesǻseVG;/%  !,8DRapƺpaRD8,!  (4@M]l|ĸ|l]M@4(  $0M^oĵo^M>0$  )5DTevʻveTD5)  !-:IZk~²~kZI:-!  %1?O`rȹr`O?1%  )5DTew̾weTD5)   ,9IYl~ó~lYI9,   #/=M_qȹq_M=/#  &3ARcv̽vcRA3&  )6EVh{{hVE6)   ,9IZlŵlZI9,   ".M^oĵo^M>0$   ,8GWhz˽zhWG8,   '2@P`qĵq`P@2'  !-9HXi{ʽ{iXH9-!  (4AParôraPA4(  ".:HXizȻziXH:."  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'5ETeuueTE5'  *7ES_lxxl_SE7*   *4?JS]elrvyzzyvrle]SJ?4*   %-4\xx\>$2V}ϼ}V2:fؼf::lˡl:2fСf2 $V˕V$ ?}}? %\ؠ\% 7xx7HϏHW۠W%bb%(gg((gg(%bb%W۠WHϏH7xx7 %\ؠ\% ?}}? $V˕V$ 2fСf2:lˡl::fؼf:2V}ϼ}V2$>\xx\>$ %7HWbggbWH7%  %((%  LttL  :lj: :: LLttttLL :: :lj:  LttL HHHH Font Materialu'_MainTexw'??_Color????FontShader "GUI/Text Shader" { Properties { _MainTex ("Font Texture", 2D) = "white" { } _Color ("Text Color", Color) = (1,1,1,1) } SubShader { Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" } Pass { Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" } ZTest Always ZWrite Off Cull Off Blend SrcAlpha OneMinusSrcAlpha GpuProgramID 16679 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX uniform vec4 _MainTex_ST; uniform vec4 _Color; varying vec4 xlv_COLOR; varying vec2 xlv_TEXCOORD0; void main () { gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); xlv_COLOR = (gl_Color * _Color); xlv_TEXCOORD0 = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw); } #endif #ifdef FRAGMENT uniform sampler2D _MainTex; varying vec4 xlv_COLOR; varying vec2 xlv_TEXCOORD0; void main () { vec4 col_1; col_1.xyz = xlv_COLOR.xyz; col_1.w = (xlv_COLOR.w * texture2D (_MainTex, xlv_TEXCOORD0).w); gl_FragData[0] = col_1; } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 Matrix 0 [glstate_matrix_mvp] Vector 5 [_Color] Vector 4 [_MainTex_ST] "vs_2_0 dcl_position v0 dcl_color v1 dcl_texcoord v2 dp4 oPos.x, c0, v0 dp4 oPos.y, c1, v0 dp4 oPos.z, c2, v0 dp4 oPos.w, c3, v0 mul oD0, v1, c5 mad oT0.xy, v2, c4, c4.zwzw " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 ConstBuffer "$Globals" 128 Vector 96 [_MainTex_ST] Vector 112 [_Color] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "$Globals" 0 BindCB "UnityPerDraw" 1 "vs_4_0 eefiecedbneoghhopifngljhialdmbpjcmnnckpdabaaaaaahmacaaaaadaaaaaa cmaaaaaajmaaaaaabaabaaaaejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafpaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa adadaaaafaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaaepfdeheo gmaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaafmaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaagcaaaaaa aaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadamaaaafdfgfpfaepfdejfeejepeoaa edepemepfcaafeeffiedepepfceeaaklfdeieefcgeabaaaaeaaaabaafjaaaaaa fjaaaaaeegiocaaaaaaaaaaaaiaaaaaafjaaaaaeegiocaaaabaaaaaaaeaaaaaa fpaaaaadpcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaafpaaaaaddcbabaaa acaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaa gfaaaaaddccabaaaacaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaa fgbfbaaaaaaaaaaaegiocaaaabaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaabaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaak pcaabaaaaaaaaaaaegiocaaaabaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaa aaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaaabaaaaaaadaaaaaapgbpbaaa aaaaaaaaegaobaaaaaaaaaaadiaaaaaipccabaaaabaaaaaaegbobaaaabaaaaaa egiocaaaaaaaaaaaahaaaaaadcaaaaaldccabaaaacaaaaaaegbabaaaacaaaaaa egiacaaaaaaaaaaaagaaaaaaogikcaaaaaaaaaaaagaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 ConstBuffer "$Globals" 128 Vector 96 [_MainTex_ST] Vector 112 [_Color] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "$Globals" 0 BindCB "UnityPerDraw" 1 "vs_4_0_level_9_1 eefiecedmkeebejpijpmlfenjddbpokggiodggnhabaaaaaaieadaaaaaeaaaaaa daaaaaaadeabaaaakaacaaaabaadaaaaebgpgodjpmaaaaaapmaaaaaaaaacpopp lmaaaaaaeaaaaaaaacaaceaaaaaadmaaaaaadmaaaaaaceaaabaadmaaaaaaagaa acaaabaaaaaaaaaaabaaaaaaaeaaadaaaaaaaaaaaaaaaaaaaaacpoppbpaaaaac afaaaaiaaaaaapjabpaaaaacafaaabiaabaaapjabpaaaaacafaaaciaacaaapja afaaaaadaaaaapoaabaaoejaacaaoekaaeaaaaaeabaaadoaacaaoejaabaaoeka abaaookaafaaaaadaaaaapiaaaaaffjaaeaaoekaaeaaaaaeaaaaapiaadaaoeka aaaaaajaaaaaoeiaaeaaaaaeaaaaapiaafaaoekaaaaakkjaaaaaoeiaaeaaaaae aaaaapiaagaaoekaaaaappjaaaaaoeiaaeaaaaaeaaaaadmaaaaappiaaaaaoeka aaaaoeiaabaaaaacaaaaammaaaaaoeiappppaaaafdeieefcgeabaaaaeaaaabaa fjaaaaaafjaaaaaeegiocaaaaaaaaaaaaiaaaaaafjaaaaaeegiocaaaabaaaaaa aeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaafpaaaaad dcbabaaaacaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaa abaaaaaagfaaaaaddccabaaaacaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaa aaaaaaaafgbfbaaaaaaaaaaaegiocaaaabaaaaaaabaaaaaadcaaaaakpcaabaaa aaaaaaaaegiocaaaabaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaa dcaaaaakpcaabaaaaaaaaaaaegiocaaaabaaaaaaacaaaaaakgbkbaaaaaaaaaaa egaobaaaaaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaaabaaaaaaadaaaaaa pgbpbaaaaaaaaaaaegaobaaaaaaaaaaadiaaaaaipccabaaaabaaaaaaegbobaaa abaaaaaaegiocaaaaaaaaaaaahaaaaaadcaaaaaldccabaaaacaaaaaaegbabaaa acaaaaaaegiacaaaaaaaaaaaagaaaaaaogikcaaaaaaaaaaaagaaaaaadoaaaaab ejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapapaaaa fpaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadadaaaafaepfdejfeejepeo aaedepemepfcaafeeffiedepepfceeaaepfdeheogmaaaaaaadaaaaaaaiaaaaaa faaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaafmaaaaaaaaaaaaaa aaaaaaaaadaaaaaaabaaaaaaapaaaaaagcaaaaaaaaaaaaaaaaaaaaaaadaaaaaa acaaaaaaadamaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaafeeffiedepep fceeaakl" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { SetTexture 0 [_MainTex] 2D 0 "ps_2_0 dcl v0 dcl t0.xy dcl_2d s0 texld r0, t0, s0 mul_pp r0.w, r0.w, v0.w mov_pp r0.xyz, v0 mov_pp oC0, r0 " } SubProgram "d3d11 " { SetTexture 0 [_MainTex] 2D 0 "ps_4_0 eefiecedpaeadljjehdhmdkglggafjebelphninmabaaaaaaieabaaaaadaaaaaa cmaaaaaakaaaaaaaneaaaaaaejfdeheogmaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaafmaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaagcaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa adadaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaakl epfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklklfdeieefckiaaaaaaeaaaaaaa ckaaaaaafkaaaaadaagabaaaaaaaaaaafibiaaaeaahabaaaaaaaaaaaffffaaaa gcbaaaadpcbabaaaabaaaaaagcbaaaaddcbabaaaacaaaaaagfaaaaadpccabaaa aaaaaaaagiaaaaacabaaaaaaefaaaaajpcaabaaaaaaaaaaaegbabaaaacaaaaaa eghobaaaaaaaaaaaaagabaaaaaaaaaaadiaaaaahiccabaaaaaaaaaaadkaabaaa aaaaaaaadkbabaaaabaaaaaadgaaaaafhccabaaaaaaaaaaaegbcbaaaabaaaaaa doaaaaab" } SubProgram "d3d11_9x " { SetTexture 0 [_MainTex] 2D 0 "ps_4_0_level_9_1 eefiecedlfkllkcngjcnmdgpgcglnhnapnplmdlnabaaaaaabmacaaaaaeaaaaaa daaaaaaameaaaaaaheabaaaaoiabaaaaebgpgodjimaaaaaaimaaaaaaaaacpppp geaaaaaaciaaaaaaaaaaciaaaaaaciaaaaaaciaaabaaceaaaaaaciaaaaaaaaaa aaacppppbpaaaaacaaaaaaiaaaaacplabpaaaaacaaaaaaiaabaaadlabpaaaaac aaaaaajaaaaiapkaecaaaaadaaaaapiaabaaoelaaaaioekaafaaaaadaaaaciia aaaappiaaaaapplaabaaaaacaaaachiaaaaaoelaabaaaaacaaaicpiaaaaaoeia ppppaaaafdeieefckiaaaaaaeaaaaaaackaaaaaafkaaaaadaagabaaaaaaaaaaa fibiaaaeaahabaaaaaaaaaaaffffaaaagcbaaaadpcbabaaaabaaaaaagcbaaaad dcbabaaaacaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaacabaaaaaaefaaaaaj pcaabaaaaaaaaaaaegbabaaaacaaaaaaeghobaaaaaaaaaaaaagabaaaaaaaaaaa diaaaaahiccabaaaaaaaaaaadkaabaaaaaaaaaaadkbabaaaabaaaaaadgaaaaaf hccabaaaaaaaaaaaegbcbaaaabaaaaaadoaaaaabejfdeheogmaaaaaaadaaaaaa aiaaaaaafaaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaafmaaaaaa aaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapapaaaagcaaaaaaaaaaaaaaaaaaaaaa adaaaaaaacaaaaaaadadaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaafeef fiedepepfceeaaklepfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaa aaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklkl" } } } } 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0p@""@U~ 0 U"@00 "@P"̼0f0P"̼00PPP_ 00P00 ۪ʪʙ@Pۻ˪ڪ00ݭ@ۻ˪ڪ 0Pp@@@P0 00@@@P0@0ʪ@Pʪ0@`30ʪ 0p̬@p`p``0@`00pp@@0pP@@ Y0ݭ 0fV0ppp`p@Pp@ pp w@ "b@pp00pp0`pp"r@pp0f0 ݝy[yj~ 0\ݝݝݝ00 ? ?/?? pP >ݍ?UnityWatermarkPlugin-betaB 0@ 0PP@ 00     0P  0000  00   0  @PPP@0 @@00@@00@@0 @P@0@Dt0 @``PPP@00PPP@00@@@00@P`P@  @`````@0@PP@@PP@@PP@@P`P@P00Pp`P```P`ppp`@@P`P@0Ppp`00P"b@@@@PP@@P@ 0`"PU̜000ݭ@@PPPPPP̼UewP 0̼`۪ʻ˙`ݽ| 00fV 0@@``PPPP`P00p`p`ʻ˻˪p@ ވ000 0@@pp@@P`p`wg00p`"rPpP0 ̜000 0@0``00P`pfv 00@PP``@ 0@P 00 0@  @̜m\0̼0ݍݝxj}ݝݝ00 00 0N0``` (w'   00  `PPݭݭ>Sprites-Default?Shader "Sprites/Default" { Properties { [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" { } _Color ("Tint", Color) = (1,1,1,1) [MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 } SubShader { Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" "CanUseSpriteAtlas"="True" } Pass { Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" "CanUseSpriteAtlas"="True" } ZWrite Off Cull Off Blend One OneMinusSrcAlpha GpuProgramID 39447 Program "vp" { SubProgram "opengl " { "!!GLSL #ifdef VERTEX uniform vec4 _Color; varying vec4 xlv_COLOR; varying vec2 xlv_TEXCOORD0; void main () { gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex); xlv_COLOR = (gl_Color * _Color); xlv_TEXCOORD0 = gl_MultiTexCoord0.xy; } #endif #ifdef FRAGMENT uniform sampler2D _MainTex; varying vec4 xlv_COLOR; varying vec2 xlv_TEXCOORD0; void main () { vec4 c_1; vec4 tmpvar_2; tmpvar_2 = (texture2D (_MainTex, xlv_TEXCOORD0) * xlv_COLOR); c_1.w = tmpvar_2.w; c_1.xyz = (tmpvar_2.xyz * tmpvar_2.w); gl_FragData[0] = c_1; } #endif " } SubProgram "d3d9 " { Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 Matrix 0 [glstate_matrix_mvp] Vector 4 [_Color] "vs_2_0 dcl_position v0 dcl_color v1 dcl_texcoord v2 dp4 oPos.x, c0, v0 dp4 oPos.y, c1, v0 dp4 oPos.z, c2, v0 dp4 oPos.w, c3, v0 mul oD0, v1, c4 mov oT0.xy, v2 " } SubProgram "d3d11 " { Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 ConstBuffer "$Globals" 112 Vector 96 [_Color] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "$Globals" 0 BindCB "UnityPerDraw" 1 "vs_4_0 eefiecedjponkieeepkkljglkeagkmihoaedoijmabaaaaaageacaaaaadaaaaaa cmaaaaaajmaaaaaabaabaaaaejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafpaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa adadaaaafaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaaepfdeheo gmaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaafmaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaagcaaaaaa aaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadamaaaafdfgfpfaepfdejfeejepeoaa edepemepfcaafeeffiedepepfceeaaklfdeieefcemabaaaaeaaaabaafdaaaaaa fjaaaaaeegiocaaaaaaaaaaaahaaaaaafjaaaaaeegiocaaaabaaaaaaaeaaaaaa fpaaaaadpcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaafpaaaaaddcbabaaa acaaaaaaghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaa gfaaaaaddccabaaaacaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaa fgbfbaaaaaaaaaaaegiocaaaabaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaabaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaak pcaabaaaaaaaaaaaegiocaaaabaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaa aaaaaaaadcaaaaakpccabaaaaaaaaaaaegiocaaaabaaaaaaadaaaaaapgbpbaaa aaaaaaaaegaobaaaaaaaaaaadiaaaaaipccabaaaabaaaaaaegbobaaaabaaaaaa egiocaaaaaaaaaaaagaaaaaadgaaaaafdccabaaaacaaaaaaegbabaaaacaaaaaa doaaaaab" } SubProgram "d3d11_9x " { Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 ConstBuffer "$Globals" 112 Vector 96 [_Color] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "$Globals" 0 BindCB "UnityPerDraw" 1 "vs_4_0_level_9_1 eefiecedpnahgoiimggdnpnonlgfgoobcndccdbjabaaaaaageadaaaaaeaaaaaa daaaaaaacmabaaaaiaacaaaapaacaaaaebgpgodjpeaaaaaapeaaaaaaaaacpopp leaaaaaaeaaaaaaaacaaceaaaaaadmaaaaaadmaaaaaaceaaabaadmaaaaaaagaa abaaabaaaaaaaaaaabaaaaaaaeaaacaaaaaaaaaaaaaaaaaaaaacpoppbpaaaaac afaaaaiaaaaaapjabpaaaaacafaaabiaabaaapjabpaaaaacafaaaciaacaaapja afaaaaadaaaaapoaabaaoejaabaaoekaafaaaaadaaaaapiaaaaaffjaadaaoeka aeaaaaaeaaaaapiaacaaoekaaaaaaajaaaaaoeiaaeaaaaaeaaaaapiaaeaaoeka aaaakkjaaaaaoeiaaeaaaaaeaaaaapiaafaaoekaaaaappjaaaaaoeiaaeaaaaae aaaaadmaaaaappiaaaaaoekaaaaaoeiaabaaaaacaaaaammaaaaaoeiaabaaaaac abaaadoaacaaoejappppaaaafdeieefcemabaaaaeaaaabaafdaaaaaafjaaaaae egiocaaaaaaaaaaaahaaaaaafjaaaaaeegiocaaaabaaaaaaaeaaaaaafpaaaaad pcbabaaaaaaaaaaafpaaaaadpcbabaaaabaaaaaafpaaaaaddcbabaaaacaaaaaa ghaaaaaepccabaaaaaaaaaaaabaaaaaagfaaaaadpccabaaaabaaaaaagfaaaaad dccabaaaacaaaaaagiaaaaacabaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaa aaaaaaaaegiocaaaabaaaaaaabaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaa abaaaaaaaaaaaaaaagbabaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaa aaaaaaaaegiocaaaabaaaaaaacaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaa dcaaaaakpccabaaaaaaaaaaaegiocaaaabaaaaaaadaaaaaapgbpbaaaaaaaaaaa egaobaaaaaaaaaaadiaaaaaipccabaaaabaaaaaaegbobaaaabaaaaaaegiocaaa aaaaaaaaagaaaaaadgaaaaafdccabaaaacaaaaaaegbabaaaacaaaaaadoaaaaab ejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapapaaaa fpaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadadaaaafaepfdejfeejepeo aaedepemepfcaafeeffiedepepfceeaaepfdeheogmaaaaaaadaaaaaaaiaaaaaa faaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaafmaaaaaaaaaaaaaa aaaaaaaaadaaaaaaabaaaaaaapaaaaaagcaaaaaaaaaaaaaaaaaaaaaaadaaaaaa acaaaaaaadamaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaafeeffiedepep fceeaakl" } SubProgram "opengl " { Keywords { "PIXELSNAP_ON" } "!!GLSL #ifdef VERTEX uniform vec4 _ScreenParams; uniform vec4 _Color; varying vec4 xlv_COLOR; varying vec2 xlv_TEXCOORD0; void main () { vec4 tmpvar_1; tmpvar_1 = (gl_ModelViewProjectionMatrix * gl_Vertex); vec4 pos_2; pos_2.zw = tmpvar_1.zw; vec2 tmpvar_3; tmpvar_3 = (_ScreenParams.xy * 0.5); pos_2.xy = ((floor( (((tmpvar_1.xy / tmpvar_1.w) * tmpvar_3) + vec2(0.5, 0.5)) ) / tmpvar_3) * tmpvar_1.w); gl_Position = pos_2; xlv_COLOR = (gl_Color * _Color); xlv_TEXCOORD0 = gl_MultiTexCoord0.xy; } #endif #ifdef FRAGMENT uniform sampler2D _MainTex; varying vec4 xlv_COLOR; varying vec2 xlv_TEXCOORD0; void main () { vec4 c_1; vec4 tmpvar_2; tmpvar_2 = (texture2D (_MainTex, xlv_TEXCOORD0) * xlv_COLOR); c_1.w = tmpvar_2.w; c_1.xyz = (tmpvar_2.xyz * tmpvar_2.w); gl_FragData[0] = c_1; } #endif " } SubProgram "d3d9 " { Keywords { "PIXELSNAP_ON" } Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 Matrix 0 [glstate_matrix_mvp] Vector 5 [_Color] Vector 4 [_ScreenParams] "vs_2_0 def c6, 0.5, -0.5, 0, 0 dcl_position v0 dcl_color v1 dcl_texcoord v2 dp4 oPos.z, c2, v0 mul oD0, v1, c5 dp4 r0.x, c0, v0 dp4 r0.y, c1, v0 dp4 r0.z, c3, v0 rcp r0.w, r0.z mul r0.xy, r0.w, r0 mov r1.x, c6.x mul r1.xy, r1.x, c4 mad r0.xy, r0, r1, c6.x frc r1.zw, r0.xyxy add r0.xy, r0, -r1.zwzw add r0.xy, r0, c6.yxzw rcp r2.x, r1.x rcp r2.y, r1.y mul r0.xy, r0, r2 mul oPos.xy, r0.z, r0 mov oPos.w, r0.z mov oT0.xy, v2 " } SubProgram "d3d11 " { Keywords { "PIXELSNAP_ON" } Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 ConstBuffer "$Globals" 112 Vector 96 [_Color] ConstBuffer "UnityPerCamera" 144 Vector 96 [_ScreenParams] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "$Globals" 0 BindCB "UnityPerCamera" 1 BindCB "UnityPerDraw" 2 "vs_4_0 eefiecedbaljdkkjpdldnbchamhnjieplgeklgkeabaaaaaadiadaaaaadaaaaaa cmaaaaaajmaaaaaabaabaaaaejfdeheogiaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaafjaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaafpaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa adadaaaafaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaaepfdeheo gmaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaa apaaaaaafmaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapaaaaaagcaaaaaa aaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadamaaaafdfgfpfaepfdejfeejepeoaa edepemepfcaafeeffiedepepfceeaaklfdeieefccaacaaaaeaaaabaaiiaaaaaa fjaaaaaeegiocaaaaaaaaaaaahaaaaaafjaaaaaeegiocaaaabaaaaaaahaaaaaa fjaaaaaeegiocaaaacaaaaaaaeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaad pcbabaaaabaaaaaafpaaaaaddcbabaaaacaaaaaaghaaaaaepccabaaaaaaaaaaa abaaaaaagfaaaaadpccabaaaabaaaaaagfaaaaaddccabaaaacaaaaaagiaaaaac acaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaacaaaaaa abaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaacaaaaaaaaaaaaaaagbabaaa aaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaacaaaaaa acaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaacaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaaaoaaaaah dcaabaaaaaaaaaaaegaabaaaaaaaaaaapgapbaaaaaaaaaaadiaaaaaldcaabaaa abaaaaaaegiacaaaabaaaaaaagaaaaaaaceaaaaaaaaaaadpaaaaaadpaaaaaaaa aaaaaaaadiaaaaahdcaabaaaaaaaaaaaegaabaaaaaaaaaaaegaabaaaabaaaaaa eaaaaaafdcaabaaaaaaaaaaaegaabaaaaaaaaaaaaoaaaaahdcaabaaaaaaaaaaa egaabaaaaaaaaaaaegaabaaaabaaaaaadiaaaaahdccabaaaaaaaaaaapgapbaaa aaaaaaaaegaabaaaaaaaaaaadgaaaaafmccabaaaaaaaaaaakgaobaaaaaaaaaaa diaaaaaipccabaaaabaaaaaaegbobaaaabaaaaaaegiocaaaaaaaaaaaagaaaaaa dgaaaaafdccabaaaacaaaaaaegbabaaaacaaaaaadoaaaaab" } SubProgram "d3d11_9x " { Keywords { "PIXELSNAP_ON" } Bind "vertex" Vertex Bind "color" Color Bind "texcoord" TexCoord0 ConstBuffer "$Globals" 112 Vector 96 [_Color] ConstBuffer "UnityPerCamera" 144 Vector 96 [_ScreenParams] ConstBuffer "UnityPerDraw" 336 Matrix 0 [glstate_matrix_mvp] BindCB "$Globals" 0 BindCB "UnityPerCamera" 1 BindCB "UnityPerDraw" 2 "vs_4_0_level_9_1 eefiecedgobnjbfgpnmpebljgindlgiolfdjcldgabaaaaaapmaeaaaaaeaaaaaa daaaaaaapaabaaaabiaeaaaaiiaeaaaaebgpgodjliabaaaaliabaaaaaaacpopp gmabaaaaemaaaaaaadaaceaaaaaaeiaaaaaaeiaaaaaaceaaabaaeiaaaaaaagaa abaaabaaaaaaaaaaabaaagaaabaaacaaaaaaaaaaacaaaaaaaeaaadaaaaaaaaaa aaaaaaaaaaacpoppfbaaaaafahaaapkaaaaaaadpaaaaaaaaaaaaaaaaaaaaaaaa bpaaaaacafaaaaiaaaaaapjabpaaaaacafaaabiaabaaapjabpaaaaacafaaacia acaaapjaafaaaaadaaaaapoaabaaoejaabaaoekaafaaaaadaaaaapiaaaaaffja aeaaoekaaeaaaaaeaaaaapiaadaaoekaaaaaaajaaaaaoeiaaeaaaaaeaaaaapia afaaoekaaaaakkjaaaaaoeiaaeaaaaaeaaaaapiaagaaoekaaaaappjaaaaaoeia agaaaaacabaaabiaaaaappiaafaaaaadaaaaadiaaaaaoeiaabaaaaiaabaaaaac abaaabiaahaaaakaafaaaaadabaaadiaabaaaaiaacaaoekaaeaaaaaeaaaaadia aaaaoeiaabaaoeiaahaaaakabdaaaaacabaaamiaaaaaeeiaacaaaaadaaaaadia aaaaoeiaabaaooibagaaaaacacaaabiaabaaaaiaagaaaaacacaaaciaabaaffia afaaaaadaaaaadiaaaaaoeiaacaaoeiaafaaaaadabaaadiaaaaappiaaaaaoeka aeaaaaaeaaaaadmaaaaaoeiaaaaappiaabaaoeiaabaaaaacaaaaammaaaaaoeia abaaaaacabaaadoaacaaoejappppaaaafdeieefccaacaaaaeaaaabaaiiaaaaaa fjaaaaaeegiocaaaaaaaaaaaahaaaaaafjaaaaaeegiocaaaabaaaaaaahaaaaaa fjaaaaaeegiocaaaacaaaaaaaeaaaaaafpaaaaadpcbabaaaaaaaaaaafpaaaaad pcbabaaaabaaaaaafpaaaaaddcbabaaaacaaaaaaghaaaaaepccabaaaaaaaaaaa abaaaaaagfaaaaadpccabaaaabaaaaaagfaaaaaddccabaaaacaaaaaagiaaaaac acaaaaaadiaaaaaipcaabaaaaaaaaaaafgbfbaaaaaaaaaaaegiocaaaacaaaaaa abaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaacaaaaaaaaaaaaaaagbabaaa aaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaaegiocaaaacaaaaaa acaaaaaakgbkbaaaaaaaaaaaegaobaaaaaaaaaaadcaaaaakpcaabaaaaaaaaaaa egiocaaaacaaaaaaadaaaaaapgbpbaaaaaaaaaaaegaobaaaaaaaaaaaaoaaaaah dcaabaaaaaaaaaaaegaabaaaaaaaaaaapgapbaaaaaaaaaaadiaaaaaldcaabaaa abaaaaaaegiacaaaabaaaaaaagaaaaaaaceaaaaaaaaaaadpaaaaaadpaaaaaaaa aaaaaaaadiaaaaahdcaabaaaaaaaaaaaegaabaaaaaaaaaaaegaabaaaabaaaaaa eaaaaaafdcaabaaaaaaaaaaaegaabaaaaaaaaaaaaoaaaaahdcaabaaaaaaaaaaa egaabaaaaaaaaaaaegaabaaaabaaaaaadiaaaaahdccabaaaaaaaaaaapgapbaaa aaaaaaaaegaabaaaaaaaaaaadgaaaaafmccabaaaaaaaaaaakgaobaaaaaaaaaaa diaaaaaipccabaaaabaaaaaaegbobaaaabaaaaaaegiocaaaaaaaaaaaagaaaaaa dgaaaaafdccabaaaacaaaaaaegbabaaaacaaaaaadoaaaaabejfdeheogiaaaaaa adaaaaaaaiaaaaaafaaaaaaaaaaaaaaaaaaaaaaaadaaaaaaaaaaaaaaapapaaaa fjaaaaaaaaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapapaaaafpaaaaaaaaaaaaaa aaaaaaaaadaaaaaaacaaaaaaadadaaaafaepfdejfeejepeoaaedepemepfcaafe effiedepepfceeaaepfdeheogmaaaaaaadaaaaaaaiaaaaaafaaaaaaaaaaaaaaa abaaaaaaadaaaaaaaaaaaaaaapaaaaaafmaaaaaaaaaaaaaaaaaaaaaaadaaaaaa abaaaaaaapaaaaaagcaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaaadamaaaa fdfgfpfaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaakl" } } Program "fp" { SubProgram "opengl " { "!!GLSL" } SubProgram "d3d9 " { SetTexture 0 [_MainTex] 2D 0 "ps_2_0 dcl v0 dcl_pp t0.xy dcl_2d s0 texld r0, t0, s0 mul_pp r0, r0, v0 mul_pp r0.xyz, r0.w, r0 mov_pp oC0, r0 " } SubProgram "d3d11 " { SetTexture 0 [_MainTex] 2D 0 "ps_4_0 eefiecedefodgfejlaffogpiagbhahjhamokgbomabaaaaaakaabaaaaadaaaaaa cmaaaaaakaaaaaaaneaaaaaaejfdeheogmaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaafmaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaagcaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa adadaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaakl epfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklklfdeieefcmeaaaaaaeaaaaaaa dbaaaaaafkaaaaadaagabaaaaaaaaaaafibiaaaeaahabaaaaaaaaaaaffffaaaa gcbaaaadpcbabaaaabaaaaaagcbaaaaddcbabaaaacaaaaaagfaaaaadpccabaaa aaaaaaaagiaaaaacabaaaaaaefaaaaajpcaabaaaaaaaaaaaegbabaaaacaaaaaa eghobaaaaaaaaaaaaagabaaaaaaaaaaadiaaaaahpcaabaaaaaaaaaaaegaobaaa aaaaaaaaegbobaaaabaaaaaadiaaaaahhccabaaaaaaaaaaapgapbaaaaaaaaaaa egacbaaaaaaaaaaadgaaaaaficcabaaaaaaaaaaadkaabaaaaaaaaaaadoaaaaab " } SubProgram "d3d11_9x " { SetTexture 0 [_MainTex] 2D 0 "ps_4_0_level_9_1 eefiecedbpemddkmafollgohkajfcpmcgfkooclcabaaaaaadmacaaaaaeaaaaaa daaaaaaamiaaaaaajeabaaaaaiacaaaaebgpgodjjaaaaaaajaaaaaaaaaacpppp giaaaaaaciaaaaaaaaaaciaaaaaaciaaaaaaciaaabaaceaaaaaaciaaaaaaaaaa aaacppppbpaaaaacaaaaaaiaaaaaaplabpaaaaacaaaaaaiaabaacdlabpaaaaac aaaaaajaaaaiapkaecaaaaadaaaaapiaabaaoelaaaaioekaafaaaaadaaaacpia aaaaoeiaaaaaoelaafaaaaadaaaachiaaaaappiaaaaaoeiaabaaaaacaaaicpia aaaaoeiappppaaaafdeieefcmeaaaaaaeaaaaaaadbaaaaaafkaaaaadaagabaaa aaaaaaaafibiaaaeaahabaaaaaaaaaaaffffaaaagcbaaaadpcbabaaaabaaaaaa gcbaaaaddcbabaaaacaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaacabaaaaaa efaaaaajpcaabaaaaaaaaaaaegbabaaaacaaaaaaeghobaaaaaaaaaaaaagabaaa aaaaaaaadiaaaaahpcaabaaaaaaaaaaaegaobaaaaaaaaaaaegbobaaaabaaaaaa diaaaaahhccabaaaaaaaaaaapgapbaaaaaaaaaaaegacbaaaaaaaaaaadgaaaaaf iccabaaaaaaaaaaadkaabaaaaaaaaaaadoaaaaabejfdeheogmaaaaaaadaaaaaa aiaaaaaafaaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaafmaaaaaa aaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapapaaaagcaaaaaaaaaaaaaaaaaaaaaa adaaaaaaacaaaaaaadadaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaafeef fiedepepfceeaaklepfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaa aaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklkl" } SubProgram "opengl " { Keywords { "PIXELSNAP_ON" } "!!GLSL" } SubProgram "d3d9 " { Keywords { "PIXELSNAP_ON" } SetTexture 0 [_MainTex] 2D 0 "ps_2_0 dcl v0 dcl_pp t0.xy dcl_2d s0 texld r0, t0, s0 mul_pp r0, r0, v0 mul_pp r0.xyz, r0.w, r0 mov_pp oC0, r0 " } SubProgram "d3d11 " { Keywords { "PIXELSNAP_ON" } SetTexture 0 [_MainTex] 2D 0 "ps_4_0 eefiecedefodgfejlaffogpiagbhahjhamokgbomabaaaaaakaabaaaaadaaaaaa cmaaaaaakaaaaaaaneaaaaaaejfdeheogmaaaaaaadaaaaaaaiaaaaaafaaaaaaa aaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaafmaaaaaaaaaaaaaaaaaaaaaa adaaaaaaabaaaaaaapapaaaagcaaaaaaaaaaaaaaaaaaaaaaadaaaaaaacaaaaaa adadaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaafeeffiedepepfceeaakl epfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaaaaaaaaaaadaaaaaa aaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklklfdeieefcmeaaaaaaeaaaaaaa dbaaaaaafkaaaaadaagabaaaaaaaaaaafibiaaaeaahabaaaaaaaaaaaffffaaaa gcbaaaadpcbabaaaabaaaaaagcbaaaaddcbabaaaacaaaaaagfaaaaadpccabaaa aaaaaaaagiaaaaacabaaaaaaefaaaaajpcaabaaaaaaaaaaaegbabaaaacaaaaaa eghobaaaaaaaaaaaaagabaaaaaaaaaaadiaaaaahpcaabaaaaaaaaaaaegaobaaa aaaaaaaaegbobaaaabaaaaaadiaaaaahhccabaaaaaaaaaaapgapbaaaaaaaaaaa egacbaaaaaaaaaaadgaaaaaficcabaaaaaaaaaaadkaabaaaaaaaaaaadoaaaaab " } SubProgram "d3d11_9x " { Keywords { "PIXELSNAP_ON" } SetTexture 0 [_MainTex] 2D 0 "ps_4_0_level_9_1 eefiecedbpemddkmafollgohkajfcpmcgfkooclcabaaaaaadmacaaaaaeaaaaaa daaaaaaamiaaaaaajeabaaaaaiacaaaaebgpgodjjaaaaaaajaaaaaaaaaacpppp giaaaaaaciaaaaaaaaaaciaaaaaaciaaaaaaciaaabaaceaaaaaaciaaaaaaaaaa aaacppppbpaaaaacaaaaaaiaaaaaaplabpaaaaacaaaaaaiaabaacdlabpaaaaac aaaaaajaaaaiapkaecaaaaadaaaaapiaabaaoelaaaaioekaafaaaaadaaaacpia aaaaoeiaaaaaoelaafaaaaadaaaachiaaaaappiaaaaaoeiaabaaaaacaaaicpia aaaaoeiappppaaaafdeieefcmeaaaaaaeaaaaaaadbaaaaaafkaaaaadaagabaaa aaaaaaaafibiaaaeaahabaaaaaaaaaaaffffaaaagcbaaaadpcbabaaaabaaaaaa gcbaaaaddcbabaaaacaaaaaagfaaaaadpccabaaaaaaaaaaagiaaaaacabaaaaaa efaaaaajpcaabaaaaaaaaaaaegbabaaaacaaaaaaeghobaaaaaaaaaaaaagabaaa aaaaaaaadiaaaaahpcaabaaaaaaaaaaaegaobaaaaaaaaaaaegbobaaaabaaaaaa diaaaaahhccabaaaaaaaaaaapgapbaaaaaaaaaaaegacbaaaaaaaaaaadgaaaaaf iccabaaaaaaaaaaadkaabaaaaaaaaaaadoaaaaabejfdeheogmaaaaaaadaaaaaa aiaaaaaafaaaaaaaaaaaaaaaabaaaaaaadaaaaaaaaaaaaaaapaaaaaafmaaaaaa aaaaaaaaaaaaaaaaadaaaaaaabaaaaaaapapaaaagcaaaaaaaaaaaaaaaaaaaaaa adaaaaaaacaaaaaaadadaaaafdfgfpfaepfdejfeejepeoaaedepemepfcaafeef fiedepepfceeaaklepfdeheocmaaaaaaabaaaaaaaiaaaaaacaaaaaaaaaaaaaaa aaaaaaaaadaaaaaaaaaaaaaaapaaaaaafdfgfpfegbhcghgfheaaklkl" } } } } }Sprites-Default*_MainTex?? _DecalTex?? PixelSnap_Color????.GameSkinv'box*L?L?L?????????button*fff?fff?fff??*????*fff?fff?fff??????*f?f?f??*????*fff?fff?fff???toggle +!d?!d?!d??+????+?????+c?c?c??+???? +?????labelfff?fff?fff????????? textfield+L?L?L??+fff?fff?fff???+????+???????textarea+f?f?f??+L?L?L????+???????window+???????+???????  horizontalslider+????????@Ahorizontalsliderthumb+?+?+??????@Averticalslider +????????@Averticalsliderthumb+?+?+??????@Ahorizontalscrollbar+???????? pAhorizontalscrollbarthumb*????????PAhorizontalscrollbarleftbutton????????horizontalscrollbarrightbutton????????verticalscrollbar +???????? pAverticalscrollbarthumb +????????pAverticalscrollbarupbutton????????verticalscrollbardownbutton???????? scrollview?????????????????????Š>333?box  PPp````pP````````P````````````````````````````````````````````````````````````P````````Pp````pPP button active @@2̒̒2^tttBBB666666666666BBBttt^2sss000555555555555555666///rrr0333///666555666555666555000333$$$...666555555555555555...###’̒̒̒  ̒   2kkkjjj0^jjjjjj^2̒̒2 button hover  w7wwwwwww7wWU333333UwWw7f33333333Uw7w3333333333ww3333333333wwwwwwDDDDDDDDDDwwffffffffffww7www7wWwwwWw7wwwwwww7button on hover  w7wwwwwww7wWffUUUUffwWw7fUUUUUUUUfw7wfUUUUUUUUfwwUUUUUUUUUUwwDDDDDDDDDDwwDDDDDDDDDDwwwwwwwwwwwwwwww7w7wWwWw7wwwwwww7 button on  00P"UUUUUU"P0UUUUUUUU"0UUUUUUUUUUUUUUUUUUUUDDDDDDDDDDDDDDDDDDDDwwwwwwwwww0330PDDP00button  00P"3333"P0333333330"33333333"3333333333DDDDDDDDDDDUUUUUUUUD0"ffffffff"0P"fwwwwf"P00horizontal scrollbar thumb  00p333333p0333333330""""""""""3333333333DDDDDDDDDD0"UUUUUUUU"0p"UffffU"p00horizontal scrollbar`` PPPPPP PPPPPPPPPP `PPPPPPPPPP``PPPPPPPPPPPP`pPPPPPPPPPPPPppPPPPPPPPPPPPppPPPPPPPPPPPPp`PPPPPPPPPP`pPPPPPPPPPPp`pPPPPPPPPp`p`PPPP`p pppp 00pphorizontalsliderpp```pPPp`pPPPPppPPPPpppslider thumb active D3U%əəəəf&əəəəəɈəəəəəəəəəəəəəəəəəɈȈȈȈșəəəəɪʪʪʙəəɪʪʪʪʪʪʙəɻ˻˻˻˻˻˙Ɉʻ˻˻˻˪ʈU̻˙f&DD slider thumb  DwwD DwwwwDwwwwwwwffffwwUfffwwLjȈȈȈwȈȈȈȈȈəəəəəfƪʪʪʪffƻ˻f slidert humb hover wwwwwwwww'wwwwwww'wwwwwwwwwLjwwwwLjwwwffffwwwwffffwwwwLjȈȈȈȈwwLjȈȈȈȈȈwwǪʙəəəɪwwɪʪʪʪʙwww̙ww'wwwwwwww toggle active9əəə9YwD33333DwY9w333333333w933333333333"333333333""""""""""""9ff9YffY9əəə9 toggle hoverw7wwwwwwww7wWUD33333DUwWw7U333333333Uw7wD333333333Dww33333333333ww"""""""""""wwwwwwDDDDDDDDDDDwwfffffffffffww7ffw7wWffwWw7wwwwwwww7toggle on hoverw7wwwwwwww7wWUD33333DUwWw7U333333333Uw7wD3333Dww33"͙"33ww""Ι""wwݽݽwwݽݽwwUUΪUUwwwwwͻwwwww7ffw7wWffwWw7wwwwwwww7 toggle on00P3333333P0333333333033333333"͙"33""Ι""ݽݽݽݽUUΪUUfwwͻwwf0330P33P00toggle on active9əəə9Yf""fY9ff9""͙͙""ݽݽ"""3ݽݽ3""Ι"""ݽݽݽ""9ff9Yf""fY9əəə9toggle00P3333333P033333333303333333333333333333333"""""""""""DDDDDDDDDDDDUUUUUUUUUD0"fffffffff"0P"fwwwwwf"P00vertical scrollbar thumb  00p"D3"p0"UD3"30UUD3"33fUD3"33fUD3"33fUD3"33fUD3"33UUD3"330"UD3"30p"D3"p00vertical scrollbar`` 0ppp p`PPPP`ppPPPPPPPP`pPPPPPPPPP`PPPPPPPPPPpPPPPPPPPPPPpPPPPPPPPPPPpPPPPPPPPPPPpPPPPPPPPPPP`PPPPPPPPPPpPPPPPPPPPppPPPPPPPP`p`PPPP`0ppp ``verticalsliderpp`pp`pPPppPPPpPPPpPPpp`p`` window on.~~.nn̜DDD̜wDDDDDDDw.wDDDDDDDDDw.̜DDDDDDDDDDD̜DDDDDDDDDDDUDDDDDDDDDDDUDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDwDDDDDDDDDDDwDDDDDDDDDDDĪ~.fDDDDDDDDDf.fDDDDDDDfwDDDwתnn.~~.windowppPP"rDtDtDt"rp3sDtDtDtDtDtDtDt3sp 3sDtDtDtDtDtDtDtDtDt3s pDtDtDtDtDtDtDtDtDtDtDtp3sDtDtDtDtDtDtDtDtDtDtDt3sDtDtDtDtDtDtDtDtDtDtDtDtDtDtDtDtDtDtDtDtDtDtDtDtDtDtDtDtDtDtDtDtDtDtDtDtDtDtDtDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD3DDDDDDDDDDD3p"DDDDDDDDDDD"p 3DDDDDDDDD3 p3DDDDDDD3p"3DDD3"PPpp textfield  :ʪʪ:ZwwZ:ww:ʪʪʪʪ:ww:ZwwZ:ʪʪ: textfield on  >>^""^>>>>^""^>>textfield hover  =ݍݽݽݍ=]]==ݝݝݝݝ==]""]=ݍݽݽݍ=