aą5.0.0f4ū˙˙˙s˙8-l'€Ŗæ„hŒÎA,Œ€7€˙˙˙˙€Ļ€˛€Õ€ Ū€.€†€Ä€ Ū€.€H€Ģ€˙˙˙˙€1€1€˙˙˙˙ @Ū€€ Q€j€ H€ę€˙˙˙˙ €1€1€˙˙˙˙ @Ū€€Q€j€ņ€(˙˙˙˙€1€1€˙˙˙˙€Ū€€€j€˙˙˙˙€H€›€˙˙˙˙€1€1€˙˙˙˙@Ū€€Q€j€y€ € Ū€.€y€< Ū€.€Ū€CH€T˙˙˙˙€1€1€˙˙˙˙ @Ū€€!Q€j€"H€`˙˙˙˙#€1€1€˙˙˙˙$@Ū€€%Q€j€&H€l˙˙˙˙'€1€1€˙˙˙˙(@Ū€€)Q€j€*L€{+PPtrm_FileIDm_PathIDm_DefaultReferencesm_Iconm_ExecutionOrderm_ClassNamem_Namespacem_AssemblyNamem_IsEditorScriptČ0ÅōÃôL.`?^Ų0D7€˙˙˙˙€Ļ€˛€Ѐπππ#Ļ€+H€3˙˙˙˙€1€1€˙˙˙˙@Ū€€ Q€j€ ™€< Ļ€H H€Z˙˙˙˙ €1€1€˙˙˙˙@Ū€€Q€j€Ѐgπππ#Ļ€+v~ € €– €Ÿ €¨ €ą €ē €Ã €Ė €Õ €Ū  €į! €ņ" €û# €$ €% €&Õ€#˙˙˙˙'€1€1€˙˙˙˙(€Ū€€)H€j€˙˙˙˙*€1€1€˙˙˙˙+@Ū€€,Q€j€-™€*.Ū€8/AssetMetaDataguiddata[0]data[1]data[2]data[3]pathNametimeCreatedoriginalChangesetoriginalNameoriginalParentHash128originalDigestbytes[0]bytes[1]bytes[2]bytes[3]bytes[4]bytes[5]bytes[6]bytes[7]bytes[8]bytes[9]bytes[10]bytes[11]bytes[12]bytes[13]bytes[14]bytes[15]labelsassetStoreReflicenseType z{ī@îČã5^(H'7€˙˙˙˙€Ļ€˛€ Õ€ Ū€#.€,†€Ä€ Ū€#.€,H€Ģ€˙˙˙˙€1€1€˙˙˙˙ @Ū€€ Q€j€ Õ€5˙˙˙˙ €1€1€˙˙˙˙ €Ū€€€j€˙˙˙˙€H€›€˙˙˙˙€1€1€˙˙˙˙@Ū€€Q€j€y€ € Ū€#.€, €I@ž€X @Ū€#.€,H€]˙˙˙˙€1€1€˙˙˙˙@Ū€€Q€j€H€h˙˙˙˙€1€1€˙˙˙˙ @Ū€€!Q€j€"H€z˙˙˙˙#€1€1€˙˙˙˙$@Ū€€%Q€j€&MonoImporterPPtrm_FileIDm_PathIDm_DefaultReferencesexecutionOrdericonm_UserDatam_AssetBundleNamem_AssetBundleVariant˜˙˙˜@  ˙˙āy¯ØŲss˙˙Eņp×)ĢF§ŧäŠŧ,Čŗ=?Assets/LeapMotion/DemoResources/Scripts/ChangeMaterialOnGrab.csChangeMaterialOnGrabX/******************************************************************************\ * Copyright (C) Leap Motion, Inc. 2011-2014. * * Leap Motion proprietary. Licensed under Apache 2.0 * * Available at http://www.apache.org/licenses/LICENSE-2.0.html * \******************************************************************************/ using UnityEngine; using System.Collections; public class ChangeMaterialOnGrab : MonoBehaviour { public Renderer changingObject; public Material grabbedMaterial; private Material released_material_; private bool grabbed_ = false; void Start() { released_material_ = changingObject.material; } public void OnGrab() { grabbed_ = true; changingObject.material = grabbedMaterial; } public void OnRelease() { grabbed_ = false; changingObject.material = released_material_; } void Update() { bool grabbed = GetComponent().IsGrabbed(); if (grabbed && !grabbed_) OnGrab(); else if (!grabbed && grabbed_) OnRelease(); } } ChangeMaterialOnGrabAssembly-CSharp.dll